605 lines
21 KiB
C++
605 lines
21 KiB
C++
#include <UnitTest++.h>
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#include <iostream>
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#include "Fixtures.h"
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#include "rbdl/rbdl_mathutils.h"
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#include "rbdl/Logging.h"
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#include "rbdl/Model.h"
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#include "rbdl/Kinematics.h"
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#include "rbdl/Dynamics.h"
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using namespace std;
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using namespace RigidBodyDynamics;
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using namespace RigidBodyDynamics::Math;
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const double TEST_PREC = 1.0e-14;
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struct ModelFixture {
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ModelFixture () {
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ClearLogOutput();
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model = new Model;
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model->gravity = Vector3d (0., -9.81, 0.);
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}
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~ModelFixture () {
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delete model;
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}
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Model *model;
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};
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TEST_FIXTURE(ModelFixture, TestInit) {
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CHECK_EQUAL (1u, model->lambda.size());
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CHECK_EQUAL (1u, model->mu.size());
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CHECK_EQUAL (0u, model->dof_count);
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CHECK_EQUAL (0u, model->q_size);
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CHECK_EQUAL (0u, model->qdot_size);
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CHECK_EQUAL (1u, model->v.size());
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CHECK_EQUAL (1u, model->a.size());
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CHECK_EQUAL (1u, model->mJoints.size());
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CHECK_EQUAL (1u, model->S.size());
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CHECK_EQUAL (1u, model->c.size());
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CHECK_EQUAL (1u, model->IA.size());
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CHECK_EQUAL (1u, model->pA.size());
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CHECK_EQUAL (1u, model->U.size());
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CHECK_EQUAL (1u, model->d.size());
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CHECK_EQUAL (1u, model->u.size());
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CHECK_EQUAL (1u, model->Ic.size());
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CHECK_EQUAL (1u, model->I.size());
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CHECK_EQUAL (1u, model->X_lambda.size());
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CHECK_EQUAL (1u, model->X_base.size());
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CHECK_EQUAL (1u, model->mBodies.size());
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}
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TEST_FIXTURE(ModelFixture, TestAddBodyDimensions) {
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Body body;
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Joint joint ( SpatialVector (0., 0., 1., 0., 0., 0.));
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unsigned int body_id = 0;
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body_id = model->AddBody(0, Xtrans(Vector3d(0., 0., 0.)), joint, body);
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CHECK_EQUAL (1u, body_id);
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CHECK_EQUAL (2u, model->lambda.size());
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CHECK_EQUAL (2u, model->mu.size());
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CHECK_EQUAL (1u, model->dof_count);
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CHECK_EQUAL (2u, model->v.size());
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CHECK_EQUAL (2u, model->a.size());
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CHECK_EQUAL (2u, model->mJoints.size());
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CHECK_EQUAL (2u, model->S.size());
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CHECK_EQUAL (2u, model->c.size());
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CHECK_EQUAL (2u, model->IA.size());
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CHECK_EQUAL (2u, model->pA.size());
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CHECK_EQUAL (2u, model->U.size());
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CHECK_EQUAL (2u, model->d.size());
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CHECK_EQUAL (2u, model->u.size());
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CHECK_EQUAL (2u, model->Ic.size());
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CHECK_EQUAL (2u, model->I.size());
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SpatialVector spatial_zero;
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spatial_zero.setZero();
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CHECK_EQUAL (2u, model->X_lambda.size());
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CHECK_EQUAL (2u, model->X_base.size());
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CHECK_EQUAL (2u, model->mBodies.size());
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}
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TEST_FIXTURE(ModelFixture, TestFloatingBodyDimensions) {
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Body body;
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Joint float_base_joint (JointTypeFloatingBase);
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model->AppendBody (SpatialTransform(), float_base_joint, body);
