2926 lines
92 KiB
C++
2926 lines
92 KiB
C++
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#ifndef BGFX_H_HEADER_GUARD
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#define BGFX_H_HEADER_GUARD
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#include <stdarg.h> // va_list
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#include <stdint.h> // uint32_t
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#include <stdlib.h> // NULL
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#include <bgfx/bgfxdefines.h>
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///
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#define BGFX_HANDLE(_name) \
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struct _name { uint16_t idx; }; \
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inline bool isValid(_name _handle) { return bgfx::invalidHandle != _handle.idx; }
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#define BGFX_INVALID_HANDLE { bgfx::invalidHandle }
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namespace bx { struct AllocatorI; }
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/// BGFX
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namespace bgfx
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{
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/// Fatal error enum.
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///
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/// @attention C99 equivalent is `bgfx_fatal_t`.
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///
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struct Fatal
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{
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enum Enum
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{
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DebugCheck,
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InvalidShader,
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UnableToInitialize,
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UnableToCreateTexture,
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DeviceLost,
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Count
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};
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};
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/// Renderer backend type enum.
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///
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/// @attention C99 equivalent is `bgfx_renderer_type_t`.
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///
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struct RendererType
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{
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/// Renderer types:
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enum Enum
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{
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Noop, //!< No rendering.
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Direct3D9, //!< Direct3D 9.0
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Direct3D11, //!< Direct3D 11.0
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Direct3D12, //!< Direct3D 12.0
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Gnm, //!< GNM
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Metal, //!< Metal
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OpenGLES, //!< OpenGL ES 2.0+
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OpenGL, //!< OpenGL 2.1+
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Vulkan, //!< Vulkan
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Count
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};
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};
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/// Access mode enum.
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///
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/// @attention C99 equivalent is `bgfx_access_t`.
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///
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struct Access
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{
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/// Access:
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enum Enum
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{
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Read,
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Write,
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ReadWrite,
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Count
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};
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};
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/// Vertex attribute enum.
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///
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/// @attention C99 equivalent is `bgfx_attrib_t`.
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///
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struct Attrib
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{
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/// Corresponds to vertex shader attribute. Attributes:
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enum Enum
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{
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Position, //!< a_position
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Normal, //!< a_normal
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Tangent, //!< a_tangent
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Bitangent, //!< a_bitangent
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Color0, //!< a_color0
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Color1, //!< a_color1
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Indices, //!< a_indices
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Weight, //!< a_weight
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TexCoord0, //!< a_texcoord0
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TexCoord1, //!< a_texcoord1
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TexCoord2, //!< a_texcoord2
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TexCoord3, //!< a_texcoord3
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TexCoord4, //!< a_texcoord4
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TexCoord5, //!< a_texcoord5
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TexCoord6, //!< a_texcoord6
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TexCoord7, //!< a_texcoord7
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Count
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};
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};
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/// Vertex attribute type enum.
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///
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/// @attention C99 equivalent is `bgfx_attrib_type_t`.
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///
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struct AttribType
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{
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/// Attribute types:
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enum Enum
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{
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Uint8, //!< Uint8
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Uint10, //!< Uint10, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_UINT10`.
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Int16, //!< Int16
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Half, //!< Half, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_HALF`.
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Float, //!< Float
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Count
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};
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};
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/// Texture format enum.
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///
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/// Notation:
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///
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/// RGBA16S
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/// ^ ^ ^
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/// | | +-- [ ]Unorm
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/// | | [F]loat
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/// | | [S]norm
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/// | | [I]nt
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/// | | [U]int
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/// | +---- Number of bits per component
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/// +-------- Components
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///
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/// @attention Availability depends on Caps (see: formats).
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///
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/// @attention C99 equivalent is `bgfx_texture_format_t`.
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///
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struct TextureFormat
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{
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/// Texture formats:
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enum Enum
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{
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BC1, //!< DXT1
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BC2, //!< DXT3
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BC3, //!< DXT5
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BC4, //!< LATC1/ATI1
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BC5, //!< LATC2/ATI2
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BC6H, //!< BC6H
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BC7, //!< BC7
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ETC1, //!< ETC1 RGB8
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ETC2, //!< ETC2 RGB8
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ETC2A, //!< ETC2 RGBA8
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ETC2A1, //!< ETC2 RGB8A1
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PTC12, //!< PVRTC1 RGB 2BPP
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PTC14, //!< PVRTC1 RGB 4BPP
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PTC12A, //!< PVRTC1 RGBA 2BPP
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PTC14A, //!< PVRTC1 RGBA 4BPP
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PTC22, //!< PVRTC2 RGBA 2BPP
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PTC24, //!< PVRTC2 RGBA 4BPP
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Unknown, // Compressed formats above.
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R1,
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A8,
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R8,
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R8I,
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R8U,
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R8S,
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R16,
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R16I,
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R16U,
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R16F,
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R16S,
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R32I,
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R32U,
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R32F,
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RG8,
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RG8I,
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RG8U,
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RG8S,
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RG16,
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RG16I,
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RG16U,
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RG16F,
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RG16S,
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RG32I,
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RG32U,
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RG32F,
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RGB8,
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RGB8I,
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RGB8U,
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RGB8S,
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RGB9E5F,
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BGRA8,
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RGBA8,
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RGBA8I,
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RGBA8U,
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RGBA8S,
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RGBA16,
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RGBA16I,
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RGBA16U,
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RGBA16F,
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RGBA16S,
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RGBA32I,
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RGBA32U,
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RGBA32F,
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R5G6B5,
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RGBA4,
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RGB5A1,
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RGB10A2,
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R11G11B10F,
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UnknownDepth, // Depth formats below.
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D16,
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D24,
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D24S8,
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D32,
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D16F,
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D24F,
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D32F,
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D0S8,
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Count
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};
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};
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/// Uniform type enum.
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///
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/// @attention C99 equivalent is `bgfx_uniform_type_t`.
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///
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struct UniformType
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{
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/// Uniform types:
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enum Enum
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{
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Int1,
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End,
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Vec4,
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Mat3,
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Mat4,
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Count
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};
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};
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/// Backbuffer ratio enum.
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///
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/// @attention C99 equivalent is `bgfx_backbuffer_ratio_t`.
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///
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struct BackbufferRatio
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{
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/// Backbuffer ratios:
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enum Enum
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{
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Equal, //!< Equal to backbuffer.
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Half, //!< One half size of backbuffer.
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Quarter, //!< One quarter size of backbuffer.
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Eighth, //!< One eighth size of backbuffer.
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Sixteenth, //!< One sixteenth size of backbuffer.
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Double, //!< Double size of backbuffer.
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Count
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};
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};
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/// Occlusion query result.
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///
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/// @attention C99 equivalent is `bgfx_occlusion_query_result_t`.
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///
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struct OcclusionQueryResult
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{
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/// Occlusion query results:
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enum Enum
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{
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Invisible, //!< Query failed test.
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Visible, //!< Query passed test.
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NoResult, //!< Query result is not available yet.
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Count
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};
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};
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/// Topology conversion function.
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///
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/// @attention C99 equivalent is `bgfx_topology_convert_t`.
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///
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struct TopologyConvert
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{
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/// Topology conversion functions:
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enum Enum
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{
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TriListFlipWinding, //!< Flip winding order of triangle list.
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TriListToLineList, //!< Convert triangle list to line list.
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TriStripToTriList, //!< Convert triangle strip to triangle list.
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LineStripToLineList, //!< Convert line strip to line list.
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Count
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};
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};
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/// Topology sort order.
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///
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/// @attention C99 equivalent is `bgfx_topology_sort_t`.
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///
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struct TopologySort
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{
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/// Topology sort order:
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enum Enum
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{
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DirectionFrontToBackMin, //!<
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DirectionFrontToBackAvg, //!<
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DirectionFrontToBackMax, //!<
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DirectionBackToFrontMin, //!<
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DirectionBackToFrontAvg, //!<
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DirectionBackToFrontMax, //!<
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DistanceFrontToBackMin, //!<
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DistanceFrontToBackAvg, //!<
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DistanceFrontToBackMax, //!<
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DistanceBackToFrontMin, //!<
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DistanceBackToFrontAvg, //!<
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DistanceBackToFrontMax, //!<
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Count
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};
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};
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static const uint16_t invalidHandle = UINT16_MAX;
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BGFX_HANDLE(DynamicIndexBufferHandle);
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BGFX_HANDLE(DynamicVertexBufferHandle);
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BGFX_HANDLE(FrameBufferHandle);
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BGFX_HANDLE(IndexBufferHandle);
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BGFX_HANDLE(IndirectBufferHandle);
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BGFX_HANDLE(OcclusionQueryHandle);
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BGFX_HANDLE(ProgramHandle);
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BGFX_HANDLE(ShaderHandle);
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BGFX_HANDLE(TextureHandle);
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BGFX_HANDLE(UniformHandle);
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BGFX_HANDLE(VertexBufferHandle);
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BGFX_HANDLE(VertexDeclHandle);
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/// Callback interface to implement application specific behavior.
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/// Cached items are currently used for OpenGL and Direct3D 12 binary
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/// shaders.
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///
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/// @remarks
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/// 'fatal' and 'trace' callbacks can be called from any thread. Other
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/// callbacks are called from the render thread.
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///
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/// @attention C99 equivalent is `bgfx_callback_interface_t`.
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///
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struct CallbackI
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{
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virtual ~CallbackI() = 0;
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/// If fatal code code is not Fatal::DebugCheck this callback is
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/// called on unrecoverable error. It's not safe to continue, inform
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/// user and terminate application from this call.
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///
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/// @param[in] _code Fatal error code.
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/// @param[in] _str More information about error.
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///
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/// @remarks
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/// Not thread safe and it can be called from any thread.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.fatal`.
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///
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virtual void fatal(Fatal::Enum _code, const char* _str) = 0;
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/// Print debug message.
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///
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/// @param[in] _filePath File path where debug message was generated.
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/// @param[in] _line Line where debug message was generated.
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/// @param[in] _format `printf` style format.
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/// @param[in] _argList Variable arguments list initialized with
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/// `va_start`.
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///
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/// @remarks
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/// Not thread safe and it can be called from any thread.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.trace_vargs`.
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///
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virtual void traceVargs(
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const char* _filePath
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, uint16_t _line
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, const char* _format
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, va_list _argList
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) = 0;
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/// Return size of for cached item. Return 0 if no cached item was
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/// found.
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///
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/// @param[in] _id Cache id.
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/// @returns Number of bytes to read.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.cache_read_size`.
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///
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virtual uint32_t cacheReadSize(uint64_t _id) = 0;
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/// Read cached item.
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///
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/// @param[in] _id Cache id.
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/// @param[in] _data Buffer where to read data.
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/// @param[in] _size Size of data to read.
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///
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/// @returns True if data is read.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.cache_read`.
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///
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virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) = 0;
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/// Write cached item.
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///
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/// @param[in] _id Cache id.
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/// @param[in] _data Data to write.
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/// @param[in] _size Size of data to write.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.cache_write`.
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///
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virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) = 0;
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/// Screenshot captured. Screenshot format is always 4-byte BGRA.
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///
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/// @param[in] _filePath File path.
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/// @param[in] _width Image width.
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/// @param[in] _height Image height.
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/// @param[in] _pitch Number of bytes to skip to next line.
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/// @param[in] _data Image data.
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/// @param[in] _size Image size.
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/// @param[in] _yflip If true image origin is bottom left.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.screen_shot`.
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///
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virtual void screenShot(
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const char* _filePath
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, uint32_t _width
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, uint32_t _height
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, uint32_t _pitch
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, const void* _data
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, uint32_t _size
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, bool _yflip
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) = 0;
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/// Called when capture begins.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.capture_begin`.
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///
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virtual void captureBegin(
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uint32_t _width
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, uint32_t _height
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, uint32_t _pitch
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, TextureFormat::Enum _format
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, bool _yflip
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) = 0;
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/// Called when capture ends.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.capture_end`.
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///
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virtual void captureEnd() = 0;
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/// Captured frame.
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///
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/// @param[in] _data Image data.
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/// @param[in] _size Image size.
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///
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/// @attention C99 equivalent is `bgfx_callback_vtbl.capture_frame`.
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///
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virtual void captureFrame(const void* _data, uint32_t _size) = 0;
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};
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inline CallbackI::~CallbackI()
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{
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}
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/// Memory release callback.
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///
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/// @attention C99 equivalent is `bgfx_release_fn_t`.
