1235 lines
63 KiB
C
1235 lines
63 KiB
C
#ifndef __gl3w_h_
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#define __gl3w_h_
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#include <GL/glcorearb.h>
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#ifndef __gl_h_
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#define __gl_h_
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* gl3w api */
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int gl3wInit(void);
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int gl3wIsSupported(int major, int minor);
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void *gl3wGetProcAddress(const char *proc);
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/* OpenGL functions */
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extern PFNGLCULLFACEPROC gl3wCullFace;
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extern PFNGLFRONTFACEPROC gl3wFrontFace;
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extern PFNGLHINTPROC gl3wHint;
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extern PFNGLLINEWIDTHPROC gl3wLineWidth;
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extern PFNGLPOINTSIZEPROC gl3wPointSize;
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extern PFNGLPOLYGONMODEPROC gl3wPolygonMode;
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extern PFNGLSCISSORPROC gl3wScissor;
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extern PFNGLTEXPARAMETERFPROC gl3wTexParameterf;
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extern PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv;
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extern PFNGLTEXPARAMETERIPROC gl3wTexParameteri;
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extern PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv;
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extern PFNGLTEXIMAGE1DPROC gl3wTexImage1D;
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extern PFNGLTEXIMAGE2DPROC gl3wTexImage2D;
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extern PFNGLDRAWBUFFERPROC gl3wDrawBuffer;
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extern PFNGLCLEARPROC gl3wClear;
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extern PFNGLCLEARCOLORPROC gl3wClearColor;
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extern PFNGLCLEARSTENCILPROC gl3wClearStencil;
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extern PFNGLCLEARDEPTHPROC gl3wClearDepth;
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extern PFNGLSTENCILMASKPROC gl3wStencilMask;
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extern PFNGLCOLORMASKPROC gl3wColorMask;
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extern PFNGLDEPTHMASKPROC gl3wDepthMask;
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extern PFNGLDISABLEPROC gl3wDisable;
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extern PFNGLENABLEPROC gl3wEnable;
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extern PFNGLFINISHPROC gl3wFinish;
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extern PFNGLFLUSHPROC gl3wFlush;
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extern PFNGLBLENDFUNCPROC gl3wBlendFunc;
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extern PFNGLLOGICOPPROC gl3wLogicOp;
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extern PFNGLSTENCILFUNCPROC gl3wStencilFunc;
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extern PFNGLSTENCILOPPROC gl3wStencilOp;
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extern PFNGLDEPTHFUNCPROC gl3wDepthFunc;
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extern PFNGLPIXELSTOREFPROC gl3wPixelStoref;
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extern PFNGLPIXELSTOREIPROC gl3wPixelStorei;
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extern PFNGLREADBUFFERPROC gl3wReadBuffer;
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extern PFNGLREADPIXELSPROC gl3wReadPixels;
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extern PFNGLGETBOOLEANVPROC gl3wGetBooleanv;
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extern PFNGLGETDOUBLEVPROC gl3wGetDoublev;
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extern PFNGLGETERRORPROC gl3wGetError;
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extern PFNGLGETFLOATVPROC gl3wGetFloatv;
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extern PFNGLGETINTEGERVPROC gl3wGetIntegerv;
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extern PFNGLGETSTRINGPROC gl3wGetString;
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extern PFNGLGETTEXIMAGEPROC gl3wGetTexImage;
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extern PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv;
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extern PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv;
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extern PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv;
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extern PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv;
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extern PFNGLISENABLEDPROC gl3wIsEnabled;
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extern PFNGLDEPTHRANGEPROC gl3wDepthRange;
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extern PFNGLVIEWPORTPROC gl3wViewport;
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extern PFNGLDRAWARRAYSPROC gl3wDrawArrays;
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extern PFNGLDRAWELEMENTSPROC gl3wDrawElements;
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extern PFNGLGETPOINTERVPROC gl3wGetPointerv;
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extern PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset;
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extern PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D;
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extern PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D;
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extern PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D;
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extern PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D;
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extern PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D;
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extern PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D;
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extern PFNGLBINDTEXTUREPROC gl3wBindTexture;
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extern PFNGLDELETETEXTURESPROC gl3wDeleteTextures;
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extern PFNGLGENTEXTURESPROC gl3wGenTextures;
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extern PFNGLISTEXTUREPROC gl3wIsTexture;
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extern PFNGLBLENDCOLORPROC gl3wBlendColor;
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extern PFNGLBLENDEQUATIONPROC gl3wBlendEquation;
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extern PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements;
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extern PFNGLTEXIMAGE3DPROC gl3wTexImage3D;
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extern PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D;
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extern PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D;
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extern PFNGLACTIVETEXTUREPROC gl3wActiveTexture;
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extern PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage;
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extern PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D;
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extern PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D;
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extern PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D;
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extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D;
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extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D;
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extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D;
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extern PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage;
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extern PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate;
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extern PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays;
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extern PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements;
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extern PFNGLPOINTPARAMETERFPROC gl3wPointParameterf;
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extern PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv;
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extern PFNGLPOINTPARAMETERIPROC gl3wPointParameteri;
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extern PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv;
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extern PFNGLGENQUERIESPROC gl3wGenQueries;
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extern PFNGLDELETEQUERIESPROC gl3wDeleteQueries;
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extern PFNGLISQUERYPROC gl3wIsQuery;
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extern PFNGLBEGINQUERYPROC gl3wBeginQuery;
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extern PFNGLENDQUERYPROC gl3wEndQuery;
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extern PFNGLGETQUERYIVPROC gl3wGetQueryiv;
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extern PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv;
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extern PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv;
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extern PFNGLBINDBUFFERPROC gl3wBindBuffer;
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extern PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers;
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extern PFNGLGENBUFFERSPROC gl3wGenBuffers;
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extern PFNGLISBUFFERPROC gl3wIsBuffer;
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extern PFNGLBUFFERDATAPROC gl3wBufferData;
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extern PFNGLBUFFERSUBDATAPROC gl3wBufferSubData;
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extern PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData;
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extern PFNGLMAPBUFFERPROC gl3wMapBuffer;
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extern PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer;
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extern PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv;
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extern PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv;
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extern PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate;
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extern PFNGLDRAWBUFFERSPROC gl3wDrawBuffers;
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extern PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate;
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extern PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate;
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extern PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate;
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extern PFNGLATTACHSHADERPROC gl3wAttachShader;
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extern PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation;
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extern PFNGLCOMPILESHADERPROC gl3wCompileShader;
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extern PFNGLCREATEPROGRAMPROC gl3wCreateProgram;
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extern PFNGLCREATESHADERPROC gl3wCreateShader;
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extern PFNGLDELETEPROGRAMPROC gl3wDeleteProgram;
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extern PFNGLDELETESHADERPROC gl3wDeleteShader;
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extern PFNGLDETACHSHADERPROC gl3wDetachShader;
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extern PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray;
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extern PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray;
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extern PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib;
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extern PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform;
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extern PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders;
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extern PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation;
