/* * Copyright 2011-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include #include #include #include #include #include #include #include "../../src/vertexdecl.h" #include #include #include namespace stl = tinystl; #include #include #if 0 # define BX_TRACE(_format, ...) \ do { \ printf(BX_FILE_LINE_LITERAL "BGFX " _format "\n", ##__VA_ARGS__); \ } while(0) # define BX_WARN(_condition, _format, ...) \ do { \ if (!(_condition) ) \ { \ BX_TRACE(BX_FILE_LINE_LITERAL "WARN " _format, ##__VA_ARGS__); \ } \ } while(0) # define BX_CHECK(_condition, _format, ...) \ do { \ if (!(_condition) ) \ { \ BX_TRACE(BX_FILE_LINE_LITERAL "CHECK " _format, ##__VA_ARGS__); \ bx::debugBreak(); \ } \ } while(0) #endif // 0 #define EXPECT(_condition) \ do { \ if (!(_condition) ) \ { \ printf("Error parsing at:\n" BX_FILE_LINE_LITERAL "\nExpected: " #_condition "\n"); \ exit(EXIT_FAILURE); \ } \ } while(0) #include #include #include #include #include #include #include #include #include "bounds.h" struct Vector3 { float x; float y; float z; }; typedef std::vector Vector3Array; struct Index3 { int32_t m_position; int32_t m_texcoord; int32_t m_normal; int32_t m_vertexIndex; int32_t m_vbc; // Barycentric ID. Holds eigher 0, 1 or 2. }; typedef stl::unordered_map Index3Map; struct Triangle { uint64_t m_index[3]; }; typedef std::vector TriangleArray; struct Group { uint32_t m_startTriangle; uint32_t m_numTriangles; std::string m_name; std::string m_material; }; typedef std::vector GroupArray; struct Primitive { uint32_t m_startVertex; uint32_t m_startIndex; uint32_t m_numVertices; uint32_t m_numIndices; std::string m_name; }; typedef std::vector PrimitiveArray; static uint32_t s_obbSteps = 17; #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1) #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0) #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0) #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0) long int fsize(FILE* _file) { long int pos = ftell(_file); fseek(_file, 0L, SEEK_END); long int size = ftell(_file); fseek(_file, pos, SEEK_SET); return size; } void triangleReorder(uint16_t* _indices, uint32_t _numIndices, uint32_t _numVertices, uint16_t _cacheSize) { uint16_t* newIndexList = new uint16_t[_numIndices]; Forsyth::OptimizeFaces(_indices, _numIndices, _numVertices, newIndexList, _cacheSize); memcpy(_indices, newIndexList, _numIndices*2); delete [] newIndexList; } void triangleCompress(bx::WriterI* _writer, uint16_t* _indices, uint32_t _numIndices, uint8_t* _vertexData, uint32_t _numVertices, uint16_t _stride) { uint32_t* vertexRemap = (uint32_t*)malloc(_numVertices*sizeof(uint32_t) ); WriteBitstream writer; CompressIndexBuffer(_indices, _numIndices/3, vertexRemap, _numVertices, IBCF_AUTO, writer); writer.Finish(); printf( "uncompressed: %10d, compressed: %10d, ratio: %0.2f%%\n" , _numIndices*2 , (uint32_t)writer.ByteSize() , 100.0f - float(writer.ByteSize() ) / float(_numIndices*2)*100.0f ); BX_UNUSED(_vertexData, _stride); uint8_t* outVertexData = (uint8_t*)malloc(_numVertices*_stride); for (uint32_t ii = 0; ii < _numVertices; ++ii) { uint32_t remap = vertexRemap[ii]; remap = UINT32_MAX == remap ? ii : remap; memcpy(&outVertexData[remap*_stride], &_vertexData[ii*_stride], _stride); } memcpy(_vertexData, outVertexData, _numVertices*_stride); free(outVertexData); free(vertexRemap); bx::write(_writer, writer.RawData(), (uint32_t)writer.ByteSize() ); } void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices) { struct PosTexcoord { float m_x; float m_y; float m_z; float m_pad0; float m_u; float m_v; float m_pad1; float m_pad2; }; float* tangents = new float[6*_numVertices]; memset(tangents, 0, 6*_numVertices*sizeof(float) ); PosTexcoord