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///
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typedef void (*ReleaseFn)(void* _ptr, void* _userData);
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/// Memory obtained by calling `bgfx::alloc`, `bgfx::copy`, or `bgfx::makeRef`.
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///
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/// @attention C99 equivalent is `bgfx_memory_t`.
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///
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struct Memory
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{
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uint8_t* data;
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uint32_t size;
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};
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/// Renderer capabilities.
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///
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/// @attention C99 equivalent is `bgfx_caps_t`.
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///
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struct Caps
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{
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/// Renderer backend type. See: `bgfx::RendererType`
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RendererType::Enum rendererType;
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/// Supported functionality.
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///
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/// @attention See BGFX_CAPS_* flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
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///
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uint64_t supported;
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uint16_t vendorId; //!< Selected GPU vendor PCI id.
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uint16_t deviceId; //!< Selected GPU device id.
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bool homogeneousDepth; //!< True when NDC depth is in [-1, 1] range.
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bool originBottomLeft; //!< True when NDC origin is at bottom left.
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uint8_t numGPUs; //!< Number of enumerated GPUs.
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/// GPU info.
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///
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/// @attention C99 equivalent is `bgfx_caps_gpu_t`.
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///
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struct GPU
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{
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uint16_t vendorId; //!< Vendor PCI id. See `BGFX_PCI_ID_*`.
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uint16_t deviceId; //!< Device id.
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};
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GPU gpu[4]; //!< Enumerated GPUs.
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struct Limits
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{
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uint32_t maxDrawCalls; //!< Maximum draw calls.
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uint32_t maxBlits; //!< Maximum number of blit calls.
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uint32_t maxTextureSize; //!< Maximum texture size.
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uint32_t maxViews; //!< Maximum views.
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uint32_t maxFrameBuffers; //!< Maximum number of frame buffer handles.
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uint32_t maxFBAttachments; //!< Maximum frame buffer attachments.
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uint32_t maxPrograms; //!< Maximum number of program handles.
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uint32_t maxShaders; //!< Maximum number of shader handles.
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uint32_t maxTextures; //!< Maximum number of texture handles.
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uint32_t maxTextureSamplers; //!< Maximum number of texture samplers.
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uint32_t maxVertexDecls; //!< Maximum number of vertex format declarations.
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uint32_t maxVertexStreams; //!< Maximum number of vertex streams.
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uint32_t maxIndexBuffers; //!< Maximum number of index buffer handles.
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uint32_t maxVertexBuffers; //!< Maximum number of vertex buffer handles.
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uint32_t maxDynamicIndexBuffers; //!< Maximum number of dynamic index buffer handles.
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uint32_t maxDynamicVertexBuffers; //!< Maximum number of dynamic vertex buffer handles.
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uint32_t maxUniforms; //!< Maximum number of uniform handles.
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uint32_t maxOcclusionQueries; //!< Maximum number of occlusion query handles.
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};
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Limits limits;
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/// Supported texture formats.
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/// - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - Texture format is not supported.
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/// - `BGFX_CAPS_FORMAT_TEXTURE_2D` - Texture format is supported.
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/// - `BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB` - Texture as sRGB format is supported.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED` - Texture format is emulated.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_3D` - Texture format is supported.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB` - Texture as sRGB format is supported.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED` - Texture format is emulated.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_CUBE` - Texture format is supported.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB` - Texture as sRGB format is supported.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED` - Texture format is emulated.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_VERTEX` - Texture format can be used from vertex shader.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_IMAGE` - Texture format can be used as image from compute
|
|
/// shader.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER` - Texture format can be used as frame
|
|
/// buffer.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA` - Texture format can be used as MSAA
|
|
/// frame buffer.
|
|
/// - `BGFX_CAPS_FORMAT_TEXTURE_MSAA` - Texture can be sampled as MSAA.
|
|
uint16_t formats[TextureFormat::Count];
|
|
};
|
|
|
|
/// Transient index buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_transient_index_buffer_t`.
|
|
///
|
|
struct TransientIndexBuffer
|
|
{
|
|
uint8_t* data; //!< Pointer to data.
|
|
uint32_t size; //!< Data size.
|
|
uint32_t startIndex; //!< First index.
|
|
IndexBufferHandle handle; //!< Index buffer handle.
|
|
};
|
|
|
|
/// Transient vertex buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_transient_vertex_buffer_t`.
|
|
///
|
|
struct TransientVertexBuffer
|
|
{
|
|
uint8_t* data; //!< Pointer to data.
|
|
uint32_t size; //!< Data size.
|
|
uint32_t startVertex; //!< First vertex.
|
|
uint16_t stride; //!< Vertex stride.
|
|
VertexBufferHandle handle; //!< Vertex buffer handle.
|
|
VertexDeclHandle decl; //!< Vertex declaration handle.
|
|
};
|
|
|
|
/// Instance data buffer info.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_texture_info_t`.
|
|
///
|
|
struct InstanceDataBuffer
|
|
{
|
|
uint8_t* data; //!< Pointer to data.
|
|
uint32_t size; //!< Data size.
|
|
uint32_t offset; //!< Offset in vertex buffer.
|
|
uint32_t num; //!< Number of instances.
|
|
uint16_t stride; //!< Vertex buffer stride.
|
|
VertexBufferHandle handle; //!< Vertex buffer object handle.
|
|
};
|
|
|
|
/// Texture info.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_texture_info_t`.
|
|
///
|
|
struct TextureInfo
|
|
{
|
|
TextureFormat::Enum format; //!< Texture format.
|
|
uint32_t storageSize; //!< Total amount of bytes required to store texture.
|
|
uint16_t width; //!< Texture width.
|
|
uint16_t height; //!< Texture height.
|
|
uint16_t depth; //!< Texture depth.
|
|
uint16_t numLayers; //!< Number of layers in texture array.
|
|
uint8_t numMips; //!< Number of MIP maps.
|
|
uint8_t bitsPerPixel; //!< Format bits per pixel.
|
|
bool cubeMap; //!< Texture is cubemap.
|
|
};
|
|
|
|
/// Uniform info.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_uniform_info_t`.
|
|
///
|
|
struct UniformInfo
|
|
{
|
|
char name[256]; //!< Uniform name.
|
|
UniformType::Enum type; //!< Uniform type.
|
|
uint16_t num; //!< Number of elements in array.
|
|
};
|
|
|
|
/// Frame buffer texture attachemnt info.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_attachment_t`.
|
|
///
|
|
struct Attachment
|
|
{
|
|
TextureHandle handle; //!< Texture handle.
|
|
uint16_t mip; //!< Mip level.
|
|
uint16_t layer; //!< Cubemap side or depth layer/slice.
|
|
};
|
|
|
|
/// Transform data.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_transform_t`.
|
|
///
|
|
struct Transform
|
|
{
|
|
float* data; //!< Pointer to first matrix.
|
|
uint16_t num; //!< Number of matrices.
|
|
};
|
|
|
|
/// HMD info.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_hmd_t`.
|
|
///
|
|
struct HMD
|
|
{
|
|
/// Eye
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_hmd_eye_t`.
|
|
///
|
|
struct Eye
|
|
{
|
|
float rotation[4]; //!< Eye rotation represented as quaternion.
|
|
float translation[3]; //!< Eye translation.
|
|
float fov[4]; //!< Field of view (up, down, left, right).
|
|
float viewOffset[3]; //!< Eye view matrix translation adjustment.
|
|
float projection[16]; //!< Eye projection matrix
|
|
float pixelsPerTanAngle[2]; //!<
|
|
};
|
|
|
|
Eye eye[2];
|
|
uint16_t width; //!< Framebuffer width.
|
|
uint16_t height; //!< Framebuffer width.
|
|
uint32_t deviceWidth; //!< Device resolution width
|
|
uint32_t deviceHeight; //!< Device resolution height
|
|
uint8_t flags; //!< Status flags
|
|
};
|
|
|
|
/// Renderer statistics data.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_stats_t`.
|
|
///
|
|
struct Stats
|
|
{
|
|
uint64_t cpuTimeBegin; //!< CPU frame begin time.
|
|
uint64_t cpuTimeEnd; //!< CPU frame end time.
|
|
uint64_t cpuTimerFreq; //!< CPU timer frequency.
|
|
|
|
uint64_t gpuTimeBegin; //!< GPU frame begin time.
|
|
uint64_t gpuTimeEnd; //!< GPU frame end time.
|
|
uint64_t gpuTimerFreq; //!< GPU timer frequency.
|
|
|
|
int64_t waitRender; //!< Time spent waiting for render backend thread to finish issuing
|
|
//! draw commands to underlying graphics API.
|
|
int64_t waitSubmit; //!< Time spent waiting for submit thread to advance to next frame.
|
|
};
|
|
|
|
/// Vertex declaration.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_vertex_decl_t`.
|
|
///
|
|
struct VertexDecl
|
|
{
|
|
VertexDecl();
|
|
|
|
/// Start VertexDecl.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_vertex_decl_begin`.
|
|
///
|
|
VertexDecl& begin(RendererType::Enum _renderer = RendererType::Noop);
|
|
|
|
/// End VertexDecl.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_vertex_decl_end`.
|
|
///
|
|
void end();
|
|
|
|
/// Add attribute to VertexDecl.
|
|
///
|
|
/// @param[in] _attrib Attribute semantics. See: `bgfx::Attrib`
|
|
/// @param[in] _num Number of elements 1, 2, 3 or 4.
|
|
/// @param[in] _type Element type.
|
|
/// @param[in] _normalized When using fixed point AttribType (f.e. Uint8)
|
|
/// value will be normalized for vertex shader usage. When normalized
|
|
/// is set to true, AttribType::Uint8 value in range 0-255 will be
|
|
/// in range 0.0-1.0 in vertex shader.
|
|
/// @param[in] _asInt Packaging rule for vertexPack, vertexUnpack, and
|
|
/// vertexConvert for AttribType::Uint8 and AttribType::Int16.
|
|
/// Unpacking code must be implemented inside vertex shader.
|
|
///
|
|
/// @remarks
|
|
/// Must be called between begin/end.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_vertex_decl_add`.
|
|
///
|
|
VertexDecl& add(
|
|
Attrib::Enum _attrib
|
|
, uint8_t _num
|
|
, AttribType::Enum _type
|
|
, bool _normalized = false
|
|
, bool _asInt = false
|
|
);
|
|
|
|
/// Skip _num bytes in vertex stream.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_vertex_decl_skip`.
|
|
///
|
|
VertexDecl& skip(uint8_t _num);
|
|
|
|
/// Decode attribute.
|
|
///
|
|
/// @attention C99 equivalent is ``.
|
|
///
|
|
void decode(
|
|
Attrib::Enum _attrib
|
|
, uint8_t& _num
|
|
, AttribType::Enum& _type
|
|
, bool& _normalized
|
|
, bool& _asInt
|
|
) const;
|
|
|
|
/// Returns true if VertexDecl contains attribute.
|
|
bool has(Attrib::Enum _attrib) const { return UINT16_MAX != m_attributes[_attrib]; }
|
|
|
|
/// Returns relative attribute offset from the vertex.
|
|
uint16_t getOffset(Attrib::Enum _attrib) const { return m_offset[_attrib]; }
|
|
|
|
/// Returns vertex stride.
|
|
uint16_t getStride() const { return m_stride; }
|
|
|
|
/// Returns size of vertex buffer for number of vertices.
|
|
uint32_t getSize(uint32_t _num) const { return _num*m_stride; }
|
|
|
|
uint32_t m_hash;
|
|
uint16_t m_stride;
|
|
uint16_t m_offset[Attrib::Count];
|
|
uint16_t m_attributes[Attrib::Count];
|
|
};
|
|
|
|
/// Pack vec4 into vertex stream format.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_vertex_pack`.
|
|
///
|
|
void vertexPack(
|
|
const float _input[4]
|
|
, bool _inputNormalized
|
|
, Attrib::Enum _attr
|
|
, const VertexDecl& _decl
|
|
, void* _data
|
|
, uint32_t _index = 0
|
|
);
|
|
|
|
/// Unpack vec4 from vertex stream format.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_vertex_unpack`.
|
|
///
|
|
void vertexUnpack(
|
|
float _output[4]
|
|
, Attrib::Enum _attr
|
|
, const VertexDecl& _decl
|
|
, const void* _data
|
|
, uint32_t _index = 0
|
|
);
|
|
|
|
/// Converts vertex stream data from one vertex stream format to another.
