485 lines
10 KiB
C++
485 lines
10 KiB
C++
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#ifndef BGFX_RENDERER_D3D9_H_HEADER_GUARD
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#define BGFX_RENDERER_D3D9_H_HEADER_GUARD
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#define BGFX_CONFIG_RENDERER_DIRECT3D9EX BX_PLATFORM_WINDOWS
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#if BX_PLATFORM_WINDOWS
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# include <sal.h>
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# include <d3d9.h>
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#elif BX_PLATFORM_XBOX360
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# include <xgraphics.h>
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# define D3DUSAGE_DYNAMIC 0 // not supported on X360
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# define D3DLOCK_DISCARD 0 // not supported on X360
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# define D3DERR_DEVICEHUNG D3DERR_DEVICELOST // not supported on X360
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# define D3DERR_DEVICEREMOVED D3DERR_DEVICELOST // not supported on X360
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# define D3DMULTISAMPLE_8_SAMPLES D3DMULTISAMPLE_4_SAMPLES
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# define D3DMULTISAMPLE_16_SAMPLES D3DMULTISAMPLE_4_SAMPLES
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# define D3DFMT_DF24 D3DFMT_D24FS8
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# define _PIX_SETMARKER(_col, _name) BX_NOOP()
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# define _PIX_BEGINEVENT(_col, _name) BX_NOOP()
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# define _PIX_ENDEVENT() BX_NOOP
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#endif // BX_PLATFORM_
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#ifndef D3DSTREAMSOURCE_INDEXEDDATA
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# define D3DSTREAMSOURCE_INDEXEDDATA (1<<30)
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#endif// D3DSTREAMSOURCE_INDEXEDDATA
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#ifndef D3DSTREAMSOURCE_INSTANCEDATA
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# define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)
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#endif // D3DSTREAMSOURCE_INSTANCEDATA
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#include "renderer.h"
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#include "renderer_d3d.h"
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namespace bgfx { namespace d3d9
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{
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# if defined(D3D_DISABLE_9EX)
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# define D3DFMT_S8_LOCKABLE D3DFORMAT( 85)
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# define D3DFMT_A1 D3DFORMAT(118)
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# endif // defined(D3D_DISABLE_9EX)
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# ifndef D3DFMT_ATI1
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# define D3DFMT_ATI1 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '1') )
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# endif // D3DFMT_ATI1
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# ifndef D3DFMT_ATI2
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# define D3DFMT_ATI2 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '2') )
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# endif // D3DFMT_ATI2
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# ifndef D3DFMT_ATOC
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# define D3DFMT_ATOC ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'O', 'C') )
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# endif // D3DFMT_ATOC
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# ifndef D3DFMT_DF16
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# define D3DFMT_DF16 ( (D3DFORMAT)BX_MAKEFOURCC('D', 'F', '1', '6') )
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# endif // D3DFMT_DF16
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# ifndef D3DFMT_DF24
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# define D3DFMT_DF24 ( (D3DFORMAT)BX_MAKEFOURCC('D', 'F', '2', '4') )
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# endif // D3DFMT_DF24
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# ifndef D3DFMT_INST
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# define D3DFMT_INST ( (D3DFORMAT)BX_MAKEFOURCC('I', 'N', 'S', 'T') )
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# endif // D3DFMT_INST
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# ifndef D3DFMT_INTZ
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# define D3DFMT_INTZ ( (D3DFORMAT)BX_MAKEFOURCC('I', 'N', 'T', 'Z') )
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# endif // D3DFMT_INTZ
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# ifndef D3DFMT_NULL
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# define D3DFMT_NULL ( (D3DFORMAT)BX_MAKEFOURCC('N', 'U', 'L', 'L') )
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# endif // D3DFMT_NULL
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# ifndef D3DFMT_RESZ
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# define D3DFMT_RESZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'E', 'S', 'Z') )
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# endif // D3DFMT_RESZ
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# ifndef D3DFMT_RAWZ
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# define D3DFMT_RAWZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'A', 'W', 'Z') )
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# endif // D3DFMT_RAWZ
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# ifndef D3DFMT_S8_LOCKABLE
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# define D3DFMT_S8_LOCKABLE ( (D3DFORMAT)85)
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# endif // D3DFMT_S8_LOCKABLE
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# ifndef D3DFMT_A1
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# define D3DFMT_A1 ( (D3DFORMAT)118)
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# endif // D3DFMT_A1
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struct ExtendedFormat
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{
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enum Enum
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{
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Ati1,
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Ati2,
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Df16,
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Df24,
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Inst,
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Intz,
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Null,
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Resz,
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Rawz,
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Atoc,
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Count,
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};
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D3DFORMAT m_fmt;
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DWORD m_usage;
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D3DRESOURCETYPE m_type;
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bool m_supported;
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};
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struct Msaa
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{
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D3DMULTISAMPLE_TYPE m_type;
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DWORD m_quality;
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};
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struct IndexBufferD3D9
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{
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IndexBufferD3D9()
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: m_ptr(NULL)
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, m_size(0)
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, m_flags(BGFX_BUFFER_NONE)
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, m_dynamic(false)
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{
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}
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void create(uint32_t _size, void* _data, uint16_t _flags);
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void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false)
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{
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void* buffer;
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DX_CHECK(m_ptr->Lock(_offset
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, _size
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, &buffer
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, _discard || (m_dynamic && 0 == _offset && m_size == _size) ? D3DLOCK_DISCARD : 0
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) );
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memcpy(buffer, _data, _size);
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DX_CHECK(m_ptr->Unlock() );
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}
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void destroy()
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{
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if (NULL != m_ptr)
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{
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DX_RELEASE(m_ptr, 0);
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m_dynamic = false;
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}
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}
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void preReset();
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void postReset();
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IDirect3DIndexBuffer9* m_ptr;
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uint32_t m_size;
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uint16_t m_flags;
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bool m_dynamic;
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};
