protot/3rdparty/bgfx/examples/common/imgui/imgui.cpp

3551 lines
89 KiB
C++
Raw Permalink Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
// This code is based on:
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Source altered and distributed from https://github.com/AdrienHerubel/imgui
#include <stdio.h>
#include <bx/string.h>
#include <bx/uint32_t.h>
#include <bx/fpumath.h>
#include <bx/handlealloc.h>
#include <bx/crtimpl.h>
#include "imgui.h"
#include "ocornut_imgui.h"
#include "../bgfx_utils.h"
#include "../nanovg/nanovg.h"
#include <bgfx/embedded_shader.h>
// embedded shaders
#include "vs_imgui_color.bin.h"
#include "fs_imgui_color.bin.h"
#include "vs_imgui_texture.bin.h"
#include "fs_imgui_texture.bin.h"
#include "vs_imgui_cubemap.bin.h"
#include "fs_imgui_cubemap.bin.h"
#include "vs_imgui_latlong.bin.h"
#include "fs_imgui_latlong.bin.h"
#include "vs_imgui_image.bin.h"
#include "fs_imgui_image.bin.h"
#include "fs_imgui_image_swizz.bin.h"
static const bgfx::EmbeddedShader s_embeddedShaders[] =
{
BGFX_EMBEDDED_SHADER(vs_imgui_color),
BGFX_EMBEDDED_SHADER(fs_imgui_color),
BGFX_EMBEDDED_SHADER(vs_imgui_texture),
BGFX_EMBEDDED_SHADER(fs_imgui_texture),
BGFX_EMBEDDED_SHADER(vs_imgui_cubemap),
BGFX_EMBEDDED_SHADER(fs_imgui_cubemap),
BGFX_EMBEDDED_SHADER(vs_imgui_latlong),
BGFX_EMBEDDED_SHADER(fs_imgui_latlong),
BGFX_EMBEDDED_SHADER(vs_imgui_image),
BGFX_EMBEDDED_SHADER(fs_imgui_image),
BGFX_EMBEDDED_SHADER(fs_imgui_image_swizz),
BGFX_EMBEDDED_SHADER_END()
};
// embedded font
#include "roboto_regular.ttf.h"
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // warning C4244: '=' : conversion from '' to '', possible loss of data
#define USE_NANOVG_FONT 0
#define IMGUI_CONFIG_MAX_FONTS 20
#define MAX_TEMP_COORDS 100
#define NUM_CIRCLE_VERTS (8 * 4)
static const int32_t BUTTON_HEIGHT = 20;
static const int32_t SLIDER_HEIGHT = 20;
static const int32_t SLIDER_MARKER_WIDTH = 10;
static const int32_t CHECK_SIZE = 8;
static const int32_t DEFAULT_SPACING = 4;
static const int32_t TEXT_HEIGHT = 8;
static const int32_t SCROLL_AREA_PADDING = 6;
static const int32_t AREA_HEADER = 20;
static const float s_tabStops[4] = {150, 210, 270, 330};
void* imguiMalloc(size_t _size, void*);
void imguiFree(void* _ptr, void*);
#define IMGUI_MIN(_a, _b) (_a)<(_b)?(_a):(_b)
#define IMGUI_MAX(_a, _b) (_a)>(_b)?(_a):(_b)
#define IMGUI_CLAMP(_a, _min, _max) IMGUI_MIN(IMGUI_MAX(_a, _min), _max)
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: int rect_width_compare(const void*, const void*) defined but not used
BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas")
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-but-set-variable"); // warning: variable L1 set but not used
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type
#define STBTT_malloc(_size, _userData) imguiMalloc(_size, _userData)
#define STBTT_free(_ptr, _userData) imguiFree(_ptr, _userData)
#define STB_RECT_PACK_IMPLEMENTATION
#include <stb/stb_rect_pack.h>
#define STB_TRUETYPE_IMPLEMENTATION
#include <stb/stb_truetype.h>
BX_PRAGMA_DIAGNOSTIC_POP();
namespace
{
static uint32_t addQuad(uint16_t* _indices, uint16_t _idx0, uint16_t _idx1, uint16_t _idx2, uint16_t _idx3)
{
_indices[0] = _idx0;
_indices[1] = _idx3;
_indices[2] = _idx1;
_indices[3] = _idx1;
_indices[4] = _idx3;
_indices[5] = _idx2;
return 6;
}
float sign(float px, float py, float ax, float ay, float bx, float by)
{
return (px - bx) * (ay - by) - (ax - bx) * (py - by);
}
bool pointInTriangle(float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
{
const bool b1 = sign(px, py, ax, ay, bx, by) < 0.0f;
const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f;
const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f;
return ( (b1 == b2) && (b2 == b3) );
}
void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by)
{
float dx = px - ax;
float dy = py - ay;
float lx = bx - ax;
float ly = by - ay;
float len = sqrtf(lx*lx+ly*ly);
// Normalize.
float invLen = 1.0f/len;
lx*=invLen;
ly*=invLen;
float dot = (dx*lx + dy*ly);
if (dot < 0.0f)
{
ox = ax;
oy = ay;
}
else if (dot > len)
{
ox = bx;
oy = by;
}
else
{
ox = ax + lx*dot;
oy = ay + ly*dot;
}
}
void closestPointOnTriangle(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
{
float abx, aby;
float bcx, bcy;
float cax, cay;
closestPointOnLine(abx, aby, px, py, ax, ay, bx, by);
closestPointOnLine(bcx, bcy, px, py, bx, by, cx, cy);
closestPointOnLine(cax, cay, px, py, cx, cy, ax, ay);
const float pabx = px - abx;
const float paby = py - aby;
const float pbcx = px - bcx;
const float pbcy = py - bcy;
const float pcax = px - cax;
const float pcay = py - cay;
const float lab = sqrtf(pabx*pabx+paby*paby);
const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy);
const float lca = sqrtf(pcax*pcax+pcay*pcay);
const float m = bx::fmin3(lab, lbc, lca);
if (m == lab)
{
ox = abx;
oy = aby;
}
else if (m == lbc)
{
ox = bcx;
oy = bcy;
}
else// if (m == lca).
{
ox = cax;
oy = cay;
}
}
inline float vec2Dot(const float* __restrict _a, const float* __restrict _b)
{
return _a[0]*_b[0] + _a[1]*_b[1];
}
void barycentric(float& _u, float& _v, float& _w
, float _ax, float _ay
, float _bx, float _by
, float _cx, float _cy
, float _px, float _py
)
{
const float v0[2] = { _bx - _ax, _by - _ay };
const float v1[2] = { _cx - _ax, _cy - _ay };
const float v2[2] = { _px - _ax, _py - _ay };
const float d00 = vec2Dot(v0, v0);
const float d01 = vec2Dot(v0, v1);
const float d11 = vec2Dot(v1, v1);
const float d20 = vec2Dot(v2, v0);
const float d21 = vec2Dot(v2, v1);
const float denom = d00 * d11 - d01 * d01;
_v = (d11 * d20 - d01 * d21) / denom;
_w = (d00 * d21 - d01 * d20) / denom;
_u = 1.0f - _v - _w;
}
struct PosColorVertex
{
float m_x;
float m_y;
uint32_t m_abgr;
static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
}
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosColorVertex::ms_decl;
struct PosColorUvVertex
{
float m_x;
float m_y;
float m_u;
float m_v;
uint32_t m_abgr;
static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
}
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosColorUvVertex::ms_decl;
struct PosUvVertex
{
float m_x;
float m_y;
float m_u;
float m_v;
static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.end();
}
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosUvVertex::ms_decl;
struct PosNormalVertex
{
float m_x;
float m_y;
float m_z;
float m_nx;
float m_ny;
float m_nz;
static void init()
{
ms_decl.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float)
.end();
}
void set(float _x, float _y, float _z, float _nx, float _ny, float _nz)
{
m_x = _x;
m_y = _y;
m_z = _z;
m_nx = _nx;
m_ny = _ny;
m_nz = _nz;
}
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosNormalVertex::ms_decl;
} // namespace
#if !USE_NANOVG_FONT
static float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices)
{
float xpos = 0;
float len = 0;
uint32_t numVertices = 0;
while (*_text)
{
int32_t ch = (uint8_t)*_text;
if (ch == '\t')
{
for (int32_t ii = 0; ii < 4; ++ii)
{
if (xpos < s_tabStops[ii])
{
xpos = s_tabStops[ii];
break;
}
}
}
else if (ch >= ' '
&& ch < 128)
{
stbtt_bakedchar* b = _chardata + ch - ' ';
int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5);
len = round_x + b->x1 - b->x0 + 0.5f;
xpos += b->xadvance;
numVertices += 6;
}
++_text;
}
_numVertices = numVertices;
return len;
}
#endif // !USE_NANOVG_FONT
struct Imgui
{
Imgui()
: m_mx(-1)
, m_my(-1)
, m_scroll(0)
, m_active(0)
, m_hot(0)
, m_hotToBe(0)
, m_dragX(0)
, m_dragY(0)
, m_dragOrig(0)
, m_left(false)
, m_leftPressed(false)
, m_leftReleased(false)
, m_isHot(false)
, m_wentActive(false)
, m_insideArea(false)
, m_isActivePresent(false)
, m_checkActivePresence(false)
, m_widgetId(0)
, m_enabledAreaIds(0)
, m_textureWidth(512)
, m_textureHeight(512)
, m_halfTexel(0.0f)
, m_nvg(NULL)
, m_view(255)
, m_surfaceWidth(0)
, m_surfaceHeight(0)
, m_viewWidth(0)
, m_viewHeight(0)
, m_currentFontIdx(0)
{
m_areaId.reset();
m_invTextureWidth = 1.0f/m_textureWidth;
m_invTextureHeight = 1.0f/m_textureHeight;
u_imageLodEnabled.idx = bgfx::invalidHandle;
u_imageSwizzle.idx = bgfx::invalidHandle;
s_texColor.idx = bgfx::invalidHandle;
m_missingTexture.idx = bgfx::invalidHandle;
m_colorProgram.idx = bgfx::invalidHandle;
m_textureProgram.idx = bgfx::invalidHandle;
m_cubeMapProgram.idx = bgfx::invalidHandle;
m_latlongProgram.idx = bgfx::invalidHandle;
m_imageProgram.idx = bgfx::invalidHandle;
m_imageSwizzProgram.idx = bgfx::invalidHandle;
}
ImguiFontHandle createFont(const void* _data, float _fontSize)
{
#if !USE_NANOVG_FONT
const ImguiFontHandle handle = { m_fontHandle.alloc() };
const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight);
