protot/data/shaders
Martin Felis b0808864b5 Further debugging cascaded shadow maps 2018-07-04 15:21:35 +02:00
..
fs_blur_ssao.glsl Ported SSAO to deferred lighting 2018-06-22 17:31:53 +02:00
fs_default.glsl And after a great deal of slow debugging we have deferred blinn-phong. Yayso 2018-04-10 14:08:28 +02:00
fs_deferred_geometry.glsl And after a great deal of slow debugging we have deferred blinn-phong. Yayso 2018-04-10 14:08:28 +02:00
fs_deferred_lighting.glsl Working on getting shadow map splits properly rendered 2018-07-01 00:10:13 +02:00
fs_depthbuffer.glsl SSAO getting close (excited) 2018-04-05 12:39:30 +02:00
fs_shadowmap.frag Simple shadow mapping works - Yay 2018-03-15 11:54:00 +01:00
fs_simple.glsl Cleanup and improvement of shadow map quality 2018-03-15 23:00:53 +01:00
fs_simpletexture.glsl SSAO getting close (excited) 2018-04-05 12:39:30 +02:00
fs_ssao.glsl Added SSAOPower variable and exposed to GUI 2018-06-25 20:20:36 +02:00
vs_default.glsl using proper normals during the SSAO pass 2018-04-05 14:36:00 +02:00
vs_deferred_geometry.glsl And after a great deal of slow debugging we have deferred blinn-phong. Yayso 2018-04-10 14:08:28 +02:00
vs_passthrough.glsl SSAO getting close (excited) 2018-04-05 12:39:30 +02:00
vs_shadowmap.vert Further debugging cascaded shadow maps 2018-07-04 15:21:35 +02:00
vs_simple.glsl Cleanup and improvement of shadow map quality 2018-03-15 23:00:53 +01:00