1265 lines
60 KiB
C++
1265 lines
60 KiB
C++
// dear imgui: Renderer for Vulkan
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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// Missing features:
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// [ ] Platform: Multi-viewport / platform windows.
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// [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
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// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
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// 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
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// 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
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// 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
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// 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
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// 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
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// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
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// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
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#include "imgui.h"
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#include "imgui_impl_vulkan.h"
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#include <stdio.h>
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// Vulkan data
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static const VkAllocationCallbacks* g_Allocator = NULL;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
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static void (*g_CheckVkResultFn)(VkResult err) = NULL;
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static VkDeviceSize g_BufferMemoryAlignment = 256;
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static VkPipelineCreateFlags g_PipelineCreateFlags = 0;
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static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
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static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
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static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
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static VkPipeline g_Pipeline = VK_NULL_HANDLE;
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// Frame data
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struct FrameDataForRender
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{
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VkDeviceMemory VertexBufferMemory;
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VkDeviceMemory IndexBufferMemory;
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VkDeviceSize VertexBufferSize;
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VkDeviceSize IndexBufferSize;
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VkBuffer VertexBuffer;
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VkBuffer IndexBuffer;
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};
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static int g_FrameIndex = 0;
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static FrameDataForRender g_FramesDataBuffers[IMGUI_VK_QUEUED_FRAMES] = {};
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// Font data
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static VkSampler g_FontSampler = VK_NULL_HANDLE;
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static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
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static VkImage g_FontImage = VK_NULL_HANDLE;
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static VkImageView g_FontView = VK_NULL_HANDLE;
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static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
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static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
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// Forward Declarations
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static void ImGui_ImplVulkan_InitPlatformInterface();
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static void ImGui_ImplVulkan_ShutdownPlatformInterface();
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// glsl_shader.vert, compiled with:
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// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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static uint32_t __glsl_shader_vert_spv[] =
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{
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0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
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0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
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0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
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0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
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0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
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0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
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0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
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0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
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0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
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0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
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0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
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0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
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0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
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0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
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0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
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0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
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0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
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0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
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0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
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0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
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0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
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0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
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0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
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0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
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0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
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0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
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0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
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0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
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0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
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0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
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0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
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0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
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0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
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0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
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0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
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0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
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0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
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0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
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0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
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0x0000002d,0x0000002c,0x000100fd,0x00010038
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};
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// glsl_shader.frag, compiled with:
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// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
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static uint32_t __glsl_shader_frag_spv[] =
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{
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0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
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0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
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0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
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0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
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0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
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0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
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0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
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0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
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0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
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0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
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0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
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0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
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0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
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0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
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0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
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0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
