// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef IGUISYSTEM_INCLUDED #define IGUISYSTEM_INCLUDED // Simple wrapper around libRocket to provide basic functionality to entities that need to // manipulate the GUI. Quite barebones for now, and we can add specific features as needed #include "ISystem.h" #include "IGUIDocument.h" #include "IGUIElement.h" // Forward declare Rocket::Core::Context namespace Rocket { namespace Core { class Context; } } struct IGUISystem : public ISystem { //// ISystem methods //SErrorDescriptor UnitTest(ILogSystem *pLog); virtual void SetContext(Rocket::Core::Context* pContext) = 0; virtual void ClearStyleSheetCache() = 0; virtual IGUIDocument* LoadDocument(const char* file, const char* id) = 0; virtual IGUIDocument* GetDocument(const char* id) = 0; virtual IGUIElement* GetLogElement() = 0; }; #endif // IGUISYSTEM_INCLUDED