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CHECK_EQUAL (3u, model->lambda.size());
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CHECK_EQUAL (3u, model->mu.size());
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CHECK_EQUAL (6u, model->dof_count);
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CHECK_EQUAL (7u, model->q_size);
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CHECK_EQUAL (6u, model->qdot_size);
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CHECK_EQUAL (3u, model->v.size());
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CHECK_EQUAL (3u, model->a.size());
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CHECK_EQUAL (3u, model->mJoints.size());
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CHECK_EQUAL (3u, model->S.size());
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CHECK_EQUAL (3u, model->c.size());
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CHECK_EQUAL (3u, model->IA.size());
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CHECK_EQUAL (3u, model->pA.size());
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CHECK_EQUAL (3u, model->U.size());
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CHECK_EQUAL (3u, model->d.size());
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CHECK_EQUAL (3u, model->u.size());
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SpatialVector spatial_zero;
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spatial_zero.setZero();
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CHECK_EQUAL (3u, model->X_lambda.size());
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CHECK_EQUAL (3u, model->X_base.size());
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CHECK_EQUAL (3u, model->mBodies.size());
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}
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/** \brief Tests whether the joint and body information stored in the Model are computed correctly
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*/
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TEST_FIXTURE(ModelFixture, TestAddBodySpatialValues) {
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Body body;
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Joint joint ( SpatialVector (0., 0., 1., 0., 0., 0.));
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model->AddBody(0, Xtrans(Vector3d(0., 0., 0.)), joint, body);
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SpatialVector spatial_joint_axis(0., 0., 1., 0., 0., 0.);
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CHECK_EQUAL (spatial_joint_axis, joint.mJointAxes[0]);
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// \Todo: Dynamic properties
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}
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TEST_FIXTURE(ModelFixture, TestAddBodyTestBodyName) {
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Body body;
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Joint joint ( SpatialVector (0., 0., 1., 0., 0., 0.));
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model->AddBody(0, Xtrans(Vector3d(0., 0., 0.)), joint, body, "mybody");
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unsigned int body_id = model->GetBodyId("mybody");
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CHECK_EQUAL (1u, body_id);
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CHECK_EQUAL (std::numeric_limits<unsigned int>::max(), model->GetBodyId("unknownbody"));
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}
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TEST_FIXTURE(ModelFixture, TestjcalcSimple) {
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Body body;
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Joint joint ( SpatialVector (0., 0., 1., 0., 0., 0.));
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model->AddBody(0, Xtrans(Vector3d(1., 0., 0.)), joint, body);
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VectorNd Q = VectorNd::Zero (model->q_size);
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VectorNd QDot = VectorNd::Zero (model->q_size);
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QDot[0] = 1.;
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jcalc (*model, 1, Q, QDot);
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SpatialMatrix test_matrix (
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1., 0., 0., 0., 0., 0.,
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0., 1., 0., 0., 0., 0.,
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0., 0., 1., 0., 0., 0.,
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0., 0., 0., 1., 0., 0.,
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0., 0., 0., 0., 1., 0.,
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0., 0., 0., 0., 0., 1.
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);
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SpatialVector test_vector (
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0., 0., 1., 0., 0., 0.
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);
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SpatialVector test_joint_axis (
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0., 0., 1., 0., 0., 0.
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);
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CHECK (SpatialMatrixCompareEpsilon (test_matrix, model->X_J[1].toMatrix(), 1.0e-16));
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CHECK (SpatialVectorCompareEpsilon (test_vector, model->v_J[1], 1.0e-16));
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CHECK_EQUAL (test_joint_axis, model->S[1]);
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Q[0] = M_PI * 0.5;
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QDot[0] = 1.;
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jcalc (*model, 1, Q, QDot);
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test_matrix.set (
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0., 1., 0., 0., 0., 0.,
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-1., 0., 0., 0., 0., 0.,
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0., 0., 1., 0., 0., 0.,
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0., 0., 0., 0., 1., 0.,
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0., 0., 0., -1., 0., 0.,
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0., 0., 0., 0., 0., 1.
