protot/3rdparty/fcl/include/fcl/broadphase/detail/interval_tree-inl.h

564 lines
14 KiB
C++

/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2011-2014, Willow Garage, Inc.
* Copyright (c) 2014-2016, Open Source Robotics Foundation
* All rights reserved.
*
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* from this software without specific prior written permission.
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/** @author Jia Pan */
#ifndef FCL_INTERVAL_TREE_INL_H
#define FCL_INTERVAL_TREE_INL_H
#include "fcl/broadphase/detail/interval_tree.h"
#include <algorithm>
namespace fcl {
namespace detail {
//==============================================================================
extern template
class IntervalTree<double>;
//==============================================================================
template <typename S>
IntervalTree<S>::IntervalTree()
{
nil = new IntervalTreeNode<S>;
nil->left = nil->right = nil->parent = nil;
nil->red = false;
nil->key = nil->high = nil->max_high = -std::numeric_limits<double>::max();
nil->stored_interval = nullptr;
root = new IntervalTreeNode<S>;
root->parent = root->left = root->right = nil;
root->key = root->high = root->max_high = std::numeric_limits<double>::max();
root->red = false;
root->stored_interval = nullptr;
/// the following are used for the query function
recursion_node_stack_size = 128;
recursion_node_stack = (it_recursion_node<S>*)malloc(recursion_node_stack_size*sizeof(it_recursion_node<S>));
recursion_node_stack_top = 1;
recursion_node_stack[0].start_node = nullptr;
}
//==============================================================================
template <typename S>
IntervalTree<S>::~IntervalTree()
{
IntervalTreeNode<S>* x = root->left;
std::deque<IntervalTreeNode<S>*> nodes_to_free;
if(x != nil)
{
if(x->left != nil)
{
nodes_to_free.push_back(x->left);
}
if(x->right != nil)
{
nodes_to_free.push_back(x->right);
}
delete x;
while( nodes_to_free.size() > 0)
{
x = nodes_to_free.back();
nodes_to_free.pop_back();
if(x->left != nil)
{
nodes_to_free.push_back(x->left);
}
if(x->right != nil)
{
nodes_to_free.push_back(x->right);
}
delete x;
}
}
delete nil;
delete root;
free(recursion_node_stack);
}
//==============================================================================
template <typename S>
void IntervalTree<S>::leftRotate(IntervalTreeNode<S>* x)
{
IntervalTreeNode<S>* y;
y = x->right;
x->right = y->left;
if(y->left != nil) y->left->parent = x;
y->parent = x->parent;
if(x == x->parent->left)
x->parent->left = y;
else
x->parent->right = y;
y->left = x;
x->parent = y;
x->max_high = std::max(x->left->max_high, std::max(x->right->max_high, x->high));
y->max_high = std::max(x->max_high, std::max(y->right->max_high, y->high));
}
//==============================================================================
template <typename S>
void IntervalTree<S>::rightRotate(IntervalTreeNode<S>* y)
{
IntervalTreeNode<S>* x;
x = y->left;
y->left = x->right;
if(nil != x->right) x->right->parent = y;
x->parent = y->parent;
if(y == y->parent->left)
y->parent->left = x;
else
y->parent->right = x;
x->right = y;
y->parent = x;
y->max_high = std::max(y->left->max_high, std::max(y->right->max_high, y->high));
x->max_high = std::max(x->left->max_high, std::max(y->max_high, x->high));
}
//==============================================================================
template <typename S>
void IntervalTree<S>::recursiveInsert(IntervalTreeNode<S>* z)
{
IntervalTreeNode<S>* x;
IntervalTreeNode<S>* y;
z->left = z->right = nil;
y = root;
x = root->left;
while(x != nil)
{
y = x;
if(x->key > z->key)
x = x->left;
else
x = x->right;
}
z->parent = y;
if((y == root) || (y->key > z->key))
y->left = z;
