protot/data/shaders
Martin Felis 39d2bb68f8 SSAO getting close (excited) 2018-04-05 12:39:30 +02:00
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fs_default.glsl Initial work to support SSAO: rendering position and normal maps 2018-04-04 22:59:22 +02:00
fs_depthbuffer.glsl SSAO getting close (excited) 2018-04-05 12:39:30 +02:00
fs_shadowmap.frag Simple shadow mapping works - Yay 2018-03-15 11:54:00 +01:00
fs_simple.glsl Cleanup and improvement of shadow map quality 2018-03-15 23:00:53 +01:00
fs_simpletexture.glsl SSAO getting close (excited) 2018-04-05 12:39:30 +02:00
fs_ssao.glsl SSAO getting close (excited) 2018-04-05 12:39:30 +02:00
vs_default.glsl SSAO getting close (excited) 2018-04-05 12:39:30 +02:00
vs_passthrough.glsl SSAO getting close (excited) 2018-04-05 12:39:30 +02:00
vs_shadowmap.vert Simple shadow mapping works - Yay 2018-03-15 11:54:00 +01:00
vs_simple.glsl Cleanup and improvement of shadow map quality 2018-03-15 23:00:53 +01:00