protot/3rdparty/bgfx/3rdparty/glslang/Test/330comp.frag

13 lines
183 B
GLSL

#version 330 compatibility
in vec4 inVar;
out vec4 outVar;
varying vec4 varyingVar;
void main()
{
gl_FragColor = varyingVar;
gl_FragData[1] = inVar * gl_ModelViewMatrix;
}