/* * Copyright 2011-2018 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef SHADERC_H_HEADER_GUARD #define SHADERC_H_HEADER_GUARD namespace bgfx { extern bool g_verbose; } #define _BX_TRACE(_format, ...) \ BX_MACRO_BLOCK_BEGIN \ if (bgfx::g_verbose) \ { \ fprintf(stdout, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \ } \ BX_MACRO_BLOCK_END #define _BX_WARN(_condition, _format, ...) \ BX_MACRO_BLOCK_BEGIN \ if (!(_condition) ) \ { \ BX_TRACE("WARN " _format, ##__VA_ARGS__); \ } \ BX_MACRO_BLOCK_END #define _BX_CHECK(_condition, _format, ...) \ BX_MACRO_BLOCK_BEGIN \ if (!(_condition) ) \ { \ BX_TRACE("CHECK " _format, ##__VA_ARGS__); \ bx::debugBreak(); \ } \ BX_MACRO_BLOCK_END #define BX_TRACE _BX_TRACE #define BX_WARN _BX_WARN #define BX_CHECK _BX_CHECK #ifndef SHADERC_CONFIG_HLSL # define SHADERC_CONFIG_HLSL BX_PLATFORM_WINDOWS #endif // SHADERC_CONFIG_HLSL #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../src/vertexdecl.h" namespace bgfx { extern bool g_verbose; class LineReader : public bx::ReaderI { public: LineReader(const char* _str) : m_str(_str) , m_pos(0) , m_size(bx::strLen(_str) ) { } virtual int32_t read(void* _data, int32_t _size, bx::Error* _err) override { if (m_str[m_pos] == '\0' || m_pos == m_size) { BX_ERROR_SET(_err, BX_ERROR_READERWRITER_EOF, "LineReader: EOF."); return 0; } uint32_t pos = m_pos; const char* str = &m_str[pos]; const char* nl = bx::strnl(str); pos += (uint32_t)(nl - str); const char* eol = &m_str[pos]; uint32_t size = bx::uint32_min(uint32_t(eol - str), _size); bx::memCopy(_data, str, size); m_pos += size; return size; } const char* m_str; uint32_t m_pos; uint32_t m_size; }; #define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10) #define BGFX_UNIFORM_SAMPLERBIT UINT8_C(0x20) const char* getUniformTypeName(UniformType::Enum _enum); UniformType::Enum nameToUniformTypeEnum(const char* _name); struct Uniform { std::string name; UniformType::Enum type; uint8_t num; uint16_t regIndex; uint16_t regCount; }; struct Options { Options(); void dump(); char shaderType; std::string platform; std::string profile; std::string inputFilePath; std::string outputFilePath; std::vector includeDirs; std::vector defines; std::vector dependencies; bool disasm; bool raw; bool preprocessOnly; bool depends; bool debugInformation; bool avoidFlowControl; bool noPreshader; bool partialPrecision; bool preferFlowControl; bool backwardsCompatibility; bool warningsAreErrors; bool optimize; uint32_t optimizationLevel; }; typedef std::vector UniformArray; void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX, int32_t _column = -1); void strReplace(char* _str, const char* _find, const char* _replace); int32_t writef(bx::WriterI* _writer, const char* _format, ...); void writeFile(const char* _filePath, const void* _data, int32_t _size); bool compileGLSLShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer); bool compileHLSLShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer); bool compilePSSLShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer); bool compileSPIRVShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer); } // namespace bgfx #endif // SHADERC_H_HEADER_GUARD