5354 lines
198 KiB
C++
Executable File
5354 lines
198 KiB
C++
Executable File
/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Open Source Robotics Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** @author Jia Pan */
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#include <array>
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#include <iostream>
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#include <limits>
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#include <gtest/gtest.h>
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#include "fcl/common/unused.h"
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#include "fcl/math/motion/translation_motion.h"
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#include "fcl/geometry/shape/cone.h"
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#include "fcl/geometry/shape/capsule.h"
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#include "fcl/geometry/shape/ellipsoid.h"
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#include "fcl/geometry/shape/halfspace.h"
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#include "fcl/geometry/shape/plane.h"
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#include "fcl/narrowphase/detail/gjk_solver_indep.h"
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#include "fcl/narrowphase/detail/gjk_solver_libccd.h"
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#include "fcl/narrowphase/collision.h"
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#include "test_fcl_utility.h"
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using namespace fcl;
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template <typename S>
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std::array<S, 6>& extents()
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{
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static std::array<S, 6> static_extents{ {0, 0, 0, 10, 10, 10} };
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return static_extents;
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}
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template <typename S>
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detail::GJKSolver_libccd<S>& solver1()
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{
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static detail::GJKSolver_libccd<S> static_solver1;
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return static_solver1;
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}
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template <typename S>
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detail::GJKSolver_indep<S>& solver2()
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{
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static detail::GJKSolver_indep<S> static_solver2;
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return static_solver2;
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}
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template <typename S>
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S tolerance();
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template <>
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float tolerance() { return 1e-4; }
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template <>
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double tolerance() { return 1e-12; }
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template <typename S>
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void test_sphere_shape()
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{
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const S radius = 5.0;
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const S pi = constants<S>::pi();
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Sphere<S> s(radius);
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const auto volume = 4.0 / 3.0 * pi * radius * radius * radius;
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EXPECT_NEAR(volume, s.computeVolume(), tolerance<S>());
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}
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GTEST_TEST(FCL_GEOMETRIC_SHAPES, sphere_shape)
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{
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// test_sphere_shape<float>();
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test_sphere_shape<double>();
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}
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template <typename S>
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void test_gjkcache()
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{
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Cylinder<S> s1(5, 10);
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Cone<S> s2(5, 10);
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CollisionRequest<S> request;
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request.enable_cached_gjk_guess = true;
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request.gjk_solver_type = GST_INDEP;
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TranslationMotion<S> motion(Transform3<S>(Translation3<S>(Vector3<S>(-20.0, -20.0, -20.0))), Transform3<S>(Translation3<S>(Vector3<S>(20.0, 20.0, 20.0))));
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int N = 1000;
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S dt = 1.0 / (N - 1);
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/// test exploiting spatial coherence
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test::Timer timer1;
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timer1.start();
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std::vector<bool> result1(N);
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for(int i = 0; i < N; ++i)
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{
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motion.integrate(dt * i);
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Transform3<S> tf;
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motion.getCurrentTransform(tf);
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CollisionResult<S> result;
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collide(&s1, Transform3<S>::Identity(), &s2, tf, request, result);
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result1[i] = result.isCollision();
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request.cached_gjk_guess = result.cached_gjk_guess; // use cached guess
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}
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timer1.stop();
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/// test without exploiting spatial coherence
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test::Timer timer2;
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timer2.start();
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std::vector<bool> result2(N);
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request.enable_cached_gjk_guess = false;
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for(int i = 0; i < N; ++i)
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{
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motion.integrate(dt * i);
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Transform3<S> tf;
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motion.getCurrentTransform(tf);
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CollisionResult<S> result;
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collide(&s1, Transform3<S>::Identity(), &s2, tf, request, result);
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result2[i] = result.isCollision();
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}
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timer2.stop();
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std::cout << timer1.getElapsedTime() << " " << timer2.getElapsedTime() << std::endl;
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for(std::size_t i = 0; i < result1.size(); ++i)
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{
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EXPECT_TRUE(result1[i] == result2[i]);
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}
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}
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GTEST_TEST(FCL_GEOMETRIC_SHAPES, gjkcache)
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{
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// test_gjkcache<float>();
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test_gjkcache<double>();
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}
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template <typename Shape1, typename Shape2>
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void printComparisonError(const std::string& comparison_type,
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const Shape1& s1, const Transform3<typename Shape1::S>& tf1,
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const Shape2& s2, const Transform3<typename Shape1::S>& tf2,
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GJKSolverType solver_type,
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const Vector3<typename Shape1::S>& expected_contact_or_normal,
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const Vector3<typename Shape1::S>& actual_contact_or_normal,
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bool check_opposite_normal,
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typename Shape1::S tol)
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{
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std::cout << "Disagreement between " << comparison_type
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<< " and expected_" << comparison_type << " for "
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<< test::getNodeTypeName(s1.getNodeType()) << " and "
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<< test::getNodeTypeName(s2.getNodeType()) << " with '"
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<< test::getGJKSolverName(solver_type) << "' solver." << std::endl
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<< "tf1.linear: \n" << tf1.linear() << std::endl
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<< "tf1.translation: " << tf1.translation().transpose() << std::endl
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<< "tf2.linear: \n" << tf2.linear() << std::endl
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<< "tf2.translation: " << tf2.translation().transpose() << std::endl
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<< "expected_" << comparison_type << ": " << expected_contact_or_normal
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<< "actual_" << comparison_type << " : " << actual_contact_or_normal << std::endl;
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if (check_opposite_normal)
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std::cout << " or " << -expected_contact_or_normal;
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std::cout << std::endl
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<< "difference: " << (actual_contact_or_normal - expected_contact_or_normal).norm() << std::endl
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<< "tolerance: " << tol << std::endl;
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}
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template <typename Shape1, typename Shape2>
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void printComparisonError(const std::string& comparison_type,
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const Shape1& s1, const Transform3<typename Shape1::S>& tf1,
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const Shape2& s2, const Transform3<typename Shape1::S>& tf2,
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GJKSolverType solver_type,
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typename Shape1::S expected_depth,
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typename Shape1::S actual_depth,
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typename Shape1::S tol)
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{
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std::cout << "Disagreement between " << comparison_type
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<< " and expected_" << comparison_type << " for "
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<< test::getNodeTypeName(s1.getNodeType()) << " and "
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<< test::getNodeTypeName(s2.getNodeType()) << " with '"
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<< test::getGJKSolverName(solver_type) << "' solver." << std::endl
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<< "tf1.linear: \n" << tf1.linear() << std::endl
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<< "tf1.translation: " << tf1.translation().transpose() << std::endl
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<< "tf2.linear: \n" << tf2.linear() << std::endl
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<< "tf2.translation: " << tf2.translation().transpose() << std::endl
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<< "expected_depth: " << expected_depth << std::endl
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<< "actual_depth : " << actual_depth << std::endl
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<< "difference: " << std::abs(actual_depth - expected_depth) << std::endl
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<< "tolerance: " << tol << std::endl;
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}
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template <typename Shape1, typename Shape2>
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bool checkContactPointds(const Shape1& s1, const Transform3<typename Shape1::S>& tf1,
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const Shape2& s2, const Transform3<typename Shape1::S>& tf2,
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GJKSolverType solver_type,
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const ContactPoint<typename Shape1::S>& expected, const ContactPoint<typename Shape1::S>& actual,
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bool check_position = false,
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bool check_depth = false,
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bool check_normal = false,
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bool check_opposite_normal = false,
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typename Shape1::S tol = 1e-9)
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{
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FCL_UNUSED(s1);
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FCL_UNUSED(tf1);
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FCL_UNUSED(s2);
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FCL_UNUSED(tf2);
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FCL_UNUSED(solver_type);
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if (check_position)
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{
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bool contact_equal = actual.pos.isApprox(expected.pos, tol);
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if (!contact_equal)
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return false;
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}
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if (check_depth)
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{
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bool depth_equal = std::abs(actual.penetration_depth - expected.penetration_depth) < tol;
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if (!depth_equal)
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return false;
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}
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if (check_normal)
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{
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bool normal_equal = actual.normal.isApprox(expected.normal, tol);
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if (!normal_equal && check_opposite_normal)
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normal_equal = actual.normal.isApprox(-expected.normal, tol);
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if (!normal_equal)
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return false;
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}
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return true;
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}
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template <typename Shape1, typename Shape2>
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bool inspectContactPointds(const Shape1& s1, const Transform3<typename Shape1::S>& tf1,
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const Shape2& s2, const Transform3<typename Shape1::S>& tf2,
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GJKSolverType solver_type,
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const std::vector<ContactPoint<typename Shape1::S>>& expected_contacts,
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const std::vector<ContactPoint<typename Shape1::S>>& actual_contacts,
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bool check_position = false,
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bool check_depth = false,
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bool check_normal = false,
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bool check_opposite_normal = false,
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typename Shape1::S tol = 1e-9)
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{
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using S = typename Shape1::S;
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// Check number of contact points
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bool sameNumContacts = (actual_contacts.size() == expected_contacts.size());
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EXPECT_TRUE(sameNumContacts);
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if (!sameNumContacts)
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{
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std::cout << "\n"
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<< "===== [ geometric shape collision test failure report ] ======\n"