stbtt_BakeFontBitmap( (uint8_t*)_data, 0, _fontSize, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_fonts[handle.idx].m_cdata);
m_fonts[handle.idx].m_texture = bgfx::createTexture2D(
m_textureWidth
, m_textureHeight
, false
, 1
, bgfx::TextureFormat::R8
, BGFX_TEXTURE_NONE
, mem
);
m_fonts[handle.idx].m_size = _fontSize;
#else
const ImguiFontHandle handle = { bgfx::invalidHandle };
#endif // !USE_NANOVG_FONT
return handle;
}
void setFont(ImguiFontHandle _handle)
{
if (isValid(_handle) )
{
m_currentFontIdx = _handle.idx;
}
}
bgfx::TextureHandle genMissingTexture(uint32_t _width, uint32_t _height, float _lineWidth = 0.02f)
{
const bgfx::Memory* mem = bgfx::alloc(_width*_height*4);
uint32_t* bgra8 = (uint32_t*)mem->data;
const float sx = 0.70710677f;
const float cx = 0.70710677f;
for (uint32_t yy = 0; yy < _height; ++yy)
{
for (uint32_t xx = 0; xx < _width; ++xx)
{
float px = xx / float(_width) * 2.0f - 1.0f;
float py = yy / float(_height) * 2.0f - 1.0f;
float sum = bx::fpulse(px * cx - py * sx, _lineWidth, -_lineWidth)
+ bx::fpulse(px * sx + py * cx, _lineWidth, -_lineWidth)
;
*bgra8++ = sum >= 1.0f ? 0xffff0000 : 0xffffffff;
}
}
return bgfx::createTexture2D(
uint16_t(_width)
, uint16_t(_height)
, false
, 1
, bgfx::TextureFormat::BGRA8
, 0
, mem
);
}
ImguiFontHandle create(float _fontSize, bx::AllocatorI* _allocator)
{
m_allocator = _allocator;
#if BX_CONFIG_ALLOCATOR_CRT
if (NULL == _allocator)
{
static bx::CrtAllocator allocator;
m_allocator = &allocator;
}
#endif // BX_CONFIG_ALLOCATOR_CRT
IMGUI_create(_fontSize, m_allocator);
m_nvg = nvgCreate(1, m_view, m_allocator);
nvgCreateFontMem(m_nvg, "default", (unsigned char*)s_robotoRegularTtf, INT32_MAX, 0);
nvgFontSize(m_nvg, _fontSize);
nvgFontFace(m_nvg, "default");
for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
{
float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(bx::pi * 2.0);
m_circleVerts[ii * 2 + 0] = cosf(a);
m_circleVerts[ii * 2 + 1] = sinf(a);
}
PosColorVertex::init();
PosColorUvVertex::init();
PosUvVertex::init();
PosNormalVertex::init();
u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4);
u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Vec4);
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
bgfx::ShaderHandle vsh;
bgfx::ShaderHandle fsh;
bgfx::RendererType::Enum type = bgfx::getRendererType();
vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_color");
fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_color");
m_colorProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_texture");
fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_texture");
m_textureProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_cubemap");
fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_cubemap");
m_cubeMapProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_latlong");
fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_latlong");
m_latlongProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_image");
fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image");
m_imageProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(fsh);
// Notice: using the same vsh.
fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image_swizz");
m_imageSwizzProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(fsh);
bgfx::destroyShader(vsh);
m_missingTexture = genMissingTexture(256, 256, 0.04f);
#if !USE_NANOVG_FONT
const ImguiFontHandle handle = createFont(s_robotoRegularTtf, _fontSize);
m_currentFontIdx = handle.idx;
#else
const ImguiFontHandle handle = { bgfx::invalidHandle };
#endif // !USE_NANOVG_FONT
return handle;
}
void destroy()
{
bgfx::destroyUniform(u_imageLodEnabled);
bgfx::destroyUniform(u_imageSwizzle);
bgfx::destroyUniform(s_texColor);
#if !USE_NANOVG_FONT
for (uint16_t ii = 0, num = m_fontHandle.getNumHandles(); ii < num; ++ii)
{
uint16_t idx = m_fontHandle.getHandleAt(0);
bgfx::destroyTexture(m_fonts[idx].m_texture);
m_fontHandle.free(idx);
}
#endif // !USE_NANOVG_FONT
bgfx::destroyTexture(m_missingTexture);
bgfx::destroyProgram(m_colorProgram);
bgfx::destroyProgram(m_textureProgram);
bgfx::destroyProgram(m_cubeMapProgram);
bgfx::destroyProgram(m_latlongProgram);
bgfx::destroyProgram(m_imageProgram);
bgfx::destroyProgram(m_imageSwizzProgram);
nvgDelete(m_nvg);
IMGUI_destroy();
}
bool anyActive() const
{
return m_active != 0;
}
inline void updatePresence(uint32_t _id)
{
if (m_checkActivePresence && m_active == _id)
{
m_isActivePresent = true;
}
}
uint32_t getId()
{
const uint32_t id = (m_areaId << 16) | m_widgetId++;
updatePresence(id);
return id;
}
bool isActive(uint32_t _id) const
{
return m_active == _id;
}
bool isActiveInputField(uint32_t _id) const
{
return m_inputField == _id;
}
bool isHot(uint32_t _id) const
{
return m_hot == _id;
}
bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const
{
return (!_checkScroll || m_areas[m_areaId].m_inside)
&& m_mx >= _x
&& m_mx <= _x + _width
&& m_my >= _y
&& m_my <= _y + _height;
}
bool isEnabled(uint16_t _areaId)
{
return (m_enabledAreaIds>>_areaId)&0x1;
}
void setEnabled(uint16_t _areaId)
{
m_enabledAreaIds |= (UINT64_C(1)<<_areaId);
}
void clearInput()
{
m_leftPressed = false;
m_leftReleased = false;
m_scroll = 0;
}
void clearActive()
{
m_active = 0;
// mark all UI for this frame as processed
clearInput();
}
void clearActiveInputField()
{
m_inputField = 0;
}
void setActive(uint32_t _id)
{
m_active = _id;
m_wentActive = true;
m_inputField = 0;
}
void setActiveInputField(uint32_t _id)
{
m_inputField = _id;
}
void setHot(uint32_t _id)
{
m_hotToBe = _id;
}
bool buttonLogic(uint32_t _id, bool _over)
{
bool res = false;
// process down
if (!anyActive() )
{
if (_over)
{
setHot(_id);
}
if (isHot(_id)
&& m_leftPressed)
{
setActive(_id);
}
}
// if button is active, then react on left up
if (isActive(_id) )
{
if (_over)
{
setHot(_id);
}
if (m_leftReleased)
{
if (isHot(_id) )
{
res = true;
}
clearActive();
}
}
if (isHot(_id) )
{
m_isHot = true;
}
return res;
}
void inputLogic(uint32_t _id, bool _over)
{
if (!anyActive() )
{
if (_over)
{
setHot(_id);
}
if (isHot(_id)
&& m_leftPressed)
{
// Toggle active input.
if (isActiveInputField(_id) )
{
clearActiveInputField();
}
else
{
setActiveInputField(_id);
}
}
}
if (isHot(_id) )
{
m_isHot = true;
}
if (m_leftPressed
&& !m_isHot
&& m_inputField != 0)
{
clearActiveInputField();
}
}
void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, char _inputChar)
{
bool left = (_button & IMGUI_MBUT_LEFT) != 0;
m_mx = _mx;
m_my = _my;
m_leftPressed = !m_left && left;
m_leftReleased = m_left && !left;
m_left = left;
m_scroll = _scroll;
_inputChar = _inputChar & 0x7f; // ASCII or GTFO! :)
m_lastChar = m_char;
m_char = _inputChar;
}
void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view)
{
m_view = _view;
m_viewWidth = _width;
m_viewHeight = _height;
m_surfaceWidth = _surfaceWidth;
m_surfaceHeight = _surfaceHeight;
const float xscale = float(m_surfaceWidth) /float(m_viewWidth);
const float yscale = float(m_surfaceHeight)/float(m_viewHeight);
const int32_t mx = int32_t(float(_mx)*xscale);
const int32_t my = int32_t(float(_my)*yscale);
IMGUI_beginFrame(mx, my, _button, _scroll, _width, _height, _inputChar, _view);
nvgBeginFrame(m_nvg, m_viewWidth, m_viewHeight, 1.0f);
nvgViewId(m_nvg, _view);
bgfx::setViewName(_view, "IMGUI");
bgfx::setViewSeq(_view, true);
const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
{
m_viewWidth = _width / 2;
m_surfaceWidth = _surfaceWidth / 2;
float proj[16];
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
static float time = 0.0f;
time += 0.05f;
const float dist = 10.0f;
const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
float ortho[2][16];
const float viewOffset = _surfaceWidth/4.0f;
const float viewWidth = _surfaceWidth/2.0f;
bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f, offset0);
bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f, offset1);
bgfx::setViewTransform(_view, NULL, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
bgfx::setViewRect(_view, 0, 0, hmd->width, hmd->height);
}
else
{
float ortho[16];
bx::mtxOrtho(ortho, 0.0f, (float)m_surfaceWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f);
bgfx::setViewTransform(_view, NULL, ortho);
bgfx::setViewRect(_view, 0, 0, _width, _height);
}
if (!ImGui::IsMouseHoveringAnyWindow() )
{
updateInput(mx, my, _button, _scroll, _inputChar);
}
m_hot = m_hotToBe;
m_hotToBe = 0;
m_wentActive = false;
m_isHot = false;
Area& area = getCurrentArea();
area.m_widgetX = 0;
area.m_widgetY = 0;
area.m_widgetW = 0;
m_areaId.reset();
m_widgetId = 0;
m_enabledAreaIds = 0;
m_insideArea = false;
m_isActivePresent = false;
}
void endFrame()
{
if (m_checkActivePresence && !m_isActivePresent)
{
// The ui element is not present any more, reset active field.
