216 lines
6.7 KiB
C++
216 lines
6.7 KiB
C++
#include <UnitTest++.h>
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#include <iostream>
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#include "rbdl/Logging.h"
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#include "rbdl/Model.h"
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#include "rbdl/Kinematics.h"
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using namespace std;
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using namespace RigidBodyDynamics;
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using namespace RigidBodyDynamics::Math;
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const double TEST_PREC = 1.0e-14;
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struct ModelVelocitiesFixture {
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ModelVelocitiesFixture () {
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ClearLogOutput();
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model = new Model;
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body_a = Body (1., Vector3d (1., 0., 0.), Vector3d (1., 1., 1.));
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Joint joint_a ( SpatialVector (0., 0., 1., 0., 0., 0.));
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body_a_id = model->AddBody(0, Xtrans(Vector3d(0., 0., 0.)), joint_a, body_a);
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body_b = Body (1., Vector3d (0., 1., 0.), Vector3d (1., 1., 1.));
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Joint joint_b ( SpatialVector (0., 1., 0., 0., 0., 0.));
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body_b_id = model->AddBody(1, Xtrans(Vector3d(1., 0., 0.)), joint_b, body_b);
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body_c = Body (1., Vector3d (1., 0., 0.), Vector3d (1., 1., 1.));
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Joint joint_c ( SpatialVector (1., 0., 0., 0., 0., 0.));
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body_c_id = model->AddBody(2, Xtrans(Vector3d(0., 1., 0.)), joint_c, body_c);
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Q = VectorNd::Constant ((size_t) model->dof_count, 0.);
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QDot = VectorNd::Constant ((size_t) model->dof_count, 0.);
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point_position = Vector3d::Zero(3);
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point_velocity = Vector3d::Zero(3);
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ref_body_id = 0;
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ClearLogOutput();
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}
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~ModelVelocitiesFixture () {
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delete model;
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}
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Model *model;
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unsigned int body_a_id, body_b_id, body_c_id, ref_body_id;
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Body body_a, body_b, body_c;
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Joint joint_a, joint_b, joint_c;
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VectorNd Q;
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VectorNd QDot;
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Vector3d point_position, point_velocity;
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};
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TEST_FIXTURE(ModelVelocitiesFixture, TestCalcPointSimple) {
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ref_body_id = 1;
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QDot[0] = 1.;
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point_position = Vector3d (1., 0., 0.);
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point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position);
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CHECK_CLOSE(0., point_velocity[0], TEST_PREC);
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CHECK_CLOSE(1., point_velocity[1], TEST_PREC);
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CHECK_CLOSE(0., point_velocity[2], TEST_PREC);
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LOG << "Point velocity = " << point_velocity << endl;
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// cout << LogOutput.str() << endl;
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}
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TEST_FIXTURE(ModelVelocitiesFixture, TestCalcPointRotatedBaseSimple) {
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// rotated first joint
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ref_body_id = 1;
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Q[0] = M_PI * 0.5;
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QDot[0] = 1.;
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point_position = Vector3d (1., 0., 0.);
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point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position);
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CHECK_CLOSE(-1., point_velocity[0], TEST_PREC);
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CHECK_CLOSE( 0., point_velocity[1], TEST_PREC);
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CHECK_CLOSE( 0., point_velocity[2], TEST_PREC);
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// cout << LogOutput.str() << endl;
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}
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TEST_FIXTURE(ModelVelocitiesFixture, TestCalcPointRotatingBodyB) {
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// rotating second joint, point at third body
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ref_body_id = 3;
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QDot[1] = 1.;
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point_position = Vector3d (1., 0., 0.);
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point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position);
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// cout << LogOutput.str() << endl;
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CHECK_CLOSE( 0., point_velocity[0], TEST_PREC);
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CHECK_CLOSE( 0., point_velocity[1], TEST_PREC);
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CHECK_CLOSE(-1., point_velocity[2], TEST_PREC);
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}
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TEST_FIXTURE(ModelVelocitiesFixture, TestCalcPointRotatingBaseXAxis) {
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// also rotate the first joint and take a point that is
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// on the X direction
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ref_body_id = 3;
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QDot[0] = 1.;
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QDot[1] = 1.;
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point_position = Vector3d (1., -1., 0.);