|
|
///
|
|
/// @param[in] _destDecl Destination vertex stream declaration.
|
|
/// @param[in] _destData Destination vertex stream.
|
|
/// @param[in] _srcDecl Source vertex stream declaration.
|
|
/// @param[in] _srcData Source vertex stream data.
|
|
/// @param[in] _num Number of vertices to convert from source to destination.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_vertex_convert`.
|
|
///
|
|
void vertexConvert(
|
|
const VertexDecl& _destDecl
|
|
, void* _destData
|
|
, const VertexDecl& _srcDecl
|
|
, const void* _srcData
|
|
, uint32_t _num = 1
|
|
);
|
|
|
|
/// Weld vertices.
|
|
///
|
|
/// @param[in] _output Welded vertices remapping table. The size of buffer
|
|
/// must be the same as number of vertices.
|
|
/// @param[in] _decl Vertex stream declaration.
|
|
/// @param[in] _data Vertex stream.
|
|
/// @param[in] _num Number of vertices in vertex stream.
|
|
/// @param[in] _epsilon Error tolerance for vertex position comparison.
|
|
/// @returns Number of unique vertices after vertex welding.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_weld_vertices`.
|
|
///
|
|
uint16_t weldVertices(
|
|
uint16_t* _output
|
|
, const VertexDecl& _decl
|
|
, const void* _data
|
|
, uint16_t _num
|
|
, float _epsilon = 0.001f
|
|
);
|
|
|
|
/// Convert index buffer for use with different primitive topologies.
|
|
///
|
|
/// @param[in] _conversion Conversion type, see `TopologyConvert::Enum`.
|
|
/// @param[in] _dst Destination index buffer. If this argument it NULL
|
|
/// function will return number of indices after conversion.
|
|
/// @param[in] _dstSize Destination index buffer in bytes. It must be
|
|
/// large enough to contain output indices. If destination size is
|
|
/// insufficient index buffer will be truncated.
|
|
/// @param[in] _indices Source indices.
|
|
/// @param[in] _numIndices Number of input indices.
|
|
/// @param[in] _index32 Set to `true` if input indices are 32-bit.
|
|
///
|
|
/// @returns Number of output indices after conversion.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_topology_convert`.
|
|
///
|
|
uint32_t topologyConvert(
|
|
TopologyConvert::Enum _conversion
|
|
, void* _dst
|
|
, uint32_t _dstSize
|
|
, const void* _indices
|
|
, uint32_t _numIndices
|
|
, bool _index32
|
|
);
|
|
|
|
/// Sort indices.
|
|
///
|
|
/// @param[in] _sort Sort order, see `TopologySort::Enum`.
|
|
/// @param[in] _dst Destination index buffer.
|
|
/// @param[in] _dstSize Destination index buffer in bytes. It must be
|
|
/// large enough to contain output indices. If destination size is
|
|
/// insufficient index buffer will be truncated.
|
|
/// @param[in] _dir Direction (vector must be normalized).
|
|
/// @param[in] _pos Position.
|
|
/// @param[in] _vertices Pointer to first vertex represented as
|
|
/// float x, y, z. Must contain at least number of vertices
|
|
/// referencende by index buffer.
|
|
/// @param[in] _stride Vertex stride.
|
|
/// @param[in] _indices Source indices.
|
|
/// @param[in] _numIndices Number of input indices.
|
|
/// @param[in] _index32 Set to `true` if input indices are 32-bit.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_topology_sort_tri_list`.
|
|
///
|
|
void topologySortTriList(
|
|
TopologySort::Enum _sort
|
|
, void* _dst
|
|
, uint32_t _dstSize
|
|
, const float _dir[3]
|
|
, const float _pos[3]
|
|
, const void* _vertices
|
|
, uint32_t _stride
|
|
, const void* _indices
|
|
, uint32_t _numIndices
|
|
, bool _index32
|
|
);
|
|
|
|
/// Swizzle RGBA8 image to BGRA8.
|
|
///
|
|
/// @param[in] _width Width of input image (pixels).
|
|
/// @param[in] _height Height of input image (pixels).
|
|
/// @param[in] _pitch Pitch of input image (bytes).
|
|
/// @param[in] _src Source image.
|
|
/// @param[in] _dst Destination image. Must be the same size as input image.
|
|
/// _dst might be pointer to the same memory as _src.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_image_swizzle_bgra8`.
|
|
///
|
|
void imageSwizzleBgra8(
|
|
uint32_t _width
|
|
, uint32_t _height
|
|
, uint32_t _pitch
|
|
, const void* _src
|
|
, void* _dst
|
|
);
|
|
|
|
/// Downsample RGBA8 image with 2x2 pixel average filter.
|
|
///
|
|
/// @param[in] _width Width of input image (pixels).
|
|
/// @param[in] _height Height of input image (pixels).
|
|
/// @param[in] _pitch Pitch of input image (bytes).
|
|
/// @param[in] _src Source image.
|
|
/// @param[in] _dst Destination image. Must be at least quarter size of
|
|
/// input image. _dst might be pointer to the same memory as _src.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_image_rgba8_downsample_2x2`.
|
|
///
|
|
void imageRgba8Downsample2x2(
|
|
uint32_t _width
|
|
, uint32_t _height
|
|
, uint32_t _pitch
|
|
, const void* _src
|
|
, void* _dst
|
|
);
|
|
|
|
/// Returns supported backend API renderers.
|
|
///
|
|
/// @param[in] _max Maximum number of elements in _enum array.
|
|
/// @param[inout] _enum Array where supported renderers will be written.
|
|
///
|
|
/// @returns Number of supported renderers.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_get_supported_renderers`.
|
|
///
|
|
uint8_t getSupportedRenderers(uint8_t _max = 0, RendererType::Enum* _enum = NULL);
|
|
|
|
/// Returns name of renderer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_get_renderer_name`.
|
|
///
|
|
const char* getRendererName(RendererType::Enum _type);
|
|
|
|
/// Initialize bgfx library.
|
|
///
|
|
/// @param[in] _type Select rendering backend. When set to RendererType::Count
|
|
/// default rendering backend will be selected.
|
|
/// See: `bgfx::RendererType`
|
|
///
|
|
/// @param[in] _vendorId Vendor PCI id. If set to `BGFX_PCI_ID_NONE` it will select the first
|
|
/// device.
|
|
/// - `BGFX_PCI_ID_NONE` - Autoselect adapter.
|
|
/// - `BGFX_PCI_ID_SOFTWARE_RASTERIZER` - Software rasterizer.
|
|
/// - `BGFX_PCI_ID_AMD` - AMD adapter.
|
|
/// - `BGFX_PCI_ID_INTEL` - Intel adapter.
|
|
/// - `BGFX_PCI_ID_NVIDIA` - nVidia adapter.
|
|
///
|
|
/// @param[in] _deviceId Device id. If set to 0 it will select first device, or device with
|
|
/// matching id.
|
|
///
|
|
/// @param[in] _callback Provide application specific callback interface.
|
|
/// See: `bgfx::CallbackI`
|
|
///
|
|
/// @param[in] _allocator Custom allocator. When custom allocator is not
|
|
/// specified, library uses default CRT allocator. The library assumes
|
|
/// custom allocator is thread safe.
|
|
///
|
|
/// @returns `true` if initialization was successful.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_init`.
|
|
///
|
|
bool init(
|
|
RendererType::Enum _type = RendererType::Count
|
|
, uint16_t _vendorId = BGFX_PCI_ID_NONE
|
|
, uint16_t _deviceId = 0
|
|
, CallbackI* _callback = NULL
|
|
, bx::AllocatorI* _allocator = NULL
|
|
);
|
|
|
|
/// Shutdown bgfx library.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_shutdown`.
|
|
///
|
|
void shutdown();
|
|
|
|
/// Reset graphic settings and back-buffer size.
|
|
///
|
|
/// @param[in] _width Back-buffer width.
|
|
/// @param[in] _height Back-buffer height.
|
|
/// @param[in] _flags See: `BGFX_RESET_*` for more info.
|
|
/// - `BGFX_RESET_NONE` - No reset flags.
|
|
/// - `BGFX_RESET_FULLSCREEN` - Not supported yet.
|
|
/// - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA.
|
|
/// - `BGFX_RESET_VSYNC` - Enable V-Sync.
|
|
/// - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy.
|
|
/// - `BGFX_RESET_CAPTURE` - Begin screen capture.
|
|
/// - `BGFX_RESET_HMD` - HMD stereo rendering.
|
|
/// - `BGFX_RESET_HMD_DEBUG` - HMD stereo rendering debug mode.
|
|
/// - `BGFX_RESET_HMD_RECENTER` - HMD calibration.
|
|
/// - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
|
|
/// - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
|
|
/// occurs. Default behavior is that flip occurs before rendering new
|
|
/// frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
|
|
/// - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
|
|
///
|
|
/// @attention This call doesn't actually change window size, it just
|
|
/// resizes back-buffer. Windowing code has to change window size.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_reset`.
|
|
///
|
|
void reset(uint32_t _width, uint32_t _height, uint32_t _flags = BGFX_RESET_NONE);
|
|
|
|
/// Advance to next frame. When using multithreaded renderer, this call
|
|
/// just swaps internal buffers, kicks render thread, and returns. In
|
|
/// singlethreaded renderer this call does frame rendering.
|
|
///
|
|
/// @param[in] _capture Capture frame with graphics debugger.
|
|
///
|
|
/// @returns Current frame number. This might be used in conjunction with
|
|
/// double/multi buffering data outside the library and passing it to
|
|
/// library via `bgfx::makeRef` calls.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_frame`.
|
|
///
|
|
uint32_t frame(bool _capture = false);
|
|
|
|
/// Returns current renderer backend API type.
|
|
///
|
|
/// @remarks
|
|
/// Library must be initialized.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_get_renderer_type`.
|
|
///
|
|
RendererType::Enum getRendererType();
|
|
|
|
/// Returns renderer capabilities.
|
|
///
|
|
/// @returns Pointer to static `bgfx::Caps` structure.
|
|
///
|
|
/// @remarks
|
|
/// Library must be initialized.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_get_caps`.
|
|
///
|
|
const Caps* getCaps();
|
|
|
|
/// Returns HMD info.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_get_hmd`.
|
|
///
|
|
const HMD* getHMD();
|
|
|
|
/// Returns performance counters.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_get_stats`.
|
|
///
|
|
const Stats* getStats();
|
|
|
|
/// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_alloc`.
|
|
///
|
|
const Memory* alloc(uint32_t _size);
|
|
|
|
/// Allocate buffer and copy data into it. Data will be freed inside bgfx.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_copy`.
|
|
///
|
|
const Memory* copy(const void* _data, uint32_t _size);
|
|
|
|
/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc` this call
|
|
/// doesn't allocate memory for data. It just copies pointer to data. You
|
|
/// can pass `ReleaseFn` function pointer to release this memory after it's
|
|
/// consumed, or you must make sure data is available for at least 2
|
|
/// `bgfx::frame` calls. `ReleaseFn` function must be able to be called
|
|
/// from any thread.
|
|
///
|
|
/// @attention C99 equivalent are `bgfx_make_ref`, `bgfx_make_ref_release`.
|
|
///
|
|
const Memory* makeRef(
|
|
const void* _data
|
|
, uint32_t _size
|
|
, ReleaseFn _releaseFn = NULL
|
|
, void* _userData = NULL
|
|
);
|
|
|
|
/// Set debug flags.
|
|
///
|
|
/// @param[in] _debug Available flags:
|
|
/// - `BGFX_DEBUG_IFH` - Infinitely fast hardware. When this flag is set
|
|
/// all rendering calls will be skipped. It's useful when profiling
|
|
/// to quickly assess bottleneck between CPU and GPU.
|
|
/// - `BGFX_DEBUG_STATS` - Display internal statistics.
|
|
/// - `BGFX_DEBUG_TEXT` - Display debug text.
|
|
/// - `BGFX_DEBUG_WIREFRAME` - Wireframe rendering. All rendering
|
|
/// primitives will be rendered as lines.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_debug`.
|
|
///
|
|
void setDebug(uint32_t _debug);
|
|
|
|
/// Clear internal debug text buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_dbg_text_clear`.
|
|
///
|
|
void dbgTextClear(uint8_t _attr = 0, bool _small = false);
|
|
|
|
/// Print into internal debug text character-buffer (VGA-compatible text mode).
|
|
///
|
|
/// @param[in] _x, _y 2D position from top-left.
