protot/3rdparty/fcl/include/fcl/broadphase/broadphase_collision_manager.h

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5.7 KiB
C++

/*
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/** @author Jia Pan */
#ifndef FCL_BROADPHASE_BROADPHASECOLLISIONMANAGER_H
#define FCL_BROADPHASE_BROADPHASECOLLISIONMANAGER_H
#include <set>
#include <vector>
#include "fcl/narrowphase/collision_object.h"
namespace fcl
{
/// @brief Callback for collision between two objects. Return value is whether
/// can stop now.
template <typename S>
using CollisionCallBack = bool (*)(
CollisionObject<S>* o1, CollisionObject<S>* o2, void* cdata);
/// @brief Callback for distance between two objects, Return value is whether
/// can stop now, also return the minimum distance till now.
template <typename S>
using DistanceCallBack = bool (*)(
CollisionObject<S>* o1,
CollisionObject<S>* o2, void* cdata, S& dist);
/// @brief Base class for broad phase collision. It helps to accelerate the
/// collision/distance between N objects. Also support self collision, self
/// distance and collision/distance with another M objects.
template <typename S>
class FCL_EXPORT BroadPhaseCollisionManager
{
public:
BroadPhaseCollisionManager();
virtual ~BroadPhaseCollisionManager();
/// @brief add objects to the manager
virtual void registerObjects(const std::vector<CollisionObject<S>*>& other_objs);
/// @brief add one object to the manager
virtual void registerObject(CollisionObject<S>* obj) = 0;
/// @brief remove one object from the manager
virtual void unregisterObject(CollisionObject<S>* obj) = 0;
/// @brief initialize the manager, related with the specific type of manager
virtual void setup() = 0;
/// @brief update the condition of manager
virtual void update() = 0;
/// @brief update the manager by explicitly given the object updated
virtual void update(CollisionObject<S>* updated_obj);
/// @brief update the manager by explicitly given the set of objects update
virtual void update(const std::vector<CollisionObject<S>*>& updated_objs);
/// @brief clear the manager
virtual void clear() = 0;
/// @brief return the objects managed by the manager
virtual void getObjects(std::vector<CollisionObject<S>*>& objs) const = 0;
/// @brief perform collision test between one object and all the objects belonging to the manager
virtual void collide(CollisionObject<S>* obj, void* cdata, CollisionCallBack<S> callback) const = 0;
/// @brief perform distance computation between one object and all the objects belonging to the manager
virtual void distance(CollisionObject<S>* obj, void* cdata, DistanceCallBack<S> callback) const = 0;
/// @brief perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
virtual void collide(void* cdata, CollisionCallBack<S> callback) const = 0;
/// @brief perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
virtual void distance(void* cdata, DistanceCallBack<S> callback) const = 0;
/// @brief perform collision test with objects belonging to another manager
virtual void collide(BroadPhaseCollisionManager* other_manager, void* cdata, CollisionCallBack<S> callback) const = 0;
/// @brief perform distance test with objects belonging to another manager
virtual void distance(BroadPhaseCollisionManager* other_manager, void* cdata, DistanceCallBack<S> callback) const = 0;
/// @brief whether the manager is empty
virtual bool empty() const = 0;
/// @brief the number of objects managed by the manager
virtual size_t size() const = 0;
protected:
/// @brief tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms.
mutable std::set<std::pair<CollisionObject<S>*, CollisionObject<S>*> > tested_set;
mutable bool enable_tested_set_;
bool inTestedSet(CollisionObject<S>* a, CollisionObject<S>* b) const;
void insertTestedSet(CollisionObject<S>* a, CollisionObject<S>* b) const;
};
using BroadPhaseCollisionManagerf = BroadPhaseCollisionManager<float>;
using BroadPhaseCollisionManagerd = BroadPhaseCollisionManager<double>;
} // namespace fcl
#include "fcl/broadphase/broadphase_collision_manager-inl.h"
#endif