159 lines
5.1 KiB
C++
159 lines
5.1 KiB
C++
#include "Human36Model.h"
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#include "rbdl/rbdl.h"
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using namespace RigidBodyDynamics;
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using namespace RigidBodyDynamics::Math;
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enum SegmentName {
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SegmentPelvis = 0,
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SegmentThigh,
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SegmentShank,
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SegmentFoot,
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SegmentMiddleTrunk,
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SegmentUpperTrunk,
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SegmentUpperArm,
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SegmentLowerArm,
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SegmentHand,
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SegmentHead,
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SegmentNameLast
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};
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double SegmentLengths[SegmentNameLast] = {
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0.1457,
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0.4222,
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0.4403,
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0.1037,
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0.2155,
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0.2421,
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0.2817,
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0.2689,
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0.0862,
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0.2429
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};
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double SegmentMass[SegmentNameLast] = {
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0.8154,
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10.3368,
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3.1609,
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1.001,
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16.33,
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15.96,
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1.9783,
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1.1826,
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0.4453,
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5.0662
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};
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double SegmentCOM[SegmentNameLast][3] = {
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{ 0., 0., 0.0891},
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{ 0., 0., -0.1729},
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{ 0., 0., -0.1963},
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{ 0.1254, 0., -0.0516},
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{ 0., 0., 0.1185},
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{ 0., 0., 0.1195},
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{ 0., 0., -0.1626},
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{ 0., 0., -0.1230},
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{ 0., 0., -0.0680},
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{ 0., 0., 1.1214}
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};
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double SegmentRadiiOfGyration[SegmentNameLast][3] = {
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{ 0.0897, 0.0855, 0.0803},
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{ 0.1389, 0.0629, 0.1389},
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{ 0.1123, 0.0454, 0.1096},
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{ 0.0267, 0.0129, 0.0254},
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{ 0.0970, 0.1009, 0.0825},
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{ 0.1273, 0.1172, 0.0807},
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{ 0.0803, 0.0758, 0.0445},
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{ 0.0742, 0.0713, 0.0325},
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{ 0.0541, 0.0442, 0.0346},
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{ 0.0736, 0.0634, 0.0765}
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};
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Body create_body (SegmentName segment) {
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Matrix3d inertia_C (Matrix3d::Zero());
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inertia_C(0,0) = pow(SegmentRadiiOfGyration[segment][0] * SegmentLengths[segment], 2) * SegmentMass[segment];
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inertia_C(1,1) = pow(SegmentRadiiOfGyration[segment][1] * SegmentLengths[segment], 2) * SegmentMass[segment];
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inertia_C(2,2) = pow(SegmentRadiiOfGyration[segment][2] * SegmentLengths[segment], 2) * SegmentMass[segment];
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return RigidBodyDynamics::Body (
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SegmentMass[segment],
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RigidBodyDynamics::Math::Vector3d (
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SegmentCOM[segment][0],
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SegmentCOM[segment][1],
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SegmentCOM[segment][2]
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),
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inertia_C);
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}
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void generate_human36model (RigidBodyDynamics::Model *model) {
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Body pelvis_body = create_body (SegmentPelvis);
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Body thigh_body = create_body (SegmentThigh);
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Body shank_body = create_body (SegmentShank);
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Body foot_body = create_body (SegmentFoot);
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Body middle_trunk_body = create_body (SegmentMiddleTrunk);
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Body upper_trunk_body = create_body (SegmentUpperTrunk);
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Body upperarm_body = create_body (SegmentUpperArm);
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Body lowerarm_body = create_body (SegmentLowerArm);
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Body hand_body = create_body (SegmentHand);
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Body head_body = create_body (SegmentHead);
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Joint free_flyer (
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SpatialVector (0., 0., 0., 1., 0., 0.),
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SpatialVector (0., 0., 0., 0., 1., 0.),
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SpatialVector (0., 0., 0., 0., 0., 1.),
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SpatialVector (0., 1., 0., 0., 0., 0.),
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SpatialVector (0., 0., 1., 0., 0., 0.),
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SpatialVector (1., 0., 0., 0., 0., 0.)
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);
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Joint rot_yxz (
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SpatialVector (0., 1., 0., 0., 0., 0.),
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SpatialVector (1., 0., 0., 0., 0., 0.),
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SpatialVector (0., 0., 1., 0., 0., 0.)
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);
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Joint rot_yz (
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SpatialVector (0., 1., 0., 0., 0., 0.),
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SpatialVector (0., 0., 1., 0., 0., 0.)
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);
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Joint rot_y (
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SpatialVector (0., 1., 0., 0., 0., 0.)
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);
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Joint fixed (JointTypeFixed);
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model->gravity = Vector3d (0., 0., -9.81);
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unsigned int pelvis_id = model->AddBody (0, Xtrans (Vector3d (0., 0., 0.)), free_flyer, pelvis_body, "pelvis");
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// right leg
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model->AddBody (pelvis_id, Xtrans(Vector3d(0., -0.0872, 0.)), rot_yxz, thigh_body, "thigh_r");
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model->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentThigh])), rot_y, shank_body, "shank_r");
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model->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentShank])), rot_yz, foot_body, "foot_r");
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// left leg
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model->AddBody (pelvis_id, Xtrans(Vector3d(0., 0.0872, 0.)), rot_yxz, thigh_body, "thigh_l");
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model->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentThigh])), rot_y, shank_body, "shank_l");
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model->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentShank])), rot_yz, foot_body, "foot_l");
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// trunk
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model->AddBody (pelvis_id, Xtrans(Vector3d(0., 0., SegmentLengths[SegmentPelvis])), rot_yxz, middle_trunk_body, "middletrunk");
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unsigned int uppertrunk_id = model->AppendBody (Xtrans(Vector3d(0., 0., SegmentLengths[SegmentMiddleTrunk])), fixed, upper_trunk_body, "uppertrunk");
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// right arm
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model->AddBody (uppertrunk_id, Xtrans(Vector3d(0., -0.1900, SegmentLengths[SegmentUpperTrunk])), rot_yxz, upperarm_body, "upperarm_r");
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model->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentUpperArm])), rot_y, lowerarm_body, "lowerarm_r");
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model->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentLowerArm])), rot_yz, hand_body, "hand_r");
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// left arm
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model->AddBody (uppertrunk_id, Xtrans(Vector3d(0., 0.1900, SegmentLengths[SegmentUpperTrunk])), rot_yxz, upperarm_body, "upperarm_l");
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model->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentUpperArm])), rot_y, lowerarm_body, "lowerarm_l");
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model->AppendBody (Xtrans(Vector3d(0., 0., -SegmentLengths[SegmentLowerArm])), rot_yz, hand_body, "hand_l");
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// head
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model->AddBody (uppertrunk_id, Xtrans(Vector3d(0., 0.1900, SegmentLengths[SegmentUpperTrunk])), rot_yxz, upperarm_body, "head");
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}
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