protot/3rdparty/bgfx/tools/texturev/fs_texture.sc

17 lines
343 B
Scala

$input v_texcoord0, v_color0
/*
* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "common.sh"
SAMPLER2D(s_texColor, 0);
void main()
{
vec4 color = texture2DLod(s_texColor, v_texcoord0.xy, u_textureLod);
gl_FragColor = toEv(color * v_color0);
}