protot/3rdparty/bgfx/3rdparty/glslang/Test/410.geom

40 lines
853 B
GLSL

#version 410 core
void main()
{
gl_ViewportIndex = 7;
}
in gl_PerVertex {
float gl_PointSize;
} myIn[]; // ERROR, can't redeclare a different name
in gl_PerVertex {
float gl_PointSize;
} gl_myIn[]; // ERROR, can't redeclare a different name
in gl_PerVertex {
float gl_PointSize;
} gl_in[];
in gl_PerVertex {
float gl_PointSize;
} gl_in[]; // ERROR, can't do it again
out gl_PerVertex {
float gl_PointSize;
};
void foo()
{
float p = gl_in[1].gl_PointSize; // use of redeclared
gl_PointSize = p; // use of redeclared
vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration
gl_Position = vec4(1.0); // ERROR, not included in the redeclaration
}
float foo5()
{
return 4; // implicit conversion of return type
}