else
y->right = z;
}
//==============================================================================
template <typename S>
void IntervalTree<S>::fixupMaxHigh(IntervalTreeNode<S>* x)
{
while(x != root)
{
x->max_high = std::max(x->high, std::max(x->left->max_high, x->right->max_high));
x = x->parent;
}
}
//==============================================================================
template <typename S>
IntervalTreeNode<S>* IntervalTree<S>::insert(SimpleInterval<S>* new_interval)
{
IntervalTreeNode<S>* y;
IntervalTreeNode<S>* x;
IntervalTreeNode<S>* new_node;
x = new IntervalTreeNode<S>(new_interval);
recursiveInsert(x);
fixupMaxHigh(x->parent);
new_node = x;
x->red = true;
while(x->parent->red)
{
/// use sentinel instead of checking for root
if(x->parent == x->parent->parent->left)
{
y = x->parent->parent->right;
if(y->red)
{
x->parent->red = true;
y->red = true;
x->parent->parent->red = true;
x = x->parent->parent;
}
else
{
if(x == x->parent->right)
{
x = x->parent;
leftRotate(x);
}
x->parent->red = false;
x->parent->parent->red = true;
rightRotate(x->parent->parent);
}
}
else
{
y = x->parent->parent->left;
if(y->red)
{
x->parent->red = false;
y->red = false;
x->parent->parent->red = true;
x = x->parent->parent;
}
else
{
if(x == x->parent->left)
{
x = x->parent;
rightRotate(x);
}
x->parent->red = false;
x->parent->parent->red = true;
leftRotate(x->parent->parent);
}
}
}
root->left->red = false;
return new_node;
}
//==============================================================================
template <typename S>
IntervalTreeNode<S>* IntervalTree<S>::getSuccessor(IntervalTreeNode<S>* x) const
{
IntervalTreeNode<S>* y;
if(nil != (y = x->right))
{
while(y->left != nil)
y = y->left;
return y;
}
else
{
y = x->parent;
while(x == y->right)
{
x = y;
y = y->parent;
}
if(y == root) return nil;
return y;
}
}
//==============================================================================
template <typename S>
IntervalTreeNode<S>* IntervalTree<S>::getPredecessor(IntervalTreeNode<S>* x) const
{
IntervalTreeNode<S>* y;
if(nil != (y = x->left))
{
while(y->right != nil)
y = y->right;
return y;
}
else
{
y = x->parent;
while(x == y->left)
{
if(y == root) return nil;
x = y;
y = y->parent;
}
return y;
}
}
//==============================================================================
template <typename S>
void IntervalTree<S>::recursivePrint(IntervalTreeNode<S>* x) const
{
if(x != nil)
{
recursivePrint(x->left);
x->print(nil,root);
recursivePrint(x->right);
}
}
//==============================================================================
template <typename S>
void IntervalTree<S>::print() const
{
recursivePrint(root->left);
}
//==============================================================================
template <typename S>
void IntervalTree<S>::deleteFixup(IntervalTreeNode<S>* x)
{
IntervalTreeNode<S>* w;
IntervalTreeNode<S>* root_left_node = root->left;
while((!x->red) && (root_left_node != x))
{
if(x == x->parent->left)
{
w = x->parent->right;
if(w->red)
{
w->red = false;
x->parent->red = true;
leftRotate(x->parent);
w = x->parent->right;
}
if((!w->right->red) && (!w->left->red))
{
w->red = true;
x = x->parent;
}
else
{
if(!w->right->red)
{
w->left->red = false;
w->red = true;
rightRotate(w);
w = x->parent->right;
}
w->red = x->parent->red;
x->parent->red = false;
w->right->red = false;
leftRotate(x->parent);
x = root_left_node;
}
}
else
{
w = x->parent->left;
if(w->red)
{
w->red = false;
x->parent->red = true;
rightRotate(x->parent);
w = x->parent->left;
}
if((!w->right->red) && (!w->left->red))
{
w->red = true;
x = x->parent;
}
else
{
if(!w->left->red)
{
w->right->red = false;
w->red = true;
leftRotate(w);
w = x->parent->left;
}