v0; PosTexcoord v1; PosTexcoord v2; for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii) { const uint16_t* indices = &_indices[ii*3]; uint32_t i0 = indices[0]; uint32_t i1 = indices[1]; uint32_t i2 = indices[2]; bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0); bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0); bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1); bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1); bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2); bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2); const float bax = v1.m_x - v0.m_x; const float bay = v1.m_y - v0.m_y; const float baz = v1.m_z - v0.m_z; const float bau = v1.m_u - v0.m_u; const float bav = v1.m_v - v0.m_v; const float cax = v2.m_x - v0.m_x; const float cay = v2.m_y - v0.m_y; const float caz = v2.m_z - v0.m_z; const float cau = v2.m_u - v0.m_u; const float cav = v2.m_v - v0.m_v; const float det = (bau * cav - bav * cau); const float invDet = 1.0f / det; const float tx = (bax * cav - cax * bav) * invDet; const float ty = (bay * cav - cay * bav) * invDet; const float tz = (baz * cav - caz * bav) * invDet; const float bx = (cax * bau - bax * cau) * invDet; const float by = (cay * bau - bay * cau) * invDet; const float bz = (caz * bau - baz * cau) * invDet; for (uint32_t jj = 0; jj < 3; ++jj) { float* tanu = &tangents[indices[jj]*6]; float* tanv = &tanu[3]; tanu[0] += tx; tanu[1] += ty; tanu[2] += tz; tanv[0] += bx; tanv[1] += by; tanv[2] += bz; } } for (uint32_t ii = 0; ii < _numVertices; ++ii) { const float* tanu = &tangents[ii*6]; const float* tanv = &tangents[ii*6 + 3]; float normal[4]; bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii); float ndt = bx::vec3Dot(normal, tanu); float nxt[3]; bx::vec3Cross(nxt, normal, tanu); float tmp[3]; tmp[0] = tanu[0] - normal[0] * ndt; tmp[1] = tanu[1] - normal[1] * ndt; tmp[2] = tanu[2] - normal[2] * ndt; float tangent[4]; bx::vec3Norm(tangent, tmp); tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f; bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii); } delete [] tangents; } void write(bx::WriterI* _writer, const void* _vertices, uint32_t _numVertices, uint32_t _stride) { Sphere maxSphere; calcMaxBoundingSphere(maxSphere, _vertices, _numVertices, _stride); Sphere minSphere; calcMinBoundingSphere(minSphere, _vertices, _numVertices, _stride); if (minSphere.m_radius > maxSphere.m_radius) { bx::write(_writer, maxSphere); } else { bx::write(_writer, minSphere); } Aabb aabb; toAabb(aabb, _vertices, _numVertices, _stride); bx::write(_writer, aabb); Obb obb; calcObb(obb, _vertices, _numVertices, _stride, s_obbSteps); bx::write(_writer, obb); } void write(bx::WriterI* _writer , const uint8_t* _vertices , uint32_t _numVertices , const bgfx::VertexDecl& _decl , const uint16_t* _indices , uint32_t _numIndices , const uint8_t* _compressedIndices , uint32_t _compressedSize , const std::string& _material , const PrimitiveArray& _primitives ) { using namespace bx; using namespace bgfx; uint32_t stride = _decl.getStride(); write(_writer, BGFX_CHUNK_MAGIC_VB); write(_writer, _vertices, _numVertices, stride); write(_writer, _decl); write(_writer, uint16_t(_numVertices) ); write(_writer, _vertices, _numVertices*stride); if (NULL != _compressedIndices) { write(_writer, BGFX_CHUNK_MAGIC_IBC); write(_writer, _numIndices); write(_writer, _compressedSize); write(_writer, _compressedIndices, _compressedSize); } else { write(_writer, BGFX_CHUNK_MAGIC_IB); write(_writer, _numIndices); write(_writer, _indices, _numIndices*2); } write(_writer, BGFX_CHUNK_MAGIC_PRI); uint16_t nameLen = uint16_t(_material.size() ); write(_writer, nameLen); write(_writer, _material.c_str(), nameLen); write(_writer, uint16_t(_primitives.size() ) ); for (PrimitiveArray::const_iterator primIt = _primitives.begin(); primIt != _primitives.end(); ++primIt) { const Primitive& prim = *primIt; nameLen = uint16_t(prim.m_name.size() ); write(_writer, nameLen); write(_writer, prim.m_name.c_str(), nameLen); write(_writer, prim.m_startIndex); write(_writer, prim.m_numIndices); write(_writer, prim.m_startVertex); write(_writer, prim.m_numVertices); write(_writer, &_vertices[prim.m_startVertex*stride], prim.m_numVertices, stride); } } void help(const char* _error = NULL) { if (NULL != _error) { fprintf(stderr, "Error:\n%s\n\n", _error); } fprintf(stderr , "geometryc, bgfx geometry compiler tool\n" "Copyright 2011-2017 Branimir Karadzic. All rights reserved.\n" "License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause\n\n" ); fprintf(stderr , "Usage: geometryc -f -o \n" "\n" "Supported input file types:\n" " *.obj Wavefront\n" "\n" "Options:\n" " -f Input file path.\n" " -o Output file path.\n" " -s, --scale Scale factor.\n" " --ccw Counter-clockwise winding order.\n" " --flipv Flip texture coordinate V.\n" " --obb Number of steps for calculating oriented bounding box.\n" " Default value is 17. Less steps less precise OBB is.\n" " More steps slower calculation.\n" " --packnormal Normal packing.\n" " 0 - unpacked 12 bytes (default).\n" " 1 - packed 4 bytes.\n" " --packuv Texture coordinate packing.\n" " 0 - unpacked 8 bytes (default).\n" " 1 - packed 4 bytes.\n" " --tangent Calculate tangent vectors (packing mode is the same as normal).\n" " --barycentric Adds barycentric vertex attribute (packed in bgfx::Attrib::Color1).\n" " -c, --compress Compress indices.\n" "\n" "For additional information, see https://github.com/bkaradzic/bgfx\n" ); } inline uint32_t rgbaToAbgr(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a) { return (uint32_t(_r)<<0) | (uint32_t(_g)<<8) | (uint32_t(_b)<<16) | (uint32_t(_a)<<24) ; } struct GroupSortByMaterial { bool operator()(const Group& _lhs, const Group& _rhs) { return _lhs.m_material < _rhs.m_material; } }; int main(int _argc, const char* _argv[]) { bx::CommandLine cmdLine(_argc, _argv); const char* filePath = cmdLine.findOption('f'); if (NULL == filePath) { help("Input file name must be specified."); return EXIT_FAILURE; } const char* outFilePath = cmdLine.findOption('o'); if (NULL == outFilePath) { help("Output file name must be specified."); return EXIT_FAILURE; } float scale = 1.0f; const char* scaleArg = cmdLine.findOption('s', "scale"); if (NULL != scaleArg) { scale = (float)atof(scaleArg); } bool compress = cmdLine.hasArg('c', "compress"); cmdLine.hasArg(s_obbSteps, '\0', "obb"); s_obbSteps = bx::uint32_min(bx::uint32_max(s_obbSteps, 1), 90); uint32_t packNormal = 0; cmdLine.hasArg(packNormal, '\0', "packnormal"); uint32_t packUv = 0; cmdLine.hasArg(packUv, '\0', "packuv"); bool ccw = cmdLine.hasArg("ccw"); bool flipV = cmdLine.hasArg("flipv"); bool hasTangent = cmdLine.hasArg("tangent"); bool hasBc = cmdLine.hasArg("barycentric"); FILE* file = fopen(filePath, "r"); if (NULL == file) { printf("Unable to open input file '%s'.", filePath); exit(EXIT_FAILURE); } int64_t parseElapsed = -bx::getHPCounter(); int64_t triReorderElapsed = 0; uint32_t size = (uint32_t)fsize(file); char* data = new char[size+1]; size = (uint32_t)fread(data, 1, size, file); data[size] = '\0'; fclose(file); // https://en.wikipedia.org/wiki/Wavefront_.obj_file Vector3Array positions; Vector3Array normals; Vector3Array texcoords; Index3Map indexMap; TriangleArray triangles; GroupArray groups; uint32_t num = 0; Group group; group.m_startTriangle = 0; group.m_numTriangles = 0; char commandLine[2048]; uint32_t len = sizeof(commandLine); int