protot/data/shaders/vs_simple.glsl

17 lines
281 B
GLSL

#version 150 core
#extension GL_ARB_explicit_attrib_location : require
in vec4 inCoord;
in vec3 inNormal;
in vec2 inUV;
in vec4 inColor;
uniform mat4 uModelViewProj;
out vec4 ioFragmentColor;
void main() {
gl_Position = uModelViewProj * inCoord;
ioFragmentColor = inColor;
}