// // Copyright (c) 2010-2011 Matthew Jack and Doug Binks // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. #pragma once #ifndef IAURENDMESH_DEF #define IAURENDMESH_DEF #include "../Common/AUColor.inl" struct IAURenderable { virtual ~IAURenderable() {} virtual void Render() const = 0; //should not be publically exposed. }; struct IAURenderableMesh : public IAURenderable { virtual const AUColor& GetColor() const = 0; virtual void SetColor( const AUColor& color ) = 0; }; #endif //IAURENDMESH_DEF