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extern PFNGLGETPROGRAMIVPROC gl3wGetProgramiv;
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extern PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog;
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extern PFNGLGETSHADERIVPROC gl3wGetShaderiv;
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extern PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog;
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extern PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource;
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extern PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation;
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extern PFNGLGETUNIFORMFVPROC gl3wGetUniformfv;
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extern PFNGLGETUNIFORMIVPROC gl3wGetUniformiv;
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extern PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv;
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extern PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv;
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extern PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv;
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extern PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv;
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extern PFNGLISPROGRAMPROC gl3wIsProgram;
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extern PFNGLISSHADERPROC gl3wIsShader;
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extern PFNGLLINKPROGRAMPROC gl3wLinkProgram;
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extern PFNGLSHADERSOURCEPROC gl3wShaderSource;
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extern PFNGLUSEPROGRAMPROC gl3wUseProgram;
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extern PFNGLUNIFORM1FPROC gl3wUniform1f;
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extern PFNGLUNIFORM2FPROC gl3wUniform2f;
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extern PFNGLUNIFORM3FPROC gl3wUniform3f;
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extern PFNGLUNIFORM4FPROC gl3wUniform4f;
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extern PFNGLUNIFORM1IPROC gl3wUniform1i;
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extern PFNGLUNIFORM2IPROC gl3wUniform2i;
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extern PFNGLUNIFORM3IPROC gl3wUniform3i;
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extern PFNGLUNIFORM4IPROC gl3wUniform4i;
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extern PFNGLUNIFORM1FVPROC gl3wUniform1fv;
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extern PFNGLUNIFORM2FVPROC gl3wUniform2fv;
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extern PFNGLUNIFORM3FVPROC gl3wUniform3fv;
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extern PFNGLUNIFORM4FVPROC gl3wUniform4fv;
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extern PFNGLUNIFORM1IVPROC gl3wUniform1iv;
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extern PFNGLUNIFORM2IVPROC gl3wUniform2iv;
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extern PFNGLUNIFORM3IVPROC gl3wUniform3iv;
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extern PFNGLUNIFORM4IVPROC gl3wUniform4iv;
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extern PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv;
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extern PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv;
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extern PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv;
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extern PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram;
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extern PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d;
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extern PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv;
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extern PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f;
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extern PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv;
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extern PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s;
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extern PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv;
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extern PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d;
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extern PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv;
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extern PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f;
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extern PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv;
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extern PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s;
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extern PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv;
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extern PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d;
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extern PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv;
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extern PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f;
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extern PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv;
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extern PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s;
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extern PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv;
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extern PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv;
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extern PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv;
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extern PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv;
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extern PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub;
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extern PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv;
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extern PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv;
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extern PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv;
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extern PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv;
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extern PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d;
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extern PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv;
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extern PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f;
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extern PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv;
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extern PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv;
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extern PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s;
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extern PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv;
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extern PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv;
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extern PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv;
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extern PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv;
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extern PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer;
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extern PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv;
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extern PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv;
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extern PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv;
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extern PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv;
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extern PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv;
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extern PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv;
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extern PFNGLCOLORMASKIPROC gl3wColorMaski;
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extern PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v;
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extern PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v;
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extern PFNGLENABLEIPROC gl3wEnablei;
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extern PFNGLDISABLEIPROC gl3wDisablei;
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extern PFNGLISENABLEDIPROC gl3wIsEnabledi;
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extern PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback;
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extern PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback;
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extern PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange;
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extern PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase;
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extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings;
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extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying;
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extern PFNGLCLAMPCOLORPROC gl3wClampColor;
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extern PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender;
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extern PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender;
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extern PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer;
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extern PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv;
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extern PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv;
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extern PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i;
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extern PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i;
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extern PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i;
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extern PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i;
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extern PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui;
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extern PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui;
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extern PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui;
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extern PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui;
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extern PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv;
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extern PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv;
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extern PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv;
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extern PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv;
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extern PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv;
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extern PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv;
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extern PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv;
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extern PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv;
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extern PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv;
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extern PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv;
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extern PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv;
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extern PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv;
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extern PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv;
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extern PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation;