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);
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CHECK (SpatialMatrixCompareEpsilon (test_matrix, model->X_J[1].toMatrix(), 1.0e-16));
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CHECK (SpatialVectorCompareEpsilon (test_vector, model->v_J[1], 1.0e-16));
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CHECK_EQUAL (test_joint_axis, model->S[1]);
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}
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TEST_FIXTURE ( ModelFixture, TestTransformBaseToLocal ) {
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Body body;
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unsigned int body_id = model->AddBody (0, SpatialTransform(),
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Joint (
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SpatialVector (0., 0., 0., 1., 0., 0.),
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SpatialVector (0., 0., 0., 0., 1., 0.),
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SpatialVector (0., 0., 0., 0., 0., 1.),
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SpatialVector (0., 0., 1., 0., 0., 0.),
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SpatialVector (0., 1., 0., 0., 0., 0.),
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SpatialVector (1., 0., 0., 0., 0., 0.)
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),
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body);
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VectorNd q = VectorNd::Zero (model->dof_count);
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VectorNd qdot = VectorNd::Zero (model->dof_count);
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VectorNd qddot = VectorNd::Zero (model->dof_count);
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VectorNd tau = VectorNd::Zero (model->dof_count);
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Vector3d base_coords (0., 0., 0.);
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Vector3d body_coords;
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Vector3d base_coords_back;
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UpdateKinematics (*model, q, qdot, qddot);
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body_coords = CalcBaseToBodyCoordinates (*model, q, body_id, base_coords, false);
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base_coords_back = CalcBodyToBaseCoordinates (*model, q, body_id, body_coords, false);
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CHECK_ARRAY_CLOSE (base_coords.data(), base_coords_back.data(), 3, TEST_PREC);
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q[0] = 1.;
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q[1] = 0.2;
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q[2] = -2.3;
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q[3] = -2.3;
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q[4] = 0.03;
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q[5] = -0.23;
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UpdateKinematics (*model, q, qdot, qddot);
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body_coords = CalcBaseToBodyCoordinates (*model, q, body_id, base_coords, false);
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base_coords_back = CalcBodyToBaseCoordinates (*model, q, body_id, body_coords, false);
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CHECK_ARRAY_CLOSE (base_coords.data(), base_coords_back.data(), 3, TEST_PREC);
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}
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TEST ( Model2DoFJoint ) {
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// the standard modeling using a null body
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Body null_body;
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Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
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Joint joint_rot_x ( SpatialVector (1., 0., 0., 0., 0., 0.));
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Model model_std;
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model_std.gravity = Vector3d (0., -9.81, 0.);
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model_std.AddBody(0, Xtrans(Vector3d(1., 0., 0.)), joint_rot_z, null_body);
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model_std.AppendBody(Xtrans(Vector3d(0., 0., 0.)), joint_rot_x, body);
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// using a model with a 2 DoF joint
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Joint joint_rot_zx (
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SpatialVector (0., 0., 1., 0., 0., 0.),
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SpatialVector (1., 0., 0., 0., 0., 0.)
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);
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Model model_2;
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model_2.gravity = Vector3d (0., -9.81, 0.);
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model_2.AddBody(0, Xtrans(Vector3d(1., 0., 0.)), joint_rot_zx, body);
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VectorNd Q = VectorNd::Zero(model_std.dof_count);
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VectorNd QDot = VectorNd::Zero(model_std.dof_count);
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VectorNd Tau = VectorNd::Zero(model_std.dof_count);
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VectorNd QDDot_2 = VectorNd::Zero(model_std.dof_count);
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VectorNd QDDot_std = VectorNd::Zero(model_std.dof_count);
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ForwardDynamics (model_std, Q, QDot, Tau, QDDot_std);
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ForwardDynamics (model_2, Q, QDot, Tau, QDDot_2);
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CHECK_ARRAY_CLOSE (QDDot_std.data(), QDDot_2.data(), model_std.dof_count, TEST_PREC);
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}
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TEST ( Model3DoFJoint ) {
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// the standard modeling using a null body
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Body null_body;
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Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
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Joint joint_rot_y ( SpatialVector (0., 1., 0., 0., 0., 0.));
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Joint joint_rot_x ( SpatialVector (1., 0., 0., 0., 0., 0.));
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Model model_std;
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model_std.gravity = Vector3d (0., -9.81, 0.);
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unsigned int body_id;
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// in total we add two bodies to make sure that the transformations are
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// correct.
