// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef SYSTEMTABLE_INCLUDED #define SYSTEMTABLE_INCLUDED #include "Definitions.inl" class RocketLogSystem; struct SystemTable { IRuntimeObjectSystem * pRuntimeObjectSystem; ITimeSystem *pTimeSystem; ILogSystem *pLogSystem; IEntitySystem *pEntitySystem; IAssetSystem* pAssetSystem; IObjectFactorySystem* pObjectFactorySystem; IGUISystem* pGUISystem; IFileChangeNotifier* pFileChangeNotifier; IGame* pGame; // This would better live within an IRocketLibSystem, when that is written RocketLogSystem* pRocketLogSystem; SystemTable() : pTimeSystem(0) , pLogSystem(0) , pEntitySystem(0) , pAssetSystem(0) , pObjectFactorySystem(0) , pGUISystem(0) , pFileChangeNotifier(0) , pRocketLogSystem(0) , pGame(0) {} }; #endif // SYSTEMTABLE_INCLUDED