/* * Copyright 2010-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef INPUT_H_HEADER_GUARD #define INPUT_H_HEADER_GUARD #include "entry.h" typedef void (*InputBindingFn)(const void* _userData); struct InputBinding { void set(entry::Key::Enum _key, uint8_t _modifiers, uint8_t _flags, InputBindingFn _fn, const void* _userData = NULL) { m_key = _key; m_modifiers = _modifiers; m_flags = _flags; m_fn = _fn; m_userData = _userData; } void end() { m_key = entry::Key::None; m_modifiers = entry::Modifier::None; m_flags = 0; m_fn = NULL; m_userData = NULL; } entry::Key::Enum m_key; uint8_t m_modifiers; uint8_t m_flags; InputBindingFn m_fn; const void* m_userData; }; #define INPUT_BINDING_END { entry::Key::None, entry::Modifier::None, 0, NULL, NULL } /// void inputInit(); /// void inputShutdown(); /// void inputAddBindings(const char* _name, const InputBinding* _bindings); /// void inputRemoveBindings(const char* _name); /// void inputProcess(); /// void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down); /// bool inputGetKeyState(entry::Key::Enum _key, uint8_t* _modifiers = NULL); /// uint8_t inputGetModifiersState(); /// Adds single UTF-8 encoded character into input buffer. void inputChar(uint8_t _len, const uint8_t _char[4]); /// Returns single UTF-8 encoded character from input buffer. const uint8_t* inputGetChar(); /// Flush internal input buffer. void inputCharFlush(); /// void inputSetMouseResolution(uint16_t _width, uint16_t _height); /// void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz); /// void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state); /// void inputSetMouseLock(bool _lock); /// void inputGetMouse(float _mouse[3]); /// bool inputIsMouseLocked(); /// void inputSetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis, int32_t _value); /// int32_t inputGetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis); #endif // INPUT_H_HEADER_GUARD