/* * Copyright 2011-2018 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef NANOVG_BGFX_H_HEADER_GUARD #define NANOVG_BGFX_H_HEADER_GUARD #include namespace bx { struct AllocatorI; } struct NVGcontext; struct NVGLUframebuffer { NVGcontext* ctx; bgfx::FrameBufferHandle handle; int image; bgfx::ViewId viewId; }; /// NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId, bx::AllocatorI* _allocator); /// NVGcontext* nvgCreate(int32_t _edgeaa, bgfx::ViewId _viewId); /// void nvgDelete(struct NVGcontext* _ctx); /// void nvgSetViewId(struct NVGcontext* _ctx, bgfx::ViewId _viewId); /// uint16_t nvgGetViewId(struct NVGcontext* _ctx); // Helper functions to create bgfx framebuffer to render to. // Example: // float scale = 2; // NVGLUframebuffer* fb = nvgluCreateFramebuffer(ctx, 100 * scale, 100 * scale, 0); // nvgluSetViewFramebuffer(VIEW_ID, fb); // nvgluBindFramebuffer(fb); // nvgBeginFrame(ctx, 100, 100, scale); // // renders anything offscreen // nvgEndFrame(ctx); // nvgluBindFramebuffer(NULL); // // // Pastes the framebuffer rendering. // nvgBeginFrame(ctx, 1024, 768, scale); // NVGpaint paint = nvgImagePattern(ctx, 0, 0, 100, 100, 0, fb->image, 1); // nvgBeginPath(ctx); // nvgRect(ctx, 0, 0, 100, 100); // nvgFillPaint(ctx, paint); // nvgFill(ctx); // nvgEndFrame(ctx); /// NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* _ctx, int32_t _width, int32_t _height, int32_t _imageFlags, bgfx::ViewId _viewId); /// NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* _ctx, int32_t _width, int32_t _height, int32_t _imageFlags); /// void nvgluBindFramebuffer(NVGLUframebuffer* _framebuffer); /// void nvgluDeleteFramebuffer(NVGLUframebuffer* _framebuffer); /// void nvgluSetViewFramebuffer(bgfx::ViewId _viewId, NVGLUframebuffer* _framebuffer); #endif // NANOVG_BGFX_H_HEADER_GUARD