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0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
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0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
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0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
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0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
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0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
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0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
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0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
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0x00010038
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};
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static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
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{
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VkPhysicalDeviceMemoryProperties prop;
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vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop);
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for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
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if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
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return i;
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return 0xFFFFFFFF; // Unable to find memoryType
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}
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static void check_vk_result(VkResult err)
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{
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if (g_CheckVkResultFn)
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g_CheckVkResultFn(err);
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}
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static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
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{
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VkResult err;
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if (buffer != VK_NULL_HANDLE)
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vkDestroyBuffer(g_Device, buffer, g_Allocator);
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if (buffer_memory)
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vkFreeMemory(g_Device, buffer_memory, g_Allocator);
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VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
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VkBufferCreateInfo buffer_info = {};
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buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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buffer_info.size = vertex_buffer_size_aligned;
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buffer_info.usage = usage;
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buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &buffer);
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check_vk_result(err);
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VkMemoryRequirements req;
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vkGetBufferMemoryRequirements(g_Device, buffer, &req);
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g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
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err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &buffer_memory);
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check_vk_result(err);
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err = vkBindBufferMemory(g_Device, buffer, buffer_memory, 0);
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check_vk_result(err);
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p_buffer_size = new_size;
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}
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// Render function
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
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{
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VkResult err;
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if (draw_data->TotalVtxCount == 0)
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return;
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FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
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g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
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// Create the Vertex and Index buffers:
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size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
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size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
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if (!fd->VertexBuffer || fd->VertexBufferSize < vertex_size)
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CreateOrResizeBuffer(fd->VertexBuffer, fd->VertexBufferMemory, fd->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
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if (!fd->IndexBuffer || fd->IndexBufferSize < index_size)
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CreateOrResizeBuffer(fd->IndexBuffer, fd->IndexBufferMemory, fd->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
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// Upload Vertex and index Data:
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{
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ImDrawVert* vtx_dst = NULL;
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ImDrawIdx* idx_dst = NULL;
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err = vkMapMemory(g_Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
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check_vk_result(err);
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err = vkMapMemory(g_Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
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check_vk_result(err);
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
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memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
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vtx_dst += cmd_list->VtxBuffer.Size;
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idx_dst += cmd_list->IdxBuffer.Size;
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}
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VkMappedMemoryRange range[2] = {};
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range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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range[0].memory = fd->VertexBufferMemory;
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range[0].size = VK_WHOLE_SIZE;
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range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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range[1].memory = fd->IndexBufferMemory;
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range[1].size = VK_WHOLE_SIZE;
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err = vkFlushMappedMemoryRanges(g_Device, 2, range);
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check_vk_result(err);
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vkUnmapMemory(g_Device, fd->VertexBufferMemory);
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vkUnmapMemory(g_Device, fd->IndexBufferMemory);
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}
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// Bind pipeline and descriptor sets:
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{
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
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VkDescriptorSet desc_set[1] = { g_DescriptorSet };
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
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}
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// Bind Vertex And Index Buffer:
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{
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VkBuffer vertex_buffers[1] = { fd->VertexBuffer };
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VkDeviceSize vertex_offset[1] = { 0 };
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vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
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vkCmdBindIndexBuffer(command_buffer, fd->IndexBuffer, 0, VK_INDEX_TYPE_UINT16);
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}
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// Setup viewport:
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{
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VkViewport viewport;
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viewport.x = 0;
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viewport.y = 0;
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viewport.width = draw_data->DisplaySize.x;
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viewport.height = draw_data->DisplaySize.y;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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vkCmdSetViewport(command_buffer, 0, 1, &viewport);
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}
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// Setup scale and translation:
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// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is (0,0) for single viewport apps.
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{
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float scale[2];
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scale[0] = 2.0f / draw_data->DisplaySize.x;
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scale[1] = 2.0f / draw_data->DisplaySize.y;
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float translate[2];
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translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
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translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
|
|
vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
|
|
vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
|
|
}
|
|
|
|
// Render the command lists:
|
|
int vtx_offset = 0;
|
|
int idx_offset = 0;
|
|
ImVec2 display_pos = draw_data->DisplayPos;
|
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
|
{
|
|
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
|
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
|
{
|
|
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
|
if (pcmd->UserCallback)
|
|
{
|
|
pcmd->UserCallback(cmd_list, pcmd);
|
|
}
|
|
else
|
|
{
|
|
// Apply scissor/clipping rectangle
|
|
// FIXME: We could clamp width/height based on clamped min/max values.