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struct VertexBufferD3D9
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{
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VertexBufferD3D9()
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: m_ptr(NULL)
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, m_dynamic(false)
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{
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}
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void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle);
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void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false)
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{
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void* buffer;
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DX_CHECK(m_ptr->Lock(_offset
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, _size
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, &buffer
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, _discard || (m_dynamic && 0 == _offset && m_size == _size) ? D3DLOCK_DISCARD : 0
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) );
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memcpy(buffer, _data, _size);
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DX_CHECK(m_ptr->Unlock() );
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}
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void destroy()
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{
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if (NULL != m_ptr)
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{
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DX_RELEASE(m_ptr, 0);
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m_dynamic = false;
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}
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}
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void preReset();
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void postReset();
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IDirect3DVertexBuffer9* m_ptr;
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uint32_t m_size;
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VertexDeclHandle m_decl;
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bool m_dynamic;
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};
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struct VertexDeclD3D9
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{
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VertexDeclD3D9()
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: m_ptr(NULL)
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{
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}
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void create(const VertexDecl& _decl);
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void destroy()
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{
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DX_RELEASE(m_ptr, 0);
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}
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IDirect3DVertexDeclaration9* m_ptr;
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VertexDecl m_decl;
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};
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struct ShaderD3D9
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{
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ShaderD3D9()
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: m_vertexShader(NULL)
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, m_constantBuffer(NULL)
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, m_numPredefined(0)
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, m_type(0)
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{
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}
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void create(const Memory* _mem);
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void destroy()
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{
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if (NULL != m_constantBuffer)
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{
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UniformBuffer::destroy(m_constantBuffer);
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m_constantBuffer = NULL;
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}
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m_numPredefined = 0;
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switch (m_type)
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{
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case 0: DX_RELEASE(m_vertexShader, 0);
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default: DX_RELEASE(m_pixelShader, 0);
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}
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}
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union
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{
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// X360 doesn't have interface inheritance (can't use IUnknown*).
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IDirect3DVertexShader9* m_vertexShader;
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IDirect3DPixelShader9* m_pixelShader;
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};
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UniformBuffer* m_constantBuffer;
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PredefinedUniform m_predefined[PredefinedUniform::Count];
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uint8_t m_numPredefined;
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uint8_t m_type;
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};
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struct ProgramD3D9
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{
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void create(const ShaderD3D9& _vsh, const ShaderD3D9& _fsh)
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{
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BX_CHECK(NULL != _vsh.m_vertexShader, "Vertex shader doesn't exist.");
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m_vsh = &_vsh;
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BX_CHECK(NULL != _fsh.m_pixelShader, "Fragment shader doesn't exist.");
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m_fsh = &_fsh;
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memcpy(&m_predefined[0], _vsh.m_predefined, _vsh.m_numPredefined*sizeof(PredefinedUniform) );
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memcpy(&m_predefined[_vsh.m_numPredefined], _fsh.m_predefined, _fsh.m_numPredefined*sizeof(PredefinedUniform) );
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m_numPredefined = _vsh.m_numPredefined + _fsh.m_numPredefined;
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}
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void destroy()
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{
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m_numPredefined = 0;
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m_vsh = NULL;
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m_fsh = NULL;
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}
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const ShaderD3D9* m_vsh;
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const ShaderD3D9* m_fsh;
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PredefinedUniform m_predefined[PredefinedUniform::Count*2];
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uint8_t m_numPredefined;
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};
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struct TextureD3D9
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{
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enum Enum
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{
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Texture2D,
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Texture3D,
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TextureCube,
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};
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TextureD3D9()
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: m_ptr(NULL)
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, m_surface(NULL)
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, m_staging(NULL)
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, m_textureFormat(TextureFormat::Unknown)
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{
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}
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void createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips);
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void createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips);
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void createCubeTexture(uint32_t _width, uint8_t _numMips);
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uint8_t* lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect = NULL);
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void unlock(uint8_t _side, uint8_t _lod);
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void dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth);
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IDirect3DSurface9* getSurface(uint8_t _side = 0, uint8_t _mip = 0) const;
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void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
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void destroy(bool _resize = false)
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{
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if (0 == (m_flags & BGFX_TEXTURE_INTERNAL_SHARED) )
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{
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if (_resize)
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{
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// BK - at the time of resize there might be one reference held by frame buffer
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// surface. This frame buffer will be recreated later, and release reference
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// to existing surface. That's why here we don't care about ref count.
