#ifndef EXAMPLE_RENDER_H_ #define EXAMPLE_RENDER_H_ #include // C++11 //mode definitions now here #define SHOW_BUFFER_COLOR (0) #define SHOW_BUFFER_NORMAL (1) #define SHOW_BUFFER_POSITION (2) #define SHOW_BUFFER_DEPTH (3) #define SHOW_BUFFER_TEXCOORD (4) #define SHOW_BUFFER_VARYCOORD (5) #include "render-config.h" #include "nanosg.h" #include "mesh.h" #include "material.h" namespace example { struct Asset { std::vector > meshes; std::vector materials; //tigra: add default material Material default_material; std::vector textures; }; class Renderer { public: Renderer() {} ~Renderer() {} /// Returns false when the rendering was canceled. static bool Render(float* rgba, float* aux_rgba, int *sample_counts, float quat[4], const nanosg::Scene> &scene, const Asset &asset, const RenderConfig& config, std::atomic& cancel_flag, int& _showBufferMode ); }; }; #endif // EXAMPLE_RENDER_H_