413 lines
12 KiB
Cython
413 lines
12 KiB
Cython
#cython: boundscheck=False
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from libcpp.string cimport string
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from libcpp cimport bool
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from libcpp.vector cimport vector
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cdef extern from "<rbdl/rbdl_math.h>" namespace "RigidBodyDynamics::Math":
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cdef cppclass VectorNd:
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VectorNd ()
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VectorNd (int dim)
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int rows()
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int cols()
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void resize (int)
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double& operator[](int)
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double* data()
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cdef cppclass Vector3d:
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Vector3d ()
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int rows()
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int cols()
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double& operator[](int)
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double* data()
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cdef cppclass Quaternion:
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Quaternion ()
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int rows()
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int cols()
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double& operator[](int)
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double* data()
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Matrix3d toMatrix()
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# Quaternion fromMatrix (Matrix3d &mat)
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cdef cppclass SpatialVector:
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SpatialVector ()
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int rows()
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int cols()
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double& operator[](int)
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double* data()
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cdef cppclass Matrix3d:
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Matrix3d ()
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int rows()
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int cols()
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double& coeff "operator()"(int,int)
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double* data()
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cdef cppclass MatrixNd:
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MatrixNd ()
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MatrixNd (int rows, int cols)
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int rows()
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int cols()
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void resize (int,int)
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double& coeff "operator()"(int,int)
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double* data()
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void setZero()
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cdef cppclass SpatialMatrix:
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SpatialMatrix ()
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int rows()
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int cols()
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double& coeff "operator()"(int,int)
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double* data()
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cdef cppclass Matrix63:
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Matrix63 ()
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int rows()
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int cols()
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double& coeff "operator()"(int,int)
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double* data()
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cdef extern from "<rbdl/Quaternion.h>" namespace "RigidBodyDynamics::Math::Quaternion":
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Quaternion fromMatrix(const Matrix3d &mat)
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cdef extern from "<rbdl/SpatialAlgebraOperators.h>" namespace "RigidBodyDynamics::Math":
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cdef cppclass SpatialTransform:
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SpatialTransform()
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SpatialMatrix toMatrix()
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SpatialTransform inverse()
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SpatialTransform operator*(const SpatialTransform&)
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Matrix3d E
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Vector3d r
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cdef cppclass SpatialRigidBodyInertia:
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SpatialRigidBodyInertia()
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SpatialMatrix toMatrix()
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double m
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Vector3d h
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double Ixx, Iyx, Iyy, Izx, Izy, Izz
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cdef extern from "<rbdl/Body.h>" namespace "RigidBodyDynamics":
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cdef cppclass Body:
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Body()
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Body(const double mass, const Vector3d &com, const Matrix3d &inertia)
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double mMass
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Vector3d mCenterOfMass
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Matrix3d mInertia
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bool mIsVirtual
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cdef cppclass FixedBody:
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FixedBody()
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double mMass
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Vector3d mCenterOfMass
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Matrix3d mInertia
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unsigned int mMovableParent
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SpatialTransform mParentTransform
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SpatialTransform mBaseTransform
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bool mIsVirtual
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cdef extern from "<rbdl/Joint.h>" namespace "RigidBodyDynamics":
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cdef enum JointType:
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JointTypeUndefined = 0
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JointTypeRevolute
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JointTypePrismatic
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JointTypeRevoluteX
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JointTypeRevoluteY
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JointTypeRevoluteZ
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JointTypeSpherical
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JointTypeEulerZYX
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JointTypeEulerXYZ
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JointTypeEulerYXZ
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JointTypeTranslationXYZ
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JointTypeFloatingBase
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JointTypeFixed
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JointType1DoF
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JointType2DoF
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JointType3DoF
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JointType4DoF
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JointType5DoF
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JointType6DoF
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JointTypeCustom
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cdef extern from "<rbdl/Joint.h>" namespace "RigidBodyDynamics":
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cdef cppclass Joint:
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Joint()
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Joint(JointType joint_type)
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SpatialVector* mJointAxes
