#include "RuntimeModule.h" #include "Renderer.h" #include "3rdparty/ocornut-imgui/imgui.h" #include "imgui/imgui.h" #include #include struct module_state { int width, height; int select; char cells[]; }; static struct module_state *module_init() { std::cout << "Module init called" << std::endl; module_state *state = (module_state*) malloc(sizeof(*state)); return state; } static void module_finalize(struct module_state *state) { std::cout << "Module finalize called" << std::endl; free(state); } static void module_reload(struct module_state *state) { std::cout << "Module reload called" << std::endl; } static void module_unload(struct module_state *state) { std::cout << "Module unload called" << std::endl; } static bool module_step(struct module_state *state) { bool enabled = true; ImGui::Begin("yoyoyo"); if (ImGui::Button("Baem Yahoo")) { std::cout << "Clicked on Baem!" << std::endl; } ImGui::End(); float deltaTime = 0.3; std::ostringstream s; s << "TestModule: 2 Runtime Object 4 " << deltaTime << " update called!"; bgfx::dbgTextPrintf(1, 20, 0x6f, s.str().c_str()); return true; } extern "C" { const struct module_api MODULE_API = { .init = module_init, .reload = module_reload, .step = module_step, .unload = module_unload, .finalize = module_finalize }; }