/* * Copyright 2011-2018 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef IMGUI_H_HEADER_GUARD #define IMGUI_H_HEADER_GUARD #include #include #include #include #define IMGUI_MBUT_LEFT 0x01 #define IMGUI_MBUT_RIGHT 0x02 #define IMGUI_MBUT_MIDDLE 0x04 inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255) { return 0 | (uint32_t(_r) << 0) | (uint32_t(_g) << 8) | (uint32_t(_b) << 16) | (uint32_t(_a) << 24) ; } namespace bx { struct AllocatorI; } void imguiCreate(float _fontSize = 18.0f, bx::AllocatorI* _allocator = NULL); void imguiDestroy(); void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, bgfx::ViewId _view = 255); void imguiEndFrame(); namespace entry { class AppI; } void showExampleDialog(entry::AppI* _app, const char* _errorText = NULL); namespace ImGui { #define IMGUI_FLAGS_NONE UINT8_C(0x00) #define IMGUI_FLAGS_ALPHA_BLEND UINT8_C(0x01) // Helper function for passing bgfx::TextureHandle to ImGui::Image. inline void Image(bgfx::TextureHandle _handle , uint8_t _flags , uint8_t _mip , const ImVec2& _size , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f) , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f) , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f) , const ImVec4& _borderCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f) ) { union { struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; ImTextureID ptr; } texture; texture.s.handle = _handle; texture.s.flags = _flags; texture.s.mip = _mip; Image(texture.ptr, _size, _uv0, _uv1, _tintCol, _borderCol); } // Helper function for passing bgfx::TextureHandle to ImGui::Image. inline void Image(bgfx::TextureHandle _handle , const ImVec2& _size , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f) , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f) , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f) , const ImVec4& _borderCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f) ) { Image(_handle, IMGUI_FLAGS_ALPHA_BLEND, 0, _size, _uv0, _uv1, _tintCol, _borderCol); } // Helper function for passing bgfx::TextureHandle to ImGui::ImageButton. inline bool ImageButton(bgfx::TextureHandle _handle , uint8_t _flags , uint8_t _mip , const ImVec2& _size , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f) , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f) , int _framePadding = -1 , const ImVec4& _bgCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f) , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f) ) { union { struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; ImTextureID ptr; } texture; texture.s.handle = _handle; texture.s.flags = _flags; texture.s.mip = _mip; return ImageButton(texture.ptr, _size, _uv0, _uv1, _framePadding, _bgCol, _tintCol); } // Helper function for passing bgfx::TextureHandle to ImGui::ImageButton. inline bool ImageButton(bgfx::TextureHandle _handle , const ImVec2& _size , const ImVec2& _uv0 = ImVec2(0.0f, 0.0f) , const ImVec2& _uv1 = ImVec2(1.0f, 1.0f) , int _framePadding = -1 , const ImVec4& _bgCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f) , const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f) ) { return ImageButton(_handle, IMGUI_FLAGS_ALPHA_BLEND, 0, _size, _uv0, _uv1, _framePadding, _bgCol, _tintCol); } inline void NextLine() { SetCursorPosY(GetCursorPosY() + GetTextLineHeightWithSpacing() ); } inline bool TabButton(const char* _text, float _width, bool _active) { int32_t count = 1; if (_active) { ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.0f, 0.75f, 0.0f, 0.78f) ); ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f ) ); count = 2; } else { ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.5f, 0.5f, 0.5f, 0.7f) ); } bool retval = ImGui::Button(_text, ImVec2(_width, 20.0f) ); ImGui::PopStyleColor(count); return retval; } inline bool MouseOverArea() { return false || ImGui::IsAnyItemHovered() || ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow) ; } } // namespace ImGui #endif // IMGUI_H_HEADER_GUARD