$input a_position, a_color0, a_texcoord0
$output v_color0, v_texcoord0
#include "../../common/common.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 0.0, 1.0) );
v_texcoord0 = a_texcoord0;
v_color0 = a_color0;
}