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model_std.AddBody(0, Xtrans(Vector3d(1., 0., 0.)), joint_rot_z, null_body);
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model_std.AppendBody(Xtrans(Vector3d(0., 0., 0.)), joint_rot_y, null_body);
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body_id = model_std.AppendBody(Xtrans(Vector3d(0., 0., 0.)), joint_rot_x, body);
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model_std.AddBody(body_id, Xtrans(Vector3d(1., 0., 0.)), joint_rot_z, null_body);
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model_std.AppendBody(Xtrans(Vector3d(0., 0., 0.)), joint_rot_y, null_body);
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body_id = model_std.AppendBody(Xtrans(Vector3d(0., 0., 0.)), joint_rot_x, body);
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// using a model with a 2 DoF joint
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Joint joint_rot_zyx (
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SpatialVector (0., 0., 1., 0., 0., 0.),
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SpatialVector (0., 1., 0., 0., 0., 0.),
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SpatialVector (1., 0., 0., 0., 0., 0.)
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);
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Model model_2;
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model_2.gravity = Vector3d (0., -9.81, 0.);
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// in total we add two bodies to make sure that the transformations are
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// correct.
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body_id = model_2.AddBody(0, Xtrans(Vector3d(1., 0., 0.)), joint_rot_zyx, body);
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body_id = model_2.AddBody(body_id, Xtrans(Vector3d(1., 0., 0.)), joint_rot_zyx, body);
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VectorNd Q = VectorNd::Zero(model_std.dof_count);
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VectorNd QDot = VectorNd::Zero(model_std.dof_count);
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VectorNd Tau = VectorNd::Zero(model_std.dof_count);
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VectorNd QDDot_2 = VectorNd::Zero(model_std.dof_count);
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VectorNd QDDot_std = VectorNd::Zero(model_std.dof_count);
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ForwardDynamics (model_std, Q, QDot, Tau, QDDot_std);
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ForwardDynamics (model_2, Q, QDot, Tau, QDDot_2);
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CHECK_ARRAY_CLOSE (QDDot_std.data(), QDDot_2.data(), model_std.dof_count, TEST_PREC);
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}
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TEST ( Model6DoFJoint ) {
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// the standard modeling using a null body
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Body null_body;
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Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
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Joint joint_rot_y ( SpatialVector (0., 1., 0., 0., 0., 0.));
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Joint joint_rot_x ( SpatialVector (1., 0., 0., 0., 0., 0.));
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Model model_std;
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model_std.gravity = Vector3d (0., -9.81, 0.);
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unsigned int body_id;
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Joint joint_floating_base (
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SpatialVector (0., 0., 0., 1., 0., 0.),
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SpatialVector (0., 0., 0., 0., 1., 0.),
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SpatialVector (0., 0., 0., 0., 0., 1.),
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SpatialVector (0., 0., 1., 0., 0., 0.),
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SpatialVector (0., 1., 0., 0., 0., 0.),
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SpatialVector (1., 0., 0., 0., 0., 0.)
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);
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body_id = model_std.AddBody (0, SpatialTransform(), joint_floating_base, body);
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model_std.AddBody(body_id, Xtrans(Vector3d(1., 0., 0.)), joint_rot_z, null_body);
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model_std.AppendBody(Xtrans(Vector3d(0., 0., 0.)), joint_rot_y, null_body);
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body_id = model_std.AppendBody(Xtrans(Vector3d(0., 0., 0.)), joint_rot_x, body);
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// using a model with a 2 DoF joint
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Joint joint_rot_zyx (
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SpatialVector (0., 0., 1., 0., 0., 0.),
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SpatialVector (0., 1., 0., 0., 0., 0.),
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SpatialVector (1., 0., 0., 0., 0., 0.)
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);
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Model model_2;
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model_2.gravity = Vector3d (0., -9.81, 0.);
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// in total we add two bodies to make sure that the transformations are
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// correct.
