/* * Copyright 2011-2016 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "bgfx_shader.sh" uniform vec4 bgfx_clear_color[8]; void main() { gl_FragData[0] = bgfx_clear_color[0]; gl_FragData[1] = bgfx_clear_color[1]; gl_FragData[2] = bgfx_clear_color[2]; }