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JointType mJointType
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unsigned int mDoFCount
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unsigned int q_index
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cdef extern from "<rbdl/Model.h>" namespace "RigidBodyDynamics":
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cdef cppclass Model:
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Model()
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unsigned int AddBody (const unsigned int parent_id,
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const SpatialTransform &joint_frame,
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const Joint &joint,
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const Body &body,
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string body_name
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)
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unsigned int AppendBody (const SpatialTransform &joint_frame,
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const Joint &joint,
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const Body &body,
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string body_name
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)
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unsigned int GetParentBodyId(
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unsigned int body_id)
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unsigned int GetBodyId(
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const char *body_name)
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string GetBodyName (
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unsigned int body_id)
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bool IsBodyId (
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unsigned int body_id)
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bool IsFixedBodyId (
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unsigned int body_id)
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Quaternion GetQuaternion (
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unsigned int body_id,
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const VectorNd &q)
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void SetQuaternion (
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unsigned int body_id,
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const Quaternion &quat,
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VectorNd &q)
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vector[unsigned int] _lambda
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vector[unsigned int] lambda_q
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# vector[vector[unsigned int]] mu
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unsigned int dof_count
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unsigned int q_size
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unsigned int qdot_size
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unsigned int previously_added_body_id
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Vector3d gravity
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vector[SpatialVector] v
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vector[SpatialVector] a
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vector[Joint] mJoints
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vector[SpatialVector] S
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vector[SpatialTransform] X_J
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vector[SpatialVector] v_J
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vector[SpatialVector] c_J
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vector[unsigned int] mJointUpdateOrder
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vector[SpatialTransform] X_T
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vector[unsigned int] mFixedJointCount
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vector[Matrix63] multdof3_S
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vector[Matrix63] multdof3_U
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vector[Matrix63] multdof3_Dinv
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vector[Matrix63] multdof3_u
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vector[unsigned int] multdof3_w_index
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vector[SpatialVector] c
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vector[SpatialMatrix] IA
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vector[SpatialVector] pA
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vector[SpatialVector] U
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VectorNd d
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VectorNd u
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vector[SpatialVector] f
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vector[SpatialRigidBodyInertia] I
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vector[SpatialRigidBodyInertia] Ic
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vector[SpatialVector] hc
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vector[SpatialTransform] X_lambda
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vector[SpatialTransform] X_base
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vector[FixedBody] mFixedBodies
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unsigned int fixed_body_discriminator
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vector[Body] mBodies
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cdef extern from "<rbdl/Kinematics.h>" namespace "RigidBodyDynamics":
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cdef void UpdateKinematics (Model& model,
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const VectorNd &q,
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const VectorNd &qdot,
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const VectorNd &qddot)
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cdef Vector3d CalcBodyToBaseCoordinates (Model& model,
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const VectorNd &q,
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const unsigned int body_id,
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const Vector3d &body_point_coordinates,
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bool update_kinematics)
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cdef Vector3d CalcBaseToBodyCoordinates (Model& model,
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const VectorNd &q,
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const unsigned int body_id,
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const Vector3d &body_point_coordinates,
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bool update_kinematics)
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cdef Vector3d CalcPointVelocity (Model& model,
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const VectorNd &q,
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const VectorNd &qdot,
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const unsigned int body_id,
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const Vector3d &body_point_coordinates,
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bool update_kinematics)
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cdef Vector3d CalcPointAcceleration (Model& model,
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const VectorNd &q,
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const VectorNd &qdot,
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const VectorNd &qddot,
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const unsigned int body_id,
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const Vector3d &body_point_coordinates,
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bool update_kinematics)
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cdef SpatialVector CalcPointVelocity6D (Model& model,
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const VectorNd &q,
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const VectorNd &qdot,
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const unsigned int body_id,
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const Vector3d &body_point_coordinates,
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bool update_kinematics)
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cdef SpatialVector CalcPointAcceleration6D (Model& model,
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const VectorNd &q,
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const VectorNd &qdot,
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const VectorNd &qddot,
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const unsigned int body_id,
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const Vector3d &body_point_coordinates,
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bool update_kinematics)
