protot/3rdparty/fcl/test/test_fcl_box_box.cpp

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/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2018. Toyota Research Institute
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* modification, are permitted provided that the following conditions
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* * Redistributions of source code must retain the above copyright
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/** @author Sean Curtis */
#include <functional>
#include <map>
#include <memory>
#include <utility>
#include <vector>
#include <gtest/gtest.h>
#include <Eigen/Dense>
#include "fcl/math/constants.h"
#include "fcl/narrowphase/collision.h"
#include "fcl/narrowphase/collision_object.h"
using std::map;
using std::pair;
using std::string;
using std::vector;
// Simple specification for defining a box collision object. Specifies the
// dimensions and pose of the box in some frame F (X_FB). For an explanation
// of the notation X_FB, see:
// http://drake.mit.edu/doxygen_cxx/group__multibody__spatial__pose.html
template <typename S> struct BoxSpecification {
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
fcl::Vector3<S> size;
fcl::Transform3<S> X_FB;
};
// Class for executing and evaluating various box-box tests.
// The class is initialized with two box specifications (size and pose).
// The test performs a collision test between the two boxes in 12 permutations:
// One axis is the order (box 1 vs box 2 and box 2 vs box 1).
// The other axis is the orientation box 2. Given that box 2 must be a cube, it
// can be oriented in six different configurations and still produced the same
// answer.
// The 12 permutations are the two orderings crossed with the six orientations.
template <typename S>
class BoxBoxTest {
public:
// Construct the test scenario with the given box specifications. Box 2
// must be a *cube* (all sides equal).
BoxBoxTest(const BoxSpecification<S>& box_spec_1,
const BoxSpecification<S>& box_spec_2)
: box_spec_1_(box_spec_1), box_spec_2_(box_spec_2) {
using fcl::AngleAxis;
using fcl::Transform3;
using fcl::Vector3;
// Confirm box 2 is a cube
EXPECT_EQ(box_spec_2.size(0), box_spec_2.size(1));
EXPECT_EQ(box_spec_2.size(0), box_spec_2.size(2));
const S pi = fcl::constants<S>::pi();
// Initialize isomorphic rotations of box 2.
iso_poses_["top"] = Transform3<S>::Identity();
iso_poses_["bottom"] =
Transform3<S>{AngleAxis<S>(pi, Vector3<S>::UnitX())};
iso_poses_["back"] =
Transform3<S>{AngleAxis<S>(pi / 2, Vector3<S>::UnitX())};
iso_poses_["front"] =
Transform3<S>{AngleAxis<S>(3 * pi / 2, Vector3<S>::UnitX())};
iso_poses_["left"] =
Transform3<S>{AngleAxis<S>(pi / 2, Vector3<S>::UnitY())};
iso_poses_["right"] =
Transform3<S>{AngleAxis<S>(3 * pi / 2, Vector3<S>::UnitY())};
}
// Runs the 12 tests for the two specified boxes.
//
// @param solver_type The solver type to use for computing collision.
// @param test_tolerance The tolerance to which the collision contact
// results will be compared to the results.
// @param expected_normal The expected normal for the (1, 2) query order.
// @param expected_depth The expected penetration depth.
// @param contact_pos_test A function to evaluate the reported contact
// position for validity; this should be written to
// account for the possibility of the contact
// position lying on some manifold (e.g., an edge, or
// face). This function should invoke googletest
// EXPECT_* methods.
// @param origin_name A string which is appended to error message to
// more easily parse failures and which test failed.
void
RunTests(fcl::GJKSolverType solver_type, S test_tolerance,
const fcl::Vector3<S>& expected_normal, S expected_depth,
std::function<void(const fcl::Vector3<S> &, S, const std::string &)>
contact_pos_test,
const std::string& origin_name) {
fcl::Contact<S> expected_contact;
expected_contact.penetration_depth = expected_depth;
for (const auto& reorient_pair : iso_poses_) {
const std::string& top_face = reorient_pair.first;
const fcl::Transform3<S>& pre_pose = reorient_pair.second;
BoxSpecification<S> box_2_posed{
box_spec_2_.size,
box_spec_2_.X_FB * pre_pose
};
// Collide (1, 2)
expected_contact.normal = expected_normal;
RunSingleTest(box_spec_1_,
box_2_posed,
solver_type,
test_tolerance,
expected_contact,
contact_pos_test,
origin_name + " (1, 2) - " + top_face);
// Collide (2, 1)
expected_contact.normal = -expected_normal;
RunSingleTest(box_2_posed,
box_spec_1_,
solver_type,
test_tolerance,
expected_contact,
contact_pos_test,
origin_name + " (2, 1) - " + top_face);
}
}
private:
// Performs a collision test between two boxes and tests the *single* contact
// result against given expectations.
