protot/3rdparty/bgfx/tools/texturev/vs_texture_cube.sc

17 lines
360 B
Python

$input a_position, a_texcoord0, a_color0
$output v_texcoord0, v_color0
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx_shader.sh>
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
v_texcoord0 = a_texcoord0;
v_color0 = a_color0;
}