protot/shaders/draw_shadowmap/vs_shadowmaps_unpackdepth.sc

17 lines
327 B
Scala

$input a_position, a_texcoord0
$output v_texcoord0
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
v_texcoord0 = a_texcoord0;
}