//
// @param box_spec_A A specification of the first box (treated as object
// 1 in the query).
// @param box_spec_B A specification of the second box (treated as object
// 2 in the query).
// @param solver_type The solver type to use for computing collision.
// @param test_tolerance The tolerance to which the collision contact results
// will be compared to the results.
// @param expected_contact The expected contact details (only penetration depth
// and normal are used).
// @param contact_pos_test A function to evaluate the reported contact position
// for validity; this should be written to account for
// the possibility of the contact position lying on
// some manifold (e.g., an edge, or face). This
// function should invoke googletest EXPECT_* methods.
// @param origin_name A string which is appended to error message to more
// easily parse failures and which test failed.
void RunSingleTest(
const BoxSpecification<S>& box_spec_A,
const BoxSpecification<S>& box_spec_B, fcl::GJKSolverType solver_type,
S test_tolerance, const fcl::Contact<S>& expected_contact,
std::function<void(const fcl::Vector3<S>&, S, const std::string&)>
contact_pos_test,
const std::string& origin_name) {
using CollisionGeometryPtr_t = std::shared_ptr<fcl::CollisionGeometry<S>>;
CollisionGeometryPtr_t box_geometry_A(new fcl::Box<S>(box_spec_A.size));
CollisionGeometryPtr_t box_geometry_B(new fcl::Box<S>(box_spec_B.size));
fcl::CollisionObject<S> box_A(box_geometry_A, box_spec_A.X_FB);
fcl::CollisionObject<S> box_B(box_geometry_B, box_spec_B.X_FB);
// Compute collision - single contact and enable contact.
fcl::CollisionRequest<S> collisionRequest(1, true);
collisionRequest.gjk_solver_type = solver_type;
fcl::CollisionResult<S> collisionResult;
fcl::collide(&box_A, &box_B, collisionRequest, collisionResult);
EXPECT_TRUE(collisionResult.isCollision()) << origin_name;
std::vector<fcl::Contact<S>> contacts;
collisionResult.getContacts(contacts);
GTEST_ASSERT_EQ(contacts.size(), 1u) << origin_name;
const fcl::Contact<S>& contact = contacts[0];
EXPECT_NEAR(expected_contact.penetration_depth, contact.penetration_depth,
test_tolerance)
<< origin_name;
EXPECT_TRUE(expected_contact.normal.isApprox(contact.normal,
test_tolerance))
<< origin_name << ":\n\texpected: "
<< expected_contact.normal.transpose()
<< "\n\tcontact.normal: " << contact.normal.transpose();
contact_pos_test(contact.pos, test_tolerance, origin_name);
}
const BoxSpecification<S> box_spec_1_;
const BoxSpecification<S> box_spec_2_;
map<string, fcl::Transform3<S>, std::less<string>,
Eigen::aligned_allocator<std::pair<const string, fcl::Transform3<S>>>>
iso_poses_;
};
// This test exercises the case of face-something contact. In the language of
// boxBox2() (in box_box-inl.h) it is for codes 1-6.
//
// More particularly it is designed to exercise the case where no contact points
// need be culled. It assumes that boxBox2() is invoked with a maximum contact
// count of 4. The collision produces a manifold that is a four-sided polygon.
//
// The test looks like this:
//
// z
// │
// │
// ╱│╲
// │ ╲ Box1
// ──┲━━━━O━━╲━━┱─── x
// ┃ ╲ │
// ┃ ╲ │
// ┃ ╲│╱ ┃
// ┃ │ ┃ Box2
// ┃ │ ┃
// ┗━━━━━┿━━━━━┛
// │
//
// There are two boxes:
// Box 1: A cube with side length of 1, centered on the world origin (O) and
// rotated 45 degrees around the y-axis.
// Box 2: A cube with side length of 3, moved in the negative z-direction such
// that it's top face lies on the z = 0 plane.
//
// The penetration depth should be sqrt(2) / 2.
// The normal should be parallel with the z-axis. We test both the collision of
// 1 with 2 and 2 with 1. In those cases, the normal would be -z and +z,
// respectively.