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extern PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation;
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extern PFNGLUNIFORM1UIPROC gl3wUniform1ui;
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extern PFNGLUNIFORM2UIPROC gl3wUniform2ui;
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extern PFNGLUNIFORM3UIPROC gl3wUniform3ui;
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extern PFNGLUNIFORM4UIPROC gl3wUniform4ui;
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extern PFNGLUNIFORM1UIVPROC gl3wUniform1uiv;
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extern PFNGLUNIFORM2UIVPROC gl3wUniform2uiv;
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extern PFNGLUNIFORM3UIVPROC gl3wUniform3uiv;
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extern PFNGLUNIFORM4UIVPROC gl3wUniform4uiv;
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extern PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv;
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extern PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv;
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extern PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv;
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extern PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv;
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extern PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv;
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extern PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv;
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extern PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv;
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extern PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi;
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extern PFNGLGETSTRINGIPROC gl3wGetStringi;
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extern PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced;
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extern PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced;
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extern PFNGLTEXBUFFERPROC gl3wTexBuffer;
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extern PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex;
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extern PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v;
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extern PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v;
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extern PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture;
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extern PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor;
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extern PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading;
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extern PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi;
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extern PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei;
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extern PFNGLBLENDFUNCIPROC gl3wBlendFunci;
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extern PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei;
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extern PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer;
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extern PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer;
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extern PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers;
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extern PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers;
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extern PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage;
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extern PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv;
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extern PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer;
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extern PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer;
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extern PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers;
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extern PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers;
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extern PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus;
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extern PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D;
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extern PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D;
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extern PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D;
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extern PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer;
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extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv;
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extern PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap;
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extern PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer;
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extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample;
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extern PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer;
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extern PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange;
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extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange;
|
|
extern PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray;
|
|
extern PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays;
|
|
extern PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays;
|
|
extern PFNGLISVERTEXARRAYPROC gl3wIsVertexArray;
|
|
extern PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices;
|
|
extern PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv;
|
|
extern PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName;
|
|
extern PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex;
|
|
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv;
|
|
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName;
|
|
extern PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding;
|
|
extern PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData;
|
|
extern PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex;
|
|
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex;
|
|
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex;
|
|
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex;
|
|
extern PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex;
|
|
extern PFNGLFENCESYNCPROC gl3wFenceSync;
|
|
extern PFNGLISSYNCPROC gl3wIsSync;
|
|
extern PFNGLDELETESYNCPROC gl3wDeleteSync;
|
|
extern PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync;
|
|
extern PFNGLWAITSYNCPROC gl3wWaitSync;
|
|
extern PFNGLGETINTEGER64VPROC gl3wGetInteger64v;
|
|
extern PFNGLGETSYNCIVPROC gl3wGetSynciv;
|
|
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample;
|
|
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample;
|
|
extern PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv;
|
|
extern PFNGLSAMPLEMASKIPROC gl3wSampleMaski;
|
|
extern PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB;
|
|
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB;
|
|
extern PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB;
|
|
extern PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB;
|
|
extern PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB;
|
|
extern PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB;
|
|
extern PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB;
|
|
extern PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB;
|
|
extern PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB;
|
|
extern PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB;
|
|
extern PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB;
|
|
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed;
|
|
extern PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex;
|
|
extern PFNGLGENSAMPLERSPROC gl3wGenSamplers;
|
|
extern PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers;
|
|
extern PFNGLISSAMPLERPROC gl3wIsSampler;
|
|
extern PFNGLBINDSAMPLERPROC gl3wBindSampler;
|
|
extern PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri;
|
|
extern PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv;
|
|
extern PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf;
|
|
extern PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv;
|
|
extern PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv;
|
|
extern PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv;
|
|
extern PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv;
|
|
extern PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv;
|
|
extern PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv;
|
|
extern PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv;
|
|
extern PFNGLQUERYCOUNTERPROC gl3wQueryCounter;
|
|
extern PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v;
|
|
extern PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v;
|
|
extern PFNGLVERTEXP2UIPROC gl3wVertexP2ui;
|
|
extern PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv;
|
|
extern PFNGLVERTEXP3UIPROC gl3wVertexP3ui;
|
|
extern PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv;
|
|
extern PFNGLVERTEXP4UIPROC gl3wVertexP4ui;
|
|
extern PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv;
|
|
extern PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui;
|
|
extern PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv;
|
|
extern PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui;
|
|
extern PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv;
|
|
extern PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui;
|
|
extern PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv;
|
|
extern PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui;
|
|
extern PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv;
|
|
extern PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui;
|
|
extern PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv;
|
|
extern PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui;
|
|
extern PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv;
|
|
extern PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui;
|
|
extern PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv;
|
|
extern PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui;
|
|
extern PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv;
|
|
extern PFNGLNORMALP3UIPROC gl3wNormalP3ui;
|
|
extern PFNGLNORMALP3UIVPROC gl3wNormalP3uiv;
|
|
extern PFNGLCOLORP3UIPROC gl3wColorP3ui;
|
|
extern PFNGLCOLORP3UIVPROC gl3wColorP3uiv;
|
|
extern PFNGLCOLORP4UIPROC gl3wColorP4ui;
|
|
extern PFNGLCOLORP4UIVPROC gl3wColorP4uiv;
|
|
extern PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui;
|
|
extern PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv;
|
|
extern PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui;
|
|
extern PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv;
|
|
extern PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui;
|
|
extern PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv;
|
|
extern PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui;
|
|
extern PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv;
|
|
extern PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui;
|
|
extern PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv;
|
|
extern PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect;
|
|
extern PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect;
|
|
extern PFNGLUNIFORM1DPROC gl3wUniform1d;
|
|
extern PFNGLUNIFORM2DPROC gl3wUniform2d;
|
|
extern PFNGLUNIFORM3DPROC gl3wUniform3d;
|
|
extern PFNGLUNIFORM4DPROC gl3wUniform4d;
|
|
extern PFNGLUNIFORM1DVPROC gl3wUniform1dv;
|
|
extern PFNGLUNIFORM2DVPROC gl3wUniform2dv;
|
|
extern PFNGLUNIFORM3DVPROC gl3wUniform3dv;
|
|
extern PFNGLUNIFORM4DVPROC gl3wUniform4dv;
|
|
extern PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv;
|
|
extern PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv;
|
|
extern PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv;
|
|
extern PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv;
|
|
extern PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv;
|
|
extern PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv;
|
|
extern PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv;
|
|
extern PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv;
|
|
extern PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv;
|
|
extern PFNGLGETUNIFORMDVPROC gl3wGetUniformdv;
|
|
extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation;
|
|
extern PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex;
|
|
extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv;
|
|
extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName;
|
|
extern PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName;
