protot/3rdparty/bgfx/tools/texturev/fs_texture.sc

20 lines
388 B
Scala

$input v_texcoord0, v_color0
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx_shader.sh>
SAMPLER2D(s_texColor, 0);
uniform vec4 u_params;
#define u_textureLod u_params.x
void main()
{
vec4 color = texture2DLod(s_texColor, v_texcoord0, u_textureLod);
gl_FragColor = color * v_color0;
}