// The contact position, should lie on an edge parallel with the y-axis at x = 0
// and z = sqrt(2) / 4.
template <typename S>
void test_collision_box_box_all_contacts(fcl::GJKSolverType solver_type,
S test_tolerance)
{
const S pi = fcl::constants<S>::pi();
const S size_1 = 1;
BoxSpecification<S> box_1{
fcl::Vector3<S>{size_1, size_1, size_1},
fcl::Transform3<S>{fcl::AngleAxis<S>(pi / 4, fcl::Vector3<S>::UnitY())}};
const S size_2 = 3;
BoxSpecification<S> box_2{fcl::Vector3<S>{size_2, size_2, size_2},
fcl::Transform3<S>{fcl::Translation3<S>(
fcl::Vector3<S>(0, 0, -size_2 / 2))}};
fcl::Vector3<S> expected_normal{0, 0, -1};
S expected_depth = size_1 * sqrt(2) / 2;
auto contact_pos_test = [size_1](const fcl::Vector3<S> &pos, S tolerance,
const std::string& origin_name) {
const double expected_pos_z = -size_1 * std::sqrt(2) / 4;
EXPECT_NEAR(expected_pos_z, pos(2), tolerance) << origin_name;
EXPECT_NEAR(0, pos(0), tolerance) << origin_name;
EXPECT_LE(pos(1), 0.5) << origin_name;
EXPECT_GE(pos(1), -0.5) << origin_name;
};
BoxBoxTest<S> tests(box_1, box_2);
tests.RunTests(solver_type, test_tolerance, expected_normal, expected_depth,
contact_pos_test, "test_colliion_box_box_all_contacts");
}
GTEST_TEST(FCL_BOX_BOX, collision_box_box_all_contacts_ccd)
{
test_collision_box_box_all_contacts<double>(fcl::GJKSolverType::GST_LIBCCD,
1e-14);
}
GTEST_TEST(FCL_BOX_BOX, collision_box_box_all_contacts_indep)
{
test_collision_box_box_all_contacts<double>(fcl::GJKSolverType::GST_INDEP,
1e-12);
}
// This test exercises the case of face-something contact. In the language of
// boxBox2() (in box_box-inl.h) it is for codes 1-6.
//
// In contrast with the previous test (test_collision_box_box_all_contacts),
// the contact manifold is an eight-sided polygon and contacts will need to be
// culled.
//
// The test looks like this:
//
// Top view Side view
//
// +y +z
// │ ┆
// ╱│╲ __━━━━━┓ Box1
// ┏━━━╱━━┿━━╲━━━┓ ┏━━━━━━━ ┆ ┃
// ┣━╱━━━━┿━━━━╲━┫ ┃ ┆ ┃
// │ ╲ ┃ ┆ ┃
// ____┃______│______┃_╲__ +x ┄┄┸┰┄┄┄┄┄┄─┼┄─┄─┄┸┰┄┄┄┄ +y
// ╲ ┃ │ ┃ ┃ ┆ ┃
// ╲ │ ┌─┨ ┏━━━┿━━━┓ ┠──┐
// ┃ ╲ │ ┃ │ ┃ ┃ │ ┖━━┛ │
// ┗━━━●━━┿━━●━━━┛ │ ┗━━━┛ │ │
// ╲│╱ │ │ │ Box2
// │ │ │ │
// │ │ │ │
// └─────────┴─────────┘
//
//
// There are two boxes:
// Box 1: A cube with side length of 1, centered on the world origin and
// rotated θ = 22.5 degrees around the x-axis
// Box 2: A cube with side length of 1, rotated 45 degrees around the z-axis
// and centered on the point [0, 0, -0.75].
//
// The penetration depth should be √2/2 * cos(π/4 - θ) - 0.25 ≊ 0.4032814.
// The normal should be parallel with the z-axis. We test both the collision of
// 1 with 2 and 2 with 1. In those cases, the normal would be -z and +z,
// respectively.
// The contact position, should lie alone the line segment illustrated
// in the top view (indicated by the two points '●') at z = -0.25 - depth / 2.