|
|
extern PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv;
|
|
extern PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv;
|
|
extern PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv;
|
|
extern PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri;
|
|
extern PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv;
|
|
extern PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback;
|
|
extern PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks;
|
|
extern PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks;
|
|
extern PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback;
|
|
extern PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback;
|
|
extern PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback;
|
|
extern PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback;
|
|
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream;
|
|
extern PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed;
|
|
extern PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed;
|
|
extern PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv;
|
|
extern PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler;
|
|
extern PFNGLSHADERBINARYPROC gl3wShaderBinary;
|
|
extern PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat;
|
|
extern PFNGLDEPTHRANGEFPROC gl3wDepthRangef;
|
|
extern PFNGLCLEARDEPTHFPROC gl3wClearDepthf;
|
|
extern PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary;
|
|
extern PFNGLPROGRAMBINARYPROC gl3wProgramBinary;
|
|
extern PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri;
|
|
extern PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages;
|
|
extern PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram;
|
|
extern PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv;
|
|
extern PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline;
|
|
extern PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines;
|
|
extern PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines;
|
|
extern PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline;
|
|
extern PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv;
|
|
extern PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i;
|
|
extern PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv;
|
|
extern PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f;
|
|
extern PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv;
|
|
extern PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d;
|
|
extern PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv;
|
|
extern PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui;
|
|
extern PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv;
|
|
extern PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i;
|
|
extern PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv;
|
|
extern PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f;
|
|
extern PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv;
|
|
extern PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d;
|
|
extern PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv;
|
|
extern PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui;
|
|
extern PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv;
|
|
extern PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i;
|
|
extern PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv;
|
|
extern PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f;
|
|
extern PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv;
|
|
extern PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d;
|
|
extern PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv;
|
|
extern PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui;
|
|
extern PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv;
|
|
extern PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i;
|
|
extern PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv;
|
|
extern PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f;
|
|
extern PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv;
|
|
extern PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d;
|
|
extern PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv;
|
|
extern PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui;
|
|
extern PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv;
|
|
extern PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline;
|
|
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog;
|
|
extern PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d;
|
|
extern PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d;
|
|
extern PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d;
|
|
extern PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d;
|
|
extern PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv;
|
|
extern PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv;
|
|
extern PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv;
|
|
extern PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv;
|
|
extern PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer;
|
|
extern PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv;
|
|
extern PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv;
|
|
extern PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf;
|
|
extern PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv;
|
|
extern PFNGLSCISSORARRAYVPROC gl3wScissorArrayv;
|
|
extern PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed;
|
|
extern PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv;
|
|
extern PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv;
|
|
extern PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed;
|
|
extern PFNGLGETFLOATI_VPROC gl3wGetFloati_v;
|
|
extern PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v;
|
|
extern PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB;
|
|
extern PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB;
|
|
extern PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB;
|
|
extern PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB;
|
|
extern PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB;
|
|
extern PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB;
|
|
extern PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB;
|
|
extern PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB;
|
|
extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB;
|
|
extern PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB;
|
|
extern PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB;
|
|
extern PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB;
|
|
extern PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB;
|
|
extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance;
|
|
extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance;
|
|
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance;
|
|
extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced;
|
|
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced;
|
|
extern PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ;
|
|
extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv;
|
|
extern PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture;
|
|
extern PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier;
|
|
extern PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D;
|
|
extern PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D;
|
|
extern PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D;
|
|
extern PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT;
|
|
extern PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT;
|
|
extern PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT;
|
|
extern PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl;
|
|
extern PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert;
|
|
extern PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback;
|
|
extern PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog;
|
|
extern PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup;
|
|
extern PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup;
|
|
extern PFNGLOBJECTLABELPROC gl3wObjectLabel;
|
|
extern PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel;
|
|
extern PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel;
|
|
extern PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel;
|
|
extern PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData;
|
|
extern PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData;
|
|
extern PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT;
|
|
extern PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT;
|
|
extern PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute;
|
|
extern PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect;
|
|
extern PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData;
|
|
extern PFNGLTEXTUREVIEWPROC gl3wTextureView;
|
|
extern PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer;
|
|
extern PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat;
|
|
extern PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat;
|
|
extern PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat;
|
|
extern PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding;
|
|
extern PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor;
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extern PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT;
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extern PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT;
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extern PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT;
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extern PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT;
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extern PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT;
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extern PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT;
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extern PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri;
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extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv;
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extern PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT;
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extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT;
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extern PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v;
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extern PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage;
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extern PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage;
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extern PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData;
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extern PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData;
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extern PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer;
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extern PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer;
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extern PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect;
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extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect;
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extern PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv;
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extern PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex;
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extern PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName;
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extern PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv;
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extern PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation;
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extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex;
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extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding;
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extern PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange;
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extern PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT;
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extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample;
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extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample;
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extern PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT;
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extern PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT;
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#define glCullFace gl3wCullFace
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#define glFrontFace gl3wFrontFace
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#define glHint gl3wHint
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#define glLineWidth gl3wLineWidth
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#define glPointSize gl3wPointSize