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m_ptr->Release();
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}
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else
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{
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DX_RELEASE(m_ptr, 0);
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}
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}
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DX_RELEASE(m_surface, 0);
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DX_RELEASE(m_staging, 0);
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m_textureFormat = TextureFormat::Unknown;
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}
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void overrideInternal(uintptr_t _ptr)
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{
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destroy();
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m_flags |= BGFX_TEXTURE_INTERNAL_SHARED;
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m_ptr = (IDirect3DBaseTexture9*)_ptr;
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}
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void updateBegin(uint8_t _side, uint8_t _mip);
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void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
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void updateEnd();
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void commit(uint8_t _stage, uint32_t _flags, const float _palette[][4]);
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void resolve() const;
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void preReset();
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void postReset();
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union
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{
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IDirect3DBaseTexture9* m_ptr;
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IDirect3DTexture9* m_texture2d;
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IDirect3DVolumeTexture9* m_texture3d;
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IDirect3DCubeTexture9* m_textureCube;
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};
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IDirect3DSurface9* m_surface;
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union
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{
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IDirect3DBaseTexture9* m_staging;
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IDirect3DTexture9* m_staging2d;
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IDirect3DVolumeTexture9* m_staging3d;
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IDirect3DCubeTexture9* m_stagingCube;
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};
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uint32_t m_flags;
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uint32_t m_width;
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uint32_t m_height;
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uint32_t m_depth;
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uint8_t m_numMips;
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uint8_t m_type;
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uint8_t m_requestedFormat;
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uint8_t m_textureFormat;
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};
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struct FrameBufferD3D9
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{
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FrameBufferD3D9()
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: m_hwnd(NULL)
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, m_denseIdx(UINT16_MAX)
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, m_num(0)
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, m_numTh(0)
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, m_dsIdx(UINT8_MAX)
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, m_needResolve(false)
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, m_needPresent(false)
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{
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}
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void create(uint8_t _num, const Attachment* _attachment);
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void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat);
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uint16_t destroy();
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HRESULT present();
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void resolve() const;
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void preReset();
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void postReset();
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void createNullColorRT();
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void set();
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IDirect3DSurface9* m_surface[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
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IDirect3DSwapChain9* m_swapChain;
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HWND m_hwnd;
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uint32_t m_width;
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uint32_t m_height;
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Attachment m_attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
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uint16_t m_denseIdx;
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uint8_t m_num;
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uint8_t m_numTh;
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uint8_t m_dsIdx;
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bool m_needResolve;
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bool m_needPresent;
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};
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struct TimerQueryD3D9
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{
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TimerQueryD3D9()
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: m_control(BX_COUNTOF(m_frame) )
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{
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}
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void postReset();
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void preReset();
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void begin();
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void end();
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bool get();
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struct Frame
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{
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IDirect3DQuery9* m_disjoint;
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IDirect3DQuery9* m_begin;
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IDirect3DQuery9* m_end;
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IDirect3DQuery9* m_freq;
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};
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uint64_t m_begin;
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uint64_t m_end;
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uint64_t m_elapsed;
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uint64_t m_frequency;
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Frame m_frame[4];
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bx::RingBufferControl m_control;
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};
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struct OcclusionQueryD3D9
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{
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OcclusionQueryD3D9()
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: m_control(BX_COUNTOF(m_query) )
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{
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}
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void postReset();
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void preReset();
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void begin(Frame* _render, OcclusionQueryHandle _handle);
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void end();
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void resolve(Frame* _render, bool _wait = false);
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struct Query
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{
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IDirect3DQuery9* m_ptr;
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OcclusionQueryHandle m_handle;
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};
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Query m_query[BGFX_CONFIG_MAX_OCCUSION_QUERIES];
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bx::RingBufferControl m_control;
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};
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} /* namespace d3d9 */ } // namespace bgfx
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#endif // BGFX_RENDERER_D3D9_H_HEADER_GUARD
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