// // Copyright (c) 2009-2013 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #ifndef FONS_H #define FONS_H #define FONS_INVALID -1 enum FONSflags { FONS_ZERO_TOPLEFT = 1, FONS_ZERO_BOTTOMLEFT = 2, }; enum FONSalign { // Horizontal align FONS_ALIGN_LEFT = 1<<0, // Default FONS_ALIGN_CENTER = 1<<1, FONS_ALIGN_RIGHT = 1<<2, // Vertical align FONS_ALIGN_TOP = 1<<3, FONS_ALIGN_MIDDLE = 1<<4, FONS_ALIGN_BOTTOM = 1<<5, FONS_ALIGN_BASELINE = 1<<6, // Default }; enum FONSerrorCode { // Font atlas is full. FONS_ATLAS_FULL = 1, // Scratch memory used to render glyphs is full, requested size reported in 'val', you may need to bump up FONS_SCRATCH_BUF_SIZE. FONS_SCRATCH_FULL = 2, // Calls to fonsPushState has created too large stack, if you need deep state stack bump up FONS_MAX_STATES. FONS_STATES_OVERFLOW = 3, // Trying to pop too many states fonsPopState(). FONS_STATES_UNDERFLOW = 4, }; struct FONSparams { int width, height; unsigned char flags; void* userPtr; int (*renderCreate)(void* uptr, int width, int height); int (*renderResize)(void* uptr, int width, int height); void (*renderUpdate)(void* uptr, int* rect, const unsigned char* data); void (*renderDraw)(void* uptr, const float* verts, const float* tcoords, const unsigned int* colors, int nverts); void (*renderDelete)(void* uptr); }; typedef struct FONSparams FONSparams; struct FONSquad { float x0,y0,s0,t0; float x1,y1,s1,t1; }; typedef struct FONSquad FONSquad; struct FONStextIter { float x, y, nextx, nexty, scale, spacing; unsigned int codepoint; short isize, iblur; struct FONSfont* font; int prevGlyphIndex; const char* str; const char* next; const char* end; unsigned int utf8state; }; typedef struct FONStextIter FONStextIter; typedef struct FONScontext FONScontext; // Constructor and destructor. FONScontext* fonsCreateInternal(FONSparams* params); void fonsDeleteInternal(FONScontext* s); void fonsSetErrorCallback(FONScontext* s, void (*callback)(void* uptr, int error, int val), void* uptr); // Returns current atlas size. void fonsGetAtlasSize(FONScontext* s, int* width, int* height); // Expands the atlas size. int fonsExpandAtlas(FONScontext* s, int width, int height); // Resets the whole stash. int fonsResetAtlas(FONScontext* stash, int width, int height); // Add fonts int fonsAddFont(FONScontext* s, const char* name, const char* path); int fonsAddFontMem(FONScontext* s, const char* name, unsigned char* data, int ndata, int freeData); int fonsGetFontByName(FONScontext* s, const char* name); // State handling void fonsPushState(FONScontext* s); void fonsPopState(FONScontext* s); void fonsClearState(FONScontext* s); // State setting void fonsSetSize(FONScontext* s, float size); void fonsSetColor(FONScontext* s, unsigned int color); void fonsSetSpacing(FONScontext* s, float spacing); void fonsSetBlur(FONScontext* s, float blur); void fonsSetAlign(FONScontext* s, int align); void fonsSetFont(FONScontext* s, int font); // Draw text float fonsDrawText(FONScontext* s, float x, float y, const char* string, const char* end); // Measure text float fonsTextBounds(FONScontext* s, float x, float y, const char* string, const char* end, float* bounds); void fonsLineBounds(FONScontext* s, float y, float* miny, float* maxy); void fonsVertMetrics(FONScontext* s, float* ascender, float* descender, float* lineh); // Text iterator int fonsTextIterInit(FONScontext* stash, FONStextIter* iter, float x, float y, const char* str, const char* end); int fonsTextIterNext(FONScontext* stash, FONStextIter* iter, struct FONSquad* quad); // Pull texture changes const unsigned char* fonsGetTextureData(FONScontext* stash, int* width, int* height); int fonsValidateTexture(FONScontext* s, int* dirty); // Draws the stash texture for debugging void fonsDrawDebug(FONScontext* s, float x, float y); #endif // FONTSTASH_H #ifdef FONTSTASH_IMPLEMENTATION #define FONS_NOTUSED(v) BX_UNUSED(v) #ifdef FONS_USE_FREETYPE #include #include FT_FREETYPE_H #include FT_ADVANCES_H #include struct FONSttFontImpl { FT_Face font; }; typedef struct FONSttFontImpl FONSttFontImpl; static FT_Library ftLibrary; int fons__tt_init(FONScontext *context) { FT_Error ftError; FONS_NOTUSED(context); ftError = FT_Init_FreeType(&ftLibrary); return ftError == 0; } int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, unsigned char *data, int dataSize) { FT_Error ftError; FONS_NOTUSED(context); //font->font.userdata = stash; ftError = FT_New_Memory_Face(ftLibrary, (const FT_Byte*)data, dataSize, 0, &font->font); return ftError == 0; } void fons__tt_getFontVMetrics(FONSttFontImpl *font, int *ascent, int *descent, int *lineGap) { *ascent = font->font->ascender; *descent = font->font->descender; *lineGap = font->font->height - (*ascent - *descent); } float fons__tt_getPixelHeightScale(FONSttFontImpl *font, float size) { return size / (font->font->ascender - font->font->descender); } int fons__tt_getGlyphIndex(FONSttFontImpl *font, int codepoint) { return FT_Get_Char_Index(font->font, codepoint); } int fons__tt_buildGlyphBitmap(FONSttFontImpl *font, int glyph, float size, float scale, int *advance, int *lsb, int *x0, int *y0, int *x1, int *y1) { FT_Error ftError; FT_GlyphSlot ftGlyph; FT_Fixed advFixed; FONS_NOTUSED(scale); ftError = FT_Set_Pixel_Sizes(font->font, 0, (FT_UInt)(size * (float)font->font->units_per_EM / (float)(font->font->ascender - font->font->descender))); if (ftError) return 0; ftError = FT_Load_Glyph(font->font, glyph, FT_LOAD_RENDER); if (ftError) return 0; ftError = FT_Get_Advance(font->font, glyph, FT_LOAD_NO_SCALE, &advFixed); if (ftError) return 0; ftGlyph = font->font->glyph; *advance = (int)advFixed; *lsb = (int)ftGlyph->metrics.horiBearingX; *x0 = ftGlyph->bitmap_left; *x1 = *x0 + ftGlyph->bitmap.width; *y0 = -ftGlyph->bitmap_top; *y1 = *y0 + ftGlyph->bitmap.rows; return 1; } void fons__tt_renderGlyphBitmap(FONSttFontImpl *font, unsigned char *output, int outWidth, int outHeight, int outStride, float scaleX, float scaleY, int glyph) { FT_GlyphSlot ftGlyph = font->font->glyph; int ftGlyphOffset = 0; int x, y; FONS_NOTUSED(outWidth); FONS_NOTUSED(outHeight); FONS_NOTUSED(scaleX); FONS_NOTUSED(scaleY); FONS_NOTUSED(glyph); // glyph has already been loaded by fons__tt_buildGlyphBitmap for ( y = 0; y < ftGlyph->bitmap.rows; y++ ) { for ( x = 0; x < ftGlyph->bitmap.width; x++ ) { output[(y * outStride) + x] = ftGlyph->bitmap.buffer[ftGlyphOffset++]; } } } int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2) { FT_Vector ftKerning; FT_Get_Kerning(font->font, glyph1, glyph2, FT_KERNING_DEFAULT, &ftKerning); return (int)((ftKerning.x + 32) >> 6); // Round up and convert to integer } #else #if 0 #define STB_TRUETYPE_IMPLEMENTATION # define STBTT_malloc(x,u) fons__tmpalloc(x,u) # define STBTT_free(x,u) fons__tmpfree(x,u) static void* fons__tmpalloc(size_t size, void* up); static void fons__tmpfree(void* ptr, void* up); #else # include # include #endif // 0 #define STBTT_DEF extern #include struct FONSttFontImpl { stbtt_fontinfo font; }; typedef struct FONSttFontImpl FONSttFontImpl; int fons__tt_init(FONScontext *context) { FONS_NOTUSED(context); return 1; } int fons__tt_loadFont(FONScontext *context, FONSttFontImpl *font, unsigned char *data, int dataSize) { int stbError; FONS_NOTUSED(dataSize); font->font.userdata = context; stbError = stbtt_InitFont(&font->font, data, 0); return stbError; } void fons__tt_getFontVMetrics(FONSttFontImpl *font, int *ascent, int *descent, int *lineGap) { stbtt_GetFontVMetrics(&font->font, ascent, descent, lineGap); } float fons__tt_getPixelHeightScale(FONSttFontImpl *font, float size) { return stbtt_ScaleForPixelHeight(&font->font, size); } int fons__tt_getGlyphIndex(FONSttFontImpl *font, int codepoint) { return stbtt_FindGlyphIndex(&font->font, codepoint); } int fons__tt_buildGlyphBitmap(FONSttFontImpl *font, int glyph, float size, float scale, int *advance, int *lsb, int *x0, int *y0, int *x1, int *y1) { FONS_NOTUSED(size); stbtt_GetGlyphHMetrics(&font->font, glyph, advance, lsb); stbtt_GetGlyphBitmapBox(&font->font, glyph, scale, scale, x0, y0, x1, y1); return 1; } void fons__tt_renderGlyphBitmap(FONSttFontImpl *font, unsigned char *output, int outWidth, int outHeight, int outStride, float scaleX, float scaleY, int glyph) { stbtt_MakeGlyphBitmap(&font->font, output, outWidth, outHeight, outStride, scaleX, scaleY, glyph); } int fons__tt_getGlyphKernAdvance(FONSttFontImpl *font, int glyph1, int glyph2) { return stbtt_GetGlyphKernAdvance(&font->font, glyph1, glyph2); } #endif #ifndef FONS_SCRATCH_BUF_SIZE # define FONS_SCRATCH_BUF_SIZE 64000 #endif #ifndef FONS_HASH_LUT_SIZE # define FONS_HASH_LUT_SIZE 256 #endif #ifndef FONS_INIT_FONTS # define FONS_INIT_FONTS 4 #endif #ifndef FONS_INIT_GLYPHS # define FONS_INIT_GLYPHS 256 #endif #ifndef FONS_INIT_ATLAS_NODES # define FONS_INIT_ATLAS_NODES 256 #endif #ifndef FONS_VERTEX_COUNT # define FONS_VERTEX_COUNT 1024 #endif #ifndef FONS_MAX_STATES # define FONS_MAX_STATES 20 #endif #ifndef FONS_MAX_FALLBACKS # define FONS_MAX_FALLBACKS 20 #endif static unsigned int fons__hashint(unsigned int a) { a += ~(a<<15); a ^= (a>>10); a += (a<<3); a ^= (a>>6); a += ~(a<<11); a ^= (a>>16); return a; } static int fons__mini(int a, int b) { return a < b ? a : b; } static int fons__maxi(int a, int b) { return a > b ? a : b; } struct FONSglyph { unsigned int codepoint; int index; int next; short size, blur; short x0,y0,x1,y1; short xadv,xoff,yoff; }; typedef struct FONSglyph FONSglyph; struct FONSfont { FONSttFontImpl font; char name[64]; unsigned char* data; int dataSize; unsigned char freeData; float ascender; float descender; float lineh; FONSglyph* glyphs; int cglyphs; int nglyphs; int lut[FONS_HASH_LUT_SIZE]; int fallbacks[FONS_MAX_FALLBACKS]; int nfallbacks; }; typedef struct FONSfont FONSfont; struct FONSstate { int font; int align; float size; unsigned int color; float blur; float spacing; }; typedef struct FONSstate FONSstate; struct FONSatlasNode { short x, y, width; }; typedef struct FONSatlasNode FONSatlasNode; struct FONSatlas { int width, height; FONSatlasNode* nodes; int nnodes; int cnodes; }; typedef struct FONSatlas FONSatlas; struct FONScontext { FONSparams params; float itw,ith; unsigned char* texData; int dirtyRect[4]; FONSfont** fonts; FONSatlas* atlas; int cfonts; int nfonts; float verts[FONS_VERTEX_COUNT*2]; float tcoords[FONS_VERTEX_COUNT*2]; unsigned int colors[FONS_VERTEX_COUNT]; int nverts; unsigned char* scratch; int nscratch; FONSstate states[FONS_MAX_STATES]; int nstates; void (*handleError)(void* uptr, int error, int val); void* errorUptr; }; #if 0 // defined(STB_TRUETYPE_IMPLEMENTATION) static void* fons__tmpalloc(size_t size, void* up) { unsigned char* ptr; FONScontext* stash = (FONScontext*)up; // 16-byte align the returned pointer size = (size + 0xf) & ~0xf; if (stash->nscratch+(int)size > FONS_SCRATCH_BUF_SIZE) { if (stash->handleError) stash->handleError(stash->errorUptr, FONS_SCRATCH_FULL, stash->nscratch+(int)size); return NULL; } ptr = stash->scratch + stash->nscratch; stash->nscratch += (int)size; return ptr; } static void fons__tmpfree(void* ptr, void* up) { (void)ptr; (void)up; // empty } #endif // STB_TRUETYPE_IMPLEMENTATION // Copyright (c) 2008-2010 Bjoern Hoehrmann // See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details. #define FONS_UTF8_ACCEPT 0 #define FONS_UTF8_REJECT 12 static unsigned int fons__decutf8(unsigned int* state, unsigned int* codep, unsigned int byte) { static const unsigned char utf8d[] = { // The first part of the table maps bytes to character classes that // to reduce the size of the transition table and create bitmasks. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 10,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3, 11,6,6,6,5,8,8,8,8,8,8,8,8,8,8,8, // The second part is a transition table that maps a combination // of a state of the automaton and a character class to a state. 0,12,24,36,60,96,84,12,12,12,48,72, 12,12,12,12,12,12,12,12,12,12,12,12, 12, 0,12,12,12,12,12, 0,12, 0,12,12, 12,24,12,12,12,12,12,24,12,24,12,12, 12,12,12,12,12,12,12,24,12,12,12,12, 12,24,12,12,12,12,12,12,12,24,12,12, 12,12,12,12,12,12,12,36,12,36,12,12, 12,36,12,12,12,12,12,36,12,36,12,12, 12,36,12,12,12,12,12,12,12,12,12,12, }; unsigned int type = utf8d[byte]; *codep = (*state != FONS_UTF8_ACCEPT) ? (byte & 0x3fu) | (*codep << 6) : (0xff >> type) & (byte); *state = utf8d[256 + *state + type]; return *state; } // Atlas based on Skyline Bin Packer by Jukka Jylänki static void fons__deleteAtlas(FONSatlas* atlas) { if (atlas == NULL) return; if (atlas->nodes != NULL) free(atlas->nodes); free(atlas); } static FONSatlas* fons__allocAtlas(int w, int h, int nnodes) { FONSatlas* atlas = NULL; // Allocate memory for the font stash. atlas = (FONSatlas*)malloc(sizeof(FONSatlas)); if (atlas == NULL) goto error; memset(atlas, 0, sizeof(FONSatlas)); atlas->width = w; atlas->height = h; // Allocate space for skyline nodes atlas->nodes = (FONSatlasNode*)malloc(sizeof(FONSatlasNode) * nnodes); if (atlas->nodes == NULL) goto error; memset(atlas->nodes, 0, sizeof(FONSatlasNode) * nnodes); atlas->nnodes = 0; atlas->cnodes = nnodes; // Init root node. atlas->nodes[0].x = 0; atlas->nodes[0].y = 0; atlas->nodes[0].width = (short)w; atlas->nnodes++; return atlas; error: if (atlas) fons__deleteAtlas(atlas); return NULL; } static int fons__atlasInsertNode(FONSatlas* atlas, int idx, int x, int y, int w) { int i; // Insert node if (atlas->nnodes+1 > atlas->cnodes) { atlas->cnodes = atlas->cnodes == 0 ? 8 : atlas->cnodes * 2; atlas->nodes = (FONSatlasNode*)realloc(atlas->nodes, sizeof(FONSatlasNode) * atlas->cnodes); if (atlas->nodes == NULL) return 0; } for (i = atlas->nnodes; i > idx; i--) atlas->nodes[i] = atlas->nodes[i-1]; atlas->nodes[idx].x = (short)x; atlas->nodes[idx].y = (short)y; atlas->nodes[idx].width = (short)w; atlas->nnodes++; return 1; } static void fons__atlasRemoveNode(FONSatlas* atlas, int idx) { int i; if (atlas->nnodes == 0) return; for (i = idx; i < atlas->nnodes-1; i++) atlas->nodes[i] = atlas->nodes[i+1]; atlas->nnodes--; } static void fons__atlasExpand(FONSatlas* atlas, int w, int h) { // Insert node for empty space if (w > atlas->width) fons__atlasInsertNode(atlas, atlas->nnodes, atlas->width, 0, w - atlas->width); atlas->width = w; atlas->height = h; } static void fons__atlasReset(FONSatlas* atlas, int w, int h) { atlas->width = w; atlas->height = h; atlas->nnodes = 0; // Init root node. atlas->nodes[0].x = 0; atlas->nodes[0].y = 0; atlas->nodes[0].width = (short)w; atlas->nnodes++; } static int fons__atlasAddSkylineLevel(FONSatlas* atlas, int idx, int x, int y, int w, int h) { int i; // Insert new node if (fons__atlasInsertNode(atlas, idx, x, y+h, w) == 0) return 0; // Delete skyline segments that fall under the shadow of the new segment. for (i = idx+1; i < atlas->nnodes; i++) { if (atlas->nodes[i].x < atlas->nodes[i-1].x + atlas->nodes[i-1].width) { int shrink = atlas->nodes[i-1].x + atlas->nodes[i-1].width - atlas->nodes[i].x; atlas->nodes[i].x += (short)shrink; atlas->nodes[i].width -= (short)shrink; if (atlas->nodes[i].width <= 0) { fons__atlasRemoveNode(atlas, i); i--; } else { break; } } else { break; } } // Merge same height skyline segments that are next to each other. for (i = 0; i < atlas->nnodes-1; i++) { if (atlas->nodes[i].y == atlas->nodes[i+1].y) { atlas->nodes[i].width += atlas->nodes[i+1].width; fons__atlasRemoveNode(atlas, i+1); i--; } } return 1; } static int fons__atlasRectFits(FONSatlas* atlas, int i, int w, int h) { // Checks if there is enough space at the location of skyline span 'i', // and return the max height of all skyline spans under that at that location, // (think tetris block being dropped at that position). Or -1 if no space found. int x = atlas->nodes[i].x; int y = atlas->nodes[i].y; int spaceLeft; if (x + w > atlas->width) return -1; spaceLeft = w; while (spaceLeft > 0) { if (i == atlas->nnodes) return -1; y = fons__maxi(y, atlas->nodes[i].y); if (y + h > atlas->height) return -1; spaceLeft -= atlas->nodes[i].width; ++i; } return y; } static int fons__atlasAddRect(FONSatlas* atlas, int rw, int rh, int* rx, int* ry) { int besth = atlas->height, bestw = atlas->width, besti = -1; int bestx = -1, besty = -1, i; // Bottom left fit heuristic. for (i = 0; i < atlas->nnodes; i++) { int y = fons__atlasRectFits(atlas, i, rw, rh); if (y != -1) { if (y + rh < besth || (y + rh == besth && atlas->nodes[i].width < bestw)) { besti = i; bestw = atlas->nodes[i].width; besth = y + rh; bestx = atlas->nodes[i].x; besty = y; } } } if (besti == -1) return 0; // Perform the actual packing. if (fons__atlasAddSkylineLevel(atlas, besti, bestx, besty, rw, rh) == 0) return 0; *rx = bestx; *ry = besty; return 1; } static void fons__addWhiteRect(FONScontext* stash, int w, int h) { int x, y, gx, gy; unsigned char* dst; if (fons__atlasAddRect(stash->atlas, w, h, &gx, &gy) == 0) return; // Rasterize dst = &stash->texData[gx + gy * stash->params.width]; for (y = 0; y < h; y++) { for (x = 0; x < w; x++) dst[x] = 0xff; dst += stash->params.width; } stash->dirtyRect[0] = fons__mini(stash->dirtyRect[0], gx); stash->dirtyRect[1] = fons__mini(stash->dirtyRect[1], gy); stash->dirtyRect[2] = fons__maxi(stash->dirtyRect[2], gx+w); stash->dirtyRect[3] = fons__maxi(stash->dirtyRect[3], gy+h); } FONScontext* fonsCreateInternal(FONSparams* params) { FONScontext* stash = NULL; // Allocate memory for the font stash. stash = (FONScontext*)malloc(sizeof(FONScontext)); if (stash == NULL) goto error; memset(stash, 0, sizeof(FONScontext)); stash->params = *params; // Allocate scratch buffer. stash->scratch = (unsigned char*)malloc(FONS_SCRATCH_BUF_SIZE); if (stash->scratch == NULL) goto error; // Initialize implementation library if (!fons__tt_init(stash)) goto error; if (stash->params.renderCreate != NULL) { if (stash->params.renderCreate(stash->params.userPtr, stash->params.width, stash->params.height) == 0) goto error; } stash->atlas = fons__allocAtlas(stash->params.width, stash->params.height, FONS_INIT_ATLAS_NODES); if (stash->atlas == NULL) goto error; // Allocate space for fonts. stash->fonts = (FONSfont**)malloc(sizeof(FONSfont*) * FONS_INIT_FONTS); if (stash->fonts == NULL) goto error; memset(stash->fonts, 0, sizeof(FONSfont*) * FONS_INIT_FONTS); stash->cfonts = FONS_INIT_FONTS; stash->nfonts = 0; // Create texture for the cache. stash->itw = 1.0f/stash->params.width; stash->ith = 1.0f/stash->params.height; stash->texData = (unsigned char*)malloc(stash->params.width * stash->params.height); if (stash->texData == NULL) goto error; memset(stash->texData, 0, stash->params.width * stash->params.height); stash->dirtyRect[0] = stash->params.width; stash->dirtyRect[1] = stash->params.height; stash->dirtyRect[2] = 0; stash->dirtyRect[3] = 0; // Add white rect at 0,0 for debug drawing. fons__addWhiteRect(stash, 2,2); fonsPushState(stash); fonsClearState(stash); return stash; error: fonsDeleteInternal(stash); return NULL; } static FONSstate* fons__getState(FONScontext* stash) { return &stash->states[stash->nstates-1]; } int fonsAddFallbackFont(FONScontext* stash, int base, int fallback) { FONSfont* baseFont = stash->fonts[base]; if (baseFont->nfallbacks < FONS_MAX_FALLBACKS) { baseFont->fallbacks[baseFont->nfallbacks++] = fallback; return 1; } return 0; } void fonsSetSize(FONScontext* stash, float size) { fons__getState(stash)->size = size; } void fonsSetColor(FONScontext* stash, unsigned int color) { fons__getState(stash)->color = color; } void fonsSetSpacing(FONScontext* stash, float spacing) { fons__getState(stash)->spacing = spacing; } void fonsSetBlur(FONScontext* stash, float blur) { fons__getState(stash)->blur = blur; } void fonsSetAlign(FONScontext* stash, int align) { fons__getState(stash)->align = align; } void fonsSetFont(FONScontext* stash, int font) { fons__getState(stash)->font = font; } void fonsPushState(FONScontext* stash) { if (stash->nstates >= FONS_MAX_STATES) { if (stash->handleError) stash->handleError(stash->errorUptr, FONS_STATES_OVERFLOW, 0); return; } if (stash->nstates > 0) memcpy(&stash->states[stash->nstates], &stash->states[stash->nstates-1], sizeof(FONSstate)); stash->nstates++; } void fonsPopState(FONScontext* stash) { if (stash->nstates <= 1) { if (stash->handleError) stash->handleError(stash->errorUptr, FONS_STATES_UNDERFLOW, 0); return; } stash->nstates--; } void fonsClearState(FONScontext* stash) { FONSstate* state = fons__getState(stash); state->size = 12.0f; state->color = 0xffffffff; state->font = 0; state->blur = 0; state->spacing = 0; state->align = FONS_ALIGN_LEFT | FONS_ALIGN_BASELINE; } static void fons__freeFont(FONSfont* font) { if (font == NULL) return; if (font->glyphs) free(font->glyphs); if (font->freeData && font->data) free(font->data); free(font); } static int fons__allocFont(FONScontext* stash) { FONSfont* font = NULL; if (stash->nfonts+1 > stash->cfonts) { stash->cfonts = stash->cfonts == 0 ? 8 : stash->cfonts * 2; stash->fonts = (FONSfont**)realloc(stash->fonts, sizeof(FONSfont*) * stash->cfonts); if (stash->fonts == NULL) return -1; } font = (FONSfont*)malloc(sizeof(FONSfont)); if (font == NULL) goto error; memset(font, 0, sizeof(FONSfont)); font->glyphs = (FONSglyph*)malloc(sizeof(FONSglyph) * FONS_INIT_GLYPHS); if (font->glyphs == NULL) goto error; font->cglyphs = FONS_INIT_GLYPHS; font->nglyphs = 0; stash->fonts[stash->nfonts++] = font; return stash->nfonts-1; error: fons__freeFont(font); return FONS_INVALID; } int fonsAddFont(FONScontext* stash, const char* name, const char* path) { FILE* fp = 0; int dataSize = 0; unsigned char* data = NULL; // Read in the font data. fp = fopen(path, "rb"); if (fp == NULL) goto error; fseek(fp,0,SEEK_END); dataSize = (int)ftell(fp); fseek(fp,0,SEEK_SET); data = (unsigned