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#define glPolygonMode gl3wPolygonMode
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#define glScissor gl3wScissor
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#define glTexParameterf gl3wTexParameterf
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#define glTexParameterfv gl3wTexParameterfv
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#define glTexParameteri gl3wTexParameteri
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#define glTexParameteriv gl3wTexParameteriv
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#define glTexImage1D gl3wTexImage1D
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#define glTexImage2D gl3wTexImage2D
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#define glDrawBuffer gl3wDrawBuffer
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#define glClear gl3wClear
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#define glClearColor gl3wClearColor
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#define glClearStencil gl3wClearStencil
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#define glClearDepth gl3wClearDepth
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#define glStencilMask gl3wStencilMask
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#define glColorMask gl3wColorMask
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#define glDepthMask gl3wDepthMask
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#define glDisable gl3wDisable
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#define glEnable gl3wEnable
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#define glFinish gl3wFinish
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#define glFlush gl3wFlush
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#define glBlendFunc gl3wBlendFunc
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#define glLogicOp gl3wLogicOp
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#define glStencilFunc gl3wStencilFunc
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#define glStencilOp gl3wStencilOp
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#define glDepthFunc gl3wDepthFunc
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#define glPixelStoref gl3wPixelStoref
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#define glPixelStorei gl3wPixelStorei
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#define glReadBuffer gl3wReadBuffer
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#define glReadPixels gl3wReadPixels
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#define glGetBooleanv gl3wGetBooleanv
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#define glGetDoublev gl3wGetDoublev
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#define glGetError gl3wGetError
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#define glGetFloatv gl3wGetFloatv
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#define glGetIntegerv gl3wGetIntegerv
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#define glGetString gl3wGetString
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#define glGetTexImage gl3wGetTexImage
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#define glGetTexParameterfv gl3wGetTexParameterfv
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#define glGetTexParameteriv gl3wGetTexParameteriv
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#define glGetTexLevelParameterfv gl3wGetTexLevelParameterfv
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#define glGetTexLevelParameteriv gl3wGetTexLevelParameteriv
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#define glIsEnabled gl3wIsEnabled
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#define glDepthRange gl3wDepthRange
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#define glViewport gl3wViewport
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#define glDrawArrays gl3wDrawArrays
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#define glDrawElements gl3wDrawElements
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#define glGetPointerv gl3wGetPointerv
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#define glPolygonOffset gl3wPolygonOffset
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#define glCopyTexImage1D gl3wCopyTexImage1D
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#define glCopyTexImage2D gl3wCopyTexImage2D
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#define glCopyTexSubImage1D gl3wCopyTexSubImage1D
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#define glCopyTexSubImage2D gl3wCopyTexSubImage2D
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#define glTexSubImage1D gl3wTexSubImage1D
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#define glTexSubImage2D gl3wTexSubImage2D
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#define glBindTexture gl3wBindTexture
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#define glDeleteTextures gl3wDeleteTextures
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#define glGenTextures gl3wGenTextures
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#define glIsTexture gl3wIsTexture
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#define glBlendColor gl3wBlendColor
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#define glBlendEquation gl3wBlendEquation
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#define glDrawRangeElements gl3wDrawRangeElements
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#define glTexImage3D gl3wTexImage3D
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#define glTexSubImage3D gl3wTexSubImage3D
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#define glCopyTexSubImage3D gl3wCopyTexSubImage3D
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#define glActiveTexture gl3wActiveTexture
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#define glSampleCoverage gl3wSampleCoverage
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#define glCompressedTexImage3D gl3wCompressedTexImage3D
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#define glCompressedTexImage2D gl3wCompressedTexImage2D
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#define glCompressedTexImage1D gl3wCompressedTexImage1D
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#define glCompressedTexSubImage3D gl3wCompressedTexSubImage3D
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#define glCompressedTexSubImage2D gl3wCompressedTexSubImage2D
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#define glCompressedTexSubImage1D gl3wCompressedTexSubImage1D
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#define glGetCompressedTexImage gl3wGetCompressedTexImage
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#define glBlendFuncSeparate gl3wBlendFuncSeparate
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#define glMultiDrawArrays gl3wMultiDrawArrays
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#define glMultiDrawElements gl3wMultiDrawElements
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#define glPointParameterf gl3wPointParameterf
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#define glPointParameterfv gl3wPointParameterfv
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#define glPointParameteri gl3wPointParameteri
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#define glPointParameteriv gl3wPointParameteriv
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#define glGenQueries gl3wGenQueries
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#define glDeleteQueries gl3wDeleteQueries
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#define glIsQuery gl3wIsQuery
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#define glBeginQuery gl3wBeginQuery
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#define glEndQuery gl3wEndQuery
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#define glGetQueryiv gl3wGetQueryiv
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#define glGetQueryObjectiv gl3wGetQueryObjectiv
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#define glGetQueryObjectuiv gl3wGetQueryObjectuiv
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#define glBindBuffer gl3wBindBuffer
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#define glDeleteBuffers gl3wDeleteBuffers
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#define glGenBuffers gl3wGenBuffers
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#define glIsBuffer gl3wIsBuffer
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#define glBufferData gl3wBufferData
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#define glBufferSubData gl3wBufferSubData
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#define glGetBufferSubData gl3wGetBufferSubData
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#define glMapBuffer gl3wMapBuffer
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#define glUnmapBuffer gl3wUnmapBuffer
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#define glGetBufferParameteriv gl3wGetBufferParameteriv
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#define glGetBufferPointerv gl3wGetBufferPointerv
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#define glBlendEquationSeparate gl3wBlendEquationSeparate
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#define glDrawBuffers gl3wDrawBuffers
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#define glStencilOpSeparate gl3wStencilOpSeparate
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#define glStencilFuncSeparate gl3wStencilFuncSeparate
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#define glStencilMaskSeparate gl3wStencilMaskSeparate
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#define glAttachShader gl3wAttachShader
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#define glBindAttribLocation gl3wBindAttribLocation
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#define glCompileShader gl3wCompileShader
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#define glCreateProgram gl3wCreateProgram
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#define glCreateShader gl3wCreateShader
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#define glDeleteProgram gl3wDeleteProgram
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#define glDeleteShader gl3wDeleteShader
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#define glDetachShader gl3wDetachShader
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#define glDisableVertexAttribArray gl3wDisableVertexAttribArray
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#define glEnableVertexAttribArray gl3wEnableVertexAttribArray
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#define glGetActiveAttrib gl3wGetActiveAttrib
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#define glGetActiveUniform gl3wGetActiveUniform
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#define glGetAttachedShaders gl3wGetAttachedShaders
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#define glGetAttribLocation gl3wGetAttribLocation
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#define glGetProgramiv gl3wGetProgramiv
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#define glGetProgramInfoLog gl3wGetProgramInfoLog
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#define glGetShaderiv gl3wGetShaderiv
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#define glGetShaderInfoLog gl3wGetShaderInfoLog
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#define glGetShaderSource gl3wGetShaderSource
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#define glGetUniformLocation gl3wGetUniformLocation
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#define glGetUniformfv gl3wGetUniformfv
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#define glGetUniformiv gl3wGetUniformiv
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#define glGetVertexAttribdv gl3wGetVertexAttribdv
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#define glGetVertexAttribfv gl3wGetVertexAttribfv
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#define glGetVertexAttribiv gl3wGetVertexAttribiv
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#define glGetVertexAttribPointerv gl3wGetVertexAttribPointerv
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#define glIsProgram gl3wIsProgram
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#define glIsShader gl3wIsShader
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#define glLinkProgram gl3wLinkProgram
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#define glShaderSource gl3wShaderSource
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#define glUseProgram gl3wUseProgram
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#define glUniform1f gl3wUniform1f
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#define glUniform2f gl3wUniform2f
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#define glUniform3f gl3wUniform3f
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#define glUniform4f gl3wUniform4f
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#define glUniform1i gl3wUniform1i
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#define glUniform2i gl3wUniform2i
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#define glUniform3i gl3wUniform3i
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#define glUniform4i gl3wUniform4i