|
|
/// @param[in] _attr Color palette. Where top 4-bits represent index of background, and bottom
|
|
/// 4-bits represent foreground color from standard VGA text palette.
|
|
/// @param[in] _format `printf` style format.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_dbg_text_printf`.
|
|
///
|
|
void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
|
|
|
|
/// Print into internal debug text character-buffer (VGA-compatible text mode).
|
|
///
|
|
/// @param[in] _x, _y 2D position from top-left.
|
|
/// @param[in] _attr Color palette. Where top 4-bits represent index of background, and bottom
|
|
/// 4-bits represent foreground color from standard VGA text palette.
|
|
/// @param[in] _format `printf` style format.
|
|
/// @param[in] _argList additional arguments for format string
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_dbg_text_vprintf`.
|
|
///
|
|
void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList);
|
|
|
|
/// Draw image into internal debug text buffer.
|
|
///
|
|
/// @param[in] _x, _y 2D position from top-left.
|
|
/// @param[in] _width, _height Image width and height.
|
|
/// @param[in] _data Raw image data (character/attribute raw encoding).
|
|
/// @param[in] _pitch Image pitch in bytes.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_dbg_text_image`.
|
|
///
|
|
void dbgTextImage(
|
|
uint16_t _x
|
|
, uint16_t _y
|
|
, uint16_t _width
|
|
, uint16_t _height
|
|
, const void* _data
|
|
, uint16_t _pitch
|
|
);
|
|
|
|
/// Create static index buffer.
|
|
///
|
|
/// @param[in] _mem Index buffer data.
|
|
/// @param[in] _flags Buffer creation flags.
|
|
/// - `BGFX_BUFFER_NONE` - No flags.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
|
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
|
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
|
|
/// data is passed. If this flag is not specified if more data is passed on update buffer
|
|
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
|
|
/// buffers.
|
|
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
|
/// index buffers.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_index_buffer`.
|
|
///
|
|
IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags = BGFX_BUFFER_NONE);
|
|
|
|
/// Destroy static index buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_index_buffer`.
|
|
///
|
|
void destroyIndexBuffer(IndexBufferHandle _handle);
|
|
|
|
/// Create static vertex buffer.
|
|
///
|
|
/// @param[in] _mem Vertex buffer data.
|
|
/// @param[in] _decl Vertex declaration.
|
|
/// @param[in] _flags Buffer creation flags.
|
|
/// - `BGFX_BUFFER_NONE` - No flags.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
|
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
|
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
|
|
/// data is passed. If this flag is not specified if more data is passed on update buffer
|
|
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
|
|
/// buffers.
|
|
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
|
/// index buffers.
|
|
/// @returns Static vertex buffer handle.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_vertex_buffer`.
|
|
///
|
|
VertexBufferHandle createVertexBuffer(
|
|
const Memory* _mem
|
|
, const VertexDecl& _decl
|
|
, uint16_t _flags = BGFX_BUFFER_NONE
|
|
);
|
|
|
|
/// Destroy static vertex buffer.
|
|
///
|
|
/// @param[in] _handle Static vertex buffer handle.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_vertex_buffer`.
|
|
///
|
|
void destroyVertexBuffer(VertexBufferHandle _handle);
|
|
|
|
/// Create empty dynamic index buffer.
|
|
///
|
|
/// @param[in] _num Number of indices.
|
|
/// @param[in] _flags Buffer creation flags.
|
|
/// - `BGFX_BUFFER_NONE` - No flags.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
|
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
|
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
|
|
/// data is passed. If this flag is not specified if more data is passed on update buffer
|
|
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
|
|
/// buffers.
|
|
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
|
/// index buffers.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_dynamic_index_buffer`.
|
|
///
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(
|
|
uint32_t _num
|
|
, uint16_t _flags = BGFX_BUFFER_NONE
|
|
);
|
|
|
|
/// Create dynamic index buffer and initialized it.
|
|
///
|
|
/// @param[in] _mem Index buffer data.
|
|
/// @param[in] _flags Buffer creation flags.
|
|
/// - `BGFX_BUFFER_NONE` - No flags.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
|
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
|
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
|
|
/// data is passed. If this flag is not specified if more data is passed on update buffer
|
|
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
|
|
/// buffers.
|
|
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
|
/// index buffers.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_dynamic_index_buffer_mem`.
|
|
///
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(
|
|
const Memory* _mem
|
|
, uint16_t _flags = BGFX_BUFFER_NONE
|
|
);
|
|
|
|
/// Update dynamic index buffer.
|
|
///
|
|
/// @param[in] _handle Dynamic index buffer handle.
|
|
/// @param[in] _startIndex Start index.
|
|
/// @param[in] _mem Index buffer data.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_update_dynamic_index_buffer`.
|
|
///
|
|
void updateDynamicIndexBuffer(
|
|
DynamicIndexBufferHandle _handle
|
|
, uint32_t _startIndex
|
|
, const Memory* _mem
|
|
);
|
|
|
|
/// Destroy dynamic index buffer.
|
|
///
|
|
/// @param[in] _handle Dynamic index buffer handle.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_dynamic_index_buffer`.
|
|
///
|
|
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle);
|
|
|
|
/// Create empty dynamic vertex buffer.
|
|
///
|
|
/// @param[in] _num Number of vertices.
|
|
/// @param[in] _decl Vertex declaration.
|
|
/// @param[in] _flags Buffer creation flags.
|
|
/// - `BGFX_BUFFER_NONE` - No flags.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
|
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
|
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
|
|
/// data is passed. If this flag is not specified if more data is passed on update buffer
|
|
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
|
|
/// buffers.
|
|
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
|
/// index buffers.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_dynamic_vertex_buffer`.
|
|
///
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(
|
|
uint32_t _num
|
|
, const VertexDecl& _decl
|
|
, uint16_t _flags = BGFX_BUFFER_NONE
|
|
);
|
|
|
|
/// Create dynamic vertex buffer and initialize it.
|
|
///
|
|
/// @param[in] _mem Vertex buffer data.
|
|
/// @param[in] _decl Vertex declaration.
|
|
/// @param[in] _flags Buffer creation flags.
|
|
/// - `BGFX_BUFFER_NONE` - No flags.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
|
/// - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
|
/// is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
/// - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
/// - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if different amount of
|
|
/// data is passed. If this flag is not specified if more data is passed on update buffer
|
|
/// will be trimmed to fit existing buffer size. This flag has effect only on dynamic
|
|
/// buffers.
|
|
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
|
/// index buffers.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_dynamic_vertex_buffer_mem`.
|
|
///
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(
|
|
const Memory* _mem
|
|
, const VertexDecl& _decl
|
|
, uint16_t _flags = BGFX_BUFFER_NONE
|
|
);
|
|
|
|
/// Update dynamic vertex buffer.
|
|
///
|
|
/// @param[in] _handle Dynamic vertex buffer handle.
|
|
/// @param[in] _startVertex Start vertex.
|
|
/// @param[in] _mem Vertex buffer data.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_update_dynamic_vertex_buffer`.
|
|
///
|
|
void updateDynamicVertexBuffer(
|
|
DynamicVertexBufferHandle _handle
|
|
, uint32_t _startVertex
|
|
, const Memory* _mem
|
|
);
|
|
|
|
/// Destroy dynamic vertex buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_dynamic_vertex_buffer`.
|
|
///
|
|
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle);
|
|
|
|
/// Returns true if internal transient index buffer has enough space.
|
|
///
|
|
/// @param[in] _num Number of indices.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_check_avail_transient_index_buffer`.
|
|
///
|
|
bool checkAvailTransientIndexBuffer(uint32_t _num);
|
|
|
|
/// Returns true if internal transient vertex buffer has enough space.
|
|
///
|
|
/// @param[in] _num Number of vertices.
|
|
/// @param[in] _decl Vertex declaration.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_check_avail_transient_vertex_buffer`.
|
|
///
|
|
bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl);
|
|
|
|
/// Returns true if internal instance data buffer has enough space.
|
|
///
|
|
/// @param[in] _num Number of instances.
|
|
/// @param[in] _stride Stride per instance.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_check_avail_instance_data_buffer`.
|
|
///
|
|
bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride);
|
|
|
|
/// Returns true if both internal transient index and vertex buffer have
|
|
/// enough space.
|
|
///
|
|
/// @param[in] _numVertices Number of vertices.
|
|
/// @param[in] _decl Vertex declaration.
|
|
/// @param[in] _numIndices Number of indices.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_check_avail_transient_buffers`.
|
|
///
|
|
bool checkAvailTransientBuffers(
|
|
uint32_t _numVertices
|
|
, const VertexDecl& _decl
|
|
, uint32_t _numIndices
|
|
);
|
|
|
|
/// Allocate transient index buffer.
|
|
///
|
|
/// @param[out] _tib TransientIndexBuffer structure is filled and is valid
|
|
/// for the duration of frame, and it can be reused for multiple draw
|
|
/// calls.
|
|
/// @param[in] _num Number of indices to allocate.
|
|
///
|
|
/// @remarks
|
|
/// 1. You must call setIndexBuffer after alloc in order to avoid memory
|
|
/// leak.
|
|
/// 2. Only 16-bit index buffer is supported.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_alloc_transient_index_buffer`.
|
|
///
|
|
void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num);
|
|
|
|
/// Allocate transient vertex buffer.
|
|
///
|
|
/// @param[out] _tvb TransientVertexBuffer structure is filled and is valid
|
|
/// for the duration of frame, and it can be reused for multiple draw
|
|
/// calls.
|
|
/// @param[in] _num Number of vertices to allocate.
|
|
/// @param[in] _decl Vertex declaration.
|
|
///
|
|
/// @remarks
|
|
/// You must call setVertexBuffer after alloc in order to avoid memory
|
|
/// leak.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_alloc_transient_vertex_buffer`.
|
|
///
|
|
void allocTransientVertexBuffer(TransientVertexBuffer* _tvb
|
|
, uint32_t _num
|
|
, const VertexDecl& _decl
|
|
);
|
|
|
|
/// Check for required space and allocate transient vertex and index
|
|
/// buffers. If both space requirements are satisfied function returns
|
|
/// true.
|
|
///
|
|
/// @remarks
|
|
/// Only 16-bit index buffer is supported.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_alloc_transient_buffers`.
|
|
///
|
|
bool allocTransientBuffers(TransientVertexBuffer* _tvb
|
|
, const VertexDecl& _decl
|
|
, uint32_t _numVertices
|
|
, TransientIndexBuffer* _tib
|
|
, uint32_t _numIndices
|
|
);
|
|
|
|
/// Allocate instance data buffer.
|
|
///
|
|
/// @remarks
|
|
/// You must call setInstanceDataBuffer after alloc in order to avoid
|
|
/// memory leak.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_alloc_instance_data_buffer`.
|
|
///
|
|
const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride);
|
|
|
|
/// Create draw indirect buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_indirect_buffer`.
|
|
///
|
|
IndirectBufferHandle createIndirectBuffer(uint32_t _num);
|
|
|
|
/// Destroy draw indirect buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_indirect_buffer`.
|
|
///
|
|
void destroyIndirectBuffer(IndirectBufferHandle _handle);
|
|
|
|
/// Create shader from memory buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_shader`.
|
|
///
|
|
ShaderHandle createShader(const Memory* _mem);
|
|
|
|
/// Returns num of uniforms, and uniform handles used inside shader.
|
|
///
|
|
/// @param[in] _handle Shader handle.
|
|
/// @param[in] _uniforms UniformHandle array where data will be stored.
|
|
/// @param[in] _max Maximum capacity of array.
|
|
/// @returns Number of uniforms used by shader.
|
|
///
|
|
/// @remarks
|
|
/// Only non-predefined uniforms are returned.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_get_shader_uniforms`.
|
|
///
|
|
uint16_t getShaderUniforms(
|
|
ShaderHandle _handle
|
|
, UniformHandle* _uniforms = NULL
|
|
, uint16_t _max = 0
|
|
);
|
|
|
|
/// Destroy shader. Once program is created with shader it is safe to
|
|
/// destroy shader.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_shader`.
|
|
///
|
|
void destroyShader(ShaderHandle _handle);
|
|
|
|
/// Create program with vertex and fragment shaders.
|
|
///
|
|
/// @param[in] _vsh Vertex shader.
|
|
/// @param[in] _fsh Fragment shader.
|
|
/// @param[in] _destroyShaders If true, shaders will be destroyed when
|
|
/// program is destroyed.
|
|
/// @returns Program handle if vertex shader output and fragment shader
|
|
/// input are matching, otherwise returns invalid program handle.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_program`.
|
|
///
|
|
ProgramHandle createProgram(
|
|
ShaderHandle _vsh
|
|
, ShaderHandle _fsh
|
|
, bool _destroyShaders = false
|
|
);
|
|
|
|
/// Create program with compute shader.
|
|
///
|
|
/// @param[in] _csh Compute shader.
|
|
/// @param[in] _destroyShader If true, shader will be destroyed when
|
|
/// program is destroyed.
|
|
/// @returns Program handle.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_compute_program`.
|
|
///
|
|
ProgramHandle createProgram(
|
|
ShaderHandle _csh
|
|
, bool _destroyShader = false
|
|
);
|
|
|
|
/// Destroy program.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_program`.
|
|
///
|
|
void destroyProgram(ProgramHandle _handle);
|
|
|
|
/// Calculate amount of memory required for texture.
|
|
///
|
|
/// @param[out] _info Resulting texture info structure.
|
|
/// @param[in] _width Width.
|
|
/// @param[in] _height Height.
|
|
/// @param[in] _depth Depth.
|
|
/// @param[in] _cubeMap Indicates that texture contains cubemap.
|
|
/// @param[in] _hasMips Indicates that texture contains full mip-map chain.
|
|
/// @param[in] _numLayers Number of layers in texture array.