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<< "\n"
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<< "Solver type: " << test::getGJKSolverName(solver_type) << "\n"
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<< "\n"
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<< "[ Shape 1 ]\n"
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<< "Shape type : " << test::getNodeTypeName(s1.getNodeType()) << "\n"
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<< "tf1.linear : \n" << tf1.linear() << "\n"
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<< "tf1.translation: " << tf1.translation().transpose() << "\n"
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<< "\n"
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<< "[ Shape 2 ]\n"
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<< "Shape type : " << test::getNodeTypeName(s2.getNodeType()) << "\n"
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<< "tf2.linear : \n" << tf2.linear() << "\n"
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<< "tf2.translation: " << tf2.translation().transpose() << "\n"
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<< "\n"
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<< "The numbers of expected contacts '"
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<< expected_contacts.size()
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<< "' and the number of actual contacts '"
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<< actual_contacts.size()
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<< "' are not equal.\n"
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<< "\n";
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return false;
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}
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// Check if actual contacts and expected contacts are matched
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const size_t numContacts = actual_contacts.size();
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std::vector<int> index_to_actual_contacts(numContacts, -1);
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std::vector<int> index_to_expected_contacts(numContacts, -1);
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bool foundAll = true;
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for (size_t i = 0; i < numContacts; ++i)
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{
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const ContactPoint<S>& expected = expected_contacts[i];
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// Check if expected contact is in the list of actual contacts
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for (size_t j = 0; j < numContacts; ++j)
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{
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if (index_to_expected_contacts[j] != -1)
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continue;
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const ContactPoint<S>& actual = actual_contacts[j];
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bool found = checkContactPointds(
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s1, tf1, s2, tf2, solver_type,
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expected, actual,
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check_position,
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check_depth,
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check_normal, check_opposite_normal,
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tol);
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if (found)
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{
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index_to_actual_contacts[i] = j;
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index_to_expected_contacts[j] = i;
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break;
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}
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}
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if (index_to_actual_contacts[i] == -1)
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foundAll = false;
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}
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if (!foundAll)
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{
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std::cout << "\n"
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<< "===== [ geometric shape collision test failure report ] ======\n"
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<< "\n"
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<< "Solver type: " << test::getGJKSolverName(solver_type) << "\n"
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<< "\n"
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<< "[ Shape 1 ]\n"
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<< "Shape type : " << test::getNodeTypeName(s1.getNodeType()) << "\n"
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<< "tf1.linear : \n" << tf1.linear() << "\n"
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<< "tf1.translation: " << tf1.translation().transpose() << "\n"
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<< "\n"
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<< "[ Shape 2 ]\n"
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<< "Shape type : " << test::getNodeTypeName(s2.getNodeType()) << "\n"
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<< "tf2.linear : \n" << tf2.linear() << "\n"
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<< "tf2.translation: " << tf2.translation().transpose() << "\n"
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<< "\n"
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<< "[ Expected Contacts: " << numContacts << " ]\n";
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for (size_t i = 0; i < numContacts; ++i)
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{
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const ContactPoint<S>& expected = expected_contacts[i];
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std::cout << "(" << i << ") pos: " << expected.pos.transpose() << ", "
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<< "normal: " << expected.normal.transpose() << ", "
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<< "depth: " << expected.penetration_depth
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<< " ---- ";
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if (index_to_actual_contacts[i] != -1)
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std::cout << "found, actual (" << index_to_actual_contacts[i] << ")\n";
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else
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std::cout << "not found!\n";
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}
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std::cout << "\n"
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<< "[ Actual Contacts: " << numContacts << " ]\n";
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for (size_t i = 0; i < numContacts; ++i)
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{
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const ContactPoint<S>& actual = actual_contacts[i];
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std::cout << "(" << i << ") pos: " << actual.pos.transpose() << ", "
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<< "normal: " << actual.normal.transpose() << ", "
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<< "depth: " << actual.penetration_depth
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<< " ---- ";
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if (index_to_expected_contacts[i] != -1)
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std::cout << "found, expected (" << index_to_expected_contacts[i] << ")\n";
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else
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std::cout << "not found!\n";
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}
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std::cout << "\n";
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}
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return foundAll;
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}
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template <typename S>
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void getContactPointdsFromResult(std::vector<ContactPoint<S>>& contacts, const CollisionResult<S>& result)
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{
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const size_t numContacts = result.numContacts();
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contacts.resize(numContacts);
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for (size_t i = 0; i < numContacts; ++i)
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{
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const auto& cnt = result.getContact(i);
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contacts[i].pos = cnt.pos;
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contacts[i].normal = cnt.normal;
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contacts[i].penetration_depth = cnt.penetration_depth;
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}
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}
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template <typename Shape1, typename Shape2>
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void testShapeIntersection(
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const Shape1& s1, const Transform3<typename Shape1::S>& tf1,
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const Shape2& s2, const Transform3<typename Shape1::S>& tf2,
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GJKSolverType solver_type,
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bool expected_res,
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const std::vector<ContactPoint<typename Shape1::S>>& expected_contacts = std::vector<ContactPoint<typename Shape1::S>>(),
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bool check_position = true,
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bool check_depth = true,
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bool check_normal = true,
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bool check_opposite_normal = false,
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typename Shape1::S tol = 1e-9)
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{
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using S = typename Shape1::S;
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CollisionRequest<S> request;
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request.gjk_solver_type = solver_type;
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request.num_max_contacts = std::numeric_limits<size_t>::max();
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CollisionResult<S> result;
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std::vector<ContactPoint<S>> actual_contacts;
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bool res;
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// Part A: Check collisions using shapeIntersect()
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// Check only whether they are colliding or not.
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if (solver_type == GST_LIBCCD)
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{
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res = solver1<S>().shapeIntersect(s1, tf1, s2, tf2, nullptr);
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}
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else if (solver_type == GST_INDEP)
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{
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res = solver2<S>().shapeIntersect(s1, tf1, s2, tf2, nullptr);
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}
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else
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{
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std::cerr << "Invalid GJK solver. Test aborted." << std::endl;
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return;
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}
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EXPECT_EQ(expected_res, res);
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// Check contact information as well
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if (solver_type == GST_LIBCCD)
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{
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res = solver1<S>().shapeIntersect(s1, tf1, s2, tf2, &actual_contacts);
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}
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else if (solver_type == GST_INDEP)
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{
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res = solver2<S>().shapeIntersect(s1, tf1, s2, tf2, &actual_contacts);
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}
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else
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{
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std::cerr << "Invalid GJK solver. Test aborted." << std::endl;
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return;
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}
|
|
EXPECT_EQ(expected_res, res);
|
|
if (expected_res)
|
|
{
|
|
EXPECT_TRUE(inspectContactPointds(s1, tf1, s2, tf2, solver_type,
|
|
expected_contacts, actual_contacts,
|
|
check_position,
|
|
check_depth,
|
|
check_normal, check_opposite_normal,
|
|
tol));
|
|
}
|
|
|
|
// Part B: Check collisions using collide()
|
|
|
|
// Check only whether they are colliding or not.
|
|
request.enable_contact = false;
|
|
result.clear();
|
|
res = (collide(&s1, tf1, &s2, tf2, request, result) > 0);
|
|
EXPECT_EQ(expected_res, res);
|
|
|
|
// Check contact information as well
|
|
request.enable_contact = true;
|
|
result.clear();
|
|
res = (collide(&s1, tf1, &s2, tf2, request, result) > 0);
|
|
EXPECT_EQ(expected_res, res);
|
|
if (expected_res)
|
|
{
|
|
getContactPointdsFromResult(actual_contacts, result);
|
|
EXPECT_TRUE(inspectContactPointds(s1, tf1, s2, tf2, solver_type,
|
|
expected_contacts, actual_contacts,
|
|
check_position,
|
|
check_depth,
|
|
check_normal, check_opposite_normal,
|
|
tol));
|
|
}
|
|
}
|
|
|
|
// Shape intersection test coverage (libccd)
|
|
//
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | | box | sphere | ellipsoid | capsule | cone | cylinder | plane | half-space | triangle |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | box | O | O | | | | | O | O | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | sphere |/////| O | | | | | O | O | O |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | ellipsoid |/////|////////| O | | | | O | O | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | capsule |/////|////////|///////////| | | | O | O | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | cone |/////|////////|///////////|/////////| O | O | O | O | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | cylinder |/////|////////|///////////|/////////|//////| O | O | O | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | plane |/////|////////|///////////|/////////|//////|//////////| | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | half-space |/////|////////|///////////|/////////|//////|//////////|///////| | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | triangle |/////|////////|///////////|/////////|//////|//////////|///////|////////////| |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_spheresphere()
|
|
{
|
|
Sphere<S> s1(20);
|
|
Sphere<S> s2(10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(30, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
contacts[0].pos << 20, 0, 0;
|
|
contacts[0].penetration_depth = 0.0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
contacts[0].pos << 20.0 - 0.1 * 20.0/(20.0 + 10.0), 0, 0;
|
|
contacts[0].penetration_depth = 0.1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[0].pos = transform * Vector3<S>(20.0 - 0.1 * 20.0/(20.0 + 10.0), 0, 0);
|
|
contacts[0].penetration_depth = 0.1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].normal.setZero(); // If the centers of two sphere are at the same position, the normal is (0, 0, 0)
|
|
contacts[0].pos.setZero();
|
|
contacts[0].penetration_depth = 20.0 + 10.0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].normal.setZero(); // If the centers of two sphere are at the same position, the normal is (0, 0, 0)
|
|
contacts[0].pos = transform * Vector3<S>::Zero();
|
|
contacts[0].penetration_depth = 20.0 + 10.0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-29.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << -1, 0, 0;
|
|
contacts[0].pos << -20.0 + 0.1 * 20.0/(20.0 + 10.0), 0, 0;
|
|
contacts[0].penetration_depth = 0.1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-29.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
contacts[0].pos = transform * Vector3<S>(-20.0 + 0.1 * 20.0/(20.0 + 10.0), 0, 0);
|
|
contacts[0].penetration_depth = 0.1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-30.0, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << -1, 0, 0;
|
|
contacts[0].pos << -20, 0, 0;
|
|
contacts[0].penetration_depth = 0.0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_spheresphere)
|
|
{
|
|
// test_shapeIntersection_spheresphere<float>();
|
|
test_shapeIntersection_spheresphere<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
bool compareContactPointds1(const Vector3<S>& c1,const Vector3<S>& c2)
|
|
{
|
|
return c1[2] < c2[2];
|
|
} // Ascending order
|
|
|
|
template <typename S>
|
|
bool compareContactPointds2(const ContactPoint<S>& cp1,const ContactPoint<S>& cp2)
|
|
{
|
|
return cp1.pos[2] < cp2.pos[2];
|
|
} // Ascending order
|
|
|
|
// Simple aligned boxes intersecting each other
|
|
//
|
|
// s2 ┌───┐
|
|
// │ │
|
|
// ┏━━━━━━━━━┿━━━┿━━━━━━━━━┓┄┄┄┄┄ z = 0
|
|
// ┃ │┄┄┄│┄┄┄┄┄┄┄┄┄┃┄┄┄ Reported contact depth
|
|
// ┃ └───┘ ┃
|
|
// ┃ ┃
|
|
// ┃ ┃
|
|
// ┃ s1 ┃
|
|
// ┃ ┃
|
|
// ┃ ┃
|
|
// ┃ ┃
|
|
// ┗━━━━━━━━━━━━━━━━━━━━━━━┛
|
|
//
|
|
// s1 is a cube, 100 units to a side. Shifted downward 50 units so that it's
|
|
// top face is at z = 0.
|
|
// s2 is a box with dimensions 10, 20, 30 in the x-, y-, and z-directions,
|
|
// respectively. It is centered on the origin and oriented according to the
|
|
// provided rotation matrix `R`.