argc; char* argv[64]; const char* next = data; do { next = bx::tokenizeCommandLine(next, commandLine, len, argc, argv, BX_COUNTOF(argv), '\n'); if (0 < argc) { if (0 == strcmp(argv[0], "#") ) { if (2 < argc && 0 == strcmp(argv[2], "polygons") ) { } } else if (0 == strcmp(argv[0], "f") ) { Triangle triangle; memset(&triangle, 0, sizeof(Triangle) ); const int numNormals = (int)normals.size(); const int numTexcoords = (int)texcoords.size(); const int numPositions = (int)positions.size(); for (uint32_t edge = 0, numEdges = argc-1; edge < numEdges; ++edge) { Index3 index; index.m_texcoord = -1; index.m_normal = -1; index.m_vertexIndex = -1; if (hasBc) { index.m_vbc = edge < 3 ? edge : (1+(edge+1) )&1; } else { index.m_vbc = 0; } const char* vertex = argv[edge+1]; char* texcoord = const_cast(bx::strnchr(vertex, '/') ); if (NULL != texcoord) { *texcoord++ = '\0'; char* normal = const_cast(bx::strnchr(texcoord, '/') ); if (NULL != normal) { *normal++ = '\0'; const int nn = atoi(normal); index.m_normal = (nn < 0) ? nn+numNormals : nn-1; } // https://en.wikipedia.org/wiki/Wavefront_.obj_file#Vertex_Normal_Indices_Without_Texture_Coordinate_Indices if(*texcoord != '\0') { const int tex = atoi(texcoord); index.m_texcoord = (tex < 0) ? tex+numTexcoords : tex-1; } } const int pos = atoi(vertex); index.m_position = (pos < 0) ? pos+numPositions : pos-1; uint64_t hash0 = index.m_position; uint64_t hash1 = uint64_t(index.m_texcoord)<<20; uint64_t hash2 = uint64_t(index.m_normal)<<40; uint64_t hash3 = uint64_t(index.m_vbc)<<60; uint64_t hash = hash0^hash1^hash2^hash3; stl::pair result = indexMap.insert(stl::make_pair(hash, index) ); if (!result.second) { Index3& oldIndex = result.first->second; BX_UNUSED(oldIndex); BX_CHECK(oldIndex.m_position == index.m_position && oldIndex.m_texcoord == index.m_texcoord && oldIndex.m_normal == index.m_normal , "Hash collision!" ); } switch (edge) { case 0: case 1: case 2: triangle.m_index[edge] = hash; if (2 == edge) { if (ccw) { std::swap(triangle.m_index[1], triangle.m_index[2]); } triangles.push_back(triangle); } break; default: if (ccw) { triangle.m_index[2] = triangle.m_index[1]; triangle.m_index[1] = hash; } else { triangle.m_index[1] = triangle.m_index[2]; triangle.m_index[2] = hash; } triangles.push_back(triangle); break; } } } else if (0 == strcmp(argv[0], "g") ) { EXPECT(1 < argc); group.m_name = argv[1]; } else if (*argv[0] == 'v') { group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle; if (0 < group.m_numTriangles) { groups.push_back(group); group.m_startTriangle = (uint32_t)(triangles.size() ); group.m_numTriangles = 0; } if (0 == strcmp(argv[0], "vn") ) { Vector3 normal; normal.x = (float)atof(argv[1]); normal.y = (float)atof(argv[2]); normal.z = (float)atof(argv[3]); normals.push_back(normal); } else if (0 == strcmp(argv[0], "vp") ) { static bool once = true; if (once) { once = false; printf("warning: 'parameter space vertices' are unsupported.\n"); } } else if (0 == strcmp(argv[0], "vt") ) { Vector3 texcoord; texcoord.x = (float)atof(argv[1]); texcoord.y = 0.0f; texcoord.z = 0.0f; switch (argc) { case 4: texcoord.z = (float)atof(argv[3]); // fallthrough case 3: texcoord.y = (float)atof(argv[2]); break; default: break; } texcoords.push_back(texcoord); } else { float px = (float)atof(argv[1]); float py = (float)atof(argv[2]); float pz = (float)atof(argv[3]); float pw = 1.0f; if (argc > 4) { pw = (float)atof(argv[4]); } float invW = scale/pw; px *= invW; py *= invW; pz *= invW; Vector3 pos; pos.x = px; pos.y = py; pos.z = pz; positions.push_back(pos); } } else if (0 == strcmp(argv[0], "usemtl") ) { std::string material(argv[1]); if (material != group.m_material) { group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle; if (0 < group.m_numTriangles) { groups.push_back(group); group.m_startTriangle = (uint32_t)(triangles.size() ); group.m_numTriangles = 0; } } group.m_material = material; } // unsupported tags // else if (0 == strcmp(argv[0], "mtllib") ) // { // } // else if (0 == strcmp(argv[0], "o") ) // { // } // else if (0 == strcmp(argv[0], "s") ) // { // } } ++num; } while ('\0' != *next); group.m_numTriangles = (uint32_t)(triangles.size() ) - group.m_startTriangle; if (0 < group.m_numTriangles) { groups.push_back(group); group.m_startTriangle = (uint32_t)(triangles.size() ); group.m_numTriangles = 0; } delete [] data; int64_t now = bx::getHPCounter(); parseElapsed += now; int64_t convertElapsed = -now; std::sort(groups.begin(), groups.end(), GroupSortByMaterial() ); bool hasColor = false; bool hasNormal; bool hasTexcoord; { Index3Map::const_iterator it = indexMap.begin(); hasNormal = -1 != it->second.m_normal; hasTexcoord = -1 != it->second.m_texcoord; if (!hasTexcoord && texcoords.size() == positions.size() ) { hasTexcoord = true; for (Index3Map::iterator jt = indexMap.begin(), jtEnd = indexMap.end(); jt != jtEnd; ++jt) { jt->second.m_texcoord = jt->second.m_position; } } if (!hasNormal && normals.size() == positions.size() ) { hasNormal = true; for (Index3Map::iterator jt = indexMap.begin(), jtEnd = indexMap.end(); jt != jtEnd; ++jt) { jt->second.m_normal = jt->second.m_position; } } } bgfx::VertexDecl decl; decl.begin(); decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float); if (hasColor) { decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true); } if (hasBc) { decl.add(bgfx::Attrib::Color1, 4, bgfx::AttribType::Uint8, true); } if (hasTexcoord) { switch (packUv) { default: case 0: decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float); break; case 1: decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Half); break; } } if (hasNormal) { hasTangent &= hasTexcoord; switch (packNormal) { default: case 0: decl.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float); if (hasTangent) { decl.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Float); } break; case 1: decl.add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true); if (hasTangent) { decl.add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true); } break; } } decl.end(); uint32_t stride = decl.getStride(); uint8_t* vertexData = new uint8_t[triangles.size() * 3 * stride]; uint16_t* indexData = new uint16_t[triangles.size() * 3]; int32_t numVertices = 0; int32_t numIndices = 0; int32_t numPrimitives = 0; uint8_t* vertices = vertexData; uint16_t* indices = indexData; std::string material = groups.begin()->m_material; PrimitiveArray primitives; bx::CrtFileWriter writer; if (!bx::open(&writer, outFilePath) ) { printf("Unable to open output file '%s'.", outFilePath); exit(EXIT_FAILURE); } Primitive prim; prim.m_startVertex = 0; prim.m_startIndex = 0; uint32_t positionOffset = decl.getOffset(bgfx::Attrib::Position); uint32_t color0Offset = decl.getOffset(bgfx::Attrib::Color0); bx::CrtAllocator crtAllocator; bx::MemoryBlock memBlock(&crtAllocator); uint32_t ii = 0; for (GroupArray::const_iterator groupIt = groups.begin(); groupIt != groups.end(); ++groupIt, ++ii) { for (uint32_t tri = groupIt->m_startTriangle, end = tri + groupIt->m_numTriangles; tri < end; ++tri) { if (material != groupIt->m_material || 65533 < numVertices) { prim.m_numVertices = numVertices - prim.m_startVertex; prim.m_numIndices = numIndices - prim.m_startIndex; if (0 < prim.m_numVertices) { primitives.push_back(prim); } if (hasTangent) { calcTangents(vertexData, uint16_t(numVertices), decl, indexData, numIndices); } bx::MemoryWriter memWriter(&memBlock); triReorderElapsed -= bx::getHPCounter(); for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt) { const Primitive& prim1 = *primIt; triangleReorder(indexData + prim1.m_startIndex, prim1.m_numIndices, numVertices, 32); if (compress) { triangleCompress(&memWriter , indexData + prim1.m_startIndex , prim1.m_numIndices , vertexData + prim1.m_startVertex , numVertices , uint16_t(stride) ); } } triReorderElapsed += bx::getHPCounter(); write(&writer , vertexData , numVertices , decl , indexData , numIndices , (uint8_t*)memBlock.more() , memBlock.getSize() , material , primitives ); primitives.clear(); for (Index3Map::iterator indexIt = indexMap.begin(); indexIt != indexMap.end(); ++indexIt) { indexIt->second.m_vertexIndex = -1; } vertices = vertexData; indices = indexData; numVertices = 0; numIndices = 0; prim.m_startVertex = 0; prim.m_startIndex = 0; ++numPrimitives; material = groupIt->m_material; } Triangle& triangle = triangles[tri]; for (uint32_t edge = 0; edge < 3; ++edge) { uint64_t hash = triangle.m_index[edge]; Index3& index = indexMap[hash]; if (index.m_vertexIndex == -1) { index.m_vertexIndex = numVertices++; float* position = (float*)(vertices + positionOffset); memcpy(position, &positions[index.m_position], 3*sizeof(float) ); if (hasColor) { uint32_t* color0 = (uint32_t*)(vertices + color0Offset); *color0 = rgbaToAbgr(numVertices%255, numIndices%255, 0, 0xff); } if (hasBc) { const float bc[3] = { (index.m_vbc == 0) ? 1.0f : 0.0f, (index.m_vbc == 1) ? 1.0f : 0.0f, (index.m_vbc == 2) ? 1.0f : 0.0f, }; bgfx::vertexPack(bc, true, bgfx::Attrib::Color1, decl, vertices); } if (hasTexcoord) { float uv[2]; memcpy(uv, &texcoords[index.m_texcoord], 2*sizeof(float) ); if (flipV) { uv[1] = -uv[1]; } bgfx::vertexPack(uv, true, bgfx::Attrib::TexCoord0, decl, vertices); } if (hasNormal) { float normal[4]; bx::vec3Norm(normal, (float*)&normals[index.m_normal]); bgfx::vertexPack(normal, true, bgfx::Attrib::Normal, decl, vertices); } vertices += stride; } *indices++ = (uint16_t)index.m_vertexIndex; ++numIndices; } } prim.m_numVertices = numVertices - prim.m_startVertex; if (0 < prim.m_numVertices) { prim.m_numIndices = numIndices - prim.m_startIndex; prim.m_name = groupIt->m_name; primitives.push_back(prim); prim.m_startVertex = numVertices; prim.m_startIndex = numIndices; } BX_TRACE("%3d: s %5d, n %5d, %s\n" , ii , groupIt->m_startTriangle , groupIt->m_numTriangles , groupIt->m_material.c_str() ); } if (0 < primitives.size() ) { if (hasTangent) { calcTangents(vertexData, uint16_t(numVertices), decl, indexData, numIndices); } bx::MemoryWriter memWriter(&memBlock); triReorderElapsed -= bx::getHPCounter(); for (PrimitiveArray::const_iterator primIt = primitives.begin(); primIt != primitives.end(); ++primIt) { const Primitive& prim1 = *primIt; triangleReorder(indexData + prim1.m_startIndex, prim1.m_numIndices, numVertices, 32); if (compress) { triangleCompress(&memWriter , indexData + prim1.m_startIndex , prim1.m_numIndices , vertexData + prim1.m_startVertex , numVertices , uint16_t(stride) ); } } triReorderElapsed += bx::getHPCounter(); write(&writer , vertexData , numVertices , decl , indexData , numIndices , (uint8_t*)memBlock.more() , memBlock.getSize() , material , primitives ); } printf("size: %d\n", uint32_t(bx::seek(&writer) ) ); bx::close(&writer); delete [] indexData; delete [] vertexData; now = bx::getHPCounter(); convertElapsed += now; printf("parse %f [s]\ntri reorder %f [s]\nconvert %f [s]\n# %d, g %d, p %d, v %d, i %d\n" , double(parseElapsed)/bx::getHPFrequency() , double(triReorderElapsed)/bx::getHPFrequency() , double(convertElapsed)/bx::getHPFrequency() , num , uint32_t(groups.size() ) , numPrimitives , numVertices , numIndices ); return EXIT_SUCCESS; }