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body_id = model_2.AddBody(0, Xtrans(Vector3d(1., 0., 0.)), joint_floating_base, body);
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body_id = model_2.AddBody(body_id, Xtrans(Vector3d(1., 0., 0.)), joint_rot_zyx, body);
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VectorNd Q = VectorNd::Zero(model_std.dof_count);
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VectorNd QDot = VectorNd::Zero(model_std.dof_count);
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VectorNd Tau = VectorNd::Zero(model_std.dof_count);
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VectorNd QDDot_2 = VectorNd::Zero(model_std.dof_count);
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VectorNd QDDot_std = VectorNd::Zero(model_std.dof_count);
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assert (model_std.q_size == model_2.q_size);
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ForwardDynamics (model_std, Q, QDot, Tau, QDDot_std);
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ForwardDynamics (model_2, Q, QDot, Tau, QDDot_2);
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CHECK_ARRAY_CLOSE (QDDot_std.data(), QDDot_2.data(), model_std.dof_count, TEST_PREC);
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}
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TEST ( ModelFixedJointQueryBodyId ) {
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// the standard modeling using a null body
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Body null_body;
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Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Body fixed_body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Model model;
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Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
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model.AddBody (0, Xtrans(Vector3d(0., 0., 0.)), joint_rot_z, body);
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unsigned int fixed_body_id = model.AppendBody (Xtrans(Vector3d(0., 1., 0.)), Joint(JointTypeFixed), fixed_body, "fixed_body");
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CHECK_EQUAL (fixed_body_id, model.GetBodyId("fixed_body"));
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}
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/*
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* Makes sure that when appending a body to a fixed joint the parent of the
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* newly added parent is actually the moving body that the fixed body is
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* attached to.
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*/
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TEST ( ModelAppendToFixedBody ) {
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Body null_body;
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Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Body fixed_body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Model model;
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Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
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unsigned int movable_body = model.AddBody (0, Xtrans(Vector3d(0., 0., 0.)), joint_rot_z, body);
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// unsigned int fixed_body_id = model.AppendBody (Xtrans(Vector3d(0., 1., 0.)), Joint(JointTypeFixed), fixed_body, "fixed_body");
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unsigned int appended_body_id = model.AppendBody (Xtrans(Vector3d(0., 1., 0.)), joint_rot_z, body, "appended_body");
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CHECK_EQUAL (movable_body + 1, appended_body_id);
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CHECK_EQUAL (movable_body, model.lambda[appended_body_id]);
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}
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// Adds a fixed body to another fixed body.
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TEST ( ModelAppendFixedToFixedBody ) {
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Body null_body;
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double movable_mass = 1.1;
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Vector3d movable_com (1., 0.4, 0.4);
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double fixed_mass = 1.2;
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Vector3d fixed_com (1.1, 0.5, 0.5);
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Vector3d fixed_displacement (0., 1., 0.);
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Body body(movable_mass, movable_com, Vector3d (1., 1., 1.));
