protot/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp/README

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glcpp -- GLSL "C" preprocessor
This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:
http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf
This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using a draft of
the C99 standard as available from:
http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf
Any downstream compiler accepting output from glcpp should be prepared
to encounter and deal with the following preprocessor macros:
#line
#pragma
#extension
All other macros will be handled according to the GLSL specification
and will not appear in the output.
Known limitations
-----------------
A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).