template <typename S>
void test_collision_box_box_cull_contacts(fcl::GJKSolverType solver_type,
S test_tolerance)
{
const S pi = fcl::constants<S>::pi();
const S size = 1;
const S tilt = pi / 8;
BoxSpecification<S> box_1{
fcl::Vector3<S>{size, size, size},
fcl::Transform3<S>{fcl::AngleAxis<S>(tilt, fcl::Vector3<S>::UnitX())}};
BoxSpecification<S> box_2{fcl::Vector3<S>{size, size, size},
fcl::Transform3<S>{fcl::AngleAxis<S>(
pi / 4, fcl::Vector3<S>::UnitZ())}};
box_2.X_FB.translation() << 0, 0, -0.75;
fcl::Vector3<S> expected_normal{0, 0, -1};
const S expected_depth{sqrt(2) / 2 * cos(pi / 4 - tilt) - 0.25};
auto contact_pos_test = [expected_depth, tilt, pi](
const fcl::Vector3<S> &pos, S tolerance, const std::string& origin_name) {
// Edge is parallel to the x-axis at
// z = expected_z = -0.25 - depth / 2
// y = expected_y = -√2/2 * sin(π/4 - θ)
// x = lines in the range [-x_e, x_e] where
// x_e = √2/2 + expected_y
const S expected_z{-0.25 - expected_depth / 2};
const S expected_y{-sqrt(2) / 2 * sin(pi / 4 - tilt)};
const S expected_x{sqrt(2) / 2 + expected_y +
std::numeric_limits<S>::epsilon()};
EXPECT_NEAR(expected_z, pos(2), tolerance) << origin_name;
EXPECT_NEAR(expected_y, pos(1), tolerance) << origin_name;
EXPECT_GE(pos(0), -expected_x);
EXPECT_LE(pos(0), expected_x);
};
BoxBoxTest<S> tests(box_1, box_2);
tests.RunTests(solver_type, test_tolerance, expected_normal, expected_depth,
contact_pos_test, "test_collision_box_box_cull_contacts");
}
GTEST_TEST(FCL_BOX_BOX, collision_box_box_cull_contacts_ccd)
{
test_collision_box_box_cull_contacts<double>(fcl::GJKSolverType::GST_LIBCCD,
1e-14);
}
GTEST_TEST(FCL_BOX_BOX, collision_box_box_cull_contacts_indep)
{
test_collision_box_box_cull_contacts<double>(fcl::GJKSolverType::GST_INDEP,
1e-14);
}
// This test exercises the case where the contact is between edges (rather than
// face-something as in previous tests).
//
// The test looks like this.
//
// ╱╲
// ╲ Box1
// +z 1 ╲
// ╱╲ ╲
// ┆
// ┆╱ ╲
// ┏━━━━━╲━━━━┓ ╲
// ┃ ┆ ╲ ┃
// ┃ ┆ ╲┃
// ┄┄┄┄┄┃┄┄┄┄┼┄┄┄┄┄┃╲╱┄┄┄┄┄┄┄┄ +x
// ┃ ┆ ┃
// ┃ ┆ ┃ Box2
// ┗━━━━━━━━━━┛
// ┆
//
// There are two boxes:
// Box 1: A cube with side length of 1. It is rotated 45° around the world's
// z-axis and then -45° around the world's y-axis. Given a target
// penetration depth of 0.1, it's center is finally moved along the
// vector <√2/2, √2/2> a distance of `1 * √2 - 0.1`.
// Box 2: A cube with side length of 1. It is aligned with and centered on
// the world frame.
//
template <typename S>
void test_collision_box_box_edge_contact(fcl::GJKSolverType solver_type,
S test_tolerance) {
const S pi = fcl::constants<S>::pi();
const S size = 1;
BoxSpecification<S> box_1{
fcl::Vector3<S>{size, size, size},
fcl::Transform3<S>{fcl::AngleAxis<S>(-pi / 4, fcl::Vector3<S>::UnitY())} *
fcl::Transform3<S>{fcl::AngleAxis<S>(pi / 4, fcl::Vector3<S>::UnitZ())}};
const fcl::Vector3<S> dir{sqrt(2) / 2, 0, sqrt(2) / 2};
const S expected_depth = 0.1;
box_1.X_FB.translation() = dir * (size * sqrt(2) - expected_depth);
BoxSpecification<S> box_2{fcl::Vector3<S>{size, size, size},
fcl::Transform3<S>::Identity()};
auto contact_pos_test = [expected_depth, size, dir](
const fcl::Vector3<S> &pos, S tolerance, const std::string& origin_name) {
// The contact point should unambiguously be a single point.
const S dist = size * sqrt(2) / 2 - expected_depth / 2;
const fcl::Vector3<S> expected_pos{dir * dist};
EXPECT_TRUE(expected_pos.isApprox(pos, tolerance)) << origin_name
<< "\n\texpected: " << expected_pos.transpose()
<< "\n\tpos: " << pos.transpose();
};
BoxBoxTest<S> tests(box_1, box_2);
tests.RunTests(solver_type, test_tolerance, -dir, expected_depth,
contact_pos_test, "test_collision_box_box_edge_contact");
}
GTEST_TEST(FCL_BOX_BOX, collision_box_box_edge_contact_ccd)
{
test_collision_box_box_edge_contact<double>(fcl::GJKSolverType::GST_LIBCCD,
1e-14);
}
GTEST_TEST(FCL_BOX_BOX, collision_box_box_edge_contact_indep)
{
test_collision_box_box_edge_contact<double>(fcl::GJKSolverType::GST_INDEP,
1e-14);
}
//==============================================================================
int main(int argc, char* argv[])
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}