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_calc_texture_size`.
|
|
///
|
|
void calcTextureSize(
|
|
TextureInfo& _info
|
|
, uint16_t _width
|
|
, uint16_t _height
|
|
, uint16_t _depth
|
|
, bool _cubeMap
|
|
, bool _hasMips
|
|
, uint16_t _numLayers
|
|
, TextureFormat::Enum _format
|
|
);
|
|
|
|
/// Create texture from memory buffer.
|
|
///
|
|
/// @param[in] _mem DDS, KTX or PVR texture data.
|
|
/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
|
|
/// is repeat.
|
|
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
/// mode.
|
|
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
/// sampling.
|
|
///
|
|
/// @param[in] _skip Skip top level mips when parsing texture.
|
|
/// @param[out] _info When non-`NULL` is specified it returns parsed texture information.
|
|
/// @returns Texture handle.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_texture`.
|
|
///
|
|
TextureHandle createTexture(
|
|
const Memory* _mem
|
|
, uint32_t _flags = BGFX_TEXTURE_NONE
|
|
, uint8_t _skip = 0
|
|
, TextureInfo* _info = NULL
|
|
);
|
|
|
|
/// Create 2D texture.
|
|
///
|
|
/// @param[in] _width Width.
|
|
/// @param[in] _height Height.
|
|
/// @param[in] _hasMips Indicates that texture contains full mip-map chain.
|
|
/// @param[in] _numLayers Number of layers in texture array. Must be 1 if caps
|
|
/// `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set.
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
|
|
/// is repeat.
|
|
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
/// mode.
|
|
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
/// sampling.
|
|
///
|
|
/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
|
|
/// When `_numLayers` is more than 1, expected memory layout is texture and all mips together
|
|
/// for each array element.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_texture_2d`.
|
|
///
|
|
TextureHandle createTexture2D(
|
|
uint16_t _width
|
|
, uint16_t _height
|
|
, bool _hasMips
|
|
, uint16_t _numLayers
|
|
, TextureFormat::Enum _format
|
|
, uint32_t _flags = BGFX_TEXTURE_NONE
|
|
, const Memory* _mem = NULL
|
|
);
|
|
|
|
/// Create frame buffer with size based on backbuffer ratio. Frame buffer will maintain ratio
|
|
/// if back buffer resolution changes.
|
|
///
|
|
/// @param[in] _ratio Frame buffer size in respect to back-buffer size. See:
|
|
/// `BackbufferRatio::Enum`.
|
|
/// @param[in] _hasMips Indicates that texture contains full mip-map chain.
|
|
/// @param[in] _numLayers Number of layers in texture array. Must be 1 if caps
|
|
/// `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set.
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
|
|
/// is repeat.
|
|
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
/// mode.
|
|
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
/// sampling.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_texture_2d_scaled`.
|
|
///
|
|
TextureHandle createTexture2D(
|
|
BackbufferRatio::Enum _ratio
|
|
, bool _hasMips
|
|
, uint16_t _numLayers
|
|
, TextureFormat::Enum _format
|
|
, uint32_t _flags = BGFX_TEXTURE_NONE
|
|
);
|
|
|
|
/// Create 3D texture.
|
|
///
|
|
/// @param[in] _width Width.
|
|
/// @param[in] _height Height.
|
|
/// @param[in] _depth Depth.
|
|
/// @param[in] _hasMips Indicates that texture contains full mip-map chain.
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
|
|
/// is repeat.
|
|
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
/// mode.
|
|
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
/// sampling.
|
|
///
|
|
/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_texture_3d`.
|
|
///
|
|
TextureHandle createTexture3D(
|
|
uint16_t _width
|
|
, uint16_t _height
|
|
, uint16_t _depth
|
|
, bool _hasMips
|
|
, TextureFormat::Enum _format
|
|
, uint32_t _flags = BGFX_TEXTURE_NONE
|
|
, const Memory* _mem = NULL
|
|
);
|
|
|
|
/// Create Cube texture.
|
|
///
|
|
/// @param[in] _size Cube side size.
|
|
/// @param[in] _hasMips Indicates that texture contains full mip-map chain.
|
|
/// @param[in] _numLayers Number of layers in texture array. Must be 1 if caps
|
|
/// `BGFX_CAPS_TEXTURE_CUBE_ARRAY` flag is not set.
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
|
|
/// is repeat.
|
|
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
/// mode.
|
|
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
/// sampling.
|
|
///
|
|
/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
|
|
/// When `_numLayers` is more than 1, expected memory layout is cubemap texture and all mips
|
|
/// together for each array element.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_texture_cube`.
|
|
///
|
|
TextureHandle createTextureCube(
|
|
uint16_t _size
|
|
, bool _hasMips
|
|
, uint16_t _numLayers
|
|
, TextureFormat::Enum _format
|
|
, uint32_t _flags = BGFX_TEXTURE_NONE
|
|
, const Memory* _mem = NULL
|
|
);
|
|
|
|
/// Update 2D texture.
|
|
///
|
|
/// @param[in] _handle Texture handle.
|
|
/// @param[in] _layer Layers in texture array.
|
|
/// @param[in] _mip Mip level.
|
|
/// @param[in] _x X offset in texture.
|
|
/// @param[in] _y Y offset in texture.
|
|
/// @param[in] _width Width of texture block.
|
|
/// @param[in] _height Height of texture block.
|
|
/// @param[in] _mem Texture update data.
|
|
/// @param[in] _pitch Pitch of input image (bytes). When _pitch is set to
|
|
/// UINT16_MAX, it will be calculated internally based on _width.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_update_texture_2d`.
|
|
///
|
|
void updateTexture2D(
|
|
TextureHandle _handle
|
|
, uint16_t _layer
|
|
, uint8_t _mip
|
|
, uint16_t _x
|
|
, uint16_t _y
|
|
, uint16_t _width
|
|
, uint16_t _height
|
|
, const Memory* _mem
|
|
, uint16_t _pitch = UINT16_MAX
|
|
);
|
|
|
|
/// Update 3D texture.
|
|
///
|
|
/// @param[in] _handle Texture handle.
|
|
/// @param[in] _mip Mip level.
|
|
/// @param[in] _x X offset in texture.
|
|
/// @param[in] _y Y offset in texture.
|
|
/// @param[in] _z Z offset in texture.
|
|
/// @param[in] _width Width of texture block.
|
|
/// @param[in] _height Height of texture block.
|
|
/// @param[in] _depth Depth of texture block.
|
|
/// @param[in] _mem Texture update data.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_update_texture_3d`.
|
|
///
|
|
void updateTexture3D(
|
|
TextureHandle _handle
|
|
, uint8_t _mip
|
|
, uint16_t _x
|
|
, uint16_t _y
|
|
, uint16_t _z
|
|
, uint16_t _width
|
|
, uint16_t _height
|
|
, uint16_t _depth
|
|
, const Memory* _mem
|
|
);
|
|
|
|
/// Update Cube texture.
|
|
///
|
|
/// @param[in] _handle Texture handle.
|
|
/// @param[in] _layer Layers in texture array.
|
|
/// @param[in] _side Cubemap side `BGFX_CUBE_MAP_<POSITIVE or NEGATIVE>_<X, Y or Z>`,
|
|
/// where 0 is +X, 1 is -X, 2 is +Y, 3 is -Y, 4 is +Z, and 5 is -Z.
|
|
///
|
|
/// +----------+
|
|
/// |-z 2|
|
|
/// | ^ +y |
|
|
/// | | |
|
|
/// | +---->+x |
|
|
/// +----------+----------+----------+----------+
|
|
/// |+y 1|+y 4|+y 0|+y 5|
|
|
/// | ^ -x | ^ +z | ^ +x | ^ -z |
|
|
/// | | | | | | | | |
|
|
/// | +---->+z | +---->+x | +---->-z | +---->-x |
|
|
/// +----------+----------+----------+----------+
|
|
/// |+z 3|
|
|
/// | ^ -y |
|
|
/// | | |
|
|
/// | +---->+x |
|
|
/// +----------+
|
|
///
|
|
/// @param[in] _mip Mip level.
|
|
/// @param[in] _x X offset in texture.
|
|
/// @param[in] _y Y offset in texture.
|
|
/// @param[in] _width Width of texture block.
|
|
/// @param[in] _height Height of texture block.
|
|
/// @param[in] _mem Texture update data.
|
|
/// @param[in] _pitch Pitch of input image (bytes). When _pitch is set to
|
|
/// UINT16_MAX, it will be calculated internally based on _width.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_update_texture_cube`.
|
|
///
|
|
void updateTextureCube(
|
|
TextureHandle _handle
|
|
, uint16_t _layer
|
|
, uint8_t _side
|
|
, uint8_t _mip
|
|
, uint16_t _x
|
|
, uint16_t _y
|
|
, uint16_t _width
|
|
, uint16_t _height
|
|
, const Memory* _mem
|
|
, uint16_t _pitch = UINT16_MAX
|
|
);
|
|
|
|
/// Read back texture content.
|
|
///
|
|
/// @param[in] _handle Texture handle.
|
|
/// @param[in] _data Destination buffer.
|
|
/// @param[in] _mip Mip level.
|
|
///
|
|
/// @returns Frame number when the result will be available. See: `bgfx::frame`.
|
|
///
|
|
/// @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
|
|
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`.
|
|
/// @attention C99 equivalent is `bgfx_read_texture`.
|
|
///
|
|
uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip = 0);
|
|
|
|
/// Read back texture content.
|
|
///
|
|
/// @param[in] _handle Frame buffer handle.
|
|
/// @param[in] _attachment Frame buffer attachment index.
|
|
/// @param[in] _data Destination buffer.
|
|
///
|
|
/// @returns Frame number when the result will be available. See: `bgfx::frame`.
|
|
///
|
|
/// @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
|
|
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`.
|
|
/// @attention C99 equivalent is `bgfx_read_frame_buffer`.
|
|
///
|
|
uint32_t readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data);
|
|
|
|
/// Destroy texture.
|
|
///
|
|
/// @param[in] _handle Texture handle.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_texture`.
|
|
///
|
|
void destroyTexture(TextureHandle _handle);
|
|
|
|
/// Create frame buffer (simple).
|
|
///
|
|
/// @param[in] _width Texture width.
|
|
/// @param[in] _height Texture height.
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
/// @param[in] _textureFlags Default texture sampling mode is linear, and wrap mode
|
|
/// is repeat.
|
|
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
/// mode.
|
|
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
/// sampling.
|
|
///
|
|
/// @returns Handle to frame buffer object.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_frame_buffer`.
|
|
///
|
|
FrameBufferHandle createFrameBuffer(
|
|
uint16_t _width
|
|
, uint16_t _height
|
|
, TextureFormat::Enum _format
|
|
, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
|
|
);
|
|
|
|
/// Create frame buffer with size based on backbuffer ratio. Frame buffer will maintain ratio
|
|
/// if back buffer resolution changes.
|
|
///
|
|
/// @param[in] _ratio Frame buffer size in respect to back-buffer size. See:
|
|
/// `BackbufferRatio::Enum`.