|
|
VkRect2D scissor;
|
|
scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0;
|
|
scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0;
|
|
scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
|
|
scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
|
|
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
|
|
|
|
// Draw
|
|
vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
|
|
}
|
|
idx_offset += pcmd->ElemCount;
|
|
}
|
|
vtx_offset += cmd_list->VtxBuffer.Size;
|
|
}
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
unsigned char* pixels;
|
|
int width, height;
|
|
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
|
size_t upload_size = width*height*4*sizeof(char);
|
|
|
|
VkResult err;
|
|
|
|
// Create the Image:
|
|
{
|
|
VkImageCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
info.imageType = VK_IMAGE_TYPE_2D;
|
|
info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
info.extent.width = width;
|
|
info.extent.height = height;
|
|
info.extent.depth = 1;
|
|
info.mipLevels = 1;
|
|
info.arrayLayers = 1;
|
|
info.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
|
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage);
|
|
check_vk_result(err);
|
|
VkMemoryRequirements req;
|
|
vkGetImageMemoryRequirements(g_Device, g_FontImage, &req);
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = req.size;
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory);
|
|
check_vk_result(err);
|
|
err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Create the Image View:
|
|
{
|
|
VkImageViewCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
info.image = g_FontImage;
|
|
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
info.subresourceRange.levelCount = 1;
|
|
info.subresourceRange.layerCount = 1;
|
|
err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Update the Descriptor Set:
|
|
{
|
|
VkDescriptorImageInfo desc_image[1] = {};
|
|
desc_image[0].sampler = g_FontSampler;
|
|
desc_image[0].imageView = g_FontView;
|
|
desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
VkWriteDescriptorSet write_desc[1] = {};
|
|
write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
write_desc[0].dstSet = g_DescriptorSet;
|
|
write_desc[0].descriptorCount = 1;
|
|
write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
write_desc[0].pImageInfo = desc_image;
|
|
vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL);
|
|
}
|
|
|
|
// Create the Upload Buffer:
|
|
{
|
|
VkBufferCreateInfo buffer_info = {};
|
|
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
buffer_info.size = upload_size;
|
|
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
|
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer);
|
|
check_vk_result(err);
|
|
VkMemoryRequirements req;
|
|
vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req);
|
|
g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = req.size;
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory);
|
|
check_vk_result(err);
|
|
err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Upload to Buffer:
|
|
{
|
|
char* map = NULL;
|
|
err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
|
|
check_vk_result(err);
|
|
memcpy(map, pixels, upload_size);
|
|
VkMappedMemoryRange range[1] = {};
|
|
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
range[0].memory = g_UploadBufferMemory;
|
|
range[0].size = upload_size;
|
|
err = vkFlushMappedMemoryRanges(g_Device, 1, range);
|
|
check_vk_result(err);
|
|
vkUnmapMemory(g_Device, g_UploadBufferMemory);
|
|
}
|
|
|
|
// Copy to Image:
|
|
{
|
|
VkImageMemoryBarrier copy_barrier[1] = {};
|
|
copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
copy_barrier[0].image = g_FontImage;
|
|
copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
copy_barrier[0].subresourceRange.levelCount = 1;
|
|
copy_barrier[0].subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
|
|
|
|
VkBufferImageCopy region = {};
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.imageSubresource.layerCount = 1;
|
|
region.imageExtent.width = width;
|
|
region.imageExtent.height = height;
|
|
region.imageExtent.depth = 1;
|
|
vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
VkImageMemoryBarrier use_barrier[1] = {};
|
|
use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
use_barrier[0].image = g_FontImage;
|
|
use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
use_barrier[0].subresourceRange.levelCount = 1;
|
|
use_barrier[0].subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
|
|
}
|
|
|
|
// Store our identifier
|
|
io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_CreateDeviceObjects()
|
|
{
|
|
VkResult err;
|
|
VkShaderModule vert_module;
|
|
VkShaderModule frag_module;
|
|
|
|
// Create The Shader Modules:
|
|
{
|
|
VkShaderModuleCreateInfo vert_info = {};
|
|
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
|
|
vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
|
|
err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module);
|
|
check_vk_result(err);
|
|
VkShaderModuleCreateInfo frag_info = {};
|
|
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
|
|
frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
|
|
err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
if (!g_FontSampler)
|
|
{
|
|
VkSamplerCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
info.magFilter = VK_FILTER_LINEAR;
|
|
info.minFilter = VK_FILTER_LINEAR;
|
|
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
|
info.minLod = -1000;
|
|
info.maxLod = 1000;
|
|
info.maxAnisotropy = 1.0f;
|
|
err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
if (!g_DescriptorSetLayout)
|
|
{
|
|
VkSampler sampler[1] = {g_FontSampler};
|
|
VkDescriptorSetLayoutBinding binding[1] = {};
|
|
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
binding[0].descriptorCount = 1;
|
|
binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
binding[0].pImmutableSamplers = sampler;
|
|
VkDescriptorSetLayoutCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
info.bindingCount = 1;
|
|
info.pBindings = binding;
|
|
err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Create Descriptor Set:
|
|
{
|
|
VkDescriptorSetAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
alloc_info.descriptorPool = g_DescriptorPool;
|
|
alloc_info.descriptorSetCount = 1;
|
|
alloc_info.pSetLayouts = &g_DescriptorSetLayout;
|
|
err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
if (!g_PipelineLayout)
|
|
{
|
|
// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
|
|
VkPushConstantRange push_constants[1] = {};
|
|
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
push_constants[0].offset = sizeof(float) * 0;
|
|
push_constants[0].size = sizeof(float) * 4;
|
|
VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
|
|
VkPipelineLayoutCreateInfo layout_info = {};
|
|
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
layout_info.setLayoutCount = 1;
|
|
layout_info.pSetLayouts = set_layout;
|
|
layout_info.pushConstantRangeCount = 1;
|
|
layout_info.pPushConstantRanges = push_constants;
|
|
err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
VkPipelineShaderStageCreateInfo stage[2] = {};
|
|
stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
|
stage[0].module = vert_module;
|
|
stage[0].pName = "main";
|
|
stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
stage[1].module = frag_module;
|
|
stage[1].pName = "main";
|
|
|
|
VkVertexInputBindingDescription binding_desc[1] = {};
|
|
binding_desc[0].stride = sizeof(ImDrawVert);
|
|
binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
|
|
VkVertexInputAttributeDescription attribute_desc[3] = {};
|
|
attribute_desc[0].location = 0;
|
|
attribute_desc[0].binding = binding_desc[0].binding;
|
|
attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
|
|
attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
|
|
attribute_desc[1].location = 1;
|
|
attribute_desc[1].binding = binding_desc[0].binding;
|
|
attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
|
|
attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
|
|
attribute_desc[2].location = 2;
|
|
attribute_desc[2].binding = binding_desc[0].binding;
|
|
attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertex_info = {};
|
|
vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
vertex_info.vertexBindingDescriptionCount = 1;
|
|
vertex_info.pVertexBindingDescriptions = binding_desc;
|
|
vertex_info.vertexAttributeDescriptionCount = 3;
|
|
vertex_info.pVertexAttributeDescriptions = attribute_desc;
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo ia_info = {};
|
|
ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
|
|
VkPipelineViewportStateCreateInfo viewport_info = {};
|
|
viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
viewport_info.viewportCount = 1;
|
|
viewport_info.scissorCount = 1;
|
|
|
|
VkPipelineRasterizationStateCreateInfo raster_info = {};
|
|
raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
raster_info.polygonMode = VK_POLYGON_MODE_FILL;
|
|
raster_info.cullMode = VK_CULL_MODE_NONE;
|
|
raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
|
raster_info.lineWidth = 1.0f;
|
|
|
|
VkPipelineMultisampleStateCreateInfo ms_info = {};
|
|
ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
VkPipelineColorBlendAttachmentState color_attachment[1] = {};
|
|
color_attachment[0].blendEnable = VK_TRUE;
|
|
color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
|
|
color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
|
color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
|
|
color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depth_info = {};
|
|
depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
|
|
VkPipelineColorBlendStateCreateInfo blend_info = {};
|
|
blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
blend_info.attachmentCount = 1;
|
|
blend_info.pAttachments = color_attachment;
|
|
|
|
VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
|
VkPipelineDynamicStateCreateInfo dynamic_state = {};
|
|
dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
|
dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
|
|
dynamic_state.pDynamicStates = dynamic_states;
|
|
|
|
VkGraphicsPipelineCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
info.flags = g_PipelineCreateFlags;
|
|
info.stageCount = 2;
|
|
info.pStages = stage;
|
|
info.pVertexInputState = &vertex_info;
|
|
info.pInputAssemblyState = &ia_info;
|
|
info.pViewportState = &viewport_info;
|
|
info.pRasterizationState = &raster_info;
|
|
info.pMultisampleState = &ms_info;
|
|
info.pDepthStencilState = &depth_info;