|
|
// The total penetration depth is the |z_max| where z_max is the z-position of
|
|
// the most deeply penetrating vertex on s2. The contact position will be
|
|
// located at -z_max / 2 (with the assumption that all penetration happens
|
|
// *below* the z = 0 axis.
|
|
template <typename Derived>
|
|
void testBoxBoxContactPointds(const Eigen::MatrixBase<Derived>& R)
|
|
{
|
|
using S = typename Derived::RealScalar;
|
|
|
|
Box<S> s1(100, 100, 100);
|
|
Box<S> s2(10, 20, 30);
|
|
|
|
// Vertices of s2
|
|
std::vector<Vector3<S>> vertices(8);
|
|
vertices[0] << 1, 1, 1;
|
|
vertices[1] << 1, 1, -1;
|
|
vertices[2] << 1, -1, 1;
|
|
vertices[3] << 1, -1, -1;
|
|
vertices[4] << -1, 1, 1;
|
|
vertices[5] << -1, 1, -1;
|
|
vertices[6] << -1, -1, 1;
|
|
vertices[7] << -1, -1, -1;
|
|
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
vertices[i][0] *= 0.5 * s2.side[0];
|
|
vertices[i][1] *= 0.5 * s2.side[1];
|
|
vertices[i][2] *= 0.5 * s2.side[2];
|
|
}
|
|
|
|
Transform3<S> tf1 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -50)));
|
|
Transform3<S> tf2 = Transform3<S>(R);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
// Make sure the two boxes are colliding
|
|
bool res = solver1<S>().shapeIntersect(s1, tf1, s2, tf2, &contacts);
|
|
EXPECT_TRUE(res);
|
|
|
|
// Compute global vertices
|
|
for (int i = 0; i < 8; ++i)
|
|
vertices[i] = tf2 * vertices[i];
|
|
|
|
// Sort the vertices so that the lowest vertex along z-axis comes first
|
|
std::sort(vertices.begin(), vertices.end(), compareContactPointds1<S>);
|
|
std::sort(contacts.begin(), contacts.end(), compareContactPointds2<S>);
|
|
|
|
// The lowest n vertex along z-axis should be the contact point
|
|
size_t numContacts = contacts.size();
|
|
numContacts = std::min(static_cast<size_t>(1), numContacts);
|
|
// TODO: BoxBox algorithm seems not able to find all the colliding vertices.
|
|
// We just check the deepest one as workaround.
|
|
for (size_t i = 0; i < numContacts; ++i)
|
|
{
|
|
// The reported contact position will lie mid-way between the deepest
|
|
// penetrating vertex on s2 and the z = 0 plane.
|
|
Vector3<S> contact_pos(vertices[i]);
|
|
contact_pos(2) /= 2;
|
|
EXPECT_TRUE(contact_pos.isApprox(contacts[i].pos))
|
|
<< "\n\tExpected: " << contact_pos
|
|
<< "\n\tFound: " << contacts[i].pos;
|
|
EXPECT_TRUE(Vector3<S>(0, 0, 1).isApprox(contacts[i].normal));
|
|
}
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_boxbox()
|
|
{
|
|
Box<S> s1(20, 40, 50);
|
|
Box<S> s2(10, 10, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
Quaternion<S> q(AngleAxis<S>((S)3.140 / 6, Vector3<S>(0, 0, 1)));
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position. The current result is (1, 0, 0).
|
|
contacts.resize(4);
|
|
contacts[0].normal << 1, 0, 0;
|
|
contacts[1].normal << 1, 0, 0;
|
|
contacts[2].normal << 1, 0, 0;
|
|
contacts[3].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position. The current result is (1, 0, 0).
|
|
contacts.resize(4);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[1].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[2].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[3].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(15, 0, 0)));
|
|
contacts.resize(4);
|
|
contacts[0].normal = Vector3<S>(1, 0, 0);
|
|
contacts[1].normal = Vector3<S>(1, 0, 0);
|
|
contacts[2].normal = Vector3<S>(1, 0, 0);
|
|
contacts[3].normal = Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(15.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(q);
|
|
contacts.resize(4);
|
|
contacts[0].normal = Vector3<S>(1, 0, 0);
|
|
contacts[1].normal = Vector3<S>(1, 0, 0);
|
|
contacts[2].normal = Vector3<S>(1, 0, 0);
|
|
contacts[3].normal = Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(q);
|
|
contacts.resize(4);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[1].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[2].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[3].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
// Disabled for particular configurations: macOS + release + double (see #202)
|
|
#if !defined(FCL_OS_MACOS) || !defined(NDEBUG)
|
|
uint32 numTests = 1e+2;
|
|
for (uint32 i = 0; i < numTests; ++i)
|
|
{
|
|
Transform3<S> tf;
|
|
test::generateRandomTransform(extents<S>(), tf);
|
|
testBoxBoxContactPointds(tf.linear());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_boxbox)
|
|
{
|
|
// test_shapeIntersection_boxbox<float>();
|
|
test_shapeIntersection_boxbox<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_spherebox()
|
|
{
|
|
// A collection of bool constants to make reading lists of bool easier.
|
|
const bool collides = true;
|
|
const bool check_position = true;
|
|
const bool check_depth = true;
|
|
const bool check_normal = true;
|
|
const bool check_opposite_normal = false;
|
|
|
|
Sphere<S> s1(20);
|
|
Box<S> s2(5, 5, 5);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// NOTE: The centers of the box and sphere are coincident. The documented
|
|
// convention is that the normal is aligned with the smallest dimension of
|
|
// the box, pointing in the negative direction of that axis. *This* test is
|
|
// the driving basis for that definition.
|
|
contacts.resize(1);
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, collides, contacts,
|
|
!check_position, !check_depth, check_normal);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, collides, contacts,
|
|
!check_position, !check_depth, !check_normal);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(22.5, 0, 0)));
|
|
// As documented in sphere_box.h, touching is considered collision, so this
|
|
// should produce a collision.
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, collides, contacts,
|
|
!check_position, !check_depth, !check_normal);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(22.501, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, !collides);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(22.4, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, collides, contacts,
|
|
!check_position, !check_depth, check_normal);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(22.4, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, collides, contacts,
|
|
!check_position, !check_depth, check_normal,
|
|
!check_opposite_normal, 1e-4);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_spherebox)
|
|
{
|
|
// test_shapeIntersection_spherebox<float>();
|
|
test_shapeIntersection_spherebox<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_spherecapsule()
|
|
{
|
|
Sphere<S> s1(20);
|
|
Capsule<S> s2(5, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(24.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(24.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
//tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(25, 0, 0)));
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(25 - 1e-6, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(25.1, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(25.1, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_spherecapsule)
|
|
{
|
|
// test_shapeIntersection_spherecapsule<float>();
|
|
test_shapeIntersection_spherecapsule<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_cylindercylinder()
|
|
{
|
|
Cylinder<S> s1(5, 10);
|
|
Cylinder<S> s2(5, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
// Disabled for particular configurations: macOS + release + double (see #202)
|
|
#if !defined(FCL_OS_MACOS) || !defined(NDEBUG)
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true, false, 1e-5);
|
|
#endif
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(10.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(10.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_cylindercylinder)
|
|
{
|
|
// test_shapeIntersection_cylindercylinder<float>();
|
|
test_shapeIntersection_cylindercylinder<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_conecone()
|
|
{
|
|
Cone<S> s1(5, 10);
|
|
Cone<S> s2(5, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true, false, 5e-5);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(10.001, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(10.001, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 9.9)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 0, 0, 1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 9.9)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, 1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true, false, 1e-5);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_conecone)
|
|
{
|
|
// test_shapeIntersection_conecone<float>();
|
|
test_shapeIntersection_conecone<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_cylindercone()
|
|
{
|
|
Cylinder<S> s1(5, 10);
|
|
Cone<S> s2(5, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true, false, 0.061);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true, false, 0.46);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(10.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(10.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 9.9)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 0, 0, 1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 9.9)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, 1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, true, false, 1e-4);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.01)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.01)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_cylindercone)
|
|
{
|
|
// test_shapeIntersection_cylindercone<float>();
|
|
test_shapeIntersection_cylindercone<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_ellipsoidellipsoid()
|
|
{
|
|
Ellipsoid<S> s1(20, 40, 50);
|
|
Ellipsoid<S> s2(10, 10, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
Transform3<S> identity;
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(30, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(29.99, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-29.99, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-29.99, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-30, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_ellipsoidellipsoid)
|
|
{
|
|
// test_shapeIntersection_ellipsoidellipsoid<float>();
|
|
test_shapeIntersection_ellipsoidellipsoid<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_spheretriangle()
|
|
{
|
|
Sphere<S> s(10);
|
|
Vector3<S> t[3];
|
|
t[0] << 20, 0, 0;
|
|
t[1] << -20, 0, 0;
|
|
t[2] << 0, 20, 0;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
Vector3<S> normal;
|
|
bool res;
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(s, Transform3<S>::Identity(), t[0], t[1], t[2], nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(s, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
|
|
t[0] << 30, 0, 0;
|
|
t[1] << 9.9, -20, 0;
|
|
t[2] << 9.9, 20, 0;
|
|
res = solver1<S>().shapeTriangleIntersect(s, Transform3<S>::Identity(), t[0], t[1], t[2], nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(s, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(s, Transform3<S>::Identity(), t[0], t[1], t[2], nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(Vector3<S>(1, 0, 0), 1e-9));
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(s, transform, t[0], t[1], t[2], transform, nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(transform.linear() * Vector3<S>(1, 0, 0), 1e-9));
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_spheretriangle)
|
|
{
|
|
// test_shapeIntersection_spheretriangle<float>();
|
|
test_shapeIntersection_spheretriangle<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_halfspacetriangle()
|
|
{
|
|
Halfspace<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
Vector3<S> t[3];
|
|
t[0] << 20, 0, 0;
|
|
t[1] << -20, 0, 0;
|
|
t[2] << 0, 20, 0;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
// Vector3<S> point;
|
|
// S depth;
|
|
Vector3<S> normal;
|
|
bool res;
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
|
|
t[0] << 20, 0, 0;
|
|
t[1] << 0, -20, 0;
|
|
t[2] << 0, 20, 0;
|
|
res = solver1<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
// Disabled for particular configurations: macOS + release + double (see #202)
|
|
#if !defined(FCL_OS_MACOS) || !defined(NDEBUG)
|
|
res = solver1<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
#endif
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(Vector3<S>(1, 0, 0), 1e-9));
|
|
|
|
// Disabled for particular configurations: macOS + release + double (see #202)
|
|
#if !defined(FCL_OS_MACOS) || !defined(NDEBUG)
|
|
res = solver1<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(transform.linear() * Vector3<S>(1, 0, 0), 1e-9));
|
|
#endif
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_halfspacetriangle)
|
|
{
|
|
// test_shapeIntersection_halfspacetriangle<float>();
|
|
test_shapeIntersection_halfspacetriangle<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_planetriangle()
|
|
{
|
|
Plane<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
Vector3<S> t[3];
|
|
t[0] << 20, 0, 0;
|
|
t[1] << -20, 0, 0;
|
|
t[2] << 0, 20, 0;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
// Vector3<S> point;
|
|
// S depth;
|
|
Vector3<S> normal;
|
|
bool res;
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
|
|
t[0] << 20, 0, 0;
|
|
t[1] << -0.1, -20, 0;
|
|
t[2] << -0.1, 20, 0;
|
|
res = solver1<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(Vector3<S>(1, 0, 0), 1e-9));
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(transform.linear() * Vector3<S>(1, 0, 0), 1e-9));
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_planetriangle)
|
|
{
|
|
// test_shapeIntersection_planetriangle<float>();
|
|
test_shapeIntersection_planetriangle<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_halfspacesphere()
|
|
{
|
|
Sphere<S> s(10);
|
|
Halfspace<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << -5, 0, 0;
|
|
contacts[0].penetration_depth = 10;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-5, 0, 0);
|
|
contacts[0].penetration_depth = 10;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -2.5, 0, 0;
|
|
contacts[0].penetration_depth = 15;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-2.5, 0, 0);
|
|
contacts[0].penetration_depth = 15;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -7.5, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-7.5, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-10.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-10.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0.05, 0, 0;
|
|
contacts[0].penetration_depth = 20.1;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0.05, 0, 0);
|
|
contacts[0].penetration_depth = 20.1;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_halfspacesphere)
|
|
{
|
|
// test_shapeIntersection_halfspacesphere<float>();
|
|
test_shapeIntersection_halfspacesphere<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_planesphere()
|
|
{
|
|
Sphere<S> s(10);
|
|
Plane<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos.setZero();
|
|
contacts[0].penetration_depth = 10;
|
|
contacts[0].normal << 1, 0, 0; // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 10;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0); // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 5, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(5, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -5, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-5, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-10.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-10.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_planesphere)
|
|
{
|
|
// test_shapeIntersection_planesphere<float>();
|
|
test_shapeIntersection_planesphere<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_halfspacebox()
|
|
{
|
|
Box<S> s(5, 10, 20);
|
|
Halfspace<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << -1.25, 0, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-1.25, 0, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -0.625, 0, 0;
|
|
contacts[0].penetration_depth = 3.75;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-0.625, 0, 0);
|
|
contacts[0].penetration_depth = 3.75;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -1.875, 0, 0;
|
|
contacts[0].penetration_depth = 1.25;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-1.875, 0, 0);
|
|