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
/// @param[in] _textureFlags Default texture sampling mode is linear, and wrap mode
|
|
/// is repeat.
|
|
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
/// mode.
|
|
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
/// sampling.
|
|
///
|
|
/// @returns Handle to frame buffer object.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_frame_buffer_scaled`.
|
|
///
|
|
FrameBufferHandle createFrameBuffer(
|
|
BackbufferRatio::Enum _ratio
|
|
, TextureFormat::Enum _format
|
|
, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
|
|
);
|
|
|
|
/// Create frame buffer.
|
|
///
|
|
/// @param[in] _num Number of texture attachments.
|
|
/// @param[in] _handles Texture attachments.
|
|
/// @param[in] _destroyTextures If true, textures will be destroyed when
|
|
/// frame buffer is destroyed.
|
|
///
|
|
/// @returns Handle to frame buffer object.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_frame_buffer_from_handles`.
|
|
///
|
|
FrameBufferHandle createFrameBuffer(
|
|
uint8_t _num
|
|
, const TextureHandle* _handles
|
|
, bool _destroyTextures = false
|
|
);
|
|
|
|
/// Create frame buffer.
|
|
///
|
|
/// @param[in] _num Number of texture attachments.
|
|
/// @param[in] _attachment Attachment texture info. See: `Attachment`.
|
|
/// @param[in] _destroyTextures If true, textures will be destroyed when
|
|
/// frame buffer is destroyed.
|
|
///
|
|
/// @returns Handle to frame buffer object.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_frame_buffer_from_attachment`.
|
|
///
|
|
FrameBufferHandle createFrameBuffer(
|
|
uint8_t _num
|
|
, const Attachment* _attachment
|
|
, bool _destroyTextures = false
|
|
);
|
|
|
|
/// Create frame buffer for multiple window rendering.
|
|
///
|
|
/// @param[in] _nwh OS' target native window handle.
|
|
/// @param[in] _width Window back buffer width.
|
|
/// @param[in] _height Window back buffer height.
|
|
/// @param[in] _depthFormat Window back buffer depth format.
|
|
///
|
|
/// @returns Handle to frame buffer object.
|
|
///
|
|
/// @remarks
|
|
/// Frame buffer cannot be used for sampling.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_frame_buffer_from_nwh`.
|
|
///
|
|
FrameBufferHandle createFrameBuffer(
|
|
void* _nwh
|
|
, uint16_t _width
|
|
, uint16_t _height
|
|
, TextureFormat::Enum _depthFormat = TextureFormat::UnknownDepth
|
|
);
|
|
|
|
/// Destroy frame buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_frame_buffer`.
|
|
///
|
|
void destroyFrameBuffer(FrameBufferHandle _handle);
|
|
|
|
/// Create shader uniform parameter.
|
|
///
|
|
/// @param[in] _name Uniform name in shader.
|
|
/// @param[in] _type Type of uniform (See: `bgfx::UniformType`).
|
|
/// @param[in] _num Number of elements in array.
|
|
///
|
|
/// @returns Handle to uniform object.
|
|
///
|
|
/// @remarks
|
|
/// Predefined uniforms (declared in `bgfx_shader.sh`):
|
|
/// - `u_viewRect vec4(x, y, width, height)` - view rectangle for current
|
|
/// view.
|
|
/// - `u_viewTexel vec4(1.0/width, 1.0/height, undef, undef)` - inverse
|
|
/// width and height
|
|
/// - `u_view mat4` - view matrix
|
|
/// - `u_invView mat4` - inverted view matrix
|
|
/// - `u_proj mat4` - projection matrix
|
|
/// - `u_invProj mat4` - inverted projection matrix
|
|
/// - `u_viewProj mat4` - concatenated view projection matrix
|
|
/// - `u_invViewProj mat4` - concatenated inverted view projection matrix
|
|
/// - `u_model mat4[BGFX_CONFIG_MAX_BONES]` - array of model matrices.
|
|
/// - `u_modelView mat4` - concatenated model view matrix, only first
|
|
/// model matrix from array is used.
|
|
/// - `u_modelViewProj mat4` - concatenated model view projection matrix.
|
|
/// - `u_alphaRef float` - alpha reference value for alpha test.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_uniform`.
|
|
///
|
|
UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num = 1);
|
|
|
|
/// Retrieve uniform info.
|
|
///
|
|
/// @param[in] _handle Handle to uniform object.
|
|
/// @param[out] _info Uniform info.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_get_uniform_info`.
|
|
///
|
|
void getUniformInfo(UniformHandle _handle, UniformInfo& _info);
|
|
|
|
/// Destroy shader uniform parameter.
|
|
///
|
|
/// @param[in] _handle Handle to uniform object.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_uniform`.
|
|
///
|
|
void destroyUniform(UniformHandle _handle);
|
|
|
|
/// Create occlusion query.
|
|
///
|
|
/// @returns Handle to occlusion query object.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_create_occlusion_query`.
|
|
///
|
|
OcclusionQueryHandle createOcclusionQuery();
|
|
|
|
/// Retrieve occlusion query result from previous frame.
|
|
///
|
|
/// @param[in] _handle Handle to occlusion query object.
|
|
/// @returns Occlusion query result.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_get_result`.
|
|
///
|
|
OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle);
|
|
|
|
/// Destroy occlusion query.
|
|
///
|
|
/// @param[in] _handle Handle to occlusion query object.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_destroy_occlusion_query`.
|
|
///
|
|
void destroyOcclusionQuery(OcclusionQueryHandle _handle);
|
|
|
|
/// Set palette color value.
|
|
///
|
|
/// @param[in] _index Index into palette.
|
|
/// @param[in] _rgba Packed 32-bit RGBA value.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_palette_color`.
|
|
///
|
|
void setPaletteColor(uint8_t _index, uint32_t _rgba);
|
|
|
|
/// Set palette color value.
|
|
///
|
|
/// @param[in] _index Index into palette.
|
|
/// @param[in] _r, _g, _b, _a RGBA floating point values.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_palette_color`.
|
|
///
|
|
void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a);
|
|
|
|
/// Set palette color value.
|
|
///
|
|
/// @param[in] _index Index into palette.
|
|
/// @param[in] _rgba RGBA floating point value.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_palette_color`.
|
|
///
|
|
void setPaletteColor(uint8_t _index, const float _rgba[4]);
|
|
|
|
/// Set view name.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _name View name.
|
|
///
|
|
/// @remarks
|
|
/// This is debug only feature.
|
|
///
|
|
/// In graphics debugger view name will appear as:
|
|
///
|
|
/// "nnnce <view name>"
|
|
/// ^ ^^ ^
|
|
/// | |+-- eye (L/R)
|
|
/// | +--- compute (C)
|
|
/// +------ view id
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_view_name`.
|
|
///
|
|
void setViewName(uint8_t _id, const char* _name);
|
|
|
|
/// Set view rectangle. Draw primitive outside view will be clipped.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _x Position x from the left corner of the window.
|
|
/// @param[in] _y Position y from the top corner of the window.
|
|
/// @param[in] _width Width of view port region.
|
|
/// @param[in] _height Height of view port region.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_view_rect`.
|
|
///
|
|
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
|
|
|
|
/// @attention C99 equivalent is `bgfx_set_view_rect_auto`.
|
|
///
|
|
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio);
|
|
|
|
/// Set view scissor. Draw primitive outside view will be clipped. When
|
|
/// _x, _y, _width and _height are set to 0, scissor will be disabled.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _x Position x from the left corner of the window.
|
|
/// @param[in] _y Position y from the top corner of the window.
|
|
/// @param[in] _width Width of scissor region.
|
|
/// @param[in] _height Height of scissor region.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_view_scissor`.
|
|
///
|
|
void setViewScissor(
|
|
uint8_t _id
|
|
, uint16_t _x = 0
|
|
, uint16_t _y = 0
|
|
, uint16_t _width = 0
|
|
, uint16_t _height = 0
|
|
);
|
|
|
|
/// Set view clear flags.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _flags Clear flags. Use `BGFX_CLEAR_NONE` to remove any clear
|
|
/// operation. See: `BGFX_CLEAR_*`.
|
|
/// @param[in] _rgba Color clear value.
|
|
/// @param[in] _depth Depth clear value.
|
|
/// @param[in] _stencil Stencil clear value.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_view_clear`.
|
|
///
|
|
void setViewClear(
|
|
uint8_t _id
|
|
, uint16_t _flags
|
|
, uint32_t _rgba = 0x000000ff
|
|
, float _depth = 1.0f
|
|
, uint8_t _stencil = 0
|
|
);
|
|
|
|
/// Set view clear flags with different clear color for each
|
|
/// frame buffer texture. Must use setClearColor to setup clear color
|
|
/// palette.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _flags Clear flags. Use `BGFX_CLEAR_NONE` to remove any clear
|
|
/// operation. See: `BGFX_CLEAR_*`.
|
|
/// @param[in] _depth Depth clear value.
|
|
/// @param[in] _stencil Stencil clear value.
|
|
/// @param[in] _0 Palette index for frame buffer attachment 0.
|
|
/// @param[in] _1 Palette index for frame buffer attachment 1.
|
|
/// @param[in] _2 Palette index for frame buffer attachment 2.
|
|
/// @param[in] _3 Palette index for frame buffer attachment 3.
|
|
/// @param[in] _4 Palette index for frame buffer attachment 4.
|
|
/// @param[in] _5 Palette index for frame buffer attachment 5.
|
|
/// @param[in] _6 Palette index for frame buffer attachment 6.
|
|
/// @param[in] _7 Palette index for frame buffer attachment 7.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_view_clear_mrt`.
|
|
///
|
|
void setViewClear(
|
|
uint8_t _id
|
|
, uint16_t _flags
|
|
, float _depth
|
|
, uint8_t _stencil
|
|
, uint8_t _0 = UINT8_MAX
|
|
, uint8_t _1 = UINT8_MAX
|
|
, uint8_t _2 = UINT8_MAX
|
|
, uint8_t _3 = UINT8_MAX
|
|
, uint8_t _4 = UINT8_MAX
|
|
, uint8_t _5 = UINT8_MAX
|
|
, uint8_t _6 = UINT8_MAX
|
|
, uint8_t _7 = UINT8_MAX
|
|
);
|
|
|
|
/// Set view into sequential mode. Draw calls will be sorted in the same
|
|
/// order in which submit calls were called.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_view_seq`.
|
|
///
|
|
void setViewSeq(uint8_t _id, bool _enabled);
|
|
|
|
/// Set view frame buffer.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _handle Frame buffer handle. Passing `BGFX_INVALID_HANDLE` as
|
|
/// frame buffer handle will draw primitives from this view into
|
|
/// default back buffer.
|
|
///
|
|
/// @remarks
|
|
/// Not persistent after `bgfx::reset` call.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_view_frame_buffer`.
|
|
///
|
|
void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle);
|
|
|
|
/// Set view view and projection matrices, all draw primitives in this
|
|
/// view will use these matrices.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _view View matrix.
|
|
/// @param[in] _projL Projection matrix. When using stereo rendering this projection matrix
|
|
/// represent projection matrix for left eye.
|
|
/// @param[in] _flags View flags. Use
|
|
/// - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
|
|
/// - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
|
|
/// stereo mode is disabled this flag doesn't have effect.
|
|
/// @param[in] _projR Projection matrix for right eye in stereo mode.
|
|
///
|
|
/// @attention C99 equivalent are `bgfx_set_view_transform`, `bgfx_set_view_transform_stereo`.
|
|
///
|
|
void setViewTransform(
|
|
uint8_t _id
|
|
, const void* _view
|
|
, const void* _projL
|
|
, uint8_t _flags = BGFX_VIEW_STEREO
|
|
, const void* _projR = NULL
|
|
);
|
|
|
|
/// Post submit view reordering.
|
|
///
|
|
/// @param[in] _id First view id.
|
|
/// @param[in] _num Number of views to remap.
|
|
/// @param[in] _remap View remap id table. Passing `NULL` will reset view ids
|
|
/// to default state.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_view_remap`.
|
|
///
|
|
void setViewRemap(uint8_t _id = 0, uint8_t _num = UINT8_MAX, const void* _remap = NULL);
|
|
|
|
/// Reset all view settings to default.
|
|
///
|
|
/// @param[in] _id View id.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_reset_view`.
|
|
///
|
|
void resetView(uint8_t _id);
|
|
|
|
/// Sets debug marker.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_marker`.
|
|
///
|
|
void setMarker(const char* _marker);
|
|
|
|
/// Set render states for draw primitive.