m_active = 0;
}
m_checkActivePresence = (0 != m_active);
clearInput();
nvgEndFrame(m_nvg);
IMGUI_endFrame();
}
bool beginScroll(int32_t _height, int32_t* _scroll, bool _enabled)
{
Area& parentArea = getCurrentArea();
m_areaId.next();
const uint32_t scrollId = getId();
Area& area = getCurrentArea();
const uint16_t parentBottom = parentArea.m_scissorY + parentArea.m_scissorHeight;
const uint16_t childBottom = parentArea.m_widgetY + _height;
const uint16_t bottom = IMGUI_MIN(childBottom, parentBottom);
const uint16_t top = IMGUI_MAX(parentArea.m_widgetY, parentArea.m_scissorY);
area.m_contentX = parentArea.m_contentX;
area.m_contentY = parentArea.m_widgetY;
area.m_contentWidth = parentArea.m_contentWidth - (SCROLL_AREA_PADDING*3);
area.m_contentHeight = _height;
area.m_widgetX = parentArea.m_widgetX;
area.m_widgetY = parentArea.m_widgetY + (*_scroll);
area.m_widgetW = parentArea.m_widgetW - (SCROLL_AREA_PADDING*3);
area.m_scissorX = area.m_contentX;
area.m_scissorWidth = area.m_contentWidth;
area.m_scissorY = top - 1;
area.m_scissorHeight = bottom - top;
area.m_scissorEnabled = true;
area.m_height = _height;
area.m_scrollVal = _scroll;
area.m_scrollId = scrollId;
area.m_inside = inRect(parentArea.m_scissorX
, area.m_scissorY
, parentArea.m_scissorWidth
, area.m_scissorHeight
, false
);
area.m_didScroll = false;
parentArea.m_widgetY += (_height + DEFAULT_SPACING);
if (_enabled)
{
setEnabled(m_areaId);
}
nvgScissor(m_nvg, area);
m_insideArea |= area.m_inside;
return area.m_inside;
}
void endScroll(int32_t _r)
{
Area& area = getCurrentArea();
area.m_scissorEnabled = false;
const int32_t xx = area.m_contentX + area.m_contentWidth - 1;
const int32_t yy = area.m_contentY;
const int32_t width = SCROLL_AREA_PADDING * 2;
const int32_t height = area.m_height;
const int32_t aa = area.m_contentY+area.m_height;
const int32_t bb = area.m_widgetY-DEFAULT_SPACING;
const int32_t sbot = IMGUI_MAX(aa, bb);
const int32_t stop = area.m_contentY + (*area.m_scrollVal);
const int32_t sh = IMGUI_MAX(1, sbot - stop); // The scrollable area height.
const uint32_t hid = area.m_scrollId;
const float barHeight = (float)height / (float)sh;
const bool hasScrollBar = (barHeight < 1.0f);
// Handle mouse scrolling.
if (area.m_inside && !area.m_didScroll && !anyActive() )
{
if (m_scroll)
{
const int32_t diff = height - sh;
const int32_t val = *area.m_scrollVal + 20*m_scroll;
const int32_t min = (diff < 0) ? diff : *area.m_scrollVal;
const int32_t max = 0;
const int32_t newVal = IMGUI_CLAMP(val, min, max);
*area.m_scrollVal = newVal;
if (hasScrollBar)
{
area.m_didScroll = true;
}
}
}
area.m_inside = false;
int32_t* scroll = area.m_scrollVal;
// This must be called here before drawing scroll bars
// so that scissor of parrent area applies.
m_areaId.pop();
// Propagate 'didScroll' to parrent area to avoid scrolling multiple areas at once.
Area& parentArea = getCurrentArea();
parentArea.m_didScroll = (parentArea.m_didScroll || area.m_didScroll);
// Draw and handle scroll click.
if (hasScrollBar)
{
const float barY = bx::fsaturate( (float)(-(*scroll) ) / (float)sh);
// Handle scroll bar logic.
const int32_t hx = xx;
const int32_t hy = yy + (int)(barY * height);
const int32_t hw = width;
const int32_t hh = (int)(barHeight * height);
const int32_t range = height - (hh - 1);
const bool over = inRect(hx, hy, hw, hh);
buttonLogic(hid, over);
if (isActive(hid) )
{
float uu = (float)(hy - yy) / (float)range;
if (m_wentActive)
{
m_dragY = m_my;
m_dragOrig = uu;
}
if (m_dragY != m_my)
{
const int32_t diff = height - sh;
const int32_t drag = m_my - m_dragY;
const float dragFactor = float(sh)/float(height);
const int32_t val = *scroll - int32_t(drag*dragFactor);
const int32_t min = (diff < 0) ? diff : *scroll;
const int32_t max = 0;
*scroll = IMGUI_CLAMP(val, min, max);
m_dragY = m_my;
}
}
// BG
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, imguiRGBA(0, 0, 0, 196)
);
// Bar
if (isActive(hid) )
{
drawRoundedRect( (float)hx
, (float)hy
, (float)hw
, (float)hh
, (float)_r
, imguiRGBA(255, 196, 0, 196)
);
}
else
{
drawRoundedRect( (float)hx
, (float)hy
, (float)hw
, (float)hh
, (float)_r
, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
);
}
}
else
{
// Clear active if scroll is selected but not visible any more.
if (isActive(hid) )
{
clearActive();
}
}
nvgScissor(m_nvg, parentArea);
}
bool beginArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _enabled, int32_t _r)
{
m_areaId.next();
const uint32_t scrollId = getId();
const bool hasTitle = (NULL != _name && '\0' != _name[0]);
const int32_t header = hasTitle ? AREA_HEADER : 0;
Area& area = getCurrentArea();
area.m_x = _x;
area.m_y = _y;
area.m_width = _width;
area.m_height = _height;
area.m_contentX = area.m_x + SCROLL_AREA_PADDING;
area.m_contentY = area.m_y + SCROLL_AREA_PADDING + header;
area.m_contentWidth = area.m_width - SCROLL_AREA_PADDING;
area.m_contentHeight = area.m_height - SCROLL_AREA_PADDING*2 - header;
area.m_scissorX = area.m_contentX;
area.m_scissorY = area.m_y + SCROLL_AREA_PADDING + header;
area.m_scissorHeight = area.m_height - SCROLL_AREA_PADDING*2 - header;
area.m_scissorWidth = area.m_contentWidth;
area.m_scissorEnabled = false;
area.m_widgetX = area.m_contentX;
area.m_widgetY = area.m_contentY;
area.m_widgetW = area.m_width - SCROLL_AREA_PADDING*2;
static int32_t s_zeroScroll = 0;
area.m_scrollVal = &s_zeroScroll;
area.m_scrollId = scrollId;
area.m_inside = inRect(area.m_scissorX, area.m_scissorY, area.m_scissorWidth, area.m_scissorHeight, false);
area.m_didScroll = false;
if (_enabled)
{
setEnabled(m_areaId);
}
if (0 == _r)
{
drawRect( (float)_x
, (float)_y
, (float)_width + 0.3f /*border fix for seamlessly joining two scroll areas*/
, (float)_height + 0.3f /*border fix for seamlessly joining two scroll areas*/
, imguiRGBA(0, 0, 0, 192)
);
}
else
{
drawRoundedRect( (float)_x
, (float)_y
, (float)_width
, (float)_height
, (float)_r
, imguiRGBA(0, 0, 0, 192)
);
}
if (hasTitle)
{
drawText(_x + 10
, _y + 18
, ImguiTextAlign::Left
, _name
, imguiRGBA(255, 255, 255, 128)
);
}
area.m_scissorEnabled = true;
nvgScissor(m_nvg, area);
m_insideArea |= area.m_inside;
return area.m_inside;
}
void endArea()
{
m_areaId.pop();
nvgResetScissor(m_nvg);
}
bool button(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
const int32_t yy = area.m_widgetY;
const int32_t height = BUTTON_HEIGHT;
area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW-1; //TODO: -1 !
