/* * Copyright 2011-2018 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "shaderc.h" namespace bgfx { bool compilePSSLShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer) { BX_UNUSED(_options, _version, _code, _writer); fprintf(stderr, "PSSL compiler is not supported.\n"); return false; } } // namespace bgfx