|
|
///
|
|
/// @param[in] _state State flags. Default state for primitive type is
|
|
/// triangles. See: `BGFX_STATE_DEFAULT`.
|
|
/// - `BGFX_STATE_ALPHA_WRITE` - Enable alpha write.
|
|
/// - `BGFX_STATE_DEPTH_WRITE` - Enable depth write.
|
|
/// - `BGFX_STATE_DEPTH_TEST_*` - Depth test function.
|
|
/// - `BGFX_STATE_BLEND_*` - See remark 1 about BGFX_STATE_BLEND_FUNC.
|
|
/// - `BGFX_STATE_BLEND_EQUATION_*` - See remark 2.
|
|
/// - `BGFX_STATE_CULL_*` - Backface culling mode.
|
|
/// - `BGFX_STATE_RGB_WRITE` - Enable RGB write.
|
|
/// - `BGFX_STATE_MSAA` - Enable MSAA.
|
|
/// - `BGFX_STATE_PT_[TRISTRIP/LINES/POINTS]` - Primitive type.
|
|
///
|
|
/// @param[in] _rgba Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and
|
|
/// `BGFX_STATE_BLEND_INV_FACTOR` blend modes.
|
|
///
|
|
/// @remarks
|
|
/// 1. Use `BGFX_STATE_ALPHA_REF`, `BGFX_STATE_POINT_SIZE` and
|
|
/// `BGFX_STATE_BLEND_FUNC` macros to setup more complex states.
|
|
/// 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
|
|
/// equation is specified.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_state`.
|
|
///
|
|
void setState(uint64_t _state, uint32_t _rgba = 0);
|
|
|
|
/// Set condition for rendering.
|
|
///
|
|
/// @param[in] _handle Occlusion query handle.
|
|
/// @param[in] _visible Render if occlusion query is visible.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_condition`.
|
|
///
|
|
void setCondition(OcclusionQueryHandle _handle, bool _visible);
|
|
|
|
/// Set stencil test state.
|
|
///
|
|
/// @param[in] _fstencil Front stencil state.
|
|
/// @param[in] _bstencil Back stencil state. If back is set to `BGFX_STENCIL_NONE`
|
|
/// _fstencil is applied to both front and back facing primitives.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_stencil`.
|
|
///
|
|
void setStencil(uint32_t _fstencil, uint32_t _bstencil = BGFX_STENCIL_NONE);
|
|
|
|
/// Set scissor for draw primitive. For scissor for all primitives in
|
|
/// view see `bgfx::setViewScissor`.
|
|
///
|
|
/// @param[in] _x Position x from the left corner of the window.
|
|
/// @param[in] _y Position y from the top corner of the window.
|
|
/// @param[in] _width Width of scissor region.
|
|
/// @param[in] _height Height of scissor region.
|
|
/// @returns Scissor cache index.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_scissor`.
|
|
///
|
|
uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
|
|
|
|
/// Set scissor from cache for draw primitive.
|
|
///
|
|
/// @param[in] _cache Index in scissor cache. Passing UINT16_MAX unset primitive
|
|
/// scissor and primitive will use view scissor instead.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_scissor_cached`.
|
|
///
|
|
void setScissor(uint16_t _cache = UINT16_MAX);
|
|
|
|
/// Set model matrix for draw primitive. If it is not called model will
|
|
/// be rendered with identity model matrix.
|
|
///
|
|
/// @param[in] _mtx Pointer to first matrix in array.
|
|
/// @param[in] _num Number of matrices in array.
|
|
/// @returns index into matrix cache in case the same model matrix has
|
|
/// to be used for other draw primitive call.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_transform`.
|
|
///
|
|
uint32_t setTransform(const void* _mtx, uint16_t _num = 1);
|
|
|
|
/// Reserve `_num` matrices in internal matrix cache. Pointer returned
|
|
/// can be modifed until `bgfx::frame` is called.
|
|
///
|
|
/// @param[in] _transform Pointer to `Transform` structure.
|
|
/// @param[in] _num Number of matrices.
|
|
/// @returns index into matrix cache.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_alloc_transform`.
|
|
///
|
|
uint32_t allocTransform(Transform* _transform, uint16_t _num);
|
|
|
|
/// Set model matrix from matrix cache for draw primitive.
|
|
///
|
|
/// @param[in] _cache Index in matrix cache.
|
|
/// @param[in] _num Number of matrices from cache.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_transform_cached`.
|
|
///
|
|
void setTransform(uint32_t _cache, uint16_t _num = 1);
|
|
|
|
/// Set shader uniform parameter for draw primitive.
|
|
///
|
|
/// @param[in] _handle Uniform.
|
|
/// @param[in] _value Pointer to uniform data.
|
|
/// @param[in] _num Number of elements. Passing `UINT16_MAX` will
|
|
/// use the _num passed on uniform creation.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_uniform`.
|
|
///
|
|
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num = 1);
|
|
|
|
/// Set index buffer for draw primitive.
|
|
///
|
|
/// @param[in] _handle Index buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_index_buffer`.
|
|
///
|
|
void setIndexBuffer(IndexBufferHandle _handle);
|
|
|
|
/// Set index buffer for draw primitive.
|
|
///
|
|
/// @param[in] _handle Index buffer.
|
|
/// @param[in] _firstIndex First index to render.
|
|
/// @param[in] _numIndices Number of indices to render.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_index_buffer`.
|
|
///
|
|
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices);
|
|
|
|
/// Set index buffer for draw primitive.
|
|
///
|
|
/// @param[in] _handle Dynamic index buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_dynamic_index_buffer`.
|
|
///
|
|
void setIndexBuffer(DynamicIndexBufferHandle _handle);
|
|
|
|
/// Set index buffer for draw primitive.
|
|
///
|
|
/// @param[in] _handle Dynamic index buffer.
|
|
/// @param[in] _firstIndex First index to render.
|
|
/// @param[in] _numIndices Number of indices to render.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_dynamic_index_buffer`.
|
|
///
|
|
void setIndexBuffer(
|
|
DynamicIndexBufferHandle _handle
|
|
, uint32_t _firstIndex
|
|
, uint32_t _numIndices
|
|
);
|
|
|
|
/// Set index buffer for draw primitive.
|
|
///
|
|
/// @param[in] _tib Transient index buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_transient_index_buffer`.
|
|
///
|
|
void setIndexBuffer(const TransientIndexBuffer* _tib);
|
|
|
|
/// Set index buffer for draw primitive.
|
|
///
|
|
/// @param[in] _tib Transient index buffer.
|
|
/// @param[in] _firstIndex First index to render.
|
|
/// @param[in] _numIndices Number of indices to render.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_transient_index_buffer`.
|
|
///
|
|
void setIndexBuffer(
|
|
const TransientIndexBuffer* _tib
|
|
, uint32_t _firstIndex
|
|
, uint32_t _numIndices
|
|
);
|
|
|
|
/// Set vertex buffer for draw primitive.
|
|
///
|
|
/// @param[in] _handle Vertex buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_vertex_buffer`.
|
|
///
|
|
void setVertexBuffer(VertexBufferHandle _handle);
|
|
|
|
/// Set vertex buffer for draw primitive.
|
|
///
|
|
/// @param[in] _handle Vertex buffer.
|
|
/// @param[in] _startVertex First vertex to render.
|
|
/// @param[in] _numVertices Number of vertices to render.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_vertex_buffer`.
|
|
///
|
|
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices);
|
|
|
|
/// Set vertex buffer for draw primitive.
|
|
///
|
|
/// @param[in] _handle Dynamic vertex buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_dynamic_vertex_buffer`.
|
|
///
|
|
void setVertexBuffer(DynamicVertexBufferHandle _handle);
|
|
|
|
/// Set vertex buffer for draw primitive.
|
|
///
|
|
/// @param[in] _handle Dynamic vertex buffer.
|
|
/// @param[in] _startVertex First vertex to render.
|
|
/// @param[in] _numVertices Number of vertices to render.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_dynamic_vertex_buffer`.
|
|
///
|
|
void setVertexBuffer(
|
|
DynamicVertexBufferHandle _handle
|
|
, uint32_t _startVertex
|
|
, uint32_t _numVertices
|
|
);
|
|
|
|
/// Set vertex buffer for draw primitive.
|
|
///
|
|
/// @param[in] _tvb Transient vertex buffer.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_transient_vertex_buffer`.
|
|
///
|
|
void setVertexBuffer(const TransientVertexBuffer* _tvb);
|
|
|
|
/// Set vertex buffer for draw primitive.
|
|
///
|
|
/// @param[in] _tvb Transient vertex buffer.
|
|
/// @param[in] _startVertex First vertex to render.
|
|
/// @param[in] _numVertices Number of vertices to render.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_transient_vertex_buffer`.
|
|
///
|
|
void setVertexBuffer(
|
|
const TransientVertexBuffer* _tvb
|
|
, uint32_t _startVertex
|
|
, uint32_t _numVertices
|
|
);
|
|
|
|
/// Set instance data buffer for draw primitive.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_instance_data_buffer`.
|
|
///
|
|
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num = UINT32_MAX);
|
|
|
|
/// Set instance data buffer for draw primitive.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_instance_data_from_vertex_buffer`.
|
|
///
|
|
void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num);
|
|
|
|
/// Set instance data buffer for draw primitive.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_instance_data_from_dynamic_vertex_buffer`.
|
|
///
|
|
void setInstanceDataBuffer(
|
|
DynamicVertexBufferHandle _handle
|
|
, uint32_t _startVertex
|
|
, uint32_t _num
|
|
);
|
|
|
|
/// Set texture stage for draw primitive.
|
|
///
|
|
/// @param[in] _stage Texture unit.
|
|
/// @param[in] _sampler Program sampler.
|
|
/// @param[in] _handle Texture handle.
|
|
/// @param[in] _flags Texture sampling mode. Default value UINT32_MAX uses
|
|
/// texture sampling settings from the texture.
|
|
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
/// mode.
|
|
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
/// sampling.
|
|
///
|
|
/// @param[in] _flags Texture sampler filtering flags. UINT32_MAX use the
|
|
/// sampler filtering mode set by texture.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_texture`.
|
|
///
|
|
void setTexture(
|
|
uint8_t _stage
|
|
, UniformHandle _sampler
|
|
, TextureHandle _handle
|
|
, uint32_t _flags = UINT32_MAX
|
|
);
|
|
|
|
/// Set texture stage for draw primitive.
|
|
///
|
|
/// @param[in] _stage Texture unit.
|
|
/// @param[in] _sampler Program sampler.
|
|
/// @param[in] _handle Frame buffer handle.
|
|
/// @param[in] _attachment Frame buffer attachment index.
|
|
/// @param[in] _flags Texture sampling mode. Default value UINT32_MAX uses
|
|
/// texture sampling settings from the texture.
|
|
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
/// mode.
|
|
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
/// sampling.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_texture_from_frame_buffer`.
|
|
///
|
|
void setTexture(
|
|
uint8_t _stage
|
|
, UniformHandle _sampler
|
|
, FrameBufferHandle _handle
|
|
, uint8_t _attachment = 0
|
|
, uint32_t _flags = UINT32_MAX
|
|
);
|
|
|
|
/// Submit an empty primitive for rendering. Uniforms and draw state
|
|
/// will be applied but no geometry will be submitted.
|
|
///
|
|
/// These empty draw calls will sort before ordinary draw calls.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @returns Number of draw calls.
|
|
///
|
|
uint32_t touch(uint8_t _id);
|
|
|
|
/// Submit primitive for rendering.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _program Program.
|
|
/// @param[in] _depth Depth for sorting.
|
|
/// @param[in] _preserveState Preserve internal draw state for next draw
|
|
/// call submit.
|
|
/// @returns Number of draw calls.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_submit`.
|
|
///
|
|
uint32_t submit(
|
|
uint8_t _id
|
|
, ProgramHandle _program
|
|
, int32_t _depth = 0
|
|
, bool _preserveState = false
|
|
);
|
|
|
|
/// Submit primitive with occlusion query for rendering.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _program Program.
|
|
/// @param[in] _occlusionQuery Occlusion query.
|
|
/// @param[in] _depth Depth for sorting.
|
|
/// @param[in] _preserveState Preserve internal draw state for next draw
|
|
/// call submit.
|
|
/// @returns Number of draw calls.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_submit_occlusion_query`.