contacts[0].penetration_depth = 1.25;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(2.51, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0.005, 0, 0;
|
|
contacts[0].penetration_depth = 5.01;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(2.51, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0.005, 0, 0);
|
|
contacts[0].penetration_depth = 5.01;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-2.51, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-2.51, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>(transform.linear());
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_halfspacebox)
|
|
{
|
|
// test_shapeIntersection_halfspacebox<float>();
|
|
test_shapeIntersection_halfspacebox<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_planebox()
|
|
{
|
|
Box<S> s(5, 10, 20);
|
|
Plane<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 1, 0, 0; // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0); // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 1.25, 0, 0;
|
|
contacts[0].penetration_depth = 1.25;
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(1.25, 0, 0);
|
|
contacts[0].penetration_depth = 1.25;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -1.25, 0, 0;
|
|
contacts[0].penetration_depth = 1.25;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-1.25, 0, 0);
|
|
contacts[0].penetration_depth = 1.25;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(2.51, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(2.51, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-2.51, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-2.51, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>(transform.linear());
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, false, false, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_planebox)
|
|
{
|
|
// test_shapeIntersection_planebox<float>();
|
|
test_shapeIntersection_planebox<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_halfspaceellipsoid()
|
|
{
|
|
Ellipsoid<S> s(5, 10, 20);
|
|
Halfspace<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << -2.5, 0, 0;
|
|
contacts[0].penetration_depth = 5.0;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-2.5, 0, 0);
|
|
contacts[0].penetration_depth = 5.0;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -1.875, 0, 0;
|
|
contacts[0].penetration_depth = 6.25;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-1.875, 0, 0);
|
|
contacts[0].penetration_depth = 6.25;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -3.125, 0, 0;
|
|
contacts[0].penetration_depth = 3.75;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-3.125, 0, 0);
|
|
contacts[0].penetration_depth = 3.75;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(5.01, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0.005, 0, 0;
|
|
contacts[0].penetration_depth = 10.01;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(5.01, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0.005, 0, 0);
|
|
contacts[0].penetration_depth = 10.01;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-5.01, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-5.01, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Halfspace<S>(Vector3<S>(0, 1, 0), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -5.0, 0;
|
|
contacts[0].penetration_depth = 10.0;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -5.0, 0);
|
|
contacts[0].penetration_depth = 10.0;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 1.25, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -4.375, 0;
|
|
contacts[0].penetration_depth = 11.25;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 1.25, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -4.375, 0);
|
|
contacts[0].penetration_depth = 11.25;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -1.25, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -5.625, 0;
|
|
contacts[0].penetration_depth = 8.75;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -1.25, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -5.625, 0);
|
|
contacts[0].penetration_depth = 8.75;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 10.01, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0.005, 0;
|
|
contacts[0].penetration_depth = 20.01;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 10.01, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0.005, 0);
|
|
contacts[0].penetration_depth = 20.01;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -10.01, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -10.01, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Halfspace<S>(Vector3<S>(0, 0, 1), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -10.0;
|
|
contacts[0].penetration_depth = 20.0;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -10.0);
|
|
contacts[0].penetration_depth = 20.0;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 1.25)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -9.375;
|
|
contacts[0].penetration_depth = 21.25;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 1.25)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -9.375);
|
|
contacts[0].penetration_depth = 21.25;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -1.25)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -10.625;
|
|
contacts[0].penetration_depth = 18.75;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -1.25)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -10.625);
|
|
contacts[0].penetration_depth = 18.75;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 20.01)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0.005;
|
|
contacts[0].penetration_depth = 40.01;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 20.01)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0.005);
|
|
contacts[0].penetration_depth = 40.01;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -20.01)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -20.01)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_halfspaceellipsoid)
|
|
{
|
|
// test_shapeIntersection_halfspaceellipsoid<float>();
|
|
test_shapeIntersection_halfspaceellipsoid<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_planeellipsoid()
|
|
{
|
|
Ellipsoid<S> s(5, 10, 20);
|
|
Plane<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 5.0;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 5.0;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 1.25, 0, 0;
|
|
contacts[0].penetration_depth = 3.75;
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(1.25, 0, 0);
|
|
contacts[0].penetration_depth = 3.75;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -1.25, 0, 0;
|
|
contacts[0].penetration_depth = 3.75;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-1.25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-1.25, 0, 0);
|
|
contacts[0].penetration_depth = 3.75;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(5.01, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(5.01, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-5.01, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-5.01, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Plane<S>(Vector3<S>(0, 1, 0), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0.0, 0;
|
|
contacts[0].penetration_depth = 10.0;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 10.0;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 1.25, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 1.25, 0;
|
|
contacts[0].penetration_depth = 8.75;
|
|
contacts[0].normal << 0, 1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 1.25, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 1.25, 0);
|
|
contacts[0].penetration_depth = 8.75;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -1.25, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -1.25, 0;
|
|
contacts[0].penetration_depth = 8.75;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -1.25, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -1.25, 0);
|
|
contacts[0].penetration_depth = 8.75;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 10.01, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 10.01, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -10.01, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -10.01, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Plane<S>(Vector3<S>(0, 0, 1), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 20.0;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 20.0;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 1.25)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 1.25;
|
|
contacts[0].penetration_depth = 18.75;
|
|
contacts[0].normal << 0, 0, 1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 1.25)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 1.25);
|
|
contacts[0].penetration_depth = 18.75;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, 1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -1.25)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -1.25;
|
|
contacts[0].penetration_depth = 18.75;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -1.25)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -1.25);
|
|
contacts[0].penetration_depth = 18.75;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 20.01)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 20.01)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -20.01)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -20.01)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_planeellipsoid)
|
|
{
|
|
// test_shapeIntersection_planeellipsoid<float>();
|
|
test_shapeIntersection_planeellipsoid<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_halfspacecapsule()
|
|
{
|
|
Capsule<S> s(5, 10);
|
|
Halfspace<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << -2.5, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-2.5, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -1.25, 0, 0;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-1.25, 0, 0);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -3.75, 0, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-3.75, 0, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0.05, 0, 0;
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0.05, 0, 0);
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Halfspace<S>(Vector3<S>(0, 1, 0), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -2.5, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -2.5, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -1.25, 0;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -1.25, 0);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -3.75, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -3.75, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0.05, 0;
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0.05, 0);
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Halfspace<S>(Vector3<S>(0, 0, 1), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -5;
|
|
contacts[0].penetration_depth = 10;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -5);
|
|
contacts[0].penetration_depth = 10;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -3.75;
|
|
contacts[0].penetration_depth = 12.5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -3.75);
|
|
contacts[0].penetration_depth = 12.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -6.25;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -6.25);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.1)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0.05;
|
|
contacts[0].penetration_depth = 20.1;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.1)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0.05);
|
|
contacts[0].penetration_depth = 20.1;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_halfspacecapsule)
|
|
{
|
|
// test_shapeIntersection_halfspacecapsule<float>();
|
|
test_shapeIntersection_halfspacecapsule<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_planecapsule()
|
|
{
|
|
Capsule<S> s(5, 10);
|
|
Plane<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 1, 0, 0; // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0); // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 2.5, 0, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(2.5, 0, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -2.5, 0, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-2.5, 0, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Plane<S>(Vector3<S>(0, 1, 0), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 0, 1, 0; // (0, 1, 0) or (0, -1, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 1, 0); // (0, 1, 0) or (0, -1, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 2.5, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, 1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 2.5, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -2.5, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -2.5, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Plane<S>(Vector3<S>(0, 0, 1), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 10;
|
|
contacts[0].normal << 0, 0, 1; // (0, 0, 1) or (0, 0, -1)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 10;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, 1); // (0, 0, 1) or (0, 0, -1)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 2.5;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << 0, 0, 1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 2.5);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, 1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -2.5;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -2.5);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_planecapsule)
|
|
{
|
|
// test_shapeIntersection_planecapsule<float>();
|
|
test_shapeIntersection_planecapsule<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_halfspacecylinder()
|
|
{
|
|
Cylinder<S> s(5, 10);
|
|
Halfspace<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << -2.5, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-2.5, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -1.25, 0, 0;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-1.25, 0, 0);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -3.75, 0, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-3.75, 0, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0.05, 0, 0;
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0.05, 0, 0);
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Halfspace<S>(Vector3<S>(0, 1, 0), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -2.5, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -2.5, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -1.25, 0;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -1.25, 0);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -3.75, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -3.75, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0.05, 0;
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0.05, 0);
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Halfspace<S>(Vector3<S>(0, 0, 1), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -2.5;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -2.5);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -1.25;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -1.25);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -3.75;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -3.75);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 5.1)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0.05;
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 5.1)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0.05);
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -5.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -5.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_halfspacecylinder)
|
|
{
|
|
// test_shapeIntersection_halfspacecylinder<float>();
|
|
test_shapeIntersection_halfspacecylinder<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_planecylinder()
|
|
{
|
|
Cylinder<S> s(5, 10);
|
|
