protot/3rdparty/RuntimeCompiledCpp/Systems/GUISystem/GUIElement.h

71 lines
2.3 KiB
C++

//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#ifndef GUIELEMENT_INCLUDED
#define GUIELEMENT_INCLUDED
#include "../IGUIElement.h"
#include "ReferenceCountable.h"
struct IGUIInstancer;
// Forward declare Rocket::Core::Element
namespace Rocket { namespace Core { class Element; } }
class GUIElement : public ReferenceCountable, public IGUIElement
{
public:
GUIElement(IGUIInstancer* pInstancer, Rocket::Core::Element* pElement, bool bHoldingRLReference);
virtual ~GUIElement();
// IGUIElement
virtual const char* GetId() const;
virtual void SetInnerRML(const char* content);
virtual void SetProperty(const char* name, const char* value);
virtual IGUIElement* GetElementById(const char* id);
virtual void GetAttribute(const char* attribute, char* buffer, size_t buffer_size ) const;
virtual void SetAttribute(const char* name, const char* value);
virtual float GetClientWidth() const;
virtual float GetClientHeight() const;
virtual void AddReference();
virtual void RemoveReference();
virtual void AddEventListener( const char* eventname, IGUIEventListener* pEventListener );
virtual void RemoveEventListener( const char* eventname, IGUIEventListener* pEventListener );
// ~IGUIElement
protected:
// ReferenceCountable
virtual void OnReferenceDeactivate();
// ~ReferenceCountable
private:
Rocket::Core::Element* m_pElement;
IGUIInstancer* m_pInstancer;
bool m_bHoldingRLReference;
};
#endif // GUIELEMENT_INCLUDED