-- -- Copyright 2010-2018 Branimir Karadzic. All rights reserved. -- License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause -- newoption { trigger = "with-amalgamated", description = "Enable amalgamated build.", } newoption { trigger = "with-ovr", description = "Enable OculusVR integration.", } newoption { trigger = "with-sdl", description = "Enable SDL entry.", } newoption { trigger = "with-glfw", description = "Enable GLFW entry.", } newoption { trigger = "with-profiler", description = "Enable build with intrusive profiler.", } newoption { trigger = "with-scintilla", description = "Enable building with Scintilla editor.", } newoption { trigger = "with-shared-lib", description = "Enable building shared library.", } newoption { trigger = "with-tools", description = "Enable building tools.", } newoption { trigger = "with-combined-examples", description = "Enable building examples (combined as single executable).", } newoption { trigger = "with-examples", description = "Enable building examples.", } solution "bgfx" configurations { "Debug", "Release", } if _ACTION == "xcode4" then platforms { "Universal", } else platforms { "x32", "x64", -- "Xbox360", "Native", -- for targets where bitness is not specified } end language "C++" startproject "example-00-helloworld" MODULE_DIR = path.getabsolute("../") BGFX_DIR = path.getabsolute("..") BX_DIR = os.getenv("BX_DIR") BIMG_DIR = os.getenv("BIMG_DIR") local BGFX_BUILD_DIR = path.join(BGFX_DIR, ".build") local BGFX_THIRD_PARTY_DIR = path.join(BGFX_DIR, "3rdparty") if not BX_DIR then BX_DIR = path.getabsolute(path.join(BGFX_DIR, "../bx")) end if not BIMG_DIR then BIMG_DIR = path.getabsolute(path.join(BGFX_DIR, "../bimg")) end if not os.isdir(BX_DIR) or not os.isdir(BIMG_DIR) then if not os.isdir(BX_DIR) then print("bx not found at " .. BX_DIR) end if not os.isdir(BIMG_DIR) then print("bimg not found at " .. BIMG_DIR) end print("For more info see: https://bkaradzic.github.io/bgfx/build.html") os.exit() end dofile (path.join(BX_DIR, "scripts/toolchain.lua")) if not toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) then return -- no action specified end function copyLib() end if _OPTIONS["with-sdl"] then if os.is("windows") then if not os.getenv("SDL2_DIR") then print("Set SDL2_DIR enviroment variable.") end end end if _OPTIONS["with-profiler"] then defines { "ENTRY_CONFIG_PROFILER=1", "BGFX_CONFIG_PROFILER=1", } end function exampleProjectDefaults() debugdir (path.join(BGFX_DIR, "examples/runtime")) includedirs { path.join(BX_DIR, "include"), path.join(BIMG_DIR, "include"), path.join(BGFX_DIR, "include"), path.join(BGFX_DIR, "3rdparty"), path.join(BGFX_DIR, "examples/common"), } flags { "FatalWarnings", } links { "example-common", "example-glue", "bgfx", "bimg_decode", "bimg", "bx", } if _OPTIONS["with-sdl"] then defines { "ENTRY_CONFIG_USE_SDL=1" } links { "SDL2" } configuration { "osx" } libdirs { "$(SDL2_DIR)/lib" } configuration {} end if _OPTIONS["with-glfw"] then defines { "ENTRY_CONFIG_USE_GLFW=1" } links { "glfw3" } configuration { "linux or freebsd" } links { "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", } configuration { "osx" } linkoptions { "-framework CoreVideo", "-framework IOKit", } configuration {} end if _OPTIONS["with-ovr"] then configuration { "x32" } libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/Win32/Release", _ACTION) } configuration { "x64" } libdirs { path.join("$(OVR_DIR)/LibOVR/Lib/Windows/x64/Release", _ACTION) } configuration { "x32 or x64" } links { "libovr" } configuration {} end configuration { "vs*", "x32 or x64" } linkoptions { "/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll } links { -- this is needed only for testing with GLES2/3 on Windows with VS2008 "DelayImp", } configuration { "vs201*", "x32 or x64" } linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x "/DELAYLOAD:\"libEGL.dll\"", "/DELAYLOAD:\"libGLESv2.dll\"", } configuration { "mingw*" } targetextension ".exe" links { "gdi32", "psapi", } configuration { "vs20*", "x32 or x64" } links { "gdi32", "psapi", } configuration { "durango" } links { "d3d11_x", "d3d12_x", "combase", "kernelx", } configuration { "winstore*" } removelinks { "DelayImp", "gdi32", "psapi" } links { "d3d11", "d3d12", "dxgi" } linkoptions { "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata } -- WinRT targets need their own output directories or build files stomp over each other configuration { "x32", "winstore*" } targetdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "bin", _name)) objdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "obj", _name)) configuration { "x64", "winstore*" } targetdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "bin", _name)) objdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "obj", _name)) configuration { "ARM", "winstore*" } targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name)) objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name)) configuration { "mingw-clang" } kind "ConsoleApp" configuration { "android*" } kind "ConsoleApp" targetextension ".so" linkoptions { "-shared", } links { "EGL", "GLESv2", } configuration { "asmjs" } kind "ConsoleApp" targetextension ".bc" configuration { "linux-* or freebsd", "not linux-steamlink" } links { "X11", "GL", "pthread", } configuration { "linux-steamlink" } links { "EGL", "GLESv2", "SDL2", "pthread", } configuration { "rpi" } links { "X11", "brcmGLESv2", "brcmEGL", "bcm_host", "vcos", "vchiq_arm", "pthread", } configuration { "osx" } linkoptions { "-framework Cocoa", "-framework QuartzCore", "-framework OpenGL", "-weak_framework Metal", } configuration { "ios* or tvos*" } kind "ConsoleApp" linkoptions { "-framework CoreFoundation", "-framework Foundation", "-framework OpenGLES", "-framework UIKit", "-framework QuartzCore", "-weak_framework Metal", } configuration { "xcode4", "ios" } kind "WindowedApp" files { path.join(BGFX_DIR, "examples/runtime/iOS-Info.plist"), } configuration { "xcode4", "tvos" } kind "WindowedApp" files { path.join(BGFX_DIR, "examples/runtime/tvOS-Info.plist"), } configuration { "qnx*" } targetextension "" links { "EGL", "GLESv2", } configuration {} strip() end function exampleProject(_combined, ...) if _combined then project ("examples") uuid (os.uuid("examples")) kind "WindowedApp" for _, name in ipairs({...}) do files { path.join(BGFX_DIR, "examples", name, "**.c"), path.join(BGFX_DIR, "examples", name, "**.cpp"), path.join(BGFX_DIR, "examples", name, "**.h"), } removefiles { path.join(BGFX_DIR, "examples", name, "**.bin.h"), } end files { path.join(BGFX_DIR, "examples/25-c99/helloworld.c"), -- hack for _main_ } exampleProjectDefaults() else for _, name in ipairs({...}) do project ("example-" .. name) uuid (os.uuid("example-" .. name)) kind "WindowedApp" files { path.join(BGFX_DIR, "examples", name, "**.c"), path.join(BGFX_DIR, "examples", name, "**.cpp"), path.join(BGFX_DIR, "examples", name, "**.h"), } removefiles { path.join(BGFX_DIR, "examples", name, "**.bin.h"), } defines { "ENTRY_CONFIG_IMPLEMENT_MAIN=1", } exampleProjectDefaults() end end end dofile "bgfx.lua" group "libs" bgfxProject("", "StaticLib", {}) dofile(path.join(BX_DIR, "scripts/bx.lua")) dofile(path.join(BIMG_DIR, "scripts/bimg.lua")) dofile(path.join(BIMG_DIR, "scripts/bimg_decode.lua")) if _OPTIONS["with-tools"] then dofile(path.join(BIMG_DIR, "scripts/bimg_encode.lua")) end if _OPTIONS["with-examples"] or _OPTIONS["with-combined-examples"] or _OPTIONS["with-tools"] then group "examples" dofile "example-common.lua" end if _OPTIONS["with-examples"] or _OPTIONS["with-combined-examples"] then group "examples" exampleProject(_OPTIONS["with-combined-examples"] , "00-helloworld" , "01-cubes" , "02-metaballs" , "03-raymarch" , "04-mesh" , "05-instancing" , "06-bump" , "07-callback" , "08-update" , "09-hdr" , "10-font" , "11-fontsdf" , "12-lod" , "13-stencil" , "14-shadowvolumes" , "15-shadowmaps-simple" , "16-shadowmaps" , "17-drawstress" , "18-ibl" , "19-oit" , "20-nanovg" , "21-deferred" , "22-windows" , "23-vectordisplay" , "24-nbody" , "26-occlusion" , "27-terrain" , "28-wireframe" , "29-debugdraw" , "30-picking" , "31-rsm" , "32-particles" , "33-pom" , "34-mvs" , "35-dynamic" , "36-sky" ) -- C99 source doesn't compile under WinRT settings if not premake.vstudio.iswinrt() then exampleProject(false, "25-c99") end end if _OPTIONS["with-shared-lib"] then group "libs" bgfxProject("-shared-lib", "SharedLib", {}) end if _OPTIONS["with-tools"] then group "tools" dofile "shaderc.lua" dofile "texturec.lua" dofile "texturev.lua" dofile "geometryc.lua" end