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
}
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
const uint32_t rgb0 = _rgb0&0x00ffffff;
if (!visible(yy, height, area.m_scissorY, area.m_scissorHeight))
{
return false;
}
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
);
if (enabled)
{
drawText(xx + BUTTON_HEIGHT / 2
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _text
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
);
}
else
{
drawText(xx + BUTTON_HEIGHT / 2
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _text
, imguiRGBA(128, 128, 128, 200)
);
}
return res;
}
bool item(const char* _text, bool _enabled)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY;
const int32_t width = area.m_widgetW;
const int32_t height = BUTTON_HEIGHT;
area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
if (!visible(yy, height, area.m_scissorY, area.m_scissorHeight))
{
return false;
}
if (isHot(id) )
{
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, 2.0f
, imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)
);
}
if (enabled)
{
drawText(xx + BUTTON_HEIGHT / 2
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _text
, imguiRGBA(255, 255, 255, 200)
);
}
else
{
drawText(xx + BUTTON_HEIGHT / 2
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _text
, imguiRGBA(128, 128, 128, 200)
);
}
return res;
}
bool check(const char* _text, bool _checked, bool _enabled)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY;
const int32_t width = area.m_widgetW;
const int32_t height = BUTTON_HEIGHT;
area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
if (!visible(cy, CHECK_SIZE+6, area.m_scissorY, area.m_scissorHeight))
{
return false;
}
drawRoundedRect( (float)cx - 3
, (float)cy - 3
, (float)CHECK_SIZE + 6
, (float)CHECK_SIZE + 6
, 4
, imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
);
if (_checked)
{
if (enabled)
{
drawRoundedRect( (float)cx
, (float)cy
, (float)CHECK_SIZE
, (float)CHECK_SIZE
, (float)CHECK_SIZE / 2 - 1
, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
);
}
else
{
drawRoundedRect( (float)cx
, (float)cy
, (float)CHECK_SIZE
, (float)CHECK_SIZE
, (float)CHECK_SIZE / 2 - 1
, imguiRGBA(128, 128, 128, 200)
);
}
}
if (enabled)
{
drawText(xx + BUTTON_HEIGHT
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _text
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
);
}
else
{
drawText(xx + BUTTON_HEIGHT
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _text
, imguiRGBA(128, 128, 128, 200)
);
}
return res;
}
void input(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
const int32_t yy = area.m_widgetY;
area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW-1; //TODO: -1 !
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
}
const bool drawLabel = (NULL != _label && _label[0] != '\0');
if (drawLabel)
{
drawText(xx
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _label
, imguiRGBA(255, 255, 255, 200)
);
}
// Handle input.
if (isActiveInputField(id) )
{
const size_t cursor = size_t(strlen(_str) );
if (m_char == 0x08 || m_char == 0x7f) //backspace or delete
{
_str[cursor-1] = '\0';
}
else if (m_char == 0x0d || m_char == 0x1b) //enter or escape
{
clearActiveInputField();
}
else if (cursor < _len-1
&& 0 != m_char)
{
_str[cursor] = m_char;
_str[cursor+1] = '\0';
}
}
// Draw input area.
const int32_t height = BUTTON_HEIGHT;
if (drawLabel)
{
uint32_t numVertices = 0; //unused
const int32_t labelWidth = int32_t(getTextLength(m_fonts[m_currentFontIdx].m_cdata, _label, numVertices) );
xx += (labelWidth + 6);
width -= (labelWidth + 6);
}
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
inputLogic(id, over);
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
);
if (isActiveInputField(id) )
{
drawText(xx + 6
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _str
, imguiRGBA(0, 0, 0, 255)
);
}
else
{
drawText(xx + 6
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _str
, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,255)
);
}
}
uint8_t tabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, uint32_t _nEnabled, va_list _argList)
{
const char* titles[16];
bool tabEnabled[16];
const uint8_t tabCount = IMGUI_MIN(_nTabs, 16);
const uint8_t enabledCount = IMGUI_MIN(_nEnabled, 16);
// Read titles.
{
uint8_t ii = 0;
for (; ii < tabCount; ++ii)
{
const char* str = va_arg(_argList, const char*);
titles[ii] = str;
}
for (; ii < _nTabs; ++ii)
{
const char* str = va_arg(_argList, const char*);
BX_UNUSED(str);
}
}
// Read enabled tabs.
{
uint8_t ii = 0;
for (; ii < enabledCount; ++ii)
{
const bool enabled = (0 != va_arg(_argList, int) );
tabEnabled[ii] = enabled;
}
for (; ii < _nEnabled; ++ii)
{
const int enabled = va_arg(_argList, int);
BX_UNUSED(enabled);
}
for (; ii < _nTabs; ++ii)
{
tabEnabled[ii] = true;
}
}
Area& area = getCurrentArea();
const int32_t yy = area.m_widgetY;
area.m_widgetY += _height + DEFAULT_SPACING;
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW-1; //TODO: -1 !
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
}
uint8_t selected = _selected;
const int32_t tabWidth = width / tabCount;
const int32_t tabWidthHalf = width / (tabCount*2);
const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2;
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)_height
, (float)_r
, _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64)
);
for (uint8_t ii = 0; ii < tabCount; ++ii)
{
const uint32_t id = getId();
int32_t buttonX = xx + ii*width/tabCount;
int32_t textX = buttonX + tabWidthHalf;
const bool enabled = _enabled && tabEnabled[ii] && isEnabled(m_areaId);
const bool over = enabled && inRect(buttonX, yy, tabWidth, _height);
const bool res = buttonLogic(id, over);
const uint32_t textColor = (ii == selected)
? (enabled ? imguiRGBA(0,0,0,255) : imguiRGBA(255,255,255,100) )
: (isHot(id) ? imguiRGBA(255,196,0,enabled?255:100) : imguiRGBA(255,255,255,enabled?200:100) )
;
if (ii == selected)
{
drawRoundedRect( (float)buttonX
, (float)yy
, (float)tabWidth
, (float)_height
, (float)_r
, enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
);
}
else if (isActive(id) )
{
drawRoundedRect( (float)buttonX
, (float)yy
, (float)tabWidth
, (float)_height
, (float)_r
, imguiRGBA(128,128,128,196)
);
}
drawText(textX
, textY
, ImguiTextAlign::Center
, titles[ii]
, textColor
);
if (res)
{
selected = ii;
}
}
return selected;
}
bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
int32_t xx;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
}
else if (ImguiAlign::LeftIndented == _align)
{
xx = area.m_widgetX;
}
else if (ImguiAlign::Center == _align)
{
xx = area.m_contentX + (area.m_widgetW-_width)/2;
}
else if (ImguiAlign::CenterIndented == _align)
{
xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2;
}
else //if (ImguiAlign::Right == _align).
{
xx = area.m_contentX + area.m_widgetW - _width;
}
const int32_t yy = area.m_widgetY;
area.m_widgetY += _height + DEFAULT_SPACING;
if (screenQuad(xx, yy, _width, _height, _originBottomLeft) )
{
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, _width, _height);
const bool res = buttonLogic(id, over);
const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
setCurrentScissor();
bgfx::submit(m_view, m_imageProgram);
return res;
}
return false;
}
bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
{
const float width = _width*float(getCurrentArea().m_widgetW);
const float height = width/_aspect;
return image(_image, _lod, int32_t(width), int32_t(height), _align, _enabled, _originBottomLeft);
}
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled)
{
BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!");
const uint32_t id = getId();
Area& area = getCurrentArea();
int32_t xx;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
}
else if (ImguiAlign::LeftIndented == _align)
{
xx = area.m_widgetX;
}
else if (ImguiAlign::Center == _align)
{
xx = area.m_contentX + (area.m_widgetW-_width)/2;
}
else if (ImguiAlign::CenterIndented == _align)
{
xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2;
}
else //if (ImguiAlign::Right == _align).
