414 lines
8.3 KiB
Lua
414 lines
8.3 KiB
Lua
--
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-- Copyright 2010-2016 Branimir Karadzic. All rights reserved.
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-- License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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--
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newoption {
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trigger = "with-amalgamated",
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description = "Enable amalgamated build.",
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}
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newoption {
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trigger = "with-ovr",
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description = "Enable OculusVR integration.",
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}
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newoption {
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trigger = "with-sdl",
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description = "Enable SDL entry.",
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}
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newoption {
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trigger = "with-glfw",
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description = "Enable GLFW entry.",
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}
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newoption {
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trigger = "with-profiler",
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description = "Enable build with intrusive profiler.",
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}
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newoption {
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trigger = "with-scintilla",
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description = "Enable building with Scintilla editor.",
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}
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newoption {
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trigger = "with-shared-lib",
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description = "Enable building shared library.",
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}
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newoption {
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trigger = "with-tools",
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description = "Enable building tools.",
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}
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solution "bgfx"
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configurations {
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"Debug",
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"Release",
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}
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if _ACTION == "xcode4" then
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platforms {
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"Universal",
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}
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else
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platforms {
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"x32",
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"x64",
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-- "Xbox360",
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"Native", -- for targets where bitness is not specified
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}
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end
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language "C++"
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startproject "example-00-helloworld"
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MODULE_DIR = path.getabsolute("../")
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BGFX_DIR = path.getabsolute("..")
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BX_DIR = os.getenv("BX_DIR")
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local BGFX_BUILD_DIR = path.join(BGFX_DIR, ".build")
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local BGFX_THIRD_PARTY_DIR = path.join(BGFX_DIR, "3rdparty")
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if not BX_DIR then
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BX_DIR = path.getabsolute(path.join(BGFX_DIR, "../bx"))
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end
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if not os.isdir(BX_DIR) then
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print("bx not found at " .. BX_DIR)
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print("For more info see: https://bkaradzic.github.io/bgfx/build.html")
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os.exit()
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end
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defines {
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"BX_CONFIG_ENABLE_MSVC_LEVEL4_WARNINGS=1"
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}
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dofile (path.join(BX_DIR, "scripts/toolchain.lua"))
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if not toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) then
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return -- no action specified
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end
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function copyLib()
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end
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if _OPTIONS["with-sdl"] then
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if os.is("windows") then
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if not os.getenv("SDL2_DIR") then
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print("Set SDL2_DIR enviroment variable.")
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end
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end
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end
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if _OPTIONS["with-profiler"] then
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defines {
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"ENTRY_CONFIG_PROFILER=1",
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"BGFX_CONFIG_PROFILER_REMOTERY=1",
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"_WINSOCKAPI_"
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}
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end
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function exampleProject(_name)
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project ("example-" .. _name)
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uuid (os.uuid("example-" .. _name))
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kind "WindowedApp"
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configuration {}
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debugdir (path.join(BGFX_DIR, "examples/runtime"))
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includedirs {
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path.join(BX_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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path.join(BGFX_DIR, "examples/common"),
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}
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files {
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path.join(BGFX_DIR, "examples", _name, "**.c"),
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path.join(BGFX_DIR, "examples", _name, "**.cpp"),
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path.join(BGFX_DIR, "examples", _name, "**.h"),
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}
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removefiles {
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path.join(BGFX_DIR, "examples", _name, "**.bin.h"),
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}
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links {
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"bgfx",
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"example-common",
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}
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if _OPTIONS["with-sdl"] then
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defines { "ENTRY_CONFIG_USE_SDL=1" }
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links { "SDL2" }
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configuration { "osx" }
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libdirs { "$(SDL2_DIR)/lib" }
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configuration {}
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end
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if _OPTIONS["with-glfw"] then
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defines { "ENTRY_CONFIG_USE_GLFW=1" }
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links { "glfw3" }
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configuration { "linux or freebsd" }
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links {
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"Xrandr",
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"Xinerama",
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"Xi",
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"Xxf86vm",
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"Xcursor",
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}
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configuration { "osx" }
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linkoptions {
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"-framework CoreVideo",
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"-framework IOKit",
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}
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configuration {}
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end
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if _OPTIONS["with-ovr"] then
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configuration { "x32" }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/Win32/Release", _ACTION) }
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configuration { "x64" }
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libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/x64/Release", _ACTION) }
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configuration { "x32 or x64" }
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links { "libovr" }
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configuration {}
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end
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configuration { "vs*", "x32 or x64" }
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linkoptions {
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"/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
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}
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links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
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"DelayImp",
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}
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configuration { "vs201*", "x32 or x64" }
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linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
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"/DELAYLOAD:\"libEGL.dll\"",
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"/DELAYLOAD:\"libGLESv2.dll\"",
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}
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configuration { "mingw*" }
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targetextension ".exe"
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links {
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"gdi32",
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"psapi",
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}
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configuration { "vs20*", "x32 or x64" }
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links {
