// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. //////////////////////////////////////////////////////////////////////////////////////////////////////// // // IObject header file. // // The RuntimeCompiler library does not declare an IObject interface, only forward declares it. // Hence each project can define their own base interface for objects they want to runtime compile // and construct by using their own declaration of IObject in their own header file. // //////////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef IOBJECT_INCLUDED #define IOBJECT_INCLUDED #include "ObjectInterface.h" struct ISimpleSerializer; class ObjectFactorySystem; // IIDs enum InterfaceIDEnum { IID_IOBJECT, IID_ENDInterfaceID }; typedef unsigned int InterfaceID; // Template to help with IIDs template< InterfaceID Tiid, typename TSuper> struct TInterface : public TSuper { static const InterfaceID s_interfaceID = Tiid; virtual void GetInterface( InterfaceID _iid, void** pReturn ) { switch(_iid) { case Tiid: *pReturn= this; break; default: TSuper::GetInterface(_iid, pReturn); } } }; // IObject itself below is a special case as the base class // Also it doesn't hurt to have it coded up explicitly for reference struct IObject { static const InterfaceID s_interfaceID = IID_IOBJECT; virtual void GetInterface( InterfaceID iid, void** pReturn ) { switch( iid ) { case IID_IOBJECT: *pReturn = this; break; default: *pReturn = NULL; } } template< typename T> void GetInterface( T** pReturn ) { GetInterface( T::s_interfaceID, (void**)pReturn ); } IObject() : _isRuntimeDelete(false) {} virtual ~IObject() { } // Perform any object initialization // Should be called with isFirstInit=true on object creation // Will automatically be called with isFirstInit=false whenever a system serialization is performed virtual void Init( bool isFirstInit ) { } //return the PerTypeObjectId of this object, which is unique per class virtual PerTypeObjectId GetPerTypeId() const = 0; virtual void GetObjectId( ObjectId& id ) const { id.m_ConstructorId = GetConstructor()->GetConstructorId(); id.m_PerTypeId = GetPerTypeId(); } virtual ObjectId GetObjectId() const { ObjectId ret; GetObjectId( ret ); return ret; } //return the constructor for this class virtual IObjectConstructor* GetConstructor() const = 0; //serialise is not pure virtual as many objects do not need state virtual void Serialize(ISimpleSerializer *pSerializer) {}; virtual const char* GetTypeName() const = 0; protected: bool IsRuntimeDelete() { return _isRuntimeDelete; } private: friend class ObjectFactorySystem; // Set to true when object is being deleted because a new version has been created // Destructor should use this information to not delete other IObjects in this case // since these objects will still be needed bool _isRuntimeDelete; }; #endif //IOBJECT_INCLUDED