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cdef extern from "<rbdl/rbdl_utils.h>" namespace "RigidBodyDynamics::Utils":
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cdef void CalcCenterOfMass (Model& model,
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const VectorNd &q,
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const VectorNd &qdot,
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double &mass,
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Vector3d &com,
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Vector3d *com_velocity,
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Vector3d *angular_momentum,
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bool update_kinematics)
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cdef extern from "<rbdl/Constraints.h>" namespace "RigidBodyDynamics":
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cdef cppclass ConstraintSet:
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ConstraintSet()
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unsigned int AddContactConstraint (
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unsigned int body_id,
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const Vector3d &body_point,
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const Vector3d &world_normal,
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const char* constraint_name,
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double normal_acceleration)
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unsigned int AddLoopConstraint (
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unsigned int id_predecessor,
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unsigned int id_successor,
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const SpatialTransform &X_predecessor,
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const SpatialTransform &X_successor,
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const SpatialVector &axis,
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double T_stab_inv,
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const char *constraint_name)
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ConstraintSet Copy()
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# void SetSolver (Math::LinearSolver solver)
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bool Bind (const Model &model)
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size_t size()
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void clear()
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# Math::LinearSolver
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bool bound
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vector[string] name
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vector[unsigned int] body
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vector[Vector3d] point
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vector[Vector3d] normal
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VectorNd acceleration
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VectorNd force
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VectorNd impulse
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VectorNd v_plus
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MatrixNd H
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VectorNd C
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VectorNd gamma
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VectorNd G
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MatrixNd A
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VectorNd b
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VectorNd x
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MatrixNd GT_qr_Q
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MatrixNd Y
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MatrixNd Z
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VectorNd qddot_y
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VectorNd qddot_z
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MatrixNd K
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VectorNd a
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VectorNd QDDot_t
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VectorNd QDDot_0
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vector[SpatialVector] f_t
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vector[SpatialVector] f_ext_constraints
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vector[Vector3d] point_accel_0
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vector[SpatialVector] d_pA
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vector[SpatialVector] d_a
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VectorNd d_u
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vector[SpatialMatrix] d_IA
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vector[SpatialVector] d_U
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VectorNd d_d
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vector[Vector3d] d_multdof3_u
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cdef extern from "rbdl_ptr_functions.h" namespace "RigidBodyDynamics":
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cdef void CalcPointJacobianPtr (Model& model,
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const double *q_ptr,
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unsigned int body_id,
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const Vector3d &point_position,
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double *G,
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bool update_kinematics)
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cdef void CalcPointJacobian6DPtr (Model &model,
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const double *q_ptr,
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unsigned int body_id,
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const Vector3d &point_position,
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double *G,
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bool update_kinematics)
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cdef void CalcBodySpatialJacobianPtr (
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Model &model,
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const double *q_ptr,
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unsigned int body_id,
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double *G,
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bool update_kinematics)
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cdef void InverseDynamicsPtr (
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Model &model,
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const double* q_ptr,
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const double* qdot_ptr,
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const double* qddot_ptr,
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double* tau_ptr,
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vector[SpatialVector] *f_ext
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)
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cdef void NonlinearEffectsPtr (
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Model &model,
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const double* q_ptr,
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const double* qdot_ptr,
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double* tau_ptr
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)
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cdef void CompositeRigidBodyAlgorithmPtr (Model& model,
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const double *q,
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double *H,
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bool update_kinematics)
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cdef void ForwardDynamicsPtr (
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Model &model,
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const double* q_ptr,
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const double* qdot_ptr,
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double* tau_ptr,
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const double* qddot_ptr,
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vector[SpatialVector] *f_ext
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)
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cdef extern from "rbdl_loadmodel.cc":
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cdef bool rbdl_loadmodel (
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const char* filename,
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Model* model,
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bool floating_base,
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bool verbose)
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