{
xx = area.m_contentX + area.m_widgetW - _width;
}
const int32_t yy = area.m_widgetY;
area.m_widgetY += _height + DEFAULT_SPACING;
if (screenQuad(xx, yy, _width, _height) )
{
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, _width, _height);
const bool res = buttonLogic(id, over);
const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
swizz[_channel] = 1.0f;
bgfx::setUniform(u_imageSwizzle, swizz);
bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
setCurrentScissor();
bgfx::submit(m_view, m_imageSwizzProgram);
return res;
}
return false;
}
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled)
{
const float width = _width*float(getCurrentArea().m_widgetW);
const float height = width/_aspect;
return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align, _enabled);
}
bool latlong(bgfx::TextureHandle _cubemap, float _lod, ImguiAlign::Enum _align, bool _enabled)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW;
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
}
const int32_t height = width/2;
const int32_t yy = area.m_widgetY;
area.m_widgetY += height + DEFAULT_SPACING;
if (screenQuad(xx, yy, width, height, false) )
{
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
bgfx::setTexture(0, s_texColor, _cubemap);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
setCurrentScissor();
bgfx::submit(m_view, m_latlongProgram);
return res;
}
return false;
}
bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW;
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
}
const bool adjustHeight = (_cross && _sameHeight);
const bool fullHeight = (_cross && !_sameHeight);
if (adjustHeight)
{
xx += width/6;
}
const int32_t height = fullHeight ? (width*3)/4 : (width/2);
const int32_t yy = area.m_widgetY;
area.m_widgetY += height + DEFAULT_SPACING;
const uint32_t numVertices = 14;
const uint32_t numIndices = 36;
if (checkAvailTransientBuffers(numVertices, PosNormalVertex::ms_decl, numIndices) )
{
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosNormalVertex::ms_decl);
bgfx::TransientIndexBuffer tib;
bgfx::allocTransientIndexBuffer(&tib, numIndices);
PosNormalVertex* vertex = (PosNormalVertex*)tvb.data;
uint16_t* indices = (uint16_t*)tib.data;
if (_cross)
{
vertex->set(0.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(0.5f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(0.5f, 0.5f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 1.0f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 1.5f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 1.5f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(1.5f, 0.5f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(1.5f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(2.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(2.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
indices += addQuad(indices, 0, 3, 4, 1);
indices += addQuad(indices, 2, 6, 7, 3);
indices += addQuad(indices, 3, 7, 8, 4);
indices += addQuad(indices, 4, 8, 9, 5);
indices += addQuad(indices, 7, 10, 11, 8);
indices += addQuad(indices, 10, 12, 13, 11);
}
else
{
vertex->set(0.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(0.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(0.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 0.50f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(1.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.5f, 0.50f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(1.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(2.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(2.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
indices += addQuad(indices, 0, 2, 3, 1);
indices += addQuad(indices, 1, 3, 6, 4);
indices += addQuad(indices, 2, 5, 6, 3);
indices += addQuad(indices, 7, 9, 12, 10);
indices += addQuad(indices, 7, 10, 11, 8);
indices += addQuad(indices, 10, 12, 13, 11);
}
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
const float widthf = float(width);
const float scale = adjustHeight ? (widthf+0.5f)/3.0f : (widthf*0.5f + 0.25f);
float mtx[16];
bx::mtxSRT(mtx, scale, scale, 1.0f, 0.0f, 0.0f, 0.0f, float(xx), float(yy), 0.0f);
const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
bgfx::setTransform(mtx);
bgfx::setTexture(0, s_texColor, _cubemap);
bgfx::setVertexBuffer(&tvb);
bgfx::setIndexBuffer(&tib);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
setCurrentScissor();
bgfx::submit(m_view, m_cubeMapProgram);
return res;
}
return false;
}
bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled)
{
if (ImguiCubemap::Cross == _display
|| ImguiCubemap::Hex == _display)
{
return cubeMap(_cubemap, _lod, (ImguiCubemap::Cross == _display), _sameHeight, _align, _enabled);
}
else //(ImguiCubemap::Latlong == _display).
{
return latlong(_cubemap, _lod, _align, _enabled);
}
}
bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY;
const int32_t width = area.m_widgetW;
const int32_t height = BUTTON_HEIGHT;
area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
const int32_t cx = xx + BUTTON_HEIGHT/2 - CHECK_SIZE/2;
const int32_t cy = yy + BUTTON_HEIGHT/2 - CHECK_SIZE/2 + DEFAULT_SPACING/2;
const int32_t textY = yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 + DEFAULT_SPACING/2;
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
if (_checked)
{
drawTriangle(cx
, cy
, CHECK_SIZE
, CHECK_SIZE
, TriangleOrientation::Up
, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
);
}
else
{
drawTriangle(cx-1 // With -1 is more aesthetically pleasing.
, cy
, CHECK_SIZE
, CHECK_SIZE
, TriangleOrientation::Right
, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
);
}
if (enabled)
{
drawText(xx + BUTTON_HEIGHT
, textY
, ImguiTextAlign::Left
, _text
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
);
}
else
{
drawText(xx + BUTTON_HEIGHT
, textY
, ImguiTextAlign::Left
, _text
, imguiRGBA(128, 128, 128, 200)
);
}
if (_subtext)
{
drawText(xx + width - BUTTON_HEIGHT / 2
, textY
, ImguiTextAlign::Right
, _subtext
, imguiRGBA(255, 255, 255, 128)
);
}
return res;
}
bool borderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
{
// Since border button isn't part of any area, just use this custom/unique areaId.
const uint16_t areaId = UINT16_MAX-1;
const uint32_t id = (areaId << 16) | m_widgetId++;
updatePresence(id);
const int32_t triSize = 12;
const int32_t borderSize = 15;
int32_t xx;
int32_t yy;
int32_t width;
int32_t height;
int32_t triX;
int32_t triY;
TriangleOrientation::Enum orientation;
if (ImguiBorder::Left == _border)
{
xx = -borderSize;
yy = -1;
width = 2*borderSize+1;
height = m_surfaceHeight+1;
triX = 0;
triY = (m_surfaceHeight-triSize)/2;
orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right;
}
else if (ImguiBorder::Right == _border)
{
xx = m_surfaceWidth - borderSize;
yy = -1;
width = 2*borderSize+1;
height = m_surfaceHeight+1;
triX = m_surfaceWidth - triSize - 2;
triY = (m_surfaceHeight-width)/2;
orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left;
}
else if (ImguiBorder::Top == _border)
{
xx = 0;
yy = -borderSize;
width = m_surfaceWidth;
height = 2*borderSize;
triX = (m_surfaceWidth-triSize)/2;
triY = 0;
orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down;
}
else //if (ImguiBorder::Bottom == _border).
{
xx = 0;
yy = m_surfaceHeight - borderSize;
width = m_surfaceWidth;
height = 2*borderSize;
triX = (m_surfaceWidth-triSize)/2;
triY = m_surfaceHeight-triSize;
orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up;
}
const bool over = _enabled && inRect(xx, yy, width, height, false);
const bool res = buttonLogic(id, over);
drawRect( (float)xx
, (float)yy
, (float)width
, (float)height
, isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
);
drawTriangle( triX
, triY
, triSize
, triSize
, orientation
, isHot(id) ? imguiRGBA(255, 196, 0, 222) : imguiRGBA(255, 255, 255, 192)
);
return res;
}
void labelVargs(const char* _format, va_list _argList, uint32_t _rgba)
{
char temp[8192];
char* out = temp;
int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList);
if ( (int32_t)sizeof(temp) < len)
{
out = (char*)alloca(len+1);
len = bx::vsnprintf(out, len, _format, _argList);
}
out[len] = '\0';
Area& area = getCurrentArea();
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY;
area.m_widgetY += BUTTON_HEIGHT;
drawText(xx
, yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2
, ImguiTextAlign::Left
, out
, _rgba
);
}
void value(const char* _text)
{
Area& area = getCurrentArea();
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY;
const int32_t ww = area.m_widgetW;
area.m_widgetY += BUTTON_HEIGHT;
drawText(xx + ww - BUTTON_HEIGHT / 2
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Right
, _text
, imguiRGBA(255, 255, 255, 200)
);
}
bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
const int32_t yy = area.m_widgetY;
const int32_t height = SLIDER_HEIGHT;
area.m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING;
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW;
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_contentX);
}
drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
const int32_t range = width - SLIDER_MARKER_WIDTH;
float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) );
int32_t m = (int)(uu * range);
bool valChanged = false;
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
const bool res = buttonLogic(id, over);
if (isActive(id) )
{
if (m_wentActive)
{
m_dragX = m_mx;
m_dragOrig = uu;
}
if (m_dragX != m_mx)
{
uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range);
_val = _vmin + uu * (_vmax - _vmin);
_val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc
m = (int)(uu * range);
valChanged = true;
}
}
if (isActive(id) )
{
drawRoundedRect( (float)(xx + m)
, (float)yy
, (float)SLIDER_MARKER_WIDTH
, (float)SLIDER_HEIGHT
, 4.0f
, imguiRGBA(255, 255, 255, 255)
);
}
else
{
drawRoundedRect( (float)(xx + m)
, (float)yy
, (float)SLIDER_MARKER_WIDTH
, (float)SLIDER_HEIGHT
, 4.0f
, isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64)
);
}
// TODO: fix this, take a look at 'nicenum'.