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point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position);
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// cout << LogOutput.str() << endl;
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CHECK_CLOSE( 0., point_velocity[0], TEST_PREC);
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CHECK_CLOSE( 2., point_velocity[1], TEST_PREC);
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CHECK_CLOSE(-1., point_velocity[2], TEST_PREC);
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}
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TEST_FIXTURE(ModelVelocitiesFixture, TestCalcPointRotatedBaseXAxis) {
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// perform the previous test with the first joint rotated by pi/2
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// upwards
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ClearLogOutput();
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ref_body_id = 3;
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point_position = Vector3d (1., -1., 0.);
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Q[0] = M_PI * 0.5;
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QDot[0] = 1.;
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QDot[1] = 1.;
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point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position);
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// cout << LogOutput.str() << endl;
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CHECK_CLOSE(-2., point_velocity[0], TEST_PREC);
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CHECK_CLOSE( 0., point_velocity[1], TEST_PREC);
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CHECK_CLOSE(-1., point_velocity[2], TEST_PREC);
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}
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TEST_FIXTURE(ModelVelocitiesFixture, TestCalcPointBodyOrigin) {
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// Checks whether the computation is also correct for points at the origin
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// of a body
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ref_body_id = body_b_id;
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point_position = Vector3d (0., 0., 0.);
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Q[0] = 0.;
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QDot[0] = 1.;
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point_velocity = CalcPointVelocity(*model, Q, QDot, ref_body_id, point_position);
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// cout << LogOutput.str() << endl;
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CHECK_CLOSE( 0., point_velocity[0], TEST_PREC);
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CHECK_CLOSE( 1., point_velocity[1], TEST_PREC);
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CHECK_CLOSE( 0., point_velocity[2], TEST_PREC);
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}
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TEST ( FixedJointCalcPointVelocity ) {
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// the standard modeling using a null body
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Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Body fixed_body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Model model;
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Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
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model.AddBody (0, Xtrans(Vector3d(0., 0., 0.)), joint_rot_z, body);
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SpatialTransform transform = Xtrans (Vector3d (1., 0., 0.));
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unsigned int fixed_body_id = model.AppendBody (transform, Joint(JointTypeFixed), fixed_body, "fixed_body");
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VectorNd Q = VectorNd::Zero (model.dof_count);
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VectorNd QDot = VectorNd::Zero (model.dof_count);
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QDot[0] = 1.;
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ClearLogOutput();
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Vector3d point0_velocity = CalcPointVelocity (model, Q, QDot, fixed_body_id, Vector3d (0., 0., 0.));
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// cout << LogOutput.str() << endl;
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Vector3d point1_velocity = CalcPointVelocity (model, Q, QDot, fixed_body_id, Vector3d (1., 0., 0.));
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CHECK_ARRAY_CLOSE (Vector3d (0., 1., 0.).data(), point0_velocity.data(), 3, TEST_PREC);
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CHECK_ARRAY_CLOSE (Vector3d (0., 2., 0.).data(), point1_velocity.data(), 3, TEST_PREC);
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}
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TEST ( FixedJointCalcPointVelocityRotated ) {
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// the standard modeling using a null body
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Body body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Body fixed_body(1., Vector3d (1., 0.4, 0.4), Vector3d (1., 1., 1.));
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Model model;
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Joint joint_rot_z ( SpatialVector (0., 0., 1., 0., 0., 0.));
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model.AddBody (0, Xtrans(Vector3d(0., 0., 0.)), joint_rot_z, body);
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SpatialTransform transform = Xtrans (Vector3d (1., 0., 0.));
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unsigned int fixed_body_id = model.AppendBody (transform, Joint(JointTypeFixed), fixed_body, "fixed_body");
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VectorNd Q = VectorNd::Zero (model.dof_count);
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VectorNd QDot = VectorNd::Zero (model.dof_count);
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Q[0] = M_PI * 0.5;
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QDot[0] = 1.;
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ClearLogOutput();
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Vector3d point0_velocity = CalcPointVelocity (model, Q, QDot, fixed_body_id, Vector3d (0., 0., 0.));
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// cout << LogOutput.str() << endl;
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Vector3d point1_velocity = CalcPointVelocity (model, Q, QDot, fixed_body_id, Vector3d (1., 0., 0.));
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CHECK_ARRAY_CLOSE (Vector3d (-1., 0., 0.).data(), point0_velocity.data(), 3, TEST_PREC);
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CHECK_ARRAY_CLOSE (Vector3d (-2., 0., 0.).data(), point1_velocity.data(), 3, TEST_PREC);
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}
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