|
|
info.pColorBlendState = &blend_info;
|
|
info.pDynamicState = &dynamic_state;
|
|
info.layout = g_PipelineLayout;
|
|
info.renderPass = g_RenderPass;
|
|
err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline);
|
|
check_vk_result(err);
|
|
|
|
vkDestroyShaderModule(g_Device, vert_module, g_Allocator);
|
|
vkDestroyShaderModule(g_Device, frag_module, g_Allocator);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_InvalidateFontUploadObjects()
|
|
{
|
|
if (g_UploadBuffer)
|
|
{
|
|
vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator);
|
|
g_UploadBuffer = VK_NULL_HANDLE;
|
|
}
|
|
if (g_UploadBufferMemory)
|
|
{
|
|
vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator);
|
|
g_UploadBufferMemory = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
void ImGui_ImplVulkan_InvalidateDeviceObjects()
|
|
{
|
|
ImGui_ImplVulkan_InvalidateFontUploadObjects();
|
|
|
|
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
|
{
|
|
FrameDataForRender* fd = &g_FramesDataBuffers[i];
|
|
if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
|
|
if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; }
|
|
if (fd->IndexBuffer) { vkDestroyBuffer (g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; }
|
|
if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; }
|
|
}
|
|
|
|
if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
|
|
if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
|
|
if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; }
|
|
if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; }
|
|
if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
|
|
if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
|
|
if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
|
|
{
|
|
// Setup back-end capabilities flags
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
|
|
io.BackendRendererName = "imgui_impl_vulkan";
|
|
|
|
IM_ASSERT(info->Instance != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->Device != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->Queue != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
|
|
IM_ASSERT(render_pass != VK_NULL_HANDLE);
|
|
|
|
g_Instance = info->Instance;
|
|
g_PhysicalDevice = info->PhysicalDevice;
|
|
g_Device = info->Device;
|
|
g_QueueFamily = info->QueueFamily;
|
|
g_Queue = info->Queue;
|
|
g_RenderPass = render_pass;
|
|
g_PipelineCache = info->PipelineCache;
|
|
g_DescriptorPool = info->DescriptorPool;
|
|
g_Allocator = info->Allocator;
|
|
g_CheckVkResultFn = info->CheckVkResultFn;
|
|
|
|
ImGui_ImplVulkan_CreateDeviceObjects();
|
|
|
|
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
|
ImGui_ImplVulkan_InitPlatformInterface();
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_Shutdown()
|
|
{
|
|
ImGui_ImplVulkan_ShutdownPlatformInterface();
|
|
ImGui_ImplVulkan_InvalidateDeviceObjects();
|
|
}
|
|
|
|
void ImGui_ImplVulkan_NewFrame()
|
|
{
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
// Internal / Miscellaneous Vulkan Helpers
|
|
//-------------------------------------------------------------------------
|
|
// You probably do NOT need to use or care about those functions.
|
|
// Those functions only exist because:
|
|
// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
|
|
// 2) the upcoming multi-viewport feature will need them internally.
|
|
// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
|
|
// but it is too much code to duplicate everywhere so we exceptionally expose them.
|
|
// Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
|
|
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
|
|
// (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include <stdlib.h> // malloc
|
|
|
|
ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
|
|
{
|
|
BackbufferIndex = 0;
|
|
CommandPool = VK_NULL_HANDLE;
|
|
CommandBuffer = VK_NULL_HANDLE;
|
|
Fence = VK_NULL_HANDLE;
|
|
ImageAcquiredSemaphore = VK_NULL_HANDLE;
|
|
RenderCompleteSemaphore = VK_NULL_HANDLE;
|
|
}
|
|
|
|
ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData()
|
|
{
|
|
Width = Height = 0;
|
|
Swapchain = VK_NULL_HANDLE;
|
|
Surface = VK_NULL_HANDLE;
|
|
memset(&SurfaceFormat, 0, sizeof(SurfaceFormat));
|
|
PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
|
|
RenderPass = VK_NULL_HANDLE;
|
|
ClearEnable = true;
|
|
memset(&ClearValue, 0, sizeof(ClearValue));
|
|
BackBufferCount = 0;
|
|
memset(&BackBuffer, 0, sizeof(BackBuffer));
|
|
memset(&BackBufferView, 0, sizeof(BackBufferView));
|
|
memset(&Framebuffer, 0, sizeof(Framebuffer));
|
|
FrameIndex = 0;
|
|
}
|
|
|
|
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
|
|
{
|
|
IM_ASSERT(request_formats != NULL);
|
|
IM_ASSERT(request_formats_count > 0);
|
|
|
|
// Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
|
// Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
|
// Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
|
// hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
|
uint32_t avail_count;
|
|
vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
|
|
ImVector<VkSurfaceFormatKHR> avail_format;
|
|
avail_format.resize((int)avail_count);
|
|
vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
|
|
|
|
// First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
|
|
if (avail_count == 1)
|
