protot/data/shaders
Martin Felis 0810224356 Rendering of perspective linearized depth map kind of works now 2018-03-11 22:05:42 +01:00
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fs_default.glsl Cleanup, using blinn-phong 2018-03-11 17:30:56 +01:00
fs_depthbuffer.glsl Rendering of perspective linearized depth map kind of works now 2018-03-11 22:05:42 +01:00
fs_shadowmap.frag Rendering of perspective linearized depth map kind of works now 2018-03-11 22:05:42 +01:00
fs_simple.glsl Shader reload works 2018-03-10 21:22:35 +01:00
fs_simpletexture.glsl Simplified querying of uniforms 2018-02-16 21:22:34 +01:00
vs_default.glsl Cleanup, using blinn-phong 2018-03-11 17:30:56 +01:00
vs_passthrough.glsl Simplified querying of uniforms 2018-02-16 21:22:34 +01:00
vs_shadowmap.vert Rendering of perspective linearized depth map kind of works now 2018-03-11 22:05:42 +01:00
vs_simple.glsl Can draw colored stuff using VertexArrayMeshes 2018-02-28 12:39:12 +01:00