char*)malloc(dataSize); if (data == NULL) goto error; fread(data, 1, dataSize, fp); fclose(fp); fp = 0; return fonsAddFontMem(stash, name, data, dataSize, 1); error: if (data) free(data); if (fp) fclose(fp); return FONS_INVALID; } int fonsAddFontMem(FONScontext* stash, const char* name, unsigned char* data, int dataSize, int freeData) { int i, ascent, descent, fh, lineGap; FONSfont* font; int idx = fons__allocFont(stash); if (idx == FONS_INVALID) return FONS_INVALID; font = stash->fonts[idx]; strncpy(font->name, name, sizeof(font->name)); font->name[sizeof(font->name)-1] = '\0'; // Init hash lookup. for (i = 0; i < FONS_HASH_LUT_SIZE; ++i) font->lut[i] = -1; // Read in the font data. font->dataSize = dataSize; font->data = data; font->freeData = (unsigned char)freeData; // Init font stash->nscratch = 0; if (!fons__tt_loadFont(stash, &font->font, data, dataSize)) goto error; // Store normalized line height. The real line height is got // by multiplying the lineh by font size. fons__tt_getFontVMetrics( &font->font, &ascent, &descent, &lineGap); fh = ascent - descent; font->ascender = (float)ascent / (float)fh; font->descender = (float)descent / (float)fh; font->lineh = (float)(fh + lineGap) / (float)fh; return idx; error: fons__freeFont(font); stash->nfonts--; return FONS_INVALID; } int fonsGetFontByName(FONScontext* s, const char* name) { int i; for (i = 0; i < s->nfonts; i++) { if (strcmp(s->fonts[i]->name, name) == 0) return i; } return FONS_INVALID; } static FONSglyph* fons__allocGlyph(FONSfont* font) { if (font->nglyphs+1 > font->cglyphs) { font->cglyphs = font->cglyphs == 0 ? 8 : font->cglyphs * 2; font->glyphs = (FONSglyph*)realloc(font->glyphs, sizeof(FONSglyph) * font->cglyphs); if (font->glyphs == NULL) return NULL; } font->nglyphs++; return &font->glyphs[font->nglyphs-1]; } // Based on Exponential blur, Jani Huhtanen, 2006 #define APREC 16 #define ZPREC 7 static void fons__blurCols(unsigned char* dst, int w, int h, int dstStride, int alpha) { int x, y; for (y = 0; y < h; y++) { int z = 0; // force zero border for (x = 1; x < w; x++) { z += (alpha * (((int)(dst[x]) << ZPREC) - z)) >> APREC; dst[x] = (unsigned char)(z >> ZPREC); } dst[w-1] = 0; // force zero border z = 0; for (x = w-2; x >= 0; x--) { z += (alpha * (((int)(dst[x]) << ZPREC) - z)) >> APREC; dst[x] = (unsigned char)(z >> ZPREC); } dst[0] = 0; // force zero border dst += dstStride; } } static void fons__blurRows(unsigned char* dst, int w, int h, int dstStride, int alpha) { int x, y; for (x = 0; x < w; x++) { int z = 0; // force zero border for (y = dstStride; y < h*dstStride; y += dstStride) { z += (alpha * (((int)(dst[y]) << ZPREC) - z)) >> APREC; dst[y] = (unsigned char)(z >> ZPREC); } dst[(h-1)*dstStride] = 0; // force zero border z = 0; for (y = (h-2)*dstStride; y >= 0; y -= dstStride) { z += (alpha * (((int)(dst[y]) << ZPREC) - z)) >> APREC; dst[y] = (unsigned char)(z >> ZPREC); } dst[0] = 0; // force zero border dst++; } } static void fons__blur(FONScontext* stash, unsigned char* dst, int w, int h, int dstStride, int blur) { int alpha; float sigma; (void)stash; if (blur < 1) return; // Calculate the alpha such that 90% of the kernel is within the radius. (Kernel extends to infinity) sigma = (float)blur * 0.57735f; // 1 / sqrt(3) alpha = (int)((1< 20) iblur = 20; pad = iblur+2; // Reset allocator. stash->nscratch = 0; // Find code point and size. h = fons__hashint(codepoint) & (FONS_HASH_LUT_SIZE-1); i = font->lut[h]; while (i != -1) { if (font->glyphs[i].codepoint == codepoint && font->glyphs[i].size == isize && font->glyphs[i].blur == iblur) return &font->glyphs[i]; i = font->glyphs[i].next; } // Could not find glyph, create it. g = fons__tt_getGlyphIndex(&font->font, codepoint); // Try to find the glyph in fallback fonts. if (g == 0) { for (i = 0; i < font->nfallbacks; ++i) { FONSfont* fallbackFont = stash->fonts[font->fallbacks[i]]; int fallbackIndex = fons__tt_getGlyphIndex(&fallbackFont->font, codepoint); if (fallbackIndex != 0) { g = fallbackIndex; renderFont = fallbackFont; break; } } // It is possible that we did not find a fallback glyph. // In that case the glyph index 'g' is 0, and we'll proceed below and cache empty glyph. } scale = fons__tt_getPixelHeightScale(&renderFont->font, size); fons__tt_buildGlyphBitmap(&renderFont->font, g, size, scale, &advance, &lsb, &x0, &y0, &x1, &y1); gw = x1-x0 + pad*2; gh = y1-y0 + pad*2; // Find free spot for the rect in the atlas added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy); if (added == 0 && stash->handleError != NULL) { // Atlas is full, let the user to resize the atlas (or not), and try again. stash->handleError(stash->errorUptr, FONS_ATLAS_FULL, 0); added = fons__atlasAddRect(stash->atlas, gw, gh, &gx, &gy); } if (added == 0) return NULL; // Init glyph. glyph = fons__allocGlyph(font); glyph->codepoint = codepoint; glyph->size = isize; glyph->blur = iblur; glyph->index = g; glyph->x0 = (short)gx; glyph->y0 = (short)gy; glyph->x1 = (short)(glyph->x0+gw); glyph->y1 = (short)(glyph->y0+gh); glyph->xadv = (short)(scale * advance * 10.0f); glyph->xoff = (short)(x0 - pad); glyph->yoff = (short)(y0 - pad); glyph->next = 0; // Insert char to hash lookup. glyph->next = font->lut[h]; font->lut[h] = font->nglyphs-1; // Rasterize dst = &stash->texData[(glyph->x0+pad) + (glyph->y0+pad) * stash->params.width]; fons__tt_renderGlyphBitmap(&renderFont->font, dst, gw-pad*2,gh-pad*2, stash->params.width, scale,scale, g); // Make