|
{
|
|
if (avail_format[0].format == VK_FORMAT_UNDEFINED)
|
|
{
|
|
VkSurfaceFormatKHR ret;
|
|
ret.format = request_formats[0];
|
|
ret.colorSpace = request_color_space;
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
// No point in searching another format
|
|
return avail_format[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Request several formats, the first found will be used
|
|
for (int request_i = 0; request_i < request_formats_count; request_i++)
|
|
for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
|
|
return avail_format[avail_i];
|
|
|
|
// If none of the requested image formats could be found, use the first available
|
|
return avail_format[0];
|
|
}
|
|
}
|
|
|
|
VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
|
|
{
|
|
IM_ASSERT(request_modes != NULL);
|
|
IM_ASSERT(request_modes_count > 0);
|
|
|
|
// Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
|
|
uint32_t avail_count = 0;
|
|
vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
|
|
ImVector<VkPresentModeKHR> avail_modes;
|
|
avail_modes.resize((int)avail_count);
|
|
vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
|
|
//for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
// printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
|
|
|
|
for (int request_i = 0; request_i < request_modes_count; request_i++)
|
|
for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
if (request_modes[request_i] == avail_modes[avail_i])
|
|
return request_modes[request_i];
|
|
|
|
return VK_PRESENT_MODE_FIFO_KHR; // Always available
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
|
|
(void)physical_device;
|
|
(void)allocator;
|
|
|
|
// Create Command Buffers
|
|
VkResult err;
|
|
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
|
{
|
|
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
|
|
{
|
|
VkCommandPoolCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
|
info.queueFamilyIndex = queue_family;
|
|
err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkCommandBufferAllocateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
info.commandPool = fd->CommandPool;
|
|
info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
info.commandBufferCount = 1;
|
|
err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkFenceCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|
info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
|
err = vkCreateFence(device, &info, allocator, &fd->Fence);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkSemaphoreCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|
err = vkCreateSemaphore(device, &info, allocator, &fd->ImageAcquiredSemaphore);
|
|
check_vk_result(err);
|
|
err = vkCreateSemaphore(device, &info, allocator, &fd->RenderCompleteSemaphore);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
|
|
{
|
|
if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
|
|
return 3;
|
|
if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
|
|
return 2;
|
|
if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
|
return 1;
|
|
IM_ASSERT(0);
|
|
return 1;
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h)
|
|
{
|
|
uint32_t min_image_count = 2; // FIXME: this should become a function parameter
|
|
|
|
VkResult err;
|
|
VkSwapchainKHR old_swapchain = wd->Swapchain;
|
|
err = vkDeviceWaitIdle(device);
|
|
check_vk_result(err);
|
|
|
|
// Destroy old Framebuffer
|
|
for (uint32_t i = 0; i < wd->BackBufferCount; i++)
|
|
{
|
|
if (wd->BackBufferView[i])
|
|
vkDestroyImageView(device, wd->BackBufferView[i], allocator);
|
|
if (wd->Framebuffer[i])
|
|
vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
|
|
}
|
|
wd->BackBufferCount = 0;
|
|
if (wd->RenderPass)
|
|
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
|
|
|
// If min image count was not specified, request different count of images dependent on selected present mode
|
|
if (min_image_count == 0)
|
|
min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
|
|
|
|
// Create Swapchain
|
|
{
|
|
VkSwapchainCreateInfoKHR info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
|
info.surface = wd->Surface;
|
|
info.minImageCount = min_image_count;
|
|
info.imageFormat = wd->SurfaceFormat.format;
|
|
info.imageColorSpace = wd->SurfaceFormat.colorSpace;
|
|
info.imageArrayLayers = 1;
|
|
info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
|
|
info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
|
info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
|
info.presentMode = wd->PresentMode;
|
|
info.clipped = VK_TRUE;
|
|
info.oldSwapchain = old_swapchain;
|
|
VkSurfaceCapabilitiesKHR cap;
|
|
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
|
|
check_vk_result(err);
|
|
if (info.minImageCount < cap.minImageCount)
|
|
info.minImageCount = cap.minImageCount;
|
|
else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
|
|
info.minImageCount = cap.maxImageCount;
|
|
|
|
if (cap.currentExtent.width == 0xffffffff)
|
|
{
|
|
info.imageExtent.width = wd->Width = w;
|
|
info.imageExtent.height = wd->Height = h;
|
|
}
|
|
else
|
|
{
|
|
info.imageExtent.width = wd->Width = cap.currentExtent.width;
|
|
info.imageExtent.height = wd->Height = cap.currentExtent.height;
|
|
}
|
|
err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
|
|
check_vk_result(err);