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Body fixed_body(fixed_mass, fixed_com, Vector3d (1., 1., 1.));
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Model model;
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Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
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unsigned int movable_body = model.AddBody (0, Xtrans(Vector3d(0., 0., 0.)), joint_rot_z, body);
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unsigned int fixed_body_id = model.AppendBody (Xtrans(fixed_displacement), Joint(JointTypeFixed), fixed_body, "fixed_body");
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unsigned int fixed_body_2_id = model.AppendBody (Xtrans(fixed_displacement), Joint(JointTypeFixed), fixed_body, "fixed_body_2");
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unsigned int appended_body_id = model.AppendBody (Xtrans(Vector3d(0., 1., 0.)), joint_rot_z, body, "appended_body");
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CHECK_EQUAL (movable_body + 1, appended_body_id);
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CHECK_EQUAL (movable_body, model.lambda[appended_body_id]);
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CHECK_EQUAL (movable_mass + fixed_mass * 2., model.mBodies[movable_body].mMass);
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CHECK_EQUAL (movable_body, model.mFixedBodies[fixed_body_id - model.fixed_body_discriminator].mMovableParent);
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CHECK_EQUAL (movable_body, model.mFixedBodies[fixed_body_2_id - model.fixed_body_discriminator].mMovableParent);
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double new_mass = 3.5;
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Vector3d new_com = (1. / new_mass) * (movable_mass * movable_com + fixed_mass * (fixed_com + fixed_displacement) + fixed_mass * (fixed_com + fixed_displacement * 2.));
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CHECK_ARRAY_CLOSE (new_com.data(), model.mBodies[movable_body].mCenterOfMass.data(), 3, TEST_PREC);
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}
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// Ensures that the transformations of the movable parent and fixed joint
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// frame is in proper order
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TEST ( ModelFixedJointRotationOrderTranslationRotation ) {
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// the standard modeling using a null body
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Body null_body;
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Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Body fixed_body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Model model;
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Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
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SpatialTransform trans_x = Xtrans (Vector3d (1., 0., 0.));
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SpatialTransform rot_z = Xrotz (45. * M_PI / 180.);
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model.AddBody (0, trans_x, joint_rot_z, body);
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model.AppendBody (rot_z, Joint(JointTypeFixed), fixed_body, "fixed_body");
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unsigned int body_after_fixed = model.AppendBody (trans_x, joint_rot_z, body);
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VectorNd Q (VectorNd::Zero(model.dof_count));
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Q[0] = 45 * M_PI / 180.;
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Vector3d point = CalcBodyToBaseCoordinates (model, Q, body_after_fixed, Vector3d (0., 1., 0.));
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CHECK_ARRAY_CLOSE (Vector3d (0., 1., 0.).data(), point.data(), 3, TEST_PREC);
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}
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// Ensures that the transformations of the movable parent and fixed joint
|
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// frame is in proper order
|
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TEST ( ModelFixedJointRotationOrderRotationTranslation ) {
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// the standard modeling using a null body
|
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Body null_body;
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Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Body fixed_body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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|
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Model model;
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Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