int32_t digits = (int)(ceilf(log10f(_vinc) ) );
char fmt[16];
bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
char msg[128];
bx::snprintf(msg, 128, fmt, _val);
if (enabled)
{
drawText(xx + SLIDER_HEIGHT / 2
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _text
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
);
drawText(xx + width - SLIDER_HEIGHT / 2
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Right
, msg
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
);
}
else
{
drawText(xx + SLIDER_HEIGHT / 2
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _text
, imguiRGBA(128, 128, 128, 200)
);
drawText(xx + width - SLIDER_HEIGHT / 2
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Right
, msg
, imguiRGBA(128, 128, 128, 200)
);
}
return res || valChanged;
}
void indent(uint16_t _width)
{
Area& area = getCurrentArea();
area.m_widgetX += _width;
area.m_widgetW -= _width;
}
void unindent(uint16_t _width)
{
Area& area = getCurrentArea();
area.m_widgetX -= _width;
area.m_widgetW += _width;
}
void separator(uint16_t _height)
{
Area& area = getCurrentArea();
area.m_widgetY += _height;
}
void separatorLine(uint16_t _height, ImguiAlign::Enum _align)
{
Area& area = getCurrentArea();
//const int32_t width = area.m_widgetW;
const int32_t height = 1;
//const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY + _height/2 - height;
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW;
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_contentX) + 1;
}
area.m_widgetY += _height;
drawRect( (float)xx
, (float)yy
, (float)width
, (float)height
, imguiRGBA(255, 255, 255, 32)
);
}
void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr)
{
_numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS);
for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
{
const float* v0 = &_coords[jj * 2];
const float* v1 = &_coords[ii * 2];
float dx = v1[0] - v0[0];
float dy = v1[1] - v0[1];
float d = sqrtf(dx * dx + dy * dy);
if (d > 0)
{
d = 1.0f / d;
dx *= d;
dy *= d;
}
m_tempNormals[jj * 2 + 0] = dy;
m_tempNormals[jj * 2 + 1] = -dx;
}
for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
{
float dlx0 = m_tempNormals[jj * 2 + 0];
float dly0 = m_tempNormals[jj * 2 + 1];
float dlx1 = m_tempNormals[ii * 2 + 0];
float dly1 = m_tempNormals[ii * 2 + 1];
float dmx = (dlx0 + dlx1) * 0.5f;
float dmy = (dly0 + dly1) * 0.5f;
float dmr2 = dmx * dmx + dmy * dmy;
if (dmr2 > 0.000001f)
{
float scale = 1.0f / dmr2;
if (scale > 10.0f)
{
scale = 10.0f;
}
dmx *= scale;
dmy *= scale;
}
m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r;
m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r;
}
uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3;
if (numVertices == bgfx::getAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) )
{
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl);
uint32_t trans = _abgr&0xffffff;
PosColorVertex* vertex = (PosColorVertex*)tvb.data;
for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++)
{
vertex->m_x = _coords[ii*2+0];
vertex->m_y = _coords[ii*2+1];
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = _coords[jj*2+0];
vertex->m_y = _coords[jj*2+1];
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = m_tempCoords[jj*2+0];
vertex->m_y = m_tempCoords[jj*2+1];
vertex->m_abgr = trans;
++vertex;
vertex->m_x = m_tempCoords[jj*2+0];
vertex->m_y = m_tempCoords[jj*2+1];
vertex->m_abgr = trans;
++vertex;
vertex->m_x = m_tempCoords[ii*2+0];
vertex->m_y = m_tempCoords[ii*2+1];
vertex->m_abgr = trans;
++vertex;
vertex->m_x = _coords[ii*2+0];
vertex->m_y = _coords[ii*2+1];
vertex->m_abgr = _abgr;
++vertex;
}
for (uint32_t ii = 2; ii < _numCoords; ++ii)
{
vertex->m_x = _coords[0];
vertex->m_y = _coords[1];
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = _coords[(ii-1)*2+0];
vertex->m_y = _coords[(ii-1)*2+1];
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = _coords[ii*2+0];
vertex->m_y = _coords[ii*2+1];
vertex->m_abgr = _abgr;
++vertex;
}
bgfx::setVertexBuffer(&tvb);
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
setCurrentScissor();
bgfx::submit(m_view, m_colorProgram);
}
}
void drawRect(float _x, float _y, float _w, float _h, uint32_t _argb, float _fth = 1.0f)
{
float verts[4 * 2] =
{
_x + 0.5f, _y + 0.5f,
_x + _w - 0.5f, _y + 0.5f,
_x + _w - 0.5f, _y + _h - 0.5f,
_x + 0.5f, _y + _h - 0.5f,
};
drawPolygon(verts, 4, _fth, _argb);
}
void drawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb, float _fth = 1.0f)
{
if (0.0f == _r)
{
return drawRect(_x, _y, _w, _h, _argb, _fth);
}
const uint32_t num = NUM_CIRCLE_VERTS / 4;
const float* cverts = m_circleVerts;
float verts[(num + 1) * 4 * 2];
float* vv = verts;
for (uint32_t ii = 0; ii <= num; ++ii)
{
*vv++ = _x + _w - _r + cverts[ii * 2] * _r;
*vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r;
}
for (uint32_t ii = num; ii <= num * 2; ++ii)
{
*vv++ = _x + _r + cverts[ii * 2] * _r;
*vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r;
}
for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
{
*vv++ = _x + _r + cverts[ii * 2] * _r;
*vv++ = _y + _r + cverts[ii * 2 + 1] * _r;
}
for (uint32_t ii = num * 3; ii < num * 4; ++ii)
{
*vv++ = _x + _w - _r + cverts[ii * 2] * _r;
*vv++ = _y + _r + cverts[ii * 2 + 1] * _r;
}
*vv++ = _x + _w - _r + cverts[0] * _r;
*vv++ = _y + _r + cverts[1] * _r;
drawPolygon(verts, (num + 1) * 4, _fth, _argb);
}
void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f)
{
float dx = _x1 - _x0;
float dy = _y1 - _y0;
float d = sqrtf(dx * dx + dy * dy);
if (d > 0.0001f)
{
d = 1.0f / d;
dx *= d;
dy *= d;
}
float nx = dy;
float ny = -dx;
float verts[4 * 2];
_r -= _fth;
_r *= 0.5f;
if (_r < 0.01f)
{
_r = 0.01f;
}
dx *= _r;
dy *= _r;
nx *= _r;
ny *= _r;
verts[0] = _x0 - dx - nx;
verts[1] = _y0 - dy - ny;
verts[2] = _x0 - dx + nx;
verts[3] = _y0 - dy + ny;
verts[4] = _x1 + dx + nx;
verts[5] = _y1 + dy + ny;
verts[6] = _x1 + dx - nx;
verts[7] = _y1 + dy - ny;
drawPolygon(verts, 4, _fth, _abgr);
}
struct TriangleOrientation
{
enum Enum
{
Left,
Right,
Up,
Down,
};
};
void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, TriangleOrientation::Enum _orientation, uint32_t _abgr)
{
if (TriangleOrientation::Left == _orientation)
{
const float verts[3 * 2] =
{
(float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f,
(float)_x + 0.5f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
(float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
};
drawPolygon(verts, 3, 1.0f, _abgr);
}
else if (TriangleOrientation::Right == _orientation)
{
const float verts[3 * 2] =
{
(float)_x + 0.5f, (float)_y + 0.5f,
(float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
(float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
};
drawPolygon(verts, 3, 1.0f, _abgr);
}
else if (TriangleOrientation::Up == _orientation)
{
const float verts[3 * 2] =
{
(float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
(float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f,
(float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
};
drawPolygon(verts, 3, 1.0f, _abgr);
}
else //if (TriangleOrientation::Down == _orientation).
{
const float verts[3 * 2] =
{
(float)_x + 0.5f, (float)_y + 0.5f,
(float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
(float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f,
};
drawPolygon(verts, 3, 1.0f, _abgr);
}
}
#if !USE_NANOVG_FONT
void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad)
{
stbtt_bakedchar* b = _chardata + char_index;
int32_t round_x = STBTT_ifloor(*_xpos + b->xoff);
int32_t round_y = STBTT_ifloor(*_ypos + b->yoff);
_quad->x0 = (float)round_x;
_quad->y0 = (float)round_y;
_quad->x1 = (float)round_x + b->x1 - b->x0;
_quad->y1 = (float)round_y + b->y1 - b->y0;
_quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth;
_quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth;
_quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight;
_quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight;
*_xpos += b->xadvance;
}
#endif // !USE_NANOVG_FONT
void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr)
{
drawText( (float)_x, (float)_y, _text, _align, _abgr);
}
void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr)
{
if (NULL == _text
|| '\0' == _text[0])
{
return;
}
#if USE_NANOVG_FONT
static uint32_t textAlign[ImguiTextAlign::Count] =
{
NVG_ALIGN_LEFT,
NVG_ALIGN_CENTER,
NVG_ALIGN_RIGHT,
};
nvgTextAlign(m_nvg, textAlign[_align]);
nvgFontBlur(m_nvg, 0.0f);
nvgFillColor(m_nvg, nvgRGBAu(_abgr) );
nvgText(m_nvg, _x, _y, _text, NULL);
#else
uint32_t numVertices = 0;
if (_align == ImguiTextAlign::Center)
{
_x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices) / 2;
}
else if (_align == ImguiTextAlign::Right)
{
_x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
}
else // just count vertices
{
getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
}
if (numVertices == bgfx::getAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) )
{
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl);
PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data;
const float ox = _x;
while (*_text)
{
int32_t ch = (uint8_t)*_text;
if (ch == '\t')
{
for (int32_t i = 0; i < 4; ++i)
{
if (_x < s_tabStops[i] + ox)
{
_x = s_tabStops[i] + ox;
break;
}
}
}
else if (ch >= ' '
&& ch < 128)
{
stbtt_aligned_quad quad;
getBakedQuad(m_fonts[m_currentFontIdx].m_cdata, ch - 32, &_x, &_y, &quad);
vertex->m_x = quad.x0;
vertex->m_y = quad.y0;
vertex->m_u = quad.s0;
vertex->m_v = quad.t0;
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = quad.x1;
vertex->m_y = quad.y1;
vertex->m_u = quad.s1;
vertex->m_v = quad.t1;
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = quad.x1;
vertex->m_y = quad.y0;
vertex->m_u = quad.s1;
vertex->m_v = quad.t0;
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = quad.x0;
vertex->m_y = quad.y0;
vertex->m_u = quad.s0;
vertex->m_v = quad.t0;
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = quad.x0;
vertex->m_y = quad.y1;
vertex->m_u = quad.s0;
vertex->m_v = quad.t1;
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = quad.x1;
vertex->m_y = quad.y1;
vertex->m_u = quad.s1;
vertex->m_v = quad.t1;
vertex->m_abgr = _abgr;
++vertex;
}
++_text;
}
bgfx::setTexture(0, s_texColor, m_fonts[m_currentFontIdx].m_texture);
bgfx::setVertexBuffer(&tvb);
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
setCurrentScissor();
bgfx::submit(m_view, m_textureProgram);
}
#endif // USE_NANOVG_FONT
}
bool screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height, bool _originBottomLeft = false)
{
if (6 == bgfx::getAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) )
{
bgfx::TransientVertexBuffer vb;
bgfx::allocTransientVertexBuffer(&vb, 6, PosUvVertex::ms_decl);
PosUvVertex* vertex = (PosUvVertex*)vb.data;
const float widthf = float(_width);
const float heightf = float(_height);
const float minx = float(_x);
const float miny = float(_y);
const float maxx = minx+widthf;
const float maxy = miny+heightf;
const float texelHalfW = m_halfTexel/widthf;
const float texelHalfH = m_halfTexel/heightf;
const float minu = texelHalfW;
const float maxu = 1.0f - texelHalfW;
const float minv = _originBottomLeft ? texelHalfH+1.0f : texelHalfH ;
const float maxv = _originBottomLeft ? texelHalfH : texelHalfH+1.0f;
vertex[0].m_x = minx;
vertex[0].m_y = miny;
vertex[0].m_u = minu;
vertex[0].m_v = minv;
vertex[1].m_x = maxx;
vertex[1].m_y = miny;
vertex[1].m_u = maxu;
vertex[1].m_v = minv;
vertex[2].m_x = maxx;
vertex[2].m_y = maxy;
vertex[2].m_u = maxu;
vertex[2].m_v = maxv;
vertex[3].m_x = maxx;
vertex[3].m_y = maxy;
vertex[3].m_u = maxu;
vertex[3].m_v = maxv;
vertex[4].m_x = minx;
vertex[4].m_y = maxy;
vertex[4].m_u = minu;
vertex[4].m_v = maxv;
vertex[5].m_x = minx;
vertex[5].m_y = miny;
vertex[5].m_u = minu;
vertex[5].m_v = minv;
bgfx::setVertexBuffer(&vb);
return true;
}
return false;
}
void colorWheelWidget(float _rgb[3], bool _respectIndentation, float _size, bool _enabled)
{
const uint32_t wheelId = getId();
const uint32_t triangleId = getId();
Area& area = getCurrentArea();
const float areaX = float(_respectIndentation ? area.m_widgetX : area.m_contentX);
const float areaW = float(_respectIndentation ? area.m_widgetW : area.m_contentWidth);
const float width = areaW*_size;
const float xx = areaX + areaW*0.5f;
const float yy = float(area.m_widgetY) + width*0.5f;
const float center[2] = { xx, yy };
area.m_widgetY += int32_t(width) + DEFAULT_SPACING;
const float ro = width*0.5f - 5.0f; // radiusOuter.
