sources = { "loader_example.cc", } -- premake4.lua solution "TinyGLTFSolution" configurations { "Release", "Debug" } if (os.is("windows")) then platforms { "x32", "x64" } else platforms { "native", "x32", "x64" } end -- A project defines one build target project "tinygltf" kind "ConsoleApp" language "C++" files { sources } flags { "C++11" } configuration "Debug" defines { "DEBUG" } -- -DDEBUG flags { "Symbols" } targetname "loader_example_tinygltf_debug" configuration "Release" -- defines { "NDEBUG" } -- -NDEBUG flags { "Symbols", "Optimize" } targetname "loader_example_tinygltf"