#ifndef RENDER_CONFIG_H #define RENDER_CONFIG_H #include namespace example { typedef struct { // framebuffer int width; int height; // camera float eye[3]; float up[3]; float look_at[3]; float fov; // vertical fov in degree. // render pass int pass; int max_passes; // For debugging. Array size = width * height * 4. float *normalImage; float *positionImage; float *depthImage; float *texcoordImage; float *varycoordImage; // Scene input info std::string obj_filename; std::string gltf_filename; std::string eson_filename; float scene_scale; } RenderConfig; /// Loads config from JSON file. bool LoadRenderConfig(example::RenderConfig *config, const char *filename); } // namespace #endif // RENDER_CONFIG_H