const float rd = _size*25.0f; // radiusDelta.
const float ri = ro - rd; // radiusInner.
const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out).
const float cmx = float(m_mx) - center[0];
const float cmy = float(m_my) - center[1];
const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point.
const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point.
const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point.
const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] };
const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]);
const float invLenCa = 1.0f/lenCa;
const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa };
float sel[2];
float hsv[3];
bx::rgbToHsv(hsv, _rgb);
const bool enabled = _enabled && isEnabled(m_areaId);
if (enabled)
{
if (m_leftPressed)
{
const float len = sqrtf(cmx*cmx + cmy*cmy);
if (len > ri)
{
if (len < ro)
{
setActive(wheelId);
}
}
else
{
setActive(triangleId);
}
}
if (m_leftReleased
&& (isActive(wheelId) || isActive(triangleId) ) )
{
clearActive();
}
// Set hue.
if (m_left
&& isActive(wheelId) )
{
hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f;
if (hsv[0] < 0.0f)
{
hsv[0]+=1.0f;
}
}
}
if (enabled
&& m_left
&& isActive(triangleId) )
{
float an = -hsv[0]*NVG_PI*2.0f;
float tmx = (cmx*cosf(an)-cmy*sinf(an) );
float tmy = (cmx*sinf(an)+cmy*cosf(an) );
if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) )
{
sel[0] = tmx;
sel[1] = tmy;
}
else
{
closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]);
}
}
else
{
/*
* bb (black)
* /\
* / \
* / \
* / \
* / \
* / .sel \
* / \
* cc(white)/____.ss_______\aa (hue)
*/
const float ss[2] =
{
cc[0] + dirCa[0]*lenCa*hsv[1],
cc[1] + dirCa[1]*lenCa*hsv[1],
};
const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] };
const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]);
const float invLenSb = 1.0f/lenSb;
const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb };
sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]);
sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]);
}
float uu, vv, ww;
barycentric(uu, vv, ww
, aa[0], aa[1]
, bb[0], bb[1]
, cc[0], cc[1]
, sel[0], sel[1]
);
const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f);
const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f);
const float out[3] = { hsv[0], sat, val };
bx::hsvToRgb(_rgb, out);
// Draw widget.
nvgSave(m_nvg);
{
float saturation;
uint8_t alpha0;
uint8_t alpha1;
if (enabled)
{
saturation = 1.0f;
alpha0 = 255;
alpha1 = 192;
}
else
{
saturation = 0.0f;
alpha0 = 10;
alpha1 = 10;
}
// Circle.
for (uint8_t ii = 0; ii < 6; ii++)
{
const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps;
const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps;
nvgBeginPath(m_nvg);
nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW);
nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW);
nvgClosePath(m_nvg);
const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f;
const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f;
const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f;
const float by = center[1] + sinf(a1) * (ri+ro)*0.5f;
NVGpaint paint = nvgLinearGradient(m_nvg
, ax, ay
, bx, by
, nvgHSLA(a0/NVG_PI*0.5f,saturation,0.55f,alpha0)
, nvgHSLA(a1/NVG_PI*0.5f,saturation,0.55f,alpha0)
);
nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
}
// Circle stroke.
nvgBeginPath(m_nvg);
nvgCircle(m_nvg, center[0], center[1], ri-0.5f);
nvgCircle(m_nvg, center[0], center[1], ro+0.5f);
nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
nvgStrokeWidth(m_nvg, 1.0f);
nvgStroke(m_nvg);
nvgSave(m_nvg);
{
// Hue selector.
nvgTranslate(m_nvg, center[0], center[1]);
nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f);
nvgStrokeWidth(m_nvg, 2.0f);
nvgBeginPath(m_nvg);
nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f);
nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
nvgStroke(m_nvg);
// Hue selector drop shadow.
NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
nvgBeginPath(m_nvg);
nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f);
nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f);
nvgPathWinding(m_nvg, NVG_HOLE);
nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
// Center triangle stroke.
nvgBeginPath(m_nvg);
nvgMoveTo(m_nvg, aa[0], aa[1]);
nvgLineTo(m_nvg, bb[0], bb[1]);
nvgLineTo(m_nvg, cc[0], cc[1]);
nvgClosePath(m_nvg);
nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
nvgStroke(m_nvg);
// Center triangle fill.
paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],saturation,0.5f), nvgRGBA(0,0,0,alpha0) );
nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,alpha0) );
nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
// Color selector.
nvgStrokeWidth(m_nvg, 2.0f);
nvgBeginPath(m_nvg);
nvgCircle(m_nvg, sel[0], sel[1], 5);
nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
nvgStroke(m_nvg);
// Color selector stroke.
paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
nvgBeginPath(m_nvg);
nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f);
nvgCircle(m_nvg, sel[0], sel[1], 7.0f);
nvgPathWinding(m_nvg, NVG_HOLE);
nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
}
nvgRestore(m_nvg);
}
nvgRestore(m_nvg);
}
struct Area
{
int32_t m_x;
int32_t m_y;
int32_t m_width;
int32_t m_height;
int16_t m_contentX;
int16_t m_contentY;
int16_t m_contentWidth;
int16_t m_contentHeight;
int16_t m_scissorX;
int16_t m_scissorY;
int16_t m_scissorHeight;
int16_t m_scissorWidth;
int32_t m_widgetX;
int32_t m_widgetY;
int32_t m_widgetW;
int32_t* m_scrollVal;
uint32_t m_scrollId;
bool m_inside;
bool m_didScroll;
bool m_scissorEnabled;
};
bool visible(int32_t _elemY, int32_t _elemHeight, int32_t _scissorY, int32_t _scissorHeight)
{
return (_elemY+_elemHeight) > _scissorY
&& (_elemY) < (_scissorY+_scissorHeight);
}
inline Area& getCurrentArea()
{
return m_areas[m_areaId];
}
inline void setCurrentScissor()
{
const Area& area = getCurrentArea();
if (area.m_scissorEnabled)
{
const float xscale = float(m_viewWidth) /float(m_surfaceWidth);
const float yscale = float(m_viewHeight)/float(m_surfaceHeight);
const int16_t scissorX = int16_t(float(area.m_scissorX)*xscale);
const int16_t scissorY = int16_t(float(area.m_scissorY)*yscale);
const int16_t scissorWidth = int16_t(float(area.m_scissorWidth)*xscale);
const int16_t scissorHeight = int16_t(float(area.m_scissorHeight)*yscale);
bgfx::setScissor(uint16_t(IMGUI_MAX(0, scissorX) )
, uint16_t(IMGUI_MAX(0, scissorY-1) )
, scissorWidth
, scissorHeight+1
);
}
else
{
bgfx::setScissor(UINT16_MAX);
}
}
inline void nvgScissor(NVGcontext* _ctx, const Area& _area)
{
if (_area.m_scissorEnabled)
{
::nvgScissor(_ctx
, float(IMGUI_MAX(0, _area.m_scissorX) )
, float(IMGUI_MAX(0, _area.m_scissorY-1) )
, float(_area.m_scissorWidth)
, float(_area.m_scissorHeight+1)
);
}
else
{
nvgResetScissor(_ctx);
}
}
template <typename Ty, uint16_t Max=64>
struct IdStack
{
IdStack()
{
reset();
}
void reset()
{
m_current = 0;
m_idGen = 0;
m_ids[0] = 0;
}
void next()
{
BX_CHECK(Max > (m_current+1), "Param out of bounds!");
m_ids[++m_current] = ++m_idGen;
}
void pop()
{
m_current = m_current > 0 ? m_current-1 : 0;
}
Ty current() const
{
BX_CHECK(Max > (m_current), "Param out of bounds!");
return m_ids[m_current];
}
operator Ty() const
{
BX_CHECK(Max > (m_current), "Param out of bounds!");
return m_ids[m_current];
}
private:
uint16_t m_current;
Ty m_idGen;
Ty m_ids[Max];
};
bx::AllocatorI* m_allocator;
int32_t m_mx;
int32_t m_my;
int32_t m_scroll;
uint32_t m_active;
uint32_t m_hot;
uint32_t m_hotToBe;
char m_char;
char m_lastChar;
uint32_t m_inputField;
int32_t m_dragX;
int32_t m_dragY;
float m_dragOrig;
bool m_left;
bool m_leftPressed;
bool m_leftReleased;
bool m_isHot;
bool m_wentActive;
bool m_insideArea;
bool m_isActivePresent;
bool m_checkActivePresence;
IdStack<uint16_t> m_areaId;
uint16_t m_widgetId;
uint64_t m_enabledAreaIds;
Area m_areas[64];
float m_tempCoords[MAX_TEMP_COORDS * 2];
float m_tempNormals[MAX_TEMP_COORDS * 2];
float m_circleVerts[NUM_CIRCLE_VERTS * 2];
uint16_t m_textureWidth;
uint16_t m_textureHeight;
