protot/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ast_type.cpp

364 lines
11 KiB
C++

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "ast.h"
void
ast_type_specifier::print(void) const
{
if (structure) {
structure->print();
} else {
printf("%s ", type_name);
}
if (array_specifier) {
array_specifier->print();
}
}
bool
ast_fully_specified_type::has_qualifiers() const
{
return this->qualifier.flags.i != 0;
}
bool ast_type_qualifier::has_interpolation() const
{
return this->flags.q.smooth
|| this->flags.q.flat
|| this->flags.q.noperspective;
}
bool
ast_type_qualifier::has_layout() const
{
return this->flags.q.origin_upper_left
|| this->flags.q.pixel_center_integer
|| this->flags.q.depth_any
|| this->flags.q.depth_greater
|| this->flags.q.depth_less
|| this->flags.q.depth_unchanged
|| this->flags.q.std140
|| this->flags.q.shared
|| this->flags.q.column_major
|| this->flags.q.row_major
|| this->flags.q.packed
|| this->flags.q.explicit_location
|| this->flags.q.explicit_index
|| this->flags.q.explicit_binding
|| this->flags.q.explicit_offset;
}
bool
ast_type_qualifier::has_storage() const
{
return this->flags.q.constant
|| this->flags.q.attribute
|| this->flags.q.varying
|| this->flags.q.in
|| this->flags.q.out
|| this->flags.q.uniform;
}
bool
ast_type_qualifier::has_auxiliary_storage() const
{
return this->flags.q.centroid
|| this->flags.q.sample;
}
const char*
ast_type_qualifier::interpolation_string() const
{
if (this->flags.q.smooth)
return "smooth";
else if (this->flags.q.flat)
return "flat";
else if (this->flags.q.noperspective)
return "noperspective";
else
return NULL;
}
bool
ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
ast_type_qualifier q)
{
ast_type_qualifier ubo_mat_mask;
ubo_mat_mask.flags.i = 0;
ubo_mat_mask.flags.q.row_major = 1;
ubo_mat_mask.flags.q.column_major = 1;
ast_type_qualifier ubo_layout_mask;
ubo_layout_mask.flags.i = 0;
ubo_layout_mask.flags.q.std140 = 1;
ubo_layout_mask.flags.q.packed = 1;
ubo_layout_mask.flags.q.shared = 1;
ast_type_qualifier ubo_binding_mask;
ubo_binding_mask.flags.i = 0;
ubo_binding_mask.flags.q.explicit_binding = 1;
ubo_binding_mask.flags.q.explicit_offset = 1;
ast_type_qualifier stream_layout_mask;
stream_layout_mask.flags.i = 0;
stream_layout_mask.flags.q.stream = 1;
/* Uniform block layout qualifiers get to overwrite each
* other (rightmost having priority), while all other
* qualifiers currently don't allow duplicates.
*/
ast_type_qualifier allowed_duplicates_mask;
allowed_duplicates_mask.flags.i =
ubo_mat_mask.flags.i |
ubo_layout_mask.flags.i |
ubo_binding_mask.flags.i;
/* Geometry shaders can have several layout qualifiers
* assigning different stream values.
*/
if (state->stage == MESA_SHADER_GEOMETRY)
allowed_duplicates_mask.flags.i |=
stream_layout_mask.flags.i;
if ((this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
_mesa_glsl_error(loc, state,
"duplicate layout qualifiers used");
return false;
}
if (q.flags.q.prim_type) {
if (this->flags.q.prim_type && this->prim_type != q.prim_type) {
_mesa_glsl_error(loc, state,
"conflicting primitive type qualifiers used");
return false;
}
this->prim_type = q.prim_type;
}
if (q.flags.q.max_vertices) {
if (this->flags.q.max_vertices && this->max_vertices != q.max_vertices) {
_mesa_glsl_error(loc, state,
"geometry shader set conflicting max_vertices "
"(%d and %d)", this->max_vertices, q.max_vertices);
return false;
}
this->max_vertices = q.max_vertices;
}
if (q.flags.q.invocations) {
if (this->flags.q.invocations && this->invocations != q.invocations) {
_mesa_glsl_error(loc, state,
"geometry shader set conflicting invocations "
"(%d and %d)", this->invocations, q.invocations);
return false;
}
this->invocations = q.invocations;
}
if (state->stage == MESA_SHADER_GEOMETRY &&
state->has_explicit_attrib_stream()) {
if (q.flags.q.stream && q.stream >= state->ctx->Const.MaxVertexStreams) {
_mesa_glsl_error(loc, state,
"`stream' value is larger than MAX_VERTEX_STREAMS - 1 "
"(%d > %d)",
q.stream, state->ctx->Const.MaxVertexStreams - 1);
}
if (this->flags.q.explicit_stream &&
this->stream >= state->ctx->Const.MaxVertexStreams) {