w->red = x->parent->red;
x->parent->red = false;
w->left->red = false;
rightRotate(x->parent);
x = root_left_node;
}
}
}
x->red = false;
}
//==============================================================================
template <typename S>
void IntervalTree<S>::deleteNode(SimpleInterval<S>* ivl)
{
IntervalTreeNode<S>* node = recursiveSearch(root, ivl);
if(node)
deleteNode(node);
}
//==============================================================================
template <typename S>
IntervalTreeNode<S>* IntervalTree<S>::recursiveSearch(IntervalTreeNode<S>* node, SimpleInterval<S>* ivl) const
{
if(node != nil)
{
if(node->stored_interval == ivl)
return node;
IntervalTreeNode<S>* left = recursiveSearch(node->left, ivl);
if(left != nil) return left;
IntervalTreeNode<S>* right = recursiveSearch(node->right, ivl);
if(right != nil) return right;
}
return nil;
}
//==============================================================================
template <typename S>
SimpleInterval<S>* IntervalTree<S>::deleteNode(IntervalTreeNode<S>* z)
{
IntervalTreeNode<S>* y;
IntervalTreeNode<S>* x;
SimpleInterval<S>* node_to_delete = z->stored_interval;
y= ((z->left == nil) || (z->right == nil)) ? z : getSuccessor(z);
x= (y->left == nil) ? y->right : y->left;
if(root == (x->parent = y->parent))
{
root->left = x;
}
else
{
if(y == y->parent->left)
{
y->parent->left = x;
}
else
{
y->parent->right = x;
}
}
/// @brief y should not be nil in this case
/// y is the node to splice out and x is its child
if(y != z)
{
y->max_high = -std::numeric_limits<double>::max();
y->left = z->left;
y->right = z->right;
y->parent = z->parent;
z->left->parent = z->right->parent = y;
if(z == z->parent->left)
z->parent->left = y;
else
z->parent->right = y;
fixupMaxHigh(x->parent);
if(!(y->red))
{
y->red = z->red;
deleteFixup(x);
}
else
y->red = z->red;
delete z;
}
else
{
fixupMaxHigh(x->parent);
if(!(y->red)) deleteFixup(x);
delete y;
}
return node_to_delete;
}
//==============================================================================
/// @brief returns 1 if the intervals overlap, and 0 otherwise
template <typename S>
bool overlap(S a1, S a2, S b1, S b2)
{
if(a1 <= b1)
{
return (b1 <= a2);
}
else
{
return (a1 <= b2);
}
}
//==============================================================================
template <typename S>
std::deque<SimpleInterval<S>*> IntervalTree<S>::query(S low, S high)
{
std::deque<SimpleInterval<S>*> result_stack;
IntervalTreeNode<S>* x = root->left;
bool run = (x != nil);
current_parent = 0;
while(run)
{
if(overlap(low,high,x->key,x->high))
{
result_stack.push_back(x->stored_interval);
recursion_node_stack[current_parent].try_right_branch = true;
}
if(x->left->max_high >= low)
{
if(recursion_node_stack_top == recursion_node_stack_size)
{
recursion_node_stack_size *= 2;
recursion_node_stack = (it_recursion_node<S> *)realloc(recursion_node_stack, recursion_node_stack_size * sizeof(it_recursion_node<S>));
if(recursion_node_stack == nullptr)
exit(1);
}
recursion_node_stack[recursion_node_stack_top].start_node = x;
recursion_node_stack[recursion_node_stack_top].try_right_branch = false;
recursion_node_stack[recursion_node_stack_top].parent_index = current_parent;
current_parent = recursion_node_stack_top++;
x = x->left;
}
else
x = x->right;
run = (x != nil);
while((!run) && (recursion_node_stack_top > 1))
{
if(recursion_node_stack[--recursion_node_stack_top].try_right_branch)
{
x=recursion_node_stack[recursion_node_stack_top].start_node->right;
current_parent=recursion_node_stack[recursion_node_stack_top].parent_index;
recursion_node_stack[current_parent].try_right_branch = true;
run = (x != nil);
}
}
}
return result_stack;
}
} // namespace detail
} // namespace fcl
#endif