float m_invTextureWidth;
float m_invTextureHeight;
float m_halfTexel;
NVGcontext* m_nvg;
uint8_t m_view;
uint16_t m_surfaceWidth;
uint16_t m_surfaceHeight;
uint16_t m_viewWidth;
uint16_t m_viewHeight;
#if !USE_NANOVG_FONT
struct Font
{
stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
bgfx::TextureHandle m_texture;
float m_size;
};
uint16_t m_currentFontIdx;
bx::HandleAllocT<IMGUI_CONFIG_MAX_FONTS> m_fontHandle;
Font m_fonts[IMGUI_CONFIG_MAX_FONTS];
#endif // !USE_NANOVG_FONT
bgfx::UniformHandle u_imageLodEnabled;
bgfx::UniformHandle u_imageSwizzle;
bgfx::UniformHandle s_texColor;
bgfx::ProgramHandle m_colorProgram;
bgfx::ProgramHandle m_textureProgram;
bgfx::ProgramHandle m_cubeMapProgram;
bgfx::ProgramHandle m_latlongProgram;
bgfx::ProgramHandle m_imageProgram;
bgfx::ProgramHandle m_imageSwizzProgram;
bgfx::TextureHandle m_missingTexture;
};
static Imgui s_imgui;
void* imguiMalloc(size_t _size, void*)
{
return BX_ALLOC(s_imgui.m_allocator, _size);
}
void imguiFree(void* _ptr, void*)
{
BX_FREE(s_imgui.m_allocator, _ptr);
}
ImguiFontHandle imguiCreate(const void*, uint32_t, float _fontSize, bx::AllocatorI* _allocator)
{
return s_imgui.create(_fontSize, _allocator);
}
void imguiDestroy()
{
s_imgui.destroy();
}
ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize)
{
return s_imgui.createFont(_data, _fontSize);
}
void imguiSetFont(ImguiFontHandle _handle)
{
s_imgui.setFont(_handle);
}
ImguiFontHandle imguiGetCurrentFont()
{
const ImguiFontHandle handle = { s_imgui.m_currentFontIdx };
return handle;
}
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view)
{
s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _surfaceWidth, _surfaceHeight, _inputChar, _view);
}
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
{
s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _width, _height, _inputChar, _view);
}
void imguiEndFrame()
{
s_imgui.endFrame();
}
void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
{
s_imgui.drawText(_x, _y, _align, _text, _argb);
}
void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
{
s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
}
void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
{
s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
}
void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
{
s_imgui.drawRect(_x, _y, _width, _height, _argb);
}
bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
{
return s_imgui.borderButton(_border, _checked, _enabled);
}
bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled, int32_t _r)
{
return s_imgui.beginArea(_name, _x, _y, _width, _height, _enabled, _r);
}
void imguiEndArea()
{
return s_imgui.endArea();
}
bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled)
{
return s_imgui.beginScroll(_height, _scroll, _enabled);
}
void imguiEndScroll(int32_t _r)
{
s_imgui.endScroll(_r);
}
bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
{
const bool result = s_imgui.beginArea(_name, _x, _y, _width, _height, _enabled, _r);
const bool hasTitle = (NULL != _name && '\0' != _name[0]);
const int32_t margins = int32_t(hasTitle)*(AREA_HEADER+2*SCROLL_AREA_PADDING-1);
s_imgui.beginScroll(_height - margins, _scroll, _enabled);
return result;
}
void imguiEndScrollArea(int32_t _r)
{
s_imgui.endScroll(_r);
s_imgui.endArea();
}
void imguiIndent(uint16_t _width)
{
s_imgui.indent(_width);
}
void imguiUnindent(uint16_t _width)
{
s_imgui.unindent(_width);
}
void imguiSeparator(uint16_t _height)
{
s_imgui.separator(_height);
}
void imguiSeparatorLine(uint16_t _height, ImguiAlign::Enum _align)
{
s_imgui.separatorLine(_height, _align);
}
int32_t imguiGetWidgetX()
{
return s_imgui.getCurrentArea().m_widgetX;
}
int32_t imguiGetWidgetY()
{
return s_imgui.getCurrentArea().m_widgetY;
}
int32_t imguiGetWidgetW()
{
return s_imgui.getCurrentArea().m_widgetW;
}
void imguiSetCurrentScissor()
{
return s_imgui.setCurrentScissor();
}
bool imguiButton(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r)
{
return s_imgui.button(_text, _enabled, _align, _rgb0, _r);
}
bool imguiItem(const char* _text, bool _enabled)
{
return s_imgui.item(_text, _enabled);
}
bool imguiCheck(const char* _text, bool _checked, bool _enabled)
{
return s_imgui.check(_text, _checked, _enabled);
}
bool imguiBool(const char* _text, bool& _flag, bool _enabled)
{
bool result = imguiCheck(_text, _flag, _enabled);
if (result)
{
_flag = !_flag;
}
return result;
}
bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
{
return s_imgui.collapse(_text, _subtext, _checked, _enabled);
}
void imguiLabel(const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
s_imgui.labelVargs(_format, argList, imguiRGBA(255, 255, 255, 255) );
va_end(argList);
}
void imguiLabel(uint32_t _rgba, const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
s_imgui.labelVargs(_format, argList, _rgba);
va_end(argList);
}
void imguiValue(const char* _text)
{
s_imgui.value(_text);
}
bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align)
{
return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled, _align);
}
bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled, ImguiAlign::Enum _align)
{
float val = (float)_val;
bool result = s_imgui.slider(_text, val, (float)_vmin, (float)_vmax, 1.0f, _enabled, _align);
_val = (int32_t)val;
return result;
}
void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r)
{
s_imgui.input(_label, _str, _len, _enabled, _align, _r);
}
uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, uint32_t _nEnabled, ...)
{
va_list argList;
va_start(argList, _nEnabled);
const uint8_t result = s_imgui.tabs(_selected, _enabled, _align, _height, _r, _nTabs, _nEnabled, argList);
va_end(argList);
return result;
}
uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, ...)
{
va_list argList;
va_start(argList, _nTabs);
const uint8_t result = s_imgui.tabs(_selected, _enabled, _align, _height, _r, _nTabs, 0, argList);
va_end(argList);
return result;
}
uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
{
va_list argList;
va_start(argList, _selected);
const char* str = va_arg(argList, const char*);
for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) )
{
if (imguiCheck(str, ii == _selected) )
{
_selected = ii;
}
}
va_end(argList);
return _selected;
}
void imguiColorWheel(float _rgb[3], bool _respectIndentation, float _size, bool _enabled)
{
s_imgui.colorWheelWidget(_rgb, _respectIndentation, _size, _enabled);
}
void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, float _size, bool _enabled)
{
char buf[128];
bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]"
, _rgb[0]
, _rgb[1]
, _rgb[2]
);
if (imguiCollapse(_text, buf, _activated) )
{
_activated = !_activated;
}
if (_activated)
{
imguiColorWheel(_rgb, false, _size, _enabled);
}
}
bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
{
return s_imgui.image(_image, _lod, _width, _height, _align, _enabled, _originBottomLeft);
}
bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
{
return s_imgui.image(_image, _lod, _width, _aspect, _align, _enabled, _originBottomLeft);
}
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled)
{
return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align, _enabled);
}
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled)
{
return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align, _enabled);
}
bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled)
{
return s_imgui.cubeMap(_cubemap, _lod, _display, _sameHeight, _align, _enabled);
}
float imguiGetTextLength(const char* _text, ImguiFontHandle _handle)
{
#if !USE_NANOVG_FONT
uint32_t numVertices = 0; //unused
return getTextLength(s_imgui.m_fonts[_handle.idx].m_cdata, _text, numVertices);
#else
return 0.0f;
#endif
}
bool imguiMouseOverArea()
{
return s_imgui.m_insideArea
|| ImGui::IsAnyItemHovered()
|| ImGui::IsMouseHoveringAnyWindow()
;
}
bgfx::ProgramHandle imguiGetImageProgram(uint8_t _mip)
{
const float lodEnabled[4] = { float(_mip), 1.0f, 0.0f, 0.0f };
bgfx::setUniform(s_imgui.u_imageLodEnabled, lodEnabled);
return s_imgui.m_imageProgram;
}