Plane<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 1, 0, 0; // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0); // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 2.5, 0, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(2.5, 0, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -2.5, 0, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-2.5, 0, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Plane<S>(Vector3<S>(0, 1, 0), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 0, 1, 0; // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 1, 0); // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 2.5, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, 1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 2.5, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -2.5, 0;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -2.5, 0);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Plane<S>(Vector3<S>(0, 0, 1), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 0, 0, 1; // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, 1); // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 2.5;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, 0, 1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 2.5);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, 1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -2.5;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -2.5);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_planecylinder)
|
|
{
|
|
// test_shapeIntersection_planecylinder<float>();
|
|
test_shapeIntersection_planecylinder<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_halfspacecone()
|
|
{
|
|
Cone<S> s(5, 10);
|
|
Halfspace<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << -2.5, 0, -5;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-2.5, 0, -5);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -1.25, 0, -5;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-1.25, 0, -5);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -3.75, 0, -5;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-3.75, 0, -5);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0.05, 0, -5;
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0.05, 0, -5);
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Halfspace<S>(Vector3<S>(0, 1, 0), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -2.5, -5;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -2.5, -5);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -1.25, -5;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -1.25, -5);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -3.75, -5;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -3.75, -5);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0.05, -5;
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0.05, -5);
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Halfspace<S>(Vector3<S>(0, 0, 1), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -2.5;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -2.5);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -1.25;
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -1.25);
|
|
contacts[0].penetration_depth = 7.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -3.75;
|
|
contacts[0].penetration_depth= 2.5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -3.75);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 5.1)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0.05;
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 5.1)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0.05);
|
|
contacts[0].penetration_depth = 10.1;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -5.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -5.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_halfspacecone)
|
|
{
|
|
// test_shapeIntersection_halfspacecone<float>();
|
|
test_shapeIntersection_halfspacecone<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersection_planecone()
|
|
{
|
|
Cone<S> s(5, 10);
|
|
Plane<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 1, 0, 0; // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0); // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 2.5, 0, -2.5;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(2.5, 0, -2.5);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << -2.5, 0, -2.5;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << -1, 0, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-2.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(-2.5, 0, -2.5);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-5.1, 0, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Plane<S>(Vector3<S>(0, 1, 0), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 0, 1, 0; // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 1, 0); // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 2.5, -2.5;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, 1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 2.5, -2.5);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, -2.5, -2.5;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, -1, 0;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -2.5, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, -2.5, -2.5);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, -1, 0);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, -5.1, 0)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
|
|
|
|
|
|
hs = Plane<S>(Vector3<S>(0, 0, 1), 0);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 0;
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal << 0, 0, 1; // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 0);
|
|
contacts[0].penetration_depth = 5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, 1); // (1, 0, 0) or (-1, 0, 0)
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts, true, true, true, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, 2.5;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, 0, 1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, 2.5);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, 1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos << 0, 0, -2.5;
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal << 0, 0, -1;
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -2.5)));
|
|
contacts.resize(1);
|
|
contacts[0].pos = transform * Vector3<S>(0, 0, -2.5);
|
|
contacts[0].penetration_depth = 2.5;
|
|
contacts[0].normal = transform.linear() * Vector3<S>(0, 0, -1);
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, -10.1)));
|
|
testShapeIntersection(s, tf1, hs, tf2, GST_LIBCCD, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersection_planecone)
|
|
{
|
|
// test_shapeIntersection_planecone<float>();
|
|
test_shapeIntersection_planecone<double>();
|
|
}
|
|
|
|
// Shape distance test coverage (libccd)
|
|
//
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | | box | sphere | ellipsoid | capsule | cone | cylinder | plane | half-space | triangle |
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// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
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// | box | O | O | | | | | | | |
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// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
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// | sphere |/////| O | | | | | | | |
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// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
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// | ellipsoid |/////|////////| O | | | | | | |
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// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
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// | capsule |/////|////////|///////////| | | | | | |
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// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
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// | cone |/////|////////|///////////|/////////| O | O | | | |
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// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
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// | cylinder |/////|////////|///////////|/////////|//////| O | | | |
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// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
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// | plane |/////|////////|///////////|/////////|//////|//////////| | | |
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// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
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// | half-space |/////|////////|///////////|/////////|//////|//////////|///////| | |
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// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
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// | triangle |/////|////////|///////////|/////////|//////|//////////|///////|////////////| |
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// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
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template <typename S>
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void test_shapeDistance_spheresphere()
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{
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Sphere<S> s1(20);
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Sphere<S> s2(10);
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Transform3<S> transform = Transform3<S>::Identity();
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//test::generateRandomTransform(extents<S>(), transform);
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bool res;
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S dist = -1;
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Vector3<S> closest_p1, closest_p2;
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(0, 40, 0))), &dist, &closest_p1, &closest_p2);
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EXPECT_TRUE(fabs(dist - 10) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), &dist);
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EXPECT_TRUE(dist < 0);
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EXPECT_FALSE(res);
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res = solver1<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), s2, Transform3<S>::Identity(), &dist);
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EXPECT_TRUE(fabs(dist - 10) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), s2, Transform3<S>::Identity(), &dist);
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EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), s2, Transform3<S>::Identity(), &dist);
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EXPECT_TRUE(dist < 0);
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EXPECT_FALSE(res);
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res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
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// this is one problem: the precise is low sometimes
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EXPECT_TRUE(fabs(dist - 10) < 0.1);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 0.1) < 0.06);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), &dist);
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EXPECT_TRUE(dist < 0);
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EXPECT_FALSE(res);
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res = solver1<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), s2, transform, &dist);
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EXPECT_TRUE(fabs(dist - 10) < 0.1);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), s2, transform, &dist);
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EXPECT_TRUE(fabs(dist - 0.1) < 0.1);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), s2, transform, &dist);
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EXPECT_TRUE(dist < 0);
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EXPECT_FALSE(res);
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}
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GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistance_spheresphere)
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{
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// test_shapeDistance_spheresphere<float>();
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test_shapeDistance_spheresphere<double>();
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}
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template <typename S>
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void test_shapeDistance_boxbox()
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{
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Box<S> s1(20, 40, 50);
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Box<S> s2(10, 10, 10);
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Vector3<S> closest_p1, closest_p2;
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Transform3<S> transform = Transform3<S>::Identity();
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//test::generateRandomTransform(extents<S>(), transform);
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bool res;
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S dist;
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>::Identity(), &dist);
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EXPECT_TRUE(dist < 0);
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EXPECT_FALSE(res);
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res = solver1<S>().shapeDistance(s1, transform, s2, transform, &dist);
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EXPECT_TRUE(dist < 0);
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EXPECT_FALSE(res);
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res = solver1<S>().shapeDistance(s2, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist, &closest_p1, &closest_p2);
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EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s2, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(20.1, 0, 0))), &dist, &closest_p1, &closest_p2);
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EXPECT_TRUE(fabs(dist - 10.1) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s2, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(0, 20.2, 0))), &dist, &closest_p1, &closest_p2);
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EXPECT_TRUE(fabs(dist - 10.2) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s2, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(10.1, 10.1, 0))), &dist, &closest_p1, &closest_p2);
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EXPECT_TRUE(fabs(dist - 0.1 * 1.414) < 0.001);
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EXPECT_TRUE(res);
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res = solver2<S>().shapeDistance(s2, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist, &closest_p1, &closest_p2);
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EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
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EXPECT_TRUE(res);
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res = solver2<S>().shapeDistance(s2, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(20.1, 0, 0))), &dist, &closest_p1, &closest_p2);
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EXPECT_TRUE(fabs(dist - 10.1) < 0.001);
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EXPECT_TRUE(res);
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res = solver2<S>().shapeDistance(s2, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(0, 20.1, 0))), &dist, &closest_p1, &closest_p2);
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EXPECT_TRUE(fabs(dist - 10.1) < 0.001);
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EXPECT_TRUE(res);
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res = solver2<S>().shapeDistance(s2, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(10.1, 10.1, 0))), &dist, &closest_p1, &closest_p2);
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EXPECT_TRUE(fabs(dist - 0.1 * 1.414) < 0.001);
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EXPECT_TRUE(res);
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|
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res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(15.1, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(20, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 5) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(20, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 5) < 0.001);
