#version 420 core layout(depth_any) out float gl_FragDepth; layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier void main() { gl_FragDepth = 0.3; } layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth layout(depth_any) out float gl_FragDepth; // ERROR, done after use layout(binding=0) uniform atomic_uint a[];