protot/3rdparty/RuntimeCompiledCpp/Systems/SystemTable.h

56 lines
1.7 KiB
C++

//
// Copyright (c) 2010-2011 Matthew Jack and Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#pragma once
#ifndef SYSTEMTABLE_INCLUDED
#define SYSTEMTABLE_INCLUDED
#include "Definitions.inl"
class RocketLogSystem;
struct SystemTable
{
IRuntimeObjectSystem * pRuntimeObjectSystem;
ITimeSystem *pTimeSystem;
ILogSystem *pLogSystem;
IEntitySystem *pEntitySystem;
IAssetSystem* pAssetSystem;
IObjectFactorySystem* pObjectFactorySystem;
IGUISystem* pGUISystem;
IFileChangeNotifier* pFileChangeNotifier;
IGame* pGame;
// This would better live within an IRocketLibSystem, when that is written
RocketLogSystem* pRocketLogSystem;
SystemTable()
: pTimeSystem(0)
, pLogSystem(0)
, pEntitySystem(0)
, pAssetSystem(0)
, pObjectFactorySystem(0)
, pGUISystem(0)
, pFileChangeNotifier(0)
, pRocketLogSystem(0)
, pGame(0)
{}
};
#endif // SYSTEMTABLE_INCLUDED