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EXPECT_TRUE(res);
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}
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GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistance_boxbox)
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{
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// test_shapeDistance_boxbox<float>();
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test_shapeDistance_boxbox<double>();
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}
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template <typename S>
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void test_shapeDistance_boxsphere()
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{
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Sphere<S> s1(20);
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Box<S> s2(5, 5, 5);
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Transform3<S> transform = Transform3<S>::Identity();
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test::generateRandomTransform(extents<S>(), transform);
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bool res;
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S dist;
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>::Identity(), &dist);
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EXPECT_TRUE(dist < 0);
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EXPECT_FALSE(res);
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res = solver1<S>().shapeDistance(s1, transform, s2, transform, &dist);
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EXPECT_TRUE(dist < 0);
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EXPECT_FALSE(res);
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(22.6, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(22.6, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 0.1) < 0.05);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 17.5) < 0.001);
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EXPECT_TRUE(res);
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res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 17.5) < 0.001);
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EXPECT_TRUE(res);
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}
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GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistance_boxsphere)
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|
{
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// test_shapeDistance_boxsphere<float>();
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test_shapeDistance_boxsphere<double>();
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|
}
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template <typename S>
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void test_shapeDistance_cylindercylinder()
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|
{
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Cylinder<S> s1(5, 10);
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Cylinder<S> s2(5, 10);
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|
|
|
Transform3<S> transform = Transform3<S>::Identity();
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test::generateRandomTransform(extents<S>(), transform);
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bool res;
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|
S dist;
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>::Identity(), &dist);
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EXPECT_TRUE(dist < 0);
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EXPECT_FALSE(res);
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|
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res = solver1<S>().shapeDistance(s1, transform, s2, transform, &dist);
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EXPECT_TRUE(dist < 0);
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|
EXPECT_FALSE(res);
|
|
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|
res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist);
|
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EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
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EXPECT_TRUE(fabs(dist - 30) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
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EXPECT_TRUE(fabs(dist - 30) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistance_cylindercylinder)
|
|
{
|
|
// test_shapeDistance_cylindercylinder<float>();
|
|
test_shapeDistance_cylindercylinder<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeDistance_conecone()
|
|
{
|
|
Cone<S> s1(5, 10);
|
|
Cone<S> s2(5, 10);
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
bool res;
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|
S dist;
|
|
|
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res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>::Identity(), &dist);
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EXPECT_TRUE(dist < 0);
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|
EXPECT_FALSE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform, &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist);
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|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 40))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 30) < 1);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 40))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 30) < 1);
|
|
EXPECT_TRUE(res);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistance_conecone)
|
|
{
|
|
// test_shapeDistance_conecone<float>();
|
|
test_shapeDistance_conecone<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeDistance_conecylinder()
|
|
{
|
|
Cylinder<S> s1(5, 10);
|
|
Cone<S> s2(5, 10);
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
bool res;
|
|
S dist;
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform, &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.01);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.02);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 30) < 0.01);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 30) < 0.1);
|
|
EXPECT_TRUE(res);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistance_conecylinder)
|
|
{
|
|
// test_shapeDistance_conecylinder<float>();
|
|
test_shapeDistance_conecylinder<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeDistance_ellipsoidellipsoid()
|
|
{
|
|
Ellipsoid<S> s1(20, 40, 50);
|
|
Ellipsoid<S> s2(10, 10, 10);
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
bool res;
|
|
S dist = -1;
|
|
Vector3<S> closest_p1, closest_p2;
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist, &closest_p1, &closest_p2);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), s2, transform, &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), s2, transform, &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), s2, transform, &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistance_ellipsoidellipsoid)
|
|
{
|
|
// test_shapeDistance_ellipsoidellipsoid<float>();
|
|
test_shapeDistance_ellipsoidellipsoid<double>();
|
|
}
|
|
|
|
// Shape intersection test coverage (built-in GJK)
|
|
//
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | | box | sphere | ellipsoid | capsule | cone | cylinder | plane | half-space | triangle |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | box | O | O | | | | | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | sphere |/////| O | | | | | | | O |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | ellipsoid |/////|////////| O | | | | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | capsule |/////|////////|///////////| | | | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | cone |/////|////////|///////////|/////////| O | O | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | cylinder |/////|////////|///////////|/////////|//////| O | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | plane |/////|////////|///////////|/////////|//////|//////////| | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | half-space |/////|////////|///////////|/////////|//////|//////////|///////| | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | triangle |/////|////////|///////////|/////////|//////|//////////|///////|////////////| |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_spheresphere()
|
|
{
|
|
Sphere<S> s1(20);
|
|
Sphere<S> s2(10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(30, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
contacts[0].pos << 20, 0, 0;
|
|
contacts[0].penetration_depth = 0.0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
contacts[0].pos << 20.0 - 0.1 * 20.0/(20.0 + 10.0), 0, 0;
|
|
contacts[0].penetration_depth = 0.1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[0].pos = transform * Vector3<S>(20.0 - 0.1 * 20.0/(20.0 + 10.0), 0, 0);
|
|
contacts[0].penetration_depth = 0.1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
contacts[0].normal.setZero(); // If the centers of two sphere are at the same position, the normal is (0, 0, 0)
|
|
contacts[0].pos.setZero();
|
|
contacts[0].penetration_depth = 20.0 + 10.0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
contacts[0].normal.setZero(); // If the centers of two sphere are at the same position, the normal is (0, 0, 0)
|
|
contacts[0].pos = transform * Vector3<S>::Zero();
|
|
contacts[0].penetration_depth = 20.0 + 10.0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-29.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << -1, 0, 0;
|
|
contacts[0].pos << -20.0 + 0.1 * 20.0/(20.0 + 10.0), 0, 0;
|
|
contacts[0].penetration_depth = 0.1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-29.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(-1, 0, 0);
|
|
contacts[0].pos = transform * Vector3<S>(-20.0 + 0.1 * 20.0/(20.0 + 10.0), 0, 0);
|
|
contacts[0].penetration_depth = 0.1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-30.0, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << -1, 0, 0;
|
|
contacts[0].pos << -20, 0, 0;
|
|
contacts[0].penetration_depth = 0.0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_spheresphere)
|
|
{
|
|
// test_shapeIntersectionGJK_spheresphere<float>();
|
|
test_shapeIntersectionGJK_spheresphere<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_boxbox()
|
|
{
|
|
Box<S> s1(20, 40, 50);
|
|
Box<S> s2(10, 10, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
Quaternion<S> q(AngleAxis<S>((S)3.140 / 6, Vector3<S>(0, 0, 1)));
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position. The current result is (1, 0, 0).
|
|
contacts.resize(4);
|
|
contacts[0].normal << 1, 0, 0;
|
|
contacts[1].normal << 1, 0, 0;
|
|
contacts[2].normal << 1, 0, 0;
|
|
contacts[3].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position. The current result is (1, 0, 0).
|
|
contacts.resize(4);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[1].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[2].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[3].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(15, 0, 0)));
|
|
contacts.resize(4);
|
|
contacts[0].normal = Vector3<S>(1, 0, 0);
|
|
contacts[1].normal = Vector3<S>(1, 0, 0);
|
|
contacts[2].normal = Vector3<S>(1, 0, 0);
|
|
contacts[3].normal = Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(15.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(q);
|
|
contacts.resize(4);
|
|
contacts[0].normal = Vector3<S>(1, 0, 0);
|
|
contacts[1].normal = Vector3<S>(1, 0, 0);
|
|
contacts[2].normal = Vector3<S>(1, 0, 0);
|
|
contacts[3].normal = Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(q);
|
|
contacts.resize(4);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[1].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[2].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
contacts[3].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_boxbox)
|
|
{
|
|
// test_shapeIntersectionGJK_boxbox<float>();
|
|
test_shapeIntersectionGJK_boxbox<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_spherebox()
|
|
{
|
|
Sphere<S> s1(20);
|
|
Box<S> s2(5, 5, 5);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(22.5, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
// TODO(SeanCurtis-TRI): This osculating contact is considered a collision
|
|
// only for a relatively "loose" gjk tolerance. So, for this test to pass, we
|
|
// set and restore the default gjk tolerances. We need to determine if this is
|
|
// the correct/desired behavior and, if so, fix the defect that smaller
|
|
// tolerances prevent this from reporting as a contact. NOTE: this is *not*
|
|
// the same tolerance that is passed into the `testShapeIntersection` function
|
|
// -- which isn't actually *used*.
|
|
{
|
|
detail::GJKSolver_indep<S>& solver = solver2<S>();
|
|
const S old_gjk_tolerance = solver.gjk_tolerance;
|
|
const S old_epa_tolerance = solver.epa_tolerance;
|
|
|
|
// The historical tolerances for which this test passes.
|
|
solver.gjk_tolerance = 1e-6;
|
|
solver.epa_tolerance = 1e-6;
|
|
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false,
|
|
false, true, false,
|
|
1e-7 // built-in GJK solver requires larger tolerance than libccd
|
|
);
|
|
// TODO(SeanCurtis-TRI): If testShapeIntersection fails an *assert* this
|
|
// code will not get fired off and the static solvers will not get reset.
|
|
solver.gjk_tolerance = old_gjk_tolerance;
|
|
solver.epa_tolerance = old_epa_tolerance;
|
|
}
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(22.51, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(22.4, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true, false, 1e-2); // built-in GJK solver requires larger tolerance than libccd
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(22.4, 0, 0)));
|
|
contacts.resize(1);
|
|
// contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
// built-in GJK solver returns incorrect normal.
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_spherebox)
|
|
{
|
|
// test_shapeIntersectionGJK_spherebox<float>();
|
|
test_shapeIntersectionGJK_spherebox<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_spherecapsule()
|
|
{
|
|
Sphere<S> s1(20);
|
|
Capsule<S> s2(5, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(24.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(24.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(25, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(25.1, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_spherecapsule)
|
|
{
|
|
// test_shapeIntersectionGJK_spherecapsule<float>();
|
|
test_shapeIntersectionGJK_spherecapsule<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_cylindercylinder()
|
|
{
|
|
Cylinder<S> s1(5, 10);
|
|
Cylinder<S> s2(5, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true, false, 3e-1); // built-in GJK solver requires larger tolerance than libccd
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
// contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
// built-in GJK solver returns incorrect normal.
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(10, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(10.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_cylindercylinder)
|
|
{
|
|
// test_shapeIntersectionGJK_cylindercylinder<float>();
|
|
test_shapeIntersectionGJK_cylindercylinder<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_conecone()
|
|
{
|
|
Cone<S> s1(5, 10);
|
|
Cone<S> s2(5, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 1, 0, 0;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true, false, 5.7e-1); // built-in GJK solver requires larger tolerance than libccd
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
// contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
// built-in GJK solver returns incorrect normal.
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 9.9)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 0, 0, 1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 9.9)));
|
|
contacts.resize(1);
|
|
// contacts[0].normal = transform.linear() * Vector3<S>(0, 0, 1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
// built-in GJK solver returns incorrect normal.