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#define glUniform1fv gl3wUniform1fv
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#define glUniform2fv gl3wUniform2fv
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#define glUniform3fv gl3wUniform3fv
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#define glUniform4fv gl3wUniform4fv
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#define glUniform1iv gl3wUniform1iv
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#define glUniform2iv gl3wUniform2iv
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#define glUniform3iv gl3wUniform3iv
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#define glUniform4iv gl3wUniform4iv
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#define glUniformMatrix2fv gl3wUniformMatrix2fv
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#define glUniformMatrix3fv gl3wUniformMatrix3fv
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#define glUniformMatrix4fv gl3wUniformMatrix4fv
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#define glValidateProgram gl3wValidateProgram
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#define glVertexAttrib1d gl3wVertexAttrib1d
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#define glVertexAttrib1dv gl3wVertexAttrib1dv
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#define glVertexAttrib1f gl3wVertexAttrib1f
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#define glVertexAttrib1fv gl3wVertexAttrib1fv
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#define glVertexAttrib1s gl3wVertexAttrib1s
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#define glVertexAttrib1sv gl3wVertexAttrib1sv
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#define glVertexAttrib2d gl3wVertexAttrib2d
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#define glVertexAttrib2dv gl3wVertexAttrib2dv
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#define glVertexAttrib2f gl3wVertexAttrib2f
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#define glVertexAttrib2fv gl3wVertexAttrib2fv
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#define glVertexAttrib2s gl3wVertexAttrib2s
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#define glVertexAttrib2sv gl3wVertexAttrib2sv
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#define glVertexAttrib3d gl3wVertexAttrib3d
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#define glVertexAttrib3dv gl3wVertexAttrib3dv
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#define glVertexAttrib3f gl3wVertexAttrib3f
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#define glVertexAttrib3fv gl3wVertexAttrib3fv
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#define glVertexAttrib3s gl3wVertexAttrib3s
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#define glVertexAttrib3sv gl3wVertexAttrib3sv
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#define glVertexAttrib4Nbv gl3wVertexAttrib4Nbv
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#define glVertexAttrib4Niv gl3wVertexAttrib4Niv
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#define glVertexAttrib4Nsv gl3wVertexAttrib4Nsv
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#define glVertexAttrib4Nub gl3wVertexAttrib4Nub
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#define glVertexAttrib4Nubv gl3wVertexAttrib4Nubv
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#define glVertexAttrib4Nuiv gl3wVertexAttrib4Nuiv
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#define glVertexAttrib4Nusv gl3wVertexAttrib4Nusv
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#define glVertexAttrib4bv gl3wVertexAttrib4bv
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#define glVertexAttrib4d gl3wVertexAttrib4d
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#define glVertexAttrib4dv gl3wVertexAttrib4dv
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#define glVertexAttrib4f gl3wVertexAttrib4f
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#define glVertexAttrib4fv gl3wVertexAttrib4fv
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#define glVertexAttrib4iv gl3wVertexAttrib4iv
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#define glVertexAttrib4s gl3wVertexAttrib4s
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#define glVertexAttrib4sv gl3wVertexAttrib4sv
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#define glVertexAttrib4ubv gl3wVertexAttrib4ubv
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#define glVertexAttrib4uiv gl3wVertexAttrib4uiv
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#define glVertexAttrib4usv gl3wVertexAttrib4usv
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#define glVertexAttribPointer gl3wVertexAttribPointer
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#define glUniformMatrix2x3fv gl3wUniformMatrix2x3fv
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#define glUniformMatrix3x2fv gl3wUniformMatrix3x2fv
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#define glUniformMatrix2x4fv gl3wUniformMatrix2x4fv
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#define glUniformMatrix4x2fv gl3wUniformMatrix4x2fv
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#define glUniformMatrix3x4fv gl3wUniformMatrix3x4fv
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#define glUniformMatrix4x3fv gl3wUniformMatrix4x3fv
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#define glColorMaski gl3wColorMaski
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#define glGetBooleani_v gl3wGetBooleani_v
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#define glGetIntegeri_v gl3wGetIntegeri_v
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#define glEnablei gl3wEnablei
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#define glDisablei gl3wDisablei
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#define glIsEnabledi gl3wIsEnabledi
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#define glBeginTransformFeedback gl3wBeginTransformFeedback
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#define glEndTransformFeedback gl3wEndTransformFeedback
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#define glBindBufferRange gl3wBindBufferRange
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#define glBindBufferBase gl3wBindBufferBase
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#define glTransformFeedbackVaryings gl3wTransformFeedbackVaryings
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#define glGetTransformFeedbackVarying gl3wGetTransformFeedbackVarying
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#define glClampColor gl3wClampColor
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#define glBeginConditionalRender gl3wBeginConditionalRender
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#define glEndConditionalRender gl3wEndConditionalRender
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#define glVertexAttribIPointer gl3wVertexAttribIPointer
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#define glGetVertexAttribIiv gl3wGetVertexAttribIiv
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#define glGetVertexAttribIuiv gl3wGetVertexAttribIuiv
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#define glVertexAttribI1i gl3wVertexAttribI1i
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#define glVertexAttribI2i gl3wVertexAttribI2i
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#define glVertexAttribI3i gl3wVertexAttribI3i
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#define glVertexAttribI4i gl3wVertexAttribI4i
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#define glVertexAttribI1ui gl3wVertexAttribI1ui
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#define glVertexAttribI2ui gl3wVertexAttribI2ui
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#define glVertexAttribI3ui gl3wVertexAttribI3ui
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#define glVertexAttribI4ui gl3wVertexAttribI4ui
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#define glVertexAttribI1iv gl3wVertexAttribI1iv
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#define glVertexAttribI2iv gl3wVertexAttribI2iv
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#define glVertexAttribI3iv gl3wVertexAttribI3iv
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#define glVertexAttribI4iv gl3wVertexAttribI4iv
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#define glVertexAttribI1uiv gl3wVertexAttribI1uiv
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#define glVertexAttribI2uiv gl3wVertexAttribI2uiv
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#define glVertexAttribI3uiv gl3wVertexAttribI3uiv
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#define glVertexAttribI4uiv gl3wVertexAttribI4uiv
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#define glVertexAttribI4bv gl3wVertexAttribI4bv
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#define glVertexAttribI4sv gl3wVertexAttribI4sv
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#define glVertexAttribI4ubv gl3wVertexAttribI4ubv
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#define glVertexAttribI4usv gl3wVertexAttribI4usv
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#define glGetUniformuiv gl3wGetUniformuiv
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#define glBindFragDataLocation gl3wBindFragDataLocation
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#define glGetFragDataLocation gl3wGetFragDataLocation
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#define glUniform1ui gl3wUniform1ui
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#define glUniform2ui gl3wUniform2ui
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#define glUniform3ui gl3wUniform3ui
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#define glUniform4ui gl3wUniform4ui
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#define glUniform1uiv gl3wUniform1uiv
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#define glUniform2uiv gl3wUniform2uiv
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#define glUniform3uiv gl3wUniform3uiv
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#define glUniform4uiv gl3wUniform4uiv
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#define glTexParameterIiv gl3wTexParameterIiv
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#define glTexParameterIuiv gl3wTexParameterIuiv
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#define glGetTexParameterIiv gl3wGetTexParameterIiv
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#define glGetTexParameterIuiv gl3wGetTexParameterIuiv
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#define glClearBufferiv gl3wClearBufferiv
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#define glClearBufferuiv gl3wClearBufferuiv
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#define glClearBufferfv gl3wClearBufferfv
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#define glClearBufferfi gl3wClearBufferfi
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#define glGetStringi gl3wGetStringi
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#define glDrawArraysInstanced gl3wDrawArraysInstanced
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#define glDrawElementsInstanced gl3wDrawElementsInstanced
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#define glTexBuffer gl3wTexBuffer
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#define glPrimitiveRestartIndex gl3wPrimitiveRestartIndex
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#define glGetInteger64i_v gl3wGetInteger64i_v
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#define glGetBufferParameteri64v gl3wGetBufferParameteri64v
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#define glFramebufferTexture gl3wFramebufferTexture
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#define glVertexAttribDivisor gl3wVertexAttribDivisor
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#define glMinSampleShading gl3wMinSampleShading
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#define glBlendEquationi gl3wBlendEquationi
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#define glBlendEquationSeparatei gl3wBlendEquationSeparatei
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#define glBlendFunci gl3wBlendFunci
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#define glBlendFuncSeparatei gl3wBlendFuncSeparatei
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#define glIsRenderbuffer gl3wIsRenderbuffer
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#define glBindRenderbuffer gl3wBindRenderbuffer
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#define glDeleteRenderbuffers gl3wDeleteRenderbuffers
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#define glGenRenderbuffers gl3wGenRenderbuffers
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#define glRenderbufferStorage gl3wRenderbufferStorage
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#define glGetRenderbufferParameteriv gl3wGetRenderbufferParameteriv
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#define glIsFramebuffer gl3wIsFramebuffer
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#define glBindFramebuffer gl3wBindFramebuffer
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#define glDeleteFramebuffers gl3wDeleteFramebuffers
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#define glGenFramebuffers gl3wGenFramebuffers
