// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef SYSTEMS_INCLUDED #define SYSTEMS_INCLUDED #include "SystemTable.h" // Actually creating a system table and initialising the systems can have many // configurations, so we leave this to client code external to this static lib // However some of the systems do need to refer to each other - the primary // example being for logging. Hence, the client code should set this pointer // as soon as it has created a SystemsTable instance and before initialising // the subsystems. // If you want to pass around a SystemsTable without having this variable // directly accessible, prefer to include just SystemsTable.h extern SystemTable * gSys; #endif // SYSTEMS_INCLUDED