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_conecone)
|
|
{
|
|
// test_shapeIntersectionGJK_conecone<float>();
|
|
test_shapeIntersectionGJK_conecone<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_cylindercone()
|
|
{
|
|
Cylinder<S> s1(5, 10);
|
|
Cone<S> s2(5, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
// TODO: Need convention for normal when the centers of two objects are at same position.
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(9.9, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(10, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(10, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 9.9)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 0, 0, 1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 9.9)));
|
|
contacts.resize(1);
|
|
// contacts[0].normal = transform.linear() * Vector3<S>(1, 0, 0);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
// built-in GJK solver returns incorrect normal.
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10)));
|
|
contacts.resize(1);
|
|
contacts[0].normal << 0, 0, 1;
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, true);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 10.1)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_cylindercone)
|
|
{
|
|
// test_shapeIntersectionGJK_cylindercone<float>();
|
|
test_shapeIntersectionGJK_cylindercone<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_ellipsoidellipsoid()
|
|
{
|
|
Ellipsoid<S> s1(20, 40, 50);
|
|
Ellipsoid<S> s2(10, 10, 10);
|
|
|
|
Transform3<S> tf1;
|
|
Transform3<S> tf2;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
Transform3<S> identity;
|
|
|
|
std::vector<ContactPoint<S>> contacts;
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(30, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(29.99, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>::Identity();
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform;
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-29.99, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-29.99, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = Transform3<S>::Identity();
|
|
tf2 = Transform3<S>(Translation3<S>(Vector3<S>(-30, 0, 0)));
|
|
contacts.resize(1);
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, true, contacts, false, false, false);
|
|
|
|
tf1 = transform;
|
|
tf2 = transform * Transform3<S>(Translation3<S>(Vector3<S>(-30.01, 0, 0)));
|
|
testShapeIntersection(s1, tf1, s2, tf2, GST_INDEP, false);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_ellipsoidellipsoid)
|
|
{
|
|
// test_shapeIntersectionGJK_ellipsoidellipsoid<float>();
|
|
test_shapeIntersectionGJK_ellipsoidellipsoid<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_spheretriangle()
|
|
{
|
|
Sphere<S> s(10);
|
|
Vector3<S> t[3];
|
|
t[0] << 20, 0, 0;
|
|
t[1] << -20, 0, 0;
|
|
t[2] << 0, 20, 0;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
// Vector3<S> point;
|
|
// S depth;
|
|
Vector3<S> normal;
|
|
bool res;
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(s, Transform3<S>::Identity(), t[0], t[1], t[2], nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(s, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
t[0] << 30, 0, 0;
|
|
t[1] << 9.9, -20, 0;
|
|
t[2] << 9.9, 20, 0;
|
|
res = solver2<S>().shapeTriangleIntersect(s, Transform3<S>::Identity(), t[0], t[1], t[2], nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(s, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(s, Transform3<S>::Identity(), t[0], t[1], t[2], nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(Vector3<S>(1, 0, 0), 1e-9));
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(s, transform, t[0], t[1], t[2], transform, nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(transform.linear() * Vector3<S>(1, 0, 0), 1e-9));
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_spheretriangle)
|
|
{
|
|
// test_shapeIntersectionGJK_spheretriangle<float>();
|
|
test_shapeIntersectionGJK_spheretriangle<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_halfspacetriangle()
|
|
{
|
|
Halfspace<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
Vector3<S> t[3];
|
|
t[0] << 20, 0, 0;
|
|
t[1] << -20, 0, 0;
|
|
t[2] << 0, 20, 0;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
// Vector3<S> point;
|
|
// S depth;
|
|
Vector3<S> normal;
|
|
bool res;
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
|
|
t[0] << 20, 0, 0;
|
|
t[1] << -0.1, -20, 0;
|
|
t[2] << -0.1, 20, 0;
|
|
res = solver2<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(Vector3<S>(1, 0, 0), 1e-9));
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(transform.linear() * Vector3<S>(1, 0, 0), 1e-9));
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_halfspacetriangle)
|
|
{
|
|
// test_shapeIntersectionGJK_halfspacetriangle<float>();
|
|
test_shapeIntersectionGJK_halfspacetriangle<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeIntersectionGJK_planetriangle()
|
|
{
|
|
Plane<S> hs(Vector3<S>(1, 0, 0), 0);
|
|
Vector3<S> t[3];
|
|
t[0] << 20, 0, 0;
|
|
t[1] << -20, 0, 0;
|
|
t[2] << 0, 20, 0;
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
// Vector3<S> point;
|
|
// S depth;
|
|
Vector3<S> normal;
|
|
bool res;
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver1<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
|
|
t[0] << 20, 0, 0;
|
|
t[1] << -0.1, -20, 0;
|
|
t[2] << -0.1, 20, 0;
|
|
res = solver2<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, nullptr);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(hs, Transform3<S>::Identity(), t[0], t[1], t[2], Transform3<S>::Identity(), nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(Vector3<S>(1, 0, 0), 1e-9));
|
|
|
|
res = solver2<S>().shapeTriangleIntersect(hs, transform, t[0], t[1], t[2], transform, nullptr, nullptr, &normal);
|
|
EXPECT_TRUE(res);
|
|
EXPECT_TRUE(normal.isApprox(transform.linear() * Vector3<S>(1, 0, 0), 1e-9));
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeIntersectionGJK_planetriangle)
|
|
{
|
|
// test_shapeIntersectionGJK_planetriangle<float>();
|
|
test_shapeIntersectionGJK_planetriangle<double>();
|
|
}
|
|
|
|
// Shape distance test coverage (built-in GJK)
|
|
//
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | | box | sphere | ellipsoid | capsule | cone | cylinder | plane | half-space | triangle |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | box | O | O | | | | | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | sphere |/////| O | | | | | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | ellipsoid |/////|////////| O | | | | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | capsule |/////|////////|///////////| | | | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | cone |/////|////////|///////////|/////////| O | | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | cylinder |/////|////////|///////////|/////////|//////| O | | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | plane |/////|////////|///////////|/////////|//////|//////////| | | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | half-space |/////|////////|///////////|/////////|//////|//////////|///////| | |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
// | triangle |/////|////////|///////////|/////////|//////|//////////|///////|////////////| |
|
|
// +------------+-----+--------+-----------+---------+------+----------+-------+------------+----------+
|
|
|
|
template <typename S>
|
|
void test_shapeDistanceGJK_spheresphere()
|
|
{
|
|
Sphere<S> s1(20);
|
|
Sphere<S> s2(10);
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
bool res;
|
|
S dist = -1;
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), s2, transform, &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), s2, transform, &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), s2, transform, &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistanceGJK_spheresphere)
|
|
{
|
|
// test_shapeDistanceGJK_spheresphere<float>();
|
|
test_shapeDistanceGJK_spheresphere<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeDistanceGJK_boxbox()
|
|
{
|
|
Box<S> s1(20, 40, 50);
|
|
Box<S> s2(10, 10, 10);
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
bool res;
|
|
S dist;
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform, &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(15.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(15.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(20, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 5) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(20, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 5) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistanceGJK_boxbox)
|
|
{
|
|
// test_shapeDistanceGJK_boxbox<float>();
|
|
test_shapeDistanceGJK_boxbox<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeDistanceGJK_boxsphere()
|
|
{
|
|
Sphere<S> s1(20);
|
|
Box<S> s2(5, 5, 5);
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
bool res;
|
|
S dist;
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform, &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(22.6, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.01);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(22.6, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.01);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 17.5) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 17.5) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistanceGJK_boxsphere)
|
|
{
|
|
// test_shapeDistanceGJK_boxsphere<float>();
|
|
test_shapeDistanceGJK_boxsphere<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeDistanceGJK_cylindercylinder()
|
|
{
|
|
Cylinder<S> s1(5, 10);
|
|
Cylinder<S> s2(5, 10);
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
bool res;
|
|
S dist;
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform, &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 30) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 30) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistanceGJK_cylindercylinder)
|
|
{
|
|
// test_shapeDistanceGJK_cylindercylinder<float>();
|
|
test_shapeDistanceGJK_cylindercylinder<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeDistanceGJK_conecone()
|
|
{
|
|
Cone<S> s1(5, 10);
|
|
Cone<S> s2(5, 10);
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
bool res;
|
|
S dist;
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform, &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(10.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 40))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 30) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(0, 0, 40))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 30) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistanceGJK_conecone)
|
|
{
|
|
// test_shapeDistanceGJK_conecone<float>();
|
|
test_shapeDistanceGJK_conecone<double>();
|
|
}
|
|
|
|
template <typename S>
|
|
void test_shapeDistanceGJK_ellipsoidellipsoid()
|
|
{
|
|
Ellipsoid<S> s1(20, 40, 50);
|
|
Ellipsoid<S> s2(10, 10, 10);
|
|
|
|
Transform3<S> transform = Transform3<S>::Identity();
|
|
test::generateRandomTransform(extents<S>(), transform);
|
|
|
|
bool res;
|
|
S dist = -1;
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>::Identity(), s2, Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), s2, Transform3<S>::Identity(), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform, s2, transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(40, 0, 0))), s2, transform, &dist);
|
|
EXPECT_TRUE(fabs(dist - 10) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(30.1, 0, 0))), s2, transform, &dist);
|
|
EXPECT_TRUE(fabs(dist - 0.1) < 0.001);
|
|
EXPECT_TRUE(res);
|
|
|
|
res = solver2<S>().shapeDistance(s1, transform * Transform3<S>(Translation3<S>(Vector3<S>(29.9, 0, 0))), s2, transform, &dist);
|
|
EXPECT_TRUE(dist < 0);
|
|
EXPECT_FALSE(res);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, shapeDistanceGJK_ellipsoidellipsoid)
|
|
{
|
|
// test_shapeDistanceGJK_ellipsoidellipsoid<float>();
|
|
test_shapeDistanceGJK_ellipsoidellipsoid<double>();
|
|
}
|
|
|
|
template<typename Shape1, typename Shape2>
|
|
void testReversibleShapeIntersection(const Shape1& s1, const Shape2& s2, typename Shape2::S distance)
|
|
{
|
|
using S = typename Shape2::S;
|
|
|
|
Transform3<S> tf1(Translation3<S>(Vector3<S>(-0.5 * distance, 0.0, 0.0)));
|
|
Transform3<S> tf2(Translation3<S>(Vector3<S>(+0.5 * distance, 0.0, 0.0)));
|
|
|
|
std::vector<ContactPoint<S>> contactsA;
|
|
std::vector<ContactPoint<S>> contactsB;
|
|
|
|
bool resA;
|
|
bool resB;
|
|
|
|
const double tol = 1e-6;
|
|
|
|
resA = solver1<S>().shapeIntersect(s1, tf1, s2, tf2, &contactsA);
|
|
resB = solver1<S>().shapeIntersect(s2, tf2, s1, tf1, &contactsB);
|
|
|
|
// normal should be opposite
|
|
for (size_t i = 0; i < contactsB.size(); ++i)
|
|
contactsB[i].normal = -contactsB[i].normal;
|
|
|
|
EXPECT_TRUE(resA);
|
|
EXPECT_TRUE(resB);
|
|
EXPECT_TRUE(inspectContactPointds(s1, tf1, s2, tf2, GST_LIBCCD,
|
|
contactsA, contactsB,
|
|
true, true, true, false, tol));
|
|
|
|
resA = solver2<S>().shapeIntersect(s1, tf1, s2, tf2, &contactsA);
|
|
resB = solver2<S>().shapeIntersect(s2, tf2, s1, tf1, &contactsB);
|
|
|
|
// normal should be opposite
|
|
for (size_t i = 0; i < contactsB.size(); ++i)
|
|
contactsB[i].normal = -contactsB[i].normal;
|
|
|
|
EXPECT_TRUE(resA);
|
|
EXPECT_TRUE(resB);
|
|
EXPECT_TRUE(inspectContactPointds(s1, tf1, s2, tf2, GST_INDEP,
|
|
contactsA, contactsB,
|
|
true, true, true, false, tol));
|
|
}
|
|
|
|
template <typename S>
|
|
void test_reversibleShapeIntersection_allshapes()
|
|
{
|
|
// This test check whether a shape intersection algorithm is called for the
|
|
// reverse case as well. For example, if FCL has sphere-capsule intersection
|
|
// algorithm, then this algorithm should be called for capsule-sphere case.
