$input v_texcoord0, v_color0 /* * Copyright 2011-2018 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "common.sh" SAMPLER3D(s_texColor, 0); void main() { vec4 color = texture3DLod(s_texColor, vec3(v_texcoord0.xy, u_textureLayer), u_textureLod); gl_FragColor = toEv(color * v_color0); }