|
|
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, NULL);
|
|
check_vk_result(err);
|
|
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer);
|
|
check_vk_result(err);
|
|
}
|
|
if (old_swapchain)
|
|
vkDestroySwapchainKHR(device, old_swapchain, allocator);
|
|
|
|
// Create the Render Pass
|
|
{
|
|
VkAttachmentDescription attachment = {};
|
|
attachment.format = wd->SurfaceFormat.format;
|
|
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
VkAttachmentReference color_attachment = {};
|
|
color_attachment.attachment = 0;
|
|
color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
VkSubpassDescription subpass = {};
|
|
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpass.colorAttachmentCount = 1;
|
|
subpass.pColorAttachments = &color_attachment;
|
|
VkSubpassDependency dependency = {};
|
|
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
dependency.dstSubpass = 0;
|
|
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
dependency.srcAccessMask = 0;
|
|
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
VkRenderPassCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
info.attachmentCount = 1;
|
|
info.pAttachments = &attachment;
|
|
info.subpassCount = 1;
|
|
info.pSubpasses = &subpass;
|
|
info.dependencyCount = 1;
|
|
info.pDependencies = &dependency;
|
|
err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Create The Image Views
|
|
{
|
|
VkImageViewCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
info.format = wd->SurfaceFormat.format;
|
|
info.components.r = VK_COMPONENT_SWIZZLE_R;
|
|
info.components.g = VK_COMPONENT_SWIZZLE_G;
|
|
info.components.b = VK_COMPONENT_SWIZZLE_B;
|
|
info.components.a = VK_COMPONENT_SWIZZLE_A;
|
|
VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
|
info.subresourceRange = image_range;
|
|
for (uint32_t i = 0; i < wd->BackBufferCount; i++)
|
|
{
|
|
info.image = wd->BackBuffer[i];
|
|
err = vkCreateImageView(device, &info, allocator, &wd->BackBufferView[i]);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
|
|
// Create Framebuffer
|
|
{
|
|
VkImageView attachment[1];
|
|
VkFramebufferCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
info.renderPass = wd->RenderPass;
|
|
info.attachmentCount = 1;
|
|
info.pAttachments = attachment;
|
|
info.width = wd->Width;
|
|
info.height = wd->Height;
|
|
info.layers = 1;
|
|
for (uint32_t i = 0; i < wd->BackBufferCount; i++)
|
|
{
|
|
attachment[0] = wd->BackBufferView[i];
|
|
err = vkCreateFramebuffer(device, &info, allocator, &wd->Framebuffer[i]);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
|
//vkQueueWaitIdle(g_Queue);
|
|
|
|
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
|
{
|
|
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
|
|
vkDestroyFence(device, fd->Fence, allocator);
|
|
vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
|
|
vkDestroyCommandPool(device, fd->CommandPool, allocator);
|
|
vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator);
|
|
vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator);
|
|
}
|
|
for (uint32_t i = 0; i < wd->BackBufferCount; i++)
|
|
{
|
|
vkDestroyImageView(device, wd->BackBufferView[i], allocator);
|
|
vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator);
|
|
}
|
|
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
|
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
|
|
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
|
|
*wd = ImGui_ImplVulkanH_WindowData();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
|
|
// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
|
|
// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
|
|
//--------------------------------------------------------------------------------------------------------
|
|
// FIXME-PLATFORM: Vulkan support unfinished
|
|
//--------------------------------------------------------------------------------------------------------
|
|
|
|
struct ImGuiViewportDataVulkan
|
|
{
|
|
ImGui_ImplVulkanH_WindowData WindowData;
|
|
|
|
ImGuiViewportDataVulkan() { }
|
|
~ImGuiViewportDataVulkan() { }
|
|
};
|
|
|
|
static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
|
|
{
|
|
ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
|
|
viewport->RendererUserData = data;
|
|
ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
|
|
|
|
// Create surface
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
|
VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)g_Instance, (const void*)g_Allocator, (ImU64*)&wd->Surface);
|
|
check_vk_result(err);
|
|
|
|
// Check for WSI support
|
|
VkBool32 res;
|
|
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
|
|
if (res != VK_TRUE)
|
|
{
|
|
fprintf(stderr, "Error no WSI support on physical device 0\n");
|
|
exit(-1);
|
|
}
|
|
|
|
// Select Surface Format
|
|
const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
|
|
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
|
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
|
|
|
|
// Select Present Mode
|
|
// FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
|
|
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
|
|
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
|
|
//printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
|
|
|
|
// Create SwapChain, RenderPass, Framebuffer, etc.