_mesa_glsl_error(loc, state,
"`stream' value is larger than MAX_VERTEX_STREAMS - 1 "
"(%d > %d)",
this->stream, state->ctx->Const.MaxVertexStreams - 1);
}
if (!this->flags.q.explicit_stream) {
if (q.flags.q.stream) {
this->flags.q.stream = 1;
this->stream = q.stream;
} else if (!this->flags.q.stream && this->flags.q.out) {
/* Assign default global stream value */
this->flags.q.stream = 1;
this->stream = state->out_qualifier->stream;
}
} else {
if (q.flags.q.explicit_stream) {
_mesa_glsl_error(loc, state,
"duplicate layout `stream' qualifier");
}
}
}
if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
this->flags.i &= ~ubo_mat_mask.flags.i;
if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
this->flags.i &= ~ubo_layout_mask.flags.i;
for (int i = 0; i < 3; i++) {
if (q.flags.q.local_size & (1 << i)) {
if ((this->flags.q.local_size & (1 << i)) &&
this->local_size[i] != q.local_size[i]) {
_mesa_glsl_error(loc, state,
"compute shader set conflicting values for "
"local_size_%c (%d and %d)", 'x' + i,
this->local_size[i], q.local_size[i]);
return false;
}
this->local_size[i] = q.local_size[i];
}
}
this->flags.i |= q.flags.i;
if (q.flags.q.explicit_location)
this->location = q.location;
if (q.flags.q.explicit_index)
this->index = q.index;
if (q.flags.q.explicit_binding)
this->binding = q.binding;
if (q.flags.q.explicit_offset)
this->offset = q.offset;
if (q.precision != ast_precision_none)
this->precision = q.precision;
if (q.flags.q.explicit_image_format) {
this->image_format = q.image_format;
this->image_base_type = q.image_base_type;
}
return true;
}
bool
ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
ast_type_qualifier q,
ast_node* &node)
{
void *mem_ctx = state;
bool create_gs_ast = false;
bool create_cs_ast = false;
ast_type_qualifier valid_in_mask;
valid_in_mask.flags.i = 0;
switch (state->stage) {
case MESA_SHADER_GEOMETRY:
if (q.flags.q.prim_type) {
/* Make sure this is a valid input primitive type. */
switch (q.prim_type) {
case GL_POINTS:
case GL_LINES:
case GL_LINES_ADJACENCY:
case GL_TRIANGLES:
case GL_TRIANGLES_ADJACENCY:
break;
default:
_mesa_glsl_error(loc, state,
"invalid geometry shader input primitive type");
break;
}
}
create_gs_ast |=
q.flags.q.prim_type &&
!state->in_qualifier->flags.q.prim_type;
valid_in_mask.flags.q.prim_type = 1;
valid_in_mask.flags.q.invocations = 1;
break;
case MESA_SHADER_FRAGMENT:
if (q.flags.q.early_fragment_tests) {
state->early_fragment_tests = true;
} else {
_mesa_glsl_error(loc, state, "invalid input layout qualifier");
}
break;
case MESA_SHADER_COMPUTE:
create_cs_ast |=
q.flags.q.local_size != 0 &&
state->in_qualifier->flags.q.local_size == 0;
valid_in_mask.flags.q.local_size = 7;
break;
default:
_mesa_glsl_error(loc, state,
"input layout qualifiers only valid in "
"geometry, fragment and compute shaders");
break;
}
/* Generate an error when invalid input layout qualifiers are used. */
if ((q.flags.i & ~valid_in_mask.flags.i) != 0) {
_mesa_glsl_error(loc, state,
"invalid input layout qualifiers used");
return false;
}
/* Input layout qualifiers can be specified multiple
* times in separate declarations, as long as they match.
*/
if (this->flags.q.prim_type) {
if (q.flags.q.prim_type &&
this->prim_type != q.prim_type) {
_mesa_glsl_error(loc, state,
"conflicting input primitive types specified");
}
} else if (q.flags.q.prim_type) {
state->in_qualifier->flags.q.prim_type = 1;
state->in_qualifier->prim_type = q.prim_type;
}
if (this->flags.q.invocations &&
q.flags.q.invocations &&
this->invocations != q.invocations) {
_mesa_glsl_error(loc, state,
"conflicting invocations counts specified");
return false;
} else if (q.flags.q.invocations) {
this->flags.q.invocations = 1;
this->invocations = q.invocations;
}
if (create_gs_ast) {
node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
} else if (create_cs_ast) {
/* Infer a local_size of 1 for every unspecified dimension */
unsigned local_size[3];
for (int i = 0; i < 3; i++) {
if (q.flags.q.local_size & (1 << i))
local_size[i] = q.local_size[i];
else
local_size[i] = 1;
}
node = new(mem_ctx) ast_cs_input_layout(*loc, local_size);
}
return true;
}