sure there is one pixel empty border. dst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width]; for (y = 0; y < gh; y++) { dst[y*stash->params.width] = 0; dst[gw-1 + y*stash->params.width] = 0; } for (x = 0; x < gw; x++) { dst[x] = 0; dst[x + (gh-1)*stash->params.width] = 0; } // Debug code to color the glyph background /* unsigned char* fdst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width]; for (y = 0; y < gh; y++) { for (x = 0; x < gw; x++) { int a = (int)fdst[x+y*stash->params.width] + 20; if (a > 255) a = 255; fdst[x+y*stash->params.width] = a; } }*/ // Blur if (iblur > 0) { stash->nscratch = 0; bdst = &stash->texData[glyph->x0 + glyph->y0 * stash->params.width]; fons__blur(stash, bdst, gw,gh, stash->params.width, iblur); } stash->dirtyRect[0] = fons__mini(stash->dirtyRect[0], glyph->x0); stash->dirtyRect[1] = fons__mini(stash->dirtyRect[1], glyph->y0); stash->dirtyRect[2] = fons__maxi(stash->dirtyRect[2], glyph->x1); stash->dirtyRect[3] = fons__maxi(stash->dirtyRect[3], glyph->y1); return glyph; } static void fons__getQuad(FONScontext* stash, FONSfont* font, int prevGlyphIndex, FONSglyph* glyph, float scale, float spacing, float* x, float* y, FONSquad* q) { float rx,ry,xoff,yoff,x0,y0,x1,y1; if (prevGlyphIndex != -1) { float adv = fons__tt_getGlyphKernAdvance(&font->font, prevGlyphIndex, glyph->index) * scale; *x += (int)(adv + spacing + 0.5f); } // Each glyph has 2px border to allow good interpolation, // one pixel to prevent leaking, and one to allow good interpolation for rendering. // Inset the texture region by one pixel for correct interpolation. xoff = (short)(glyph->xoff+1); yoff = (short)(glyph->yoff+1); x0 = (float)(glyph->x0+1); y0 = (float)(glyph->y0+1); x1 = (float)(glyph->x1-1); y1 = (float)(glyph->y1-1); if (stash->params.flags & FONS_ZERO_TOPLEFT) { rx = (float)(int)(*x + xoff); ry = (float)(int)(*y + yoff); q->x0 = rx; q->y0 = ry; q->x1 = rx + x1 - x0; q->y1 = ry + y1 - y0; q->s0 = x0 * stash->itw; q->t0 = y0 * stash->ith; q->s1 = x1 * stash->itw; q->t1 = y1 * stash->ith; } else { rx = (float)(int)(*x + xoff); ry = (float)(int)(*y - yoff); q->x0 = rx; q->y0 = ry; q->x1 = rx + x1 - x0; q->y1 = ry - y1 + y0; q->s0 = x0 * stash->itw; q->t0 = y0 * stash->ith; q->s1 = x1 * stash->itw; q->t1 = y1 * stash->ith; } *x += (int)(glyph->xadv / 10.0f + 0.5f); } static void fons__flush(FONScontext* stash) { // Flush texture if (stash->dirtyRect[0] < stash->dirtyRect[2] && stash->dirtyRect[1] < stash->dirtyRect[3]) { if (stash->params.renderUpdate != NULL) stash->params.renderUpdate(stash->params.userPtr, stash->dirtyRect, stash->texData); // Reset dirty rect stash->dirtyRect[0] = stash->params.width; stash->dirtyRect[1] = stash->params.height; stash->dirtyRect[2] = 0; stash->dirtyRect[3] = 0; } // Flush triangles if (stash->nverts > 0) { if (stash->params.renderDraw != NULL) stash->params.renderDraw(stash->params.userPtr, stash->verts, stash->tcoords, stash->colors, stash->nverts); stash->nverts = 0; } } static __inline void fons__vertex(FONScontext* stash, float x, float y, float s, float t, unsigned int c) { stash->verts[stash->nverts*2+0] = x; stash->verts[stash->nverts*2+1] = y; stash->tcoords[stash->nverts*2+0] = s; stash->tcoords[stash->nverts*2+1] = t; stash->colors[stash->nverts] = c; stash->nverts++; } static float fons__getVertAlign(FONScontext* stash, FONSfont* font, int align, short isize) { if (stash->params.flags & FONS_ZERO_TOPLEFT) { if (align & FONS_ALIGN_TOP) { return font->ascender * (float)isize/10.0f; } else if (align & FONS_ALIGN_MIDDLE) { return (font->ascender + font->descender) / 2.0f * (float)isize/10.0f; } else if (align & FONS_ALIGN_BASELINE) { return 0.0f; } else if (align & FONS_ALIGN_BOTTOM) { return font->descender * (float)isize/10.0f; } } else { if (align & FONS_ALIGN_TOP) { return -font->ascender * (float)isize/10.0f; } else if (align & FONS_ALIGN_MIDDLE) { return -(font->ascender + font->descender) / 2.0f * (float)isize/10.0f; } else if (align & FONS_ALIGN_BASELINE) { return 0.0f; } else if (align & FONS_ALIGN_BOTTOM) { return -font->descender * (float)isize/10.0f; } } return 0.0; } float fonsDrawText(FONScontext* stash, float x, float y, const char* str, const char* end) { FONSstate* state = fons__getState(stash); unsigned int codepoint; unsigned int utf8state = 0; FONSglyph* glyph = NULL; FONSquad q; int prevGlyphIndex = -1; short isize = (short)(state->size*10.0f); short iblur = (short)state->blur; float scale; FONSfont* font; float width; if (stash == NULL) return x; if (state->font < 0 || state->font >= stash->nfonts) return x; font = stash->fonts[state->font]; if (font->data == NULL) return x; scale = fons__tt_getPixelHeightScale(&font->font, (float)isize/10.0f); if (end == NULL) end = str + strlen(str); // Align horizontally if (state->align & FONS_ALIGN_LEFT) { // empty } else if (state->align & FONS_ALIGN_RIGHT) { width = fonsTextBounds(stash, x,y, str, end, NULL); x -= width; } else if (state->align & FONS_ALIGN_CENTER) { width = fonsTextBounds(stash, x,y, str, end, NULL); x -= width * 0.5f; } // Align vertically. y += fons__getVertAlign(stash, font, state->align, isize); for (; str != end; ++str) { if (fons__decutf8(&utf8state, &codepoint, *(const unsigned char*)str)) continue; glyph = fons__getGlyph(stash, font, codepoint, isize, iblur); if (glyph != NULL) { fons__getQuad(stash, font, prevGlyphIndex, glyph, scale, state->spacing, &x, &y, &q); if (stash->nverts+6 > FONS_VERTEX_COUNT) fons__flush(stash); fons__vertex(stash, q.x0, q.y0, q.s0, q.t0, state->color); fons__vertex(stash, q.x1, q.y1, q.s1, q.t1, state->color); fons__vertex(stash, q.x1, q.y0, q.s1, q.t0, state->color); fons__vertex(stash, q.x0, q.y0, q.s0, q.t0, state->color); fons__vertex(stash, q.x0, q.y1, q.s0, q.t1, state->color); fons__vertex(stash, q.x1, q.y1, q.s1, q.t1, state->color); } prevGlyphIndex = glyph != NULL ? glyph->index : -1; } fons__flush(stash); return x; } int fonsTextIterInit(FONScontext* stash, FONStextIter* iter, float x, float y, const char* str, const char* end) { FONSstate* state = fons__getState(stash); float width; memset(iter, 0, sizeof(*iter)); if (stash == NULL) return 0; if (state->font < 0 || state->font >= stash->nfonts) return 0; iter->font = stash->fonts[state->font]; if (iter->font->data == NULL) return 0; iter->isize = (short)(state->size*10.0f); iter->iblur = (short)state->blur; iter->scale = fons__tt_getPixelHeightScale(&iter->font->font, (float)iter->isize/10.0f); // Align horizontally if (state->align & FONS_ALIGN_LEFT) { // empty } else if (state->align & FONS_ALIGN_RIGHT) { width = fonsTextBounds(stash, x,y, str, end, NULL); x -= width; } else if (state->align & FONS_ALIGN_CENTER) { width = fonsTextBounds(stash, x,y, str, end, NULL); x -= width * 0.5f; } // Align vertically. y += fons__getVertAlign(stash, iter->font, state->align, iter->isize); if (end == NULL) end = str + strlen(str); iter->x = iter->nextx = x; iter->y = iter->nexty = y; iter->spacing = state->spacing; iter->str = str; iter->next = str; iter->end = end; iter->codepoint = 0; iter->prevGlyphIndex = -1; return 1; } int fonsTextIterNext(FONScontext* stash, FONStextIter* iter, FONSquad* quad) { FONSglyph* glyph = NULL; const char* str = iter->next; iter->str = iter->next; if (str == iter->end) return 0; for (; str != iter->end; str++) { if (fons__decutf8(&iter->utf8state, &iter->codepoint, *(const unsigned char*)str)) continue; str++; // Get glyph and quad iter->x = iter->nextx; iter->y = iter->nexty; glyph = fons__getGlyph(stash, iter->font, iter->codepoint, iter->isize, iter->iblur); if (glyph != NULL) fons__getQuad(stash, iter->font, iter->prevGlyphIndex, glyph, iter->scale, iter->spacing, &iter->nextx, &iter->nexty, quad); iter->prevGlyphIndex = glyph != NULL ? glyph->index : -1; break; } iter->next = str; return 1; } void fonsDrawDebug(FONScontext* stash, float x, float y) { int i; int w = stash->params.width; int h = stash->params.height; float u = w == 0 ? 0 : (1.0f / w); float v = h == 0 ? 0 : (1.0f / h); if (stash->nverts+6+6 > FONS_VERTEX_COUNT) fons__flush(stash); // Draw background fons__vertex(stash, x+0, y+0, u, v, 0x0fffffff); fons__vertex(stash, x+w, y+h, u, v, 0x0fffffff); fons__vertex(stash, x+w, y+0, u, v, 0x0fffffff); fons__vertex(stash, x+0, y+0, u, v, 0x0fffffff); fons__vertex(stash, x+0, y+h, u, v, 0x0fffffff); fons__vertex(stash, x+w, y+h, u, v, 0x0fffffff); // Draw texture fons__vertex(stash, x+0, y+0, 0, 0, 0xffffffff); fons__vertex(stash, x+w, y+h, 1, 1, 0xffffffff); fons__vertex(stash, x+w, y+0, 1, 0, 0xffffffff); fons__vertex(stash, x+0, y+0, 0, 0, 0xffffffff); fons__vertex(stash, x+0, y+h, 0, 1, 0xffffffff); fons__vertex(stash, x+w, y+h, 1, 1, 0xffffffff); // Drawbug draw atlas for (i = 0; i < stash->atlas->nnodes; i++) { FONSatlasNode* n = &stash->atlas->nodes[i]; if (stash->nverts+6 > FONS_VERTEX_COUNT) fons__flush(stash); fons__vertex(stash, x+n->x+0, y+n->y+0, u, v, 0xc00000ff); fons__vertex(stash, x+n->x+n->width, y+n->y+1, u, v, 0xc00000ff); fons__vertex(stash, x+n->x+n->width, y+n->y+0, u, v, 0xc00000ff); fons__vertex(stash, x+n->x+0, y+n->y+0, u, v, 0xc00000ff); fons__vertex(stash, x+n->x+0, y+n->y+1, u, v, 0xc00000ff); fons__vertex(stash, x+n->x+n->width, y+n->y+1, u, v, 0xc00000ff); } fons__flush(stash); } float fonsTextBounds(FONScontext* stash, float x, float y, const char* str, const char* end, float* bounds) { FONSstate* state = fons__getState(stash); unsigned int codepoint; unsigned int utf8state = 0; FONSquad q; FONSglyph* glyph = NULL; int prevGlyphIndex = -1; short isize = (short)(state->size*10.0f); short iblur = (short)state->blur; float scale; FONSfont* font; float startx, advance; float minx, miny, maxx, maxy; if (stash == NULL) return 0; if (state->font < 0 || state->font >= stash->nfonts) return 0; font = stash->fonts[state->font]; if (font->data == NULL) return 0; scale = fons__tt_getPixelHeightScale(&font->font, (float)isize/10.0f); // Align vertically. y += fons__getVertAlign(stash, font, state->align, isize); minx = maxx = x; miny = maxy = y; startx = x; if (end == NULL) end = str + strlen(str); for (; str != end; ++str) { if (fons__decutf8(&utf8state, &codepoint, *(const unsigned char*)str)) continue; glyph = fons__getGlyph(stash, font, codepoint, isize, iblur); if (glyph != NULL) { fons__getQuad(stash, font, prevGlyphIndex, glyph, scale, state->spacing, &x, &y, &q); if (q.x0 < minx) minx = q.x0; if (q.x1 > maxx) maxx = q.x1; if (stash->params.flags & FONS_ZERO_TOPLEFT) { if (q.y0 < miny) miny = q.y0; if (q.y1 > maxy) maxy = q.y1; } else { if (q.y1 < miny) miny = q.y1; if (q.y0 > maxy) maxy = q.y0; } } prevGlyphIndex = glyph != NULL ? glyph->index : -1; } advance = x - startx; // Align horizontally if (state->align & FONS_ALIGN_LEFT) { // empty } else if (state->align & FONS_ALIGN_RIGHT) { minx -= advance; maxx -= advance; } else if (state->align & FONS_ALIGN_CENTER) { minx -= advance * 0.5f; maxx -= advance * 0.5f; } if (bounds) { bounds[0] = minx; bounds[1] = miny; bounds[2] = maxx; bounds[3] = maxy; } return advance; } void fonsVertMetrics(FONScontext* stash, float* ascender, float* descender, float* lineh) { FONSfont* font; FONSstate* state = fons__getState(stash); short isize; if (stash == NULL) return; if (state->font < 0 || state->font >= stash->nfonts) return; font = stash->fonts[state->font]; isize = (short)(state->size*10.0f); if (font->data == NULL) return; if (ascender) *ascender = font->ascender*isize/10.0f; if (descender) *descender = font->descender*isize/10.0f; if (lineh) *lineh = font->lineh*isize/10.0f; } void fonsLineBounds(FONScontext* stash, float y, float* miny, float* maxy) { FONSfont* font; FONSstate* state = fons__getState(stash); short isize; if (stash == NULL) return; if (state->font < 0 || state->font >= stash->nfonts) return; font = stash->fonts[state->font]; isize = (short)(state->size*10.0f); if (font->data == NULL) return; y += fons__getVertAlign(stash, font, state->align, isize); if (stash->params.flags & FONS_ZERO_TOPLEFT) { *miny = y - font->ascender * (float)isize/10.0f; *maxy = *miny + font->lineh*isize/10.0f; } else { *maxy = y + font->descender * (float)isize/10.0f; *miny = *maxy - font->lineh*isize/10.0f; } } const unsigned char* fonsGetTextureData(FONScontext* stash, int* width, int* height) { if (width != NULL) *width = stash->params.width; if (height != NULL) *height = stash->params.height; return stash->texData; } int fonsValidateTexture(FONScontext* stash, int* dirty) { if (stash->dirtyRect[0] < stash->dirtyRect[2] && stash->dirtyRect[1] < stash->dirtyRect[3]) { dirty[0] = stash->dirtyRect[0]; dirty[1] = stash->dirtyRect[1]; dirty[2] = stash->dirtyRect[2]; dirty[3] = stash->dirtyRect[3]; // Reset dirty rect stash->dirtyRect[0] = stash->params.width; stash->dirtyRect[1] = stash->params.height; stash->dirtyRect[2] = 0; stash->dirtyRect[3] = 0; return 1; } return 0; } void fonsDeleteInternal(FONScontext* stash) { int i; if (stash == NULL) return; if (stash->params.renderDelete) stash->params.renderDelete(stash->params.userPtr); for (i = 0; i < stash->nfonts; ++i) fons__freeFont(stash->fonts[i]); if (stash->atlas) fons__deleteAtlas(stash->atlas); if (stash->fonts) free(stash->fonts); if (stash->texData) free(stash->texData); if (stash->scratch) free(stash->scratch); free(stash); } void fonsSetErrorCallback(FONScontext* stash, void (*callback)(void* uptr, int error, int val), void* uptr) { if (stash == NULL) return; stash->handleError = callback; stash->errorUptr = uptr; } void fonsGetAtlasSize(FONScontext* stash, int* width, int* height) { if (stash == NULL) return; *width = stash->params.width; *height = stash->params.height; } int fonsExpandAtlas(FONScontext* stash, int width, int height) { int i, maxy = 0; unsigned char* data = NULL; if (stash == NULL) return 0; width = fons__maxi(width, stash->params.width); height = fons__maxi(height, stash->params.height); if (width == stash->params.width && height == stash->params.height) return 1; // Flush pending glyphs. fons__flush(stash); // Create new texture if (stash->params.renderResize != NULL) { if (stash->params.renderResize(stash->params.userPtr, width, height) == 0) return 0; } // Copy old texture data over. data = (unsigned char*)malloc(width * height); if (data == NULL) return 0; for (i = 0; i < stash->params.height; i++) { unsigned char* dst = &data[i*width]; unsigned char* src = &stash->texData[i*stash->params.width]; memcpy(dst, src, stash->params.width); if (width > stash->params.width) memset(dst+stash->params.width, 0, width - stash->params.width); } if (height > stash->params.height) memset(&data[stash->params.height * width], 0, (height - stash->params.height) * width); free(stash->texData); stash->texData = data; // Increase atlas size fons__atlasExpand(stash->atlas, width, height); // Add existing data as dirty. for (i = 0; i < stash->atlas->nnodes; i++) maxy = fons__maxi(maxy, stash->atlas->nodes[i].y); stash->dirtyRect[0] = 0; stash->dirtyRect[1] = 0; stash->dirtyRect[2] = stash->params.width; stash->dirtyRect[3] = maxy; stash->params.width = width; stash->params.height = height; stash->itw = 1.0f/stash->params.width; stash->ith = 1.0f/stash->params.height; return 1; } int fonsResetAtlas(FONScontext* stash, int width, int height) { int i, j; if (stash == NULL) return 0; // Flush pending glyphs. fons__flush(stash); // Create new texture if (stash->params.renderResize != NULL) { if (stash->params.renderResize(stash->params.userPtr, width, height) == 0) return 0; } // Reset atlas fons__atlasReset(stash->atlas, width, height); // Clear texture data. stash->texData = (unsigned char*)realloc(stash->texData, width * height); if (stash->texData == NULL) return 0; memset(stash->texData, 0, width * height); // Reset dirty rect stash->dirtyRect[0] = width; stash->dirtyRect[1] = height; stash->dirtyRect[2] = 0; stash->dirtyRect[3] = 0; // Reset cached glyphs for (i = 0; i < stash->nfonts; i++) { FONSfont* font = stash->fonts[i]; font->nglyphs = 0; for (j = 0; j < FONS_HASH_LUT_SIZE; j++) font->lut[j] = -1; } stash->params.width = width; stash->params.height = height; stash->itw = 1.0f/stash->params.width; stash->ith = 1.0f/stash->params.height; // Add white rect at 0,0 for debug drawing. fons__addWhiteRect(stash, 2,2); return 1; } #endif