|
|
wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
|
|
ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
|
|
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, (int)viewport->Size.x, (int)viewport->Size.y);
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
|
|
{
|
|
// The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
|
|
if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
|
|
{
|
|
ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, &data->WindowData, g_Allocator);
|
|
IM_DELETE(data);
|
|
}
|
|
viewport->RendererUserData = NULL;
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
|
{
|
|
ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
|
|
if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
|
|
return;
|
|
data->WindowData.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
|
|
ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &data->WindowData, g_Allocator, (int)size.x, (int)size.y);
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
|
|
{
|
|
ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
|
|
ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
|
|
VkResult err;
|
|
|
|
{
|
|
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
|
|
for (;;)
|
|
{
|
|
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100);
|
|
if (err == VK_SUCCESS) break;
|
|
if (err == VK_TIMEOUT) continue;
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
|
|
check_vk_result(err);
|
|
VkCommandBufferBeginInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
|
|
|
|
VkRenderPassBeginInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
info.renderPass = wd->RenderPass;
|
|
info.framebuffer = wd->Framebuffer[fd->BackbufferIndex];
|
|
info.renderArea.extent.width = wd->Width;
|
|
info.renderArea.extent.height = wd->Height;
|
|
info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
|
|
info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
|
|
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
|
}
|
|
}
|
|
|
|
ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, wd->Frames[wd->FrameIndex].CommandBuffer);
|
|
|
|
{
|
|
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
|
|
vkCmdEndRenderPass(fd->CommandBuffer);
|
|
{
|
|
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
VkSubmitInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
info.waitSemaphoreCount = 1;
|
|
info.pWaitSemaphores = &fd->ImageAcquiredSemaphore;
|
|
info.pWaitDstStageMask = &wait_stage;
|
|
info.commandBufferCount = 1;
|
|
info.pCommandBuffers = &fd->CommandBuffer;
|
|
info.signalSemaphoreCount = 1;
|
|
info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
|
|
|
|
err = vkEndCommandBuffer(fd->CommandBuffer);
|
|
check_vk_result(err);
|
|
err = vkResetFences(g_Device, 1, &fd->Fence);
|
|
check_vk_result(err);
|
|
err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
|
|
{
|
|
ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
|
|
ImGui_ImplVulkanH_WindowData* wd = &data->WindowData;
|
|
|
|
VkResult err;
|
|
uint32_t PresentIndex = wd->FrameIndex;
|
|
|
|
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[PresentIndex];
|
|
VkPresentInfoKHR info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
|
info.waitSemaphoreCount = 1;
|
|
info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
|
|
info.swapchainCount = 1;
|
|
info.pSwapchains = &wd->Swapchain;
|
|
info.pImageIndices = &fd->BackbufferIndex;
|
|
err = vkQueuePresentKHR(g_Queue, &info);
|
|
check_vk_result(err);
|
|
wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_InitPlatformInterface()
|
|
{
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
|
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
|
IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
|
|
platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
|
|
platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
|
|
platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
|
|
platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
|
|
platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_ShutdownPlatformInterface()
|
|
{
|
|
ImGui::DestroyPlatformWindows();
|
|
}
|