|
|
///
|
|
uint32_t submit(
|
|
uint8_t _id
|
|
, ProgramHandle _program
|
|
, OcclusionQueryHandle _occlusionQuery
|
|
, int32_t _depth = 0
|
|
, bool _preserveState = false
|
|
);
|
|
|
|
/// Submit primitive for rendering with index and instance data info from
|
|
/// indirect buffer.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _program Program.
|
|
/// @param[in] _indirectHandle Indirect buffer.
|
|
/// @param[in] _start First element in indirect buffer.
|
|
/// @param[in] _num Number of dispatches.
|
|
/// @param[in] _depth Depth for sorting.
|
|
/// @param[in] _preserveState Preserve internal draw state for next draw
|
|
/// call submit.
|
|
/// @returns Number of draw calls.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_submit_indirect`.
|
|
///
|
|
uint32_t submit(
|
|
uint8_t _id
|
|
, ProgramHandle _program
|
|
, IndirectBufferHandle _indirectHandle
|
|
, uint16_t _start = 0
|
|
, uint16_t _num = 1
|
|
, int32_t _depth = 0
|
|
, bool _preserveState = false
|
|
);
|
|
|
|
/// Set compute index buffer.
|
|
///
|
|
/// @param[in] _stage Compute stage.
|
|
/// @param[in] _handle Index buffer handle.
|
|
/// @param[in] _access Buffer access. See `Access::Enum`.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_compute_index_buffer`.
|
|
///
|
|
void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access);
|
|
|
|
/// Set compute vertex buffer.
|
|
///
|
|
/// @param[in] _stage Compute stage.
|
|
/// @param[in] _handle Vertex buffer handle.
|
|
/// @param[in] _access Buffer access. See `Access::Enum`.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_compute_vertex_buffer`.
|
|
///
|
|
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access);
|
|
|
|
/// Set compute dynamic index buffer.
|
|
///
|
|
/// @param[in] _stage Compute stage.
|
|
/// @param[in] _handle Dynamic index buffer handle.
|
|
/// @param[in] _access Buffer access. See `Access::Enum`.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_compute_dynamic_index_buffer`.
|
|
///
|
|
void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access);
|
|
|
|
/// Set compute dynamic vertex buffer.
|
|
///
|
|
/// @param[in] _stage Compute stage.
|
|
/// @param[in] _handle Dynamic vertex buffer handle.
|
|
/// @param[in] _access Buffer access. See `Access::Enum`.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_compute_dynamic_vertex_buffer`.
|
|
///
|
|
void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access);
|
|
|
|
/// Set compute indirect buffer.
|
|
///
|
|
/// @param[in] _stage Compute stage.
|
|
/// @param[in] _handle Indirect buffer handle.
|
|
/// @param[in] _access Buffer access. See `Access::Enum`.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_compute_indirect_buffer`.
|
|
///
|
|
void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access);
|
|
|
|
/// Set compute image from texture.
|
|
///
|
|
/// @param[in] _stage Texture unit.
|
|
/// @param[in] _sampler Program sampler.
|
|
/// @param[in] _handle Texture handle.
|
|
/// @param[in] _mip Mip level.
|
|
/// @param[in] _access Texture access. See `Access::Enum`.
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_image`.
|
|
///
|
|
void setImage(
|
|
uint8_t _stage
|
|
, UniformHandle _sampler
|
|
, TextureHandle _handle
|
|
, uint8_t _mip
|
|
, Access::Enum _access
|
|
, TextureFormat::Enum _format = TextureFormat::Count
|
|
);
|
|
|
|
/// Set compute image from frame buffer texture.
|
|
///
|
|
/// @param[in] _stage Texture unit.
|
|
/// @param[in] _sampler Program sampler.
|
|
/// @param[in] _handle Frame buffer handle.
|
|
/// @param[in] _attachment Frame buffer attachment index.
|
|
/// @param[in] _access Texture access. See `Access::Enum`.
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_set_image_from_frame_buffer`.
|
|
///
|
|
void setImage(
|
|
uint8_t _stage
|
|
, UniformHandle _sampler
|
|
, FrameBufferHandle _handle
|
|
, uint8_t _attachment
|
|
, Access::Enum _access
|
|
, TextureFormat::Enum _format = TextureFormat::Count
|
|
);
|
|
|
|
/// Dispatch compute.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _handle Compute program.
|
|
/// @param[in] _numX Number of groups X.
|
|
/// @param[in] _numY Number of groups Y.
|
|
/// @param[in] _numZ Number of groups Z.
|
|
/// @param[in] _flags View flags. Use
|
|
/// - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
|
|
/// - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
|
|
/// stereo mode is disabled this flag doesn't have effect.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_dispatch`.
|
|
///
|
|
uint32_t dispatch(
|
|
uint8_t _id
|
|
, ProgramHandle _handle
|
|
, uint16_t _numX = 1
|
|
, uint16_t _numY = 1
|
|
, uint16_t _numZ = 1
|
|
, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST
|
|
);
|
|
|
|
/// Dispatch compute indirect.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _handle Compute program.
|
|
/// @param[in] _indirectHandle Indirect buffer.
|
|
/// @param[in] _start First element in indirect buffer.
|
|
/// @param[in] _num Number of dispatches.
|
|
/// @param[in] _flags View flags. Use
|
|
/// - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
|
|
/// - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
|
|
/// stereo mode is disabled this flag doesn't have effect.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_dispatch_indirect`.
|
|
///
|
|
uint32_t dispatch(
|
|
uint8_t _id
|
|
, ProgramHandle _handle
|
|
, IndirectBufferHandle _indirectHandle
|
|
, uint16_t _start = 0
|
|
, uint16_t _num = 1
|
|
, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST
|
|
);
|
|
|
|
/// Discard all previously set state for draw or compute call.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_discard`.
|
|
///
|
|
void discard();
|
|
|
|
/// Blit texture 2D region between two 2D textures.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _dst Destination texture handle.
|
|
/// @param[in] _dstX Destination texture X position.
|
|
/// @param[in] _dstY Destination texture Y position.
|
|
/// @param[in] _src Source texture handle.
|
|
/// @param[in] _srcX Source texture X position.
|
|
/// @param[in] _srcY Source texture Y position.
|
|
/// @param[in] _width Width of region.
|
|
/// @param[in] _height Height of region.
|
|
///
|
|
/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
|
|
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
|
|
/// @attention C99 equivalent is `bgfx_blit`.
|
|
///
|
|
void blit(
|
|
uint8_t _id
|
|
, TextureHandle _dst
|
|
, uint16_t _dstX
|
|
, uint16_t _dstY
|
|
, TextureHandle _src
|
|
, uint16_t _srcX = 0
|
|
, uint16_t _srcY = 0
|
|
, uint16_t _width = UINT16_MAX
|
|
, uint16_t _height = UINT16_MAX
|
|
);
|
|
|
|
/// Blit texture 2D region between 2D frame buffer and 2D texture.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _dst Destination texture handle.
|
|
/// @param[in] _dstX Destination texture X position.
|
|
/// @param[in] _dstY Destination texture Y position.
|
|
/// @param[in] _src Source frame buffer handle.
|
|
/// @param[in] _attachment Source frame buffer attachment index.
|
|
/// @param[in] _srcX Source texture X position.
|
|
/// @param[in] _srcY Source texture Y position.
|
|
/// @param[in] _width Width of region.
|
|
/// @param[in] _height Height of region.
|
|
///
|
|
/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
|
|
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
|
|
/// @attention C99 equivalent is `bgfx_blit`.
|
|
///
|
|
void blit(
|
|
uint8_t _id
|
|
, TextureHandle _dst
|
|
, uint16_t _dstX
|
|
, uint16_t _dstY
|
|
, FrameBufferHandle _src
|
|
, uint8_t _attachment = 0
|
|
, uint16_t _srcX = 0
|
|
, uint16_t _srcY = 0
|
|
, uint16_t _width = UINT16_MAX
|
|
, uint16_t _height = UINT16_MAX
|
|
);
|
|
|
|
/// Blit texture region between two textures.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _dst Destination texture handle.
|
|
/// @param[in] _dstMip Destination texture mip level.
|
|
/// @param[in] _dstX Destination texture X position.
|
|
/// @param[in] _dstY Destination texture Y position.
|
|
/// @param[in] _dstZ If texture is 2D this argument should be 0. If destination texture is cube
|
|
/// this argument represent destination texture cube face. For 3D texture this argument
|
|
/// represent destination texture Z position.
|
|
/// @param[in] _src Source texture handle.
|
|
/// @param[in] _srcMip Source texture mip level.
|
|
/// @param[in] _srcX Source texture X position.
|
|
/// @param[in] _srcY Source texture Y position.
|
|
/// @param[in] _srcZ If texture is 2D this argument should be 0. If source texture is cube
|
|
/// this argument represent source texture cube face. For 3D texture this argument
|
|
/// represent source texture Z position.
|
|
/// @param[in] _width Width of region.
|
|
/// @param[in] _height Height of region.
|
|
/// @param[in] _depth If texture is 3D this argument represent depth of region, otherwise is
|
|
/// unused.
|
|
///
|
|
/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
|
|
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
|
|
/// @attention C99 equivalent is `bgfx_blit`.
|
|
///
|
|
void blit(
|
|
uint8_t _id
|
|
, TextureHandle _dst
|
|
, uint8_t _dstMip
|
|
, uint16_t _dstX
|
|
, uint16_t _dstY
|
|
, uint16_t _dstZ
|
|
, TextureHandle _src
|
|
, uint8_t _srcMip = 0
|
|
, uint16_t _srcX = 0
|
|
, uint16_t _srcY = 0
|
|
, uint16_t _srcZ = 0
|
|
, uint16_t _width = UINT16_MAX
|
|
, uint16_t _height = UINT16_MAX
|
|
, uint16_t _depth = UINT16_MAX
|
|
);
|
|
|
|
/// Blit texture region between frame buffer and texture.
|
|
///
|
|
/// @param[in] _id View id.
|
|
/// @param[in] _dst Destination texture handle.
|
|
/// @param[in] _dstMip Destination texture mip level.
|
|
/// @param[in] _dstX Destination texture X position.
|
|
/// @param[in] _dstY Destination texture Y position.
|
|
/// @param[in] _dstZ If texture is 2D this argument should be 0. If destination texture is cube
|
|
/// this argument represent destination texture cube face. For 3D texture this argument
|
|
/// represent destination texture Z position.
|
|
/// @param[in] _src Source frame buffer handle.
|
|
/// @param[in] _attachment Source frame buffer attachment index.
|
|
/// @param[in] _srcMip Source texture mip level.
|
|
/// @param[in] _srcX Source texture X position.
|
|
/// @param[in] _srcY Source texture Y position.
|
|
/// @param[in] _srcZ If texture is 2D this argument should be 0. If source texture is cube
|
|
/// this argument represent source texture cube face. For 3D texture this argument
|
|
/// represent source texture Z position.
|
|
/// @param[in] _width Width of region.
|
|
/// @param[in] _height Height of region.
|
|
/// @param[in] _depth If texture is 3D this argument represent depth of region, otherwise is
|
|
/// unused.
|
|
///
|
|
/// @attention Destination texture must be create with `BGFX_TEXTURE_BLIT_DST` flag.
|
|
/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
|
|
/// @attention C99 equivalent is `bgfx_blit`.
|
|
///
|
|
void blit(
|
|
uint8_t _id
|
|
, TextureHandle _dst
|
|
, uint8_t _dstMip
|
|
, uint16_t _dstX
|
|
, uint16_t _dstY
|
|
, uint16_t _dstZ
|
|
, FrameBufferHandle _src
|
|
, uint8_t _attachment = 0
|
|
, uint8_t _srcMip = 0
|
|
, uint16_t _srcX = 0
|
|
, uint16_t _srcY = 0
|
|
, uint16_t _srcZ = 0
|
|
, uint16_t _width = UINT16_MAX
|
|
, uint16_t _height = UINT16_MAX
|
|
, uint16_t _depth = UINT16_MAX
|
|
);
|
|
|
|
/// Request screen shot.
|
|
///
|
|
/// @param[in] _filePath Will be passed to `bgfx::CallbackI::screenShot` callback.
|
|
///
|
|
/// @remarks
|
|
/// `bgfx::CallbackI::screenShot` must be implemented.
|
|
///
|
|
/// @attention C99 equivalent is `bgfx_save_screen_shot`.
|
|
///
|
|
void saveScreenShot(const char* _filePath);
|
|
|
|
} // namespace bgfx
|
|
|
|
#endif // BGFX_H_HEADER_GUARD
|