|
|
|
|
// Prepare all kinds of primitive shapes (8) -- box, sphere, ellipsoid, capsule, cone, cylinder, plane, halfspace
|
|
Box<S> box(10, 10, 10);
|
|
Sphere<S> sphere(5);
|
|
Ellipsoid<S> ellipsoid(5, 5, 5);
|
|
Capsule<S> capsule(5, 10);
|
|
Cone<S> cone(5, 10);
|
|
Cylinder<S> cylinder(5, 10);
|
|
Plane<S> plane(Vector3<S>::Zero(), 0.0);
|
|
Halfspace<S> halfspace(Vector3<S>::Zero(), 0.0);
|
|
|
|
// Use sufficiently short distance so that all the primitive shapes can intersect
|
|
S distance = 5.0;
|
|
|
|
// If new shape intersection algorithm is added for two distinct primitive
|
|
// shapes, uncomment associated lines. For example, box-sphere intersection
|
|
// algorithm is added, then uncomment box-sphere.
|
|
|
|
// testReversibleShapeIntersection(box, sphere, distance);
|
|
// testReversibleShapeIntersection(box, ellipsoid, distance);
|
|
// testReversibleShapeIntersection(box, capsule, distance);
|
|
// testReversibleShapeIntersection(box, cone, distance);
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// testReversibleShapeIntersection(box, cylinder, distance);
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testReversibleShapeIntersection(box, plane, distance);
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testReversibleShapeIntersection(box, halfspace, distance);
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// testReversibleShapeIntersection(sphere, ellipsoid, distance);
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testReversibleShapeIntersection(sphere, capsule, distance);
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// testReversibleShapeIntersection(sphere, cone, distance);
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// testReversibleShapeIntersection(sphere, cylinder, distance);
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testReversibleShapeIntersection(sphere, plane, distance);
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testReversibleShapeIntersection(sphere, halfspace, distance);
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// testReversibleShapeIntersection(ellipsoid, capsule, distance);
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// testReversibleShapeIntersection(ellipsoid, cone, distance);
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// testReversibleShapeIntersection(ellipsoid, cylinder, distance);
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// testReversibleShapeIntersection(ellipsoid, plane, distance);
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// testReversibleShapeIntersection(ellipsoid, halfspace, distance);
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// testReversibleShapeIntersection(capsule, cone, distance);
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// testReversibleShapeIntersection(capsule, cylinder, distance);
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testReversibleShapeIntersection(capsule, plane, distance);
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testReversibleShapeIntersection(capsule, halfspace, distance);
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// testReversibleShapeIntersection(cone, cylinder, distance);
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testReversibleShapeIntersection(cone, plane, distance);
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testReversibleShapeIntersection(cone, halfspace, distance);
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testReversibleShapeIntersection(cylinder, plane, distance);
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testReversibleShapeIntersection(cylinder, halfspace, distance);
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testReversibleShapeIntersection(plane, halfspace, distance);
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}
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GTEST_TEST(FCL_GEOMETRIC_SHAPES, reversibleShapeIntersection_allshapes)
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{
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// test_reversibleShapeIntersection_allshapes<float>();
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test_reversibleShapeIntersection_allshapes<double>();
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}
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template<typename Shape1, typename Shape2>
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void testReversibleShapeDistance(const Shape1& s1, const Shape2& s2, typename Shape2::S distance)
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{
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using S = typename Shape2::S;
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Transform3<S> tf1(Translation3<S>(Vector3<S>(-0.5 * distance, 0.0, 0.0)));
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Transform3<S> tf2(Translation3<S>(Vector3<S>(+0.5 * distance, 0.0, 0.0)));
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S distA;
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S distB;
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Vector3<S> p1A;
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Vector3<S> p1B;
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Vector3<S> p2A;
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Vector3<S> p2B;
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bool resA;
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bool resB;
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const double tol = 1e-6;
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resA = solver1<S>().shapeDistance(s1, tf1, s2, tf2, &distA, &p1A, &p2A);
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resB = solver1<S>().shapeDistance(s2, tf2, s1, tf1, &distB, &p1B, &p2B);
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EXPECT_TRUE(resA);
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EXPECT_TRUE(resB);
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EXPECT_NEAR(distA, distB, tol); // distances should be same
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EXPECT_TRUE(p1A.isApprox(p2B, tol)); // closest points should in reverse order
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EXPECT_TRUE(p2A.isApprox(p1B, tol));
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resA = solver2<S>().shapeDistance(s1, tf1, s2, tf2, &distA, &p1A, &p2A);
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resB = solver2<S>().shapeDistance(s2, tf2, s1, tf1, &distB, &p1B, &p2B);
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EXPECT_TRUE(resA);
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EXPECT_TRUE(resB);
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EXPECT_NEAR(distA, distB, tol);
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EXPECT_TRUE(p1A.isApprox(p2B, tol));
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EXPECT_TRUE(p2A.isApprox(p1B, tol));
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}
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|
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template <typename S>
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void test_reversibleShapeDistance_allshapes()
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{
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// This test check whether a shape distance algorithm is called for the
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// reverse case as well. For example, if FCL has sphere-capsule distance
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// algorithm, then this algorithm should be called for capsule-sphere case.
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|
|
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// Prepare all kinds of primitive shapes (8) -- box, sphere, ellipsoid, capsule, cone, cylinder, plane, halfspace
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Box<S> box(10, 10, 10);
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Sphere<S> sphere(5);
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Ellipsoid<S> ellipsoid(5, 5, 5);
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Capsule<S> capsule(5, 10);
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Cone<S> cone(5, 10);
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|
Cylinder<S> cylinder(5, 10);
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Plane<S> plane(Vector3<S>::Zero(), 0.0);
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Halfspace<S> halfspace(Vector3<S>::Zero(), 0.0);
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|
|
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// Use sufficiently long distance so that all the primitive shapes CANNOT intersect
|
|
S distance = 15.0;
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|
|
|
// If new shape distance algorithm is added for two distinct primitive
|
|
// shapes, uncomment associated lines. For example, box-sphere intersection
|
|
// algorithm is added, then uncomment box-sphere.
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|
|
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// testReversibleShapeDistance(box, sphere, distance);
|
|
// testReversibleShapeDistance(box, ellipsoid, distance);
|
|
// testReversibleShapeDistance(box, capsule, distance);
|
|
// testReversibleShapeDistance(box, cone, distance);
|
|
// testReversibleShapeDistance(box, cylinder, distance);
|
|
// testReversibleShapeDistance(box, plane, distance);
|
|
// testReversibleShapeDistance(box, halfspace, distance);
|
|
|
|
// testReversibleShapeDistance(sphere, ellipsoid, distance);
|
|
testReversibleShapeDistance(sphere, capsule, distance);
|
|
// testReversibleShapeDistance(sphere, cone, distance);
|
|
// testReversibleShapeDistance(sphere, cylinder, distance);
|
|
// testReversibleShapeDistance(sphere, plane, distance);
|
|
// testReversibleShapeDistance(sphere, halfspace, distance);
|
|
|
|
// testReversibleShapeDistance(ellipsoid, capsule, distance);
|
|
// testReversibleShapeDistance(ellipsoid, cone, distance);
|
|
// testReversibleShapeDistance(ellipsoid, cylinder, distance);
|
|
// testReversibleShapeDistance(ellipsoid, plane, distance);
|
|
// testReversibleShapeDistance(ellipsoid, halfspace, distance);
|
|
|
|
// testReversibleShapeDistance(capsule, cone, distance);
|
|
// testReversibleShapeDistance(capsule, cylinder, distance);
|
|
// testReversibleShapeDistance(capsule, plane, distance);
|
|
// testReversibleShapeDistance(capsule, halfspace, distance);
|
|
|
|
// testReversibleShapeDistance(cone, cylinder, distance);
|
|
// testReversibleShapeDistance(cone, plane, distance);
|
|
// testReversibleShapeDistance(cone, halfspace, distance);
|
|
|
|
// testReversibleShapeDistance(cylinder, plane, distance);
|
|
// testReversibleShapeDistance(cylinder, halfspace, distance);
|
|
|
|
// testReversibleShapeDistance(plane, halfspace, distance);
|
|
}
|
|
|
|
GTEST_TEST(FCL_GEOMETRIC_SHAPES, reversibleShapeDistance_allshapes)
|
|
{
|
|
// test_reversibleShapeDistance_allshapes<float>();
|
|
test_reversibleShapeDistance_allshapes<double>();
|
|
}
|
|
|
|
//==============================================================================
|
|
int main(int argc, char* argv[])
|
|
{
|
|
::testing::InitGoogleTest(&argc, argv);
|
|
return RUN_ALL_TESTS();
|
|
}
|