/* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "shaderc.h" namespace bgfx { bool compilePSSLShader(bx::CommandLine& _cmdLine, uint32_t _version, const std::string& _code, bx::WriterI* _writer) { BX_UNUSED(_cmdLine, _version, _code, _writer); fprintf(stderr, "PSSL compiler is not supported.\n"); return false; } } // namespace bgfx