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#define glCheckFramebufferStatus gl3wCheckFramebufferStatus
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#define glFramebufferTexture1D gl3wFramebufferTexture1D
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#define glFramebufferTexture2D gl3wFramebufferTexture2D
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#define glFramebufferTexture3D gl3wFramebufferTexture3D
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#define glFramebufferRenderbuffer gl3wFramebufferRenderbuffer
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#define glGetFramebufferAttachmentParameteriv gl3wGetFramebufferAttachmentParameteriv
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#define glGenerateMipmap gl3wGenerateMipmap
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#define glBlitFramebuffer gl3wBlitFramebuffer
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#define glRenderbufferStorageMultisample gl3wRenderbufferStorageMultisample
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#define glFramebufferTextureLayer gl3wFramebufferTextureLayer
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#define glMapBufferRange gl3wMapBufferRange
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#define glFlushMappedBufferRange gl3wFlushMappedBufferRange
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#define glBindVertexArray gl3wBindVertexArray
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#define glDeleteVertexArrays gl3wDeleteVertexArrays
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#define glGenVertexArrays gl3wGenVertexArrays
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#define glIsVertexArray gl3wIsVertexArray
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#define glGetUniformIndices gl3wGetUniformIndices
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#define glGetActiveUniformsiv gl3wGetActiveUniformsiv
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#define glGetActiveUniformName gl3wGetActiveUniformName
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#define glGetUniformBlockIndex gl3wGetUniformBlockIndex
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#define glGetActiveUniformBlockiv gl3wGetActiveUniformBlockiv
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#define glGetActiveUniformBlockName gl3wGetActiveUniformBlockName
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#define glUniformBlockBinding gl3wUniformBlockBinding
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#define glCopyBufferSubData gl3wCopyBufferSubData
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#define glDrawElementsBaseVertex gl3wDrawElementsBaseVertex
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#define glDrawRangeElementsBaseVertex gl3wDrawRangeElementsBaseVertex
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#define glDrawElementsInstancedBaseVertex gl3wDrawElementsInstancedBaseVertex
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#define glMultiDrawElementsBaseVertex gl3wMultiDrawElementsBaseVertex
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#define glProvokingVertex gl3wProvokingVertex
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#define glFenceSync gl3wFenceSync
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#define glIsSync gl3wIsSync
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#define glDeleteSync gl3wDeleteSync
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#define glClientWaitSync gl3wClientWaitSync
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#define glWaitSync gl3wWaitSync
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#define glGetInteger64v gl3wGetInteger64v
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#define glGetSynciv gl3wGetSynciv
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#define glTexImage2DMultisample gl3wTexImage2DMultisample
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#define glTexImage3DMultisample gl3wTexImage3DMultisample
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#define glGetMultisamplefv gl3wGetMultisamplefv
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#define glSampleMaski gl3wSampleMaski
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#define glBlendEquationiARB gl3wBlendEquationiARB
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#define glBlendEquationSeparateiARB gl3wBlendEquationSeparateiARB
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#define glBlendFunciARB gl3wBlendFunciARB
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#define glBlendFuncSeparateiARB gl3wBlendFuncSeparateiARB
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#define glMinSampleShadingARB gl3wMinSampleShadingARB
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#define glNamedStringARB gl3wNamedStringARB
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#define glDeleteNamedStringARB gl3wDeleteNamedStringARB
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#define glCompileShaderIncludeARB gl3wCompileShaderIncludeARB
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#define glIsNamedStringARB gl3wIsNamedStringARB
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#define glGetNamedStringARB gl3wGetNamedStringARB
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#define glGetNamedStringivARB gl3wGetNamedStringivARB
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#define glBindFragDataLocationIndexed gl3wBindFragDataLocationIndexed
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#define glGetFragDataIndex gl3wGetFragDataIndex
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#define glGenSamplers gl3wGenSamplers
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#define glDeleteSamplers gl3wDeleteSamplers
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#define glIsSampler gl3wIsSampler
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#define glBindSampler gl3wBindSampler
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#define glSamplerParameteri gl3wSamplerParameteri
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#define glSamplerParameteriv gl3wSamplerParameteriv
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#define glSamplerParameterf gl3wSamplerParameterf
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#define glSamplerParameterfv gl3wSamplerParameterfv
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#define glSamplerParameterIiv gl3wSamplerParameterIiv
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#define glSamplerParameterIuiv gl3wSamplerParameterIuiv
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#define glGetSamplerParameteriv gl3wGetSamplerParameteriv
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#define glGetSamplerParameterIiv gl3wGetSamplerParameterIiv
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#define glGetSamplerParameterfv gl3wGetSamplerParameterfv
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#define glGetSamplerParameterIuiv gl3wGetSamplerParameterIuiv
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#define glQueryCounter gl3wQueryCounter
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#define glGetQueryObjecti64v gl3wGetQueryObjecti64v
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#define glGetQueryObjectui64v gl3wGetQueryObjectui64v
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#define glVertexP2ui gl3wVertexP2ui
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#define glVertexP2uiv gl3wVertexP2uiv
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#define glVertexP3ui gl3wVertexP3ui
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#define glVertexP3uiv gl3wVertexP3uiv
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#define glVertexP4ui gl3wVertexP4ui
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#define glVertexP4uiv gl3wVertexP4uiv
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#define glTexCoordP1ui gl3wTexCoordP1ui
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#define glTexCoordP1uiv gl3wTexCoordP1uiv
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#define glTexCoordP2ui gl3wTexCoordP2ui
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#define glTexCoordP2uiv gl3wTexCoordP2uiv
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#define glTexCoordP3ui gl3wTexCoordP3ui
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#define glTexCoordP3uiv gl3wTexCoordP3uiv
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#define glTexCoordP4ui gl3wTexCoordP4ui
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#define glTexCoordP4uiv gl3wTexCoordP4uiv
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#define glMultiTexCoordP1ui gl3wMultiTexCoordP1ui
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#define glMultiTexCoordP1uiv gl3wMultiTexCoordP1uiv
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#define glMultiTexCoordP2ui gl3wMultiTexCoordP2ui
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#define glMultiTexCoordP2uiv gl3wMultiTexCoordP2uiv
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#define glMultiTexCoordP3ui gl3wMultiTexCoordP3ui
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#define glMultiTexCoordP3uiv gl3wMultiTexCoordP3uiv
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#define glMultiTexCoordP4ui gl3wMultiTexCoordP4ui
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#define glMultiTexCoordP4uiv gl3wMultiTexCoordP4uiv
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#define glNormalP3ui gl3wNormalP3ui
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#define glNormalP3uiv gl3wNormalP3uiv
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#define glColorP3ui gl3wColorP3ui
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#define glColorP3uiv gl3wColorP3uiv
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#define glColorP4ui gl3wColorP4ui
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#define glColorP4uiv gl3wColorP4uiv
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#define glSecondaryColorP3ui gl3wSecondaryColorP3ui
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#define glSecondaryColorP3uiv gl3wSecondaryColorP3uiv
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#define glVertexAttribP1ui gl3wVertexAttribP1ui
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#define glVertexAttribP1uiv gl3wVertexAttribP1uiv
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#define glVertexAttribP2ui gl3wVertexAttribP2ui
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#define glVertexAttribP2uiv gl3wVertexAttribP2uiv
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#define glVertexAttribP3ui gl3wVertexAttribP3ui
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#define glVertexAttribP3uiv gl3wVertexAttribP3uiv
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#define glVertexAttribP4ui gl3wVertexAttribP4ui
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#define glVertexAttribP4uiv gl3wVertexAttribP4uiv
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#define glDrawArraysIndirect gl3wDrawArraysIndirect
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#define glDrawElementsIndirect gl3wDrawElementsIndirect
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#define glUniform1d gl3wUniform1d
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#define glUniform2d gl3wUniform2d
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#define glUniform3d gl3wUniform3d
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#define glUniform4d gl3wUniform4d
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#define glUniform1dv gl3wUniform1dv
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#define glUniform2dv gl3wUniform2dv
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#define glUniform3dv gl3wUniform3dv
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#define glUniform4dv gl3wUniform4dv
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#define glUniformMatrix2dv gl3wUniformMatrix2dv
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#define glUniformMatrix3dv gl3wUniformMatrix3dv
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#define glUniformMatrix4dv gl3wUniformMatrix4dv
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#define glUniformMatrix2x3dv gl3wUniformMatrix2x3dv
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#define glUniformMatrix2x4dv gl3wUniformMatrix2x4dv
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#define glUniformMatrix3x2dv gl3wUniformMatrix3x2dv
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#define glUniformMatrix3x4dv gl3wUniformMatrix3x4dv
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#define glUniformMatrix4x2dv gl3wUniformMatrix4x2dv
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#define glUniformMatrix4x3dv gl3wUniformMatrix4x3dv
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#define glGetUniformdv gl3wGetUniformdv
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#define glGetSubroutineUniformLocation gl3wGetSubroutineUniformLocation
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|
#define glGetSubroutineIndex gl3wGetSubroutineIndex
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|
#define glGetActiveSubroutineUniformiv gl3wGetActiveSubroutineUniformiv
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|
#define glGetActiveSubroutineUniformName gl3wGetActiveSubroutineUniformName