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"gdi32",
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"psapi",
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}
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configuration { "durango" }
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links {
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"d3d11_x",
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"d3d12_x",
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"combase",
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"kernelx",
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}
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configuration { "winphone8* or winstore8*" }
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removelinks {
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"DelayImp",
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"gdi32",
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"psapi"
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}
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links {
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"d3d11",
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"dxgi"
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}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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-- WinRT targets need their own output directories or build files stomp over each other
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configuration { "x32", "winphone8* or winstore8*" }
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targetdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "obj", _name))
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configuration { "x64", "winphone8* or winstore8*" }
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targetdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "obj", _name))
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configuration { "ARM", "winphone8* or winstore8*" }
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targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
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configuration { "mingw-clang" }
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kind "ConsoleApp"
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configuration { "android*" }
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kind "ConsoleApp"
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targetextension ".so"
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linkoptions {
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"-shared",
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}
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links {
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"EGL",
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"GLESv2",
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}
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configuration { "nacl*" }
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kind "ConsoleApp"
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targetextension ".nexe"
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links {
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"ppapi",
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"ppapi_gles2",
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"pthread",
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}
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configuration { "pnacl" }
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kind "ConsoleApp"
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targetextension ".pexe"
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links {
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"ppapi",
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"ppapi_gles2",
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"pthread",
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}
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configuration { "asmjs" }
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kind "ConsoleApp"
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targetextension ".bc"
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configuration { "linux-* or freebsd", "not linux-steamlink" }
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links {
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"X11",
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"GL",
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"pthread",
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}
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configuration { "linux-steamlink" }
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links {
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"EGL",
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"GLESv2",
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"SDL2",
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"pthread",
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}
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configuration { "rpi" }
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links {
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"X11",
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"GLESv2",
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"EGL",
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"bcm_host",
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"vcos",
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"vchiq_arm",
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"pthread",
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}
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configuration { "osx" }
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linkoptions {
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"-framework Cocoa",
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"-framework QuartzCore",
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"-framework OpenGL",
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"-weak_framework Metal",
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}
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configuration { "ios* or tvos*" }
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kind "ConsoleApp"
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linkoptions {
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"-framework CoreFoundation",
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"-framework Foundation",
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"-framework OpenGLES",
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"-framework UIKit",
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"-framework QuartzCore",
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"-weak_framework Metal",
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}
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configuration { "xcode4", "ios" }
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kind "WindowedApp"
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files {
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path.join(BGFX_DIR, "examples/runtime/iOS-Info.plist"),
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}
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configuration { "xcode4", "tvos" }
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kind "WindowedApp"
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files {
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path.join(BGFX_DIR, "examples/runtime/tvOS-Info.plist"),
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}
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configuration { "qnx*" }
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targetextension ""
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links {
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"EGL",
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"GLESv2",
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}
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configuration {}
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strip()
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end
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dofile "bgfx.lua"
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group "examples"
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dofile "example-common.lua"
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group "libs"
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bgfxProject("", "StaticLib", {})
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group "examples"
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exampleProject("00-helloworld")
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exampleProject("01-cubes")
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exampleProject("02-metaballs")
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exampleProject("03-raymarch")
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exampleProject("04-mesh")
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exampleProject("05-instancing")
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exampleProject("06-bump")
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exampleProject("07-callback")
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exampleProject("08-update")
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exampleProject("09-hdr")
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exampleProject("10-font")
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exampleProject("11-fontsdf")
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exampleProject("12-lod")
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exampleProject("13-stencil")
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exampleProject("14-shadowvolumes")
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exampleProject("15-shadowmaps-simple")
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exampleProject("16-shadowmaps")
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exampleProject("17-drawstress")
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exampleProject("18-ibl")
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exampleProject("19-oit")
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exampleProject("20-nanovg")
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exampleProject("21-deferred")
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exampleProject("22-windows")
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exampleProject("23-vectordisplay")
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exampleProject("24-nbody")
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exampleProject("26-occlusion")
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exampleProject("27-terrain")
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exampleProject("28-wireframe")
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exampleProject("29-debugdraw")
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exampleProject("30-picking")
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exampleProject("31-rsm")
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-- C99 source doesn't compile under WinRT settings
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if not premake.vstudio.iswinrt() then
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exampleProject("25-c99")
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end
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if _OPTIONS["with-shared-lib"] then
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group "libs"
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bgfxProject("-shared-lib", "SharedLib", {})
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end
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if _OPTIONS["with-tools"] then
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group "tools"
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dofile "shaderc.lua"
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dofile "texturec.lua"
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dofile "texturev.lua"
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dofile "geometryc.lua"
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end
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