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|
|
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SpatialTransform rot_z = Xrotz (45. * M_PI / 180.);
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SpatialTransform trans_x = Xtrans (Vector3d (1., 0., 0.));
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|
|
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model.AddBody (0, rot_z, joint_rot_z, body);
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model.AppendBody (trans_x, Joint(JointTypeFixed), fixed_body, "fixed_body");
|
|
unsigned int body_after_fixed = model.AppendBody (trans_x, joint_rot_z, body);
|
|
|
|
VectorNd Q (VectorNd::Zero(model.dof_count));
|
|
Q[0] = 45 * M_PI / 180.;
|
|
Vector3d point = CalcBodyToBaseCoordinates (model, Q, body_after_fixed, Vector3d (0., 1., 0.));
|
|
|
|
CHECK_ARRAY_CLOSE (Vector3d (-1., 2., 0.).data(), point.data(), 3, TEST_PREC);
|
|
}
|
|
|
|
TEST ( ModelGetBodyName ) {
|
|
Body null_body;
|
|
Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
|
|
Body fixed_body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
|
|
|
|
Model model;
|
|
|
|
Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
|
|
|
|
model.AddBody (0, Xtrans(Vector3d(0., 0., 0.)), joint_rot_z, body);
|
|
unsigned int fixed_body_id = model.AppendBody (Xtrans(Vector3d(0., 1., 0.)), Joint(JointTypeFixed), fixed_body, "fixed_body");
|
|
unsigned int appended_body_id = model.AppendBody (Xtrans(Vector3d(0., 1., 0.)), joint_rot_z, body, "appended_body");
|
|
|
|
CHECK_EQUAL (string("fixed_body"), model.GetBodyName(fixed_body_id));
|
|
CHECK_EQUAL (string("appended_body"), model.GetBodyName(appended_body_id));
|
|
CHECK_EQUAL (string(""), model.GetBodyName(123));
|
|
}
|
|
|
|
TEST_FIXTURE ( RotZRotZYXFixed, ModelGetParentBodyId ) {
|
|
CHECK_EQUAL (0u, model->GetParentBodyId(0));
|
|
CHECK_EQUAL (0u, model->GetParentBodyId(body_a_id));
|
|
CHECK_EQUAL (body_a_id, model->GetParentBodyId(body_b_id));
|
|
}
|
|
|
|
TEST_FIXTURE(RotZRotZYXFixed, ModelGetParentIdFixed) {
|
|
CHECK_EQUAL (body_b_id, model->GetParentBodyId(body_fixed_id));
|
|
}
|
|
|
|
TEST_FIXTURE(RotZRotZYXFixed, ModelGetJointFrame) {
|
|
SpatialTransform transform_a = model->GetJointFrame (body_a_id);
|
|
SpatialTransform transform_b = model->GetJointFrame (body_b_id);
|
|
SpatialTransform transform_root = model->GetJointFrame (0);
|
|
|
|
CHECK_ARRAY_EQUAL (fixture_transform_a.r.data(), transform_a.r.data(), 3);
|
|
CHECK_ARRAY_EQUAL (fixture_transform_b.r.data(), transform_b.r.data(), 3);
|
|
CHECK_ARRAY_EQUAL (Vector3d(0., 0., 0.).data(), transform_root.r.data(), 3);
|
|
}
|
|
|
|
TEST_FIXTURE(RotZRotZYXFixed, ModelGetJointFrameFixed) {
|
|
SpatialTransform transform_fixed = model->GetJointFrame (body_fixed_id);
|
|
|
|
CHECK_ARRAY_EQUAL (fixture_transform_fixed.r.data(), transform_fixed.r.data(), 3);
|
|
}
|
|
|
|
TEST_FIXTURE(RotZRotZYXFixed, ModelSetJointFrame) {
|
|
SpatialTransform new_transform_a = Xtrans (Vector3d(-1., -2., -3.));
|
|
SpatialTransform new_transform_b = Xtrans (Vector3d(-4., -5., -6.));
|
|
SpatialTransform new_transform_root = Xtrans (Vector3d(-99, -99., -99.));
|
|
|
|
model->SetJointFrame (body_a_id, new_transform_a);
|
|
model->SetJointFrame (body_b_id, new_transform_b);
|
|
model->SetJointFrame (0, new_transform_root);
|
|
|
|
SpatialTransform transform_a = model->GetJointFrame (body_a_id);
|
|
SpatialTransform transform_b = model->GetJointFrame (body_b_id);
|
|
SpatialTransform transform_root = model->GetJointFrame (0);
|
|
|
|
CHECK_ARRAY_EQUAL (new_transform_a.r.data(), transform_a.r.data(), 3);
|
|
CHECK_ARRAY_EQUAL (new_transform_b.r.data(), transform_b.r.data(), 3);
|
|
CHECK_ARRAY_EQUAL (Vector3d(0., 0., 0.).data(), transform_root.r.data(), 3);
|
|
}
|
|
|
|
TEST (CalcBodyWorldOrientationFixedJoint) {
|
|
Model model_fixed;
|
|
Model model_movable;
|
|
|
|
Body body (1., Vector3d (1., 1., 1.), Vector3d (1., 1., 1.));
|
|
Joint joint_fixed (JointTypeFixed);
|
|
Joint joint_rot_x = (SpatialVector (1., 0., 0., 0., 0., 0.));
|
|
|
|
model_fixed.AppendBody (Xrotx (45 * M_PI / 180), joint_rot_x, body);
|
|
unsigned int body_id_fixed = model_fixed.AppendBody (Xroty (45 * M_PI / 180), joint_fixed, body);
|
|
|
|
model_movable.AppendBody (Xrotx (45 * M_PI / 180), joint_rot_x, body);
|
|
unsigned int body_id_movable = model_movable.AppendBody (Xroty (45 * M_PI / 180), joint_rot_x, body);
|
|
|
|
VectorNd q_fixed (VectorNd::Zero (model_fixed.q_size));
|
|
VectorNd q_movable (VectorNd::Zero (model_movable.q_size));
|
|
|
|
Matrix3d E_fixed = CalcBodyWorldOrientation (model_fixed, q_fixed, body_id_fixed);
|
|
Matrix3d E_movable = CalcBodyWorldOrientation (model_movable, q_movable, body_id_movable);
|
|
|
|
CHECK_ARRAY_CLOSE (E_movable.data(), E_fixed.data(), 9, TEST_PREC);
|
|
}
|
|
|