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|
#define glGetActiveSubroutineName gl3wGetActiveSubroutineName
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|
#define glUniformSubroutinesuiv gl3wUniformSubroutinesuiv
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#define glGetUniformSubroutineuiv gl3wGetUniformSubroutineuiv
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|
#define glGetProgramStageiv gl3wGetProgramStageiv
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|
#define glPatchParameteri gl3wPatchParameteri
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|
#define glPatchParameterfv gl3wPatchParameterfv
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|
#define glBindTransformFeedback gl3wBindTransformFeedback
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|
#define glDeleteTransformFeedbacks gl3wDeleteTransformFeedbacks
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|
#define glGenTransformFeedbacks gl3wGenTransformFeedbacks
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|
#define glIsTransformFeedback gl3wIsTransformFeedback
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|
#define glPauseTransformFeedback gl3wPauseTransformFeedback
|
|
#define glResumeTransformFeedback gl3wResumeTransformFeedback
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|
#define glDrawTransformFeedback gl3wDrawTransformFeedback
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|
#define glDrawTransformFeedbackStream gl3wDrawTransformFeedbackStream
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|
#define glBeginQueryIndexed gl3wBeginQueryIndexed
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|
#define glEndQueryIndexed gl3wEndQueryIndexed
|
|
#define glGetQueryIndexediv gl3wGetQueryIndexediv
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|
#define glReleaseShaderCompiler gl3wReleaseShaderCompiler
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|
#define glShaderBinary gl3wShaderBinary
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|
#define glGetShaderPrecisionFormat gl3wGetShaderPrecisionFormat
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|
#define glDepthRangef gl3wDepthRangef
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|
#define glClearDepthf gl3wClearDepthf
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|
#define glGetProgramBinary gl3wGetProgramBinary
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|
#define glProgramBinary gl3wProgramBinary
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|
#define glProgramParameteri gl3wProgramParameteri
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|
#define glUseProgramStages gl3wUseProgramStages
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|
#define glActiveShaderProgram gl3wActiveShaderProgram
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|
#define glCreateShaderProgramv gl3wCreateShaderProgramv
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|
#define glBindProgramPipeline gl3wBindProgramPipeline
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|
#define glDeleteProgramPipelines gl3wDeleteProgramPipelines
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|
#define glGenProgramPipelines gl3wGenProgramPipelines
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|
#define glIsProgramPipeline gl3wIsProgramPipeline
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|
#define glGetProgramPipelineiv gl3wGetProgramPipelineiv
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|
#define glProgramUniform1i gl3wProgramUniform1i
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|
#define glProgramUniform1iv gl3wProgramUniform1iv
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|
#define glProgramUniform1f gl3wProgramUniform1f
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|
#define glProgramUniform1fv gl3wProgramUniform1fv
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|
#define glProgramUniform1d gl3wProgramUniform1d
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|
#define glProgramUniform1dv gl3wProgramUniform1dv
|
|
#define glProgramUniform1ui gl3wProgramUniform1ui
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|
#define glProgramUniform1uiv gl3wProgramUniform1uiv
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|
#define glProgramUniform2i gl3wProgramUniform2i
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|
#define glProgramUniform2iv gl3wProgramUniform2iv
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|
#define glProgramUniform2f gl3wProgramUniform2f
|
|
#define glProgramUniform2fv gl3wProgramUniform2fv
|
|
#define glProgramUniform2d gl3wProgramUniform2d
|
|
#define glProgramUniform2dv gl3wProgramUniform2dv
|
|
#define glProgramUniform2ui gl3wProgramUniform2ui
|
|
#define glProgramUniform2uiv gl3wProgramUniform2uiv
|
|
#define glProgramUniform3i gl3wProgramUniform3i
|
|
#define glProgramUniform3iv gl3wProgramUniform3iv
|
|
#define glProgramUniform3f gl3wProgramUniform3f
|
|
#define glProgramUniform3fv gl3wProgramUniform3fv
|
|
#define glProgramUniform3d gl3wProgramUniform3d
|
|
#define glProgramUniform3dv gl3wProgramUniform3dv
|
|
#define glProgramUniform3ui gl3wProgramUniform3ui
|
|
#define glProgramUniform3uiv gl3wProgramUniform3uiv
|
|
#define glProgramUniform4i gl3wProgramUniform4i
|
|
#define glProgramUniform4iv gl3wProgramUniform4iv
|
|
#define glProgramUniform4f gl3wProgramUniform4f
|
|
#define glProgramUniform4fv gl3wProgramUniform4fv
|
|
#define glProgramUniform4d gl3wProgramUniform4d
|
|
#define glProgramUniform4dv gl3wProgramUniform4dv
|
|
#define glProgramUniform4ui gl3wProgramUniform4ui
|
|
#define glProgramUniform4uiv gl3wProgramUniform4uiv
|
|
#define glProgramUniformMatrix2fv gl3wProgramUniformMatrix2fv
|
|
#define glProgramUniformMatrix3fv gl3wProgramUniformMatrix3fv
|
|
#define glProgramUniformMatrix4fv gl3wProgramUniformMatrix4fv
|
|
#define glProgramUniformMatrix2dv gl3wProgramUniformMatrix2dv
|
|
#define glProgramUniformMatrix3dv gl3wProgramUniformMatrix3dv
|
|
#define glProgramUniformMatrix4dv gl3wProgramUniformMatrix4dv
|
|
#define glProgramUniformMatrix2x3fv gl3wProgramUniformMatrix2x3fv
|
|
#define glProgramUniformMatrix3x2fv gl3wProgramUniformMatrix3x2fv
|
|
#define glProgramUniformMatrix2x4fv gl3wProgramUniformMatrix2x4fv
|
|
#define glProgramUniformMatrix4x2fv gl3wProgramUniformMatrix4x2fv
|
|
#define glProgramUniformMatrix3x4fv gl3wProgramUniformMatrix3x4fv
|
|
#define glProgramUniformMatrix4x3fv gl3wProgramUniformMatrix4x3fv
|
|
#define glProgramUniformMatrix2x3dv gl3wProgramUniformMatrix2x3dv
|
|
#define glProgramUniformMatrix3x2dv gl3wProgramUniformMatrix3x2dv
|
|
#define glProgramUniformMatrix2x4dv gl3wProgramUniformMatrix2x4dv
|
|
#define glProgramUniformMatrix4x2dv gl3wProgramUniformMatrix4x2dv
|
|
#define glProgramUniformMatrix3x4dv gl3wProgramUniformMatrix3x4dv
|
|
#define glProgramUniformMatrix4x3dv gl3wProgramUniformMatrix4x3dv
|
|
#define glValidateProgramPipeline gl3wValidateProgramPipeline
|
|
#define glGetProgramPipelineInfoLog gl3wGetProgramPipelineInfoLog
|
|
#define glVertexAttribL1d gl3wVertexAttribL1d
|
|
#define glVertexAttribL2d gl3wVertexAttribL2d
|
|
#define glVertexAttribL3d gl3wVertexAttribL3d
|
|
#define glVertexAttribL4d gl3wVertexAttribL4d
|
|
#define glVertexAttribL1dv gl3wVertexAttribL1dv
|
|
#define glVertexAttribL2dv gl3wVertexAttribL2dv
|
|
#define glVertexAttribL3dv gl3wVertexAttribL3dv
|
|
#define glVertexAttribL4dv gl3wVertexAttribL4dv
|
|
#define glVertexAttribLPointer gl3wVertexAttribLPointer
|
|
#define glGetVertexAttribLdv gl3wGetVertexAttribLdv
|
|
#define glViewportArrayv gl3wViewportArrayv
|
|
#define glViewportIndexedf gl3wViewportIndexedf
|
|
#define glViewportIndexedfv gl3wViewportIndexedfv
|
|
#define glScissorArrayv gl3wScissorArrayv
|
|
#define glScissorIndexed gl3wScissorIndexed
|
|
#define glScissorIndexedv gl3wScissorIndexedv
|
|
#define glDepthRangeArrayv gl3wDepthRangeArrayv
|
|
#define glDepthRangeIndexed gl3wDepthRangeIndexed
|
|
#define glGetFloati_v gl3wGetFloati_v
|
|
#define glGetDoublei_v gl3wGetDoublei_v
|
|
#define glCreateSyncFromCLeventARB gl3wCreateSyncFromCLeventARB
|
|
#define glDebugMessageControlARB gl3wDebugMessageControlARB
|
|
#define glDebugMessageInsertARB gl3wDebugMessageInsertARB
|
|
#define glDebugMessageCallbackARB gl3wDebugMessageCallbackARB
|
|
#define glGetDebugMessageLogARB gl3wGetDebugMessageLogARB
|
|
#define glGetGraphicsResetStatusARB gl3wGetGraphicsResetStatusARB
|
|
#define glGetnTexImageARB gl3wGetnTexImageARB
|
|
#define glReadnPixelsARB gl3wReadnPixelsARB
|
|
#define glGetnCompressedTexImageARB gl3wGetnCompressedTexImageARB
|
|
#define glGetnUniformfvARB gl3wGetnUniformfvARB
|
|
#define glGetnUniformivARB gl3wGetnUniformivARB
|
|
#define glGetnUniformuivARB gl3wGetnUniformuivARB
|
|
#define glGetnUniformdvARB gl3wGetnUniformdvARB
|
|
#define glDrawArraysInstancedBaseInstance gl3wDrawArraysInstancedBaseInstance
|
|
#define glDrawElementsInstancedBaseInstance gl3wDrawElementsInstancedBaseInstance
|
|
#define glDrawElementsInstancedBaseVertexBaseInstance gl3wDrawElementsInstancedBaseVertexBaseInstance
|
|
#define glDrawTransformFeedbackInstanced gl3wDrawTransformFeedbackInstanced
|
|
#define glDrawTransformFeedbackStreamInstanced gl3wDrawTransformFeedbackStreamInstanced
|
|
#define glGetInternalformativ gl3wGetInternalformativ
|
|
#define glGetActiveAtomicCounterBufferiv gl3wGetActiveAtomicCounterBufferiv
|
|
#define glBindImageTexture gl3wBindImageTexture
|
|
#define glMemoryBarrier gl3wMemoryBarrier
|
|
#define glTexStorage1D gl3wTexStorage1D
|
|
#define glTexStorage2D gl3wTexStorage2D
|
|
#define glTexStorage3D gl3wTexStorage3D
|
|
#define glTextureStorage1DEXT gl3wTextureStorage1DEXT
|
|
#define glTextureStorage2DEXT gl3wTextureStorage2DEXT
|
|
#define glTextureStorage3DEXT gl3wTextureStorage3DEXT
|
|
#define glDebugMessageControl gl3wDebugMessageControl
|
|
#define glDebugMessageInsert gl3wDebugMessageInsert
|
|
#define glDebugMessageCallback gl3wDebugMessageCallback
|
|
#define glGetDebugMessageLog gl3wGetDebugMessageLog
|
|
#define glPushDebugGroup gl3wPushDebugGroup
|
|
#define glPopDebugGroup gl3wPopDebugGroup
|
|
#define glObjectLabel gl3wObjectLabel
|
|
#define glGetObjectLabel gl3wGetObjectLabel
|
|
#define glObjectPtrLabel gl3wObjectPtrLabel
|
|
#define glGetObjectPtrLabel gl3wGetObjectPtrLabel
|
|
#define glClearBufferData gl3wClearBufferData
|
|
#define glClearBufferSubData gl3wClearBufferSubData
|
|
#define glClearNamedBufferDataEXT gl3wClearNamedBufferDataEXT
|
|
#define glClearNamedBufferSubDataEXT gl3wClearNamedBufferSubDataEXT
|
|
#define glDispatchCompute gl3wDispatchCompute
|
|
#define glDispatchComputeIndirect gl3wDispatchComputeIndirect
|
|
#define glCopyImageSubData gl3wCopyImageSubData
|
|
#define glTextureView gl3wTextureView
|
|
#define glBindVertexBuffer gl3wBindVertexBuffer
|
|
#define glVertexAttribFormat gl3wVertexAttribFormat
|
|
#define glVertexAttribIFormat gl3wVertexAttribIFormat
|
|
#define glVertexAttribLFormat gl3wVertexAttribLFormat
|
|
#define glVertexAttribBinding gl3wVertexAttribBinding
|
|
#define glVertexBindingDivisor gl3wVertexBindingDivisor
|
|
#define glVertexArrayBindVertexBufferEXT gl3wVertexArrayBindVertexBufferEXT
|
|
#define glVertexArrayVertexAttribFormatEXT gl3wVertexArrayVertexAttribFormatEXT
|
|
#define glVertexArrayVertexAttribIFormatEXT gl3wVertexArrayVertexAttribIFormatEXT
|
|
#define glVertexArrayVertexAttribLFormatEXT gl3wVertexArrayVertexAttribLFormatEXT
|
|
#define glVertexArrayVertexAttribBindingEXT gl3wVertexArrayVertexAttribBindingEXT
|
|
#define glVertexArrayVertexBindingDivisorEXT gl3wVertexArrayVertexBindingDivisorEXT
|
|
#define glFramebufferParameteri gl3wFramebufferParameteri
|
|
#define glGetFramebufferParameteriv gl3wGetFramebufferParameteriv
|
|
#define glNamedFramebufferParameteriEXT gl3wNamedFramebufferParameteriEXT
|
|
#define glGetNamedFramebufferParameterivEXT gl3wGetNamedFramebufferParameterivEXT
|
|
#define glGetInternalformati64v gl3wGetInternalformati64v
|
|
#define glInvalidateTexSubImage gl3wInvalidateTexSubImage
|
|
#define glInvalidateTexImage gl3wInvalidateTexImage
|
|
#define glInvalidateBufferSubData gl3wInvalidateBufferSubData
|
|
#define glInvalidateBufferData gl3wInvalidateBufferData
|
|
#define glInvalidateFramebuffer gl3wInvalidateFramebuffer
|
|
#define glInvalidateSubFramebuffer gl3wInvalidateSubFramebuffer
|
|
#define glMultiDrawArraysIndirect gl3wMultiDrawArraysIndirect
|
|
#define glMultiDrawElementsIndirect gl3wMultiDrawElementsIndirect
|
|
#define glGetProgramInterfaceiv gl3wGetProgramInterfaceiv
|
|
#define glGetProgramResourceIndex gl3wGetProgramResourceIndex
|
|
#define glGetProgramResourceName gl3wGetProgramResourceName
|
|
#define glGetProgramResourceiv gl3wGetProgramResourceiv
|
|
#define glGetProgramResourceLocation gl3wGetProgramResourceLocation
|
|
#define glGetProgramResourceLocationIndex gl3wGetProgramResourceLocationIndex
|
|
#define glShaderStorageBlockBinding gl3wShaderStorageBlockBinding
|
|
#define glTexBufferRange gl3wTexBufferRange
|
|
#define glTextureBufferRangeEXT gl3wTextureBufferRangeEXT
|
|
#define glTexStorage2DMultisample gl3wTexStorage2DMultisample
|
|
#define glTexStorage3DMultisample gl3wTexStorage3DMultisample
|
|
#define glTextureStorage2DMultisampleEXT gl3wTextureStorage2DMultisampleEXT
|
|
#define glTextureStorage